mirror of
https://github.com/k4zmu2a/SpaceCadetPinball.git
synced 2023-12-30 21:52:56 +00:00
49f6132d23
Works with some data hacks in lowest resolution. Seems to work ok, even though BL is still 3DPB.
36 lines
827 B
C++
36 lines
827 B
C++
#pragma once
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#include "TCollisionComponent.h"
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#include "TEdgeManager.h"
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struct circle_type;
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class TPinballTable;
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class TEdgeManager;
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struct gdrv_bitmap8;
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class TTableLayer :
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public TCollisionComponent
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{
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public:
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TTableLayer(TPinballTable* table);
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~TTableLayer() override;
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int FieldEffect(TBall* ball, vector_type* vecDst) override;
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static void edges_insert_square(float y0, float x0, float y1, float x1, TEdgeSegment* edge,
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field_effect_type* field);
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static void edges_insert_circle(circle_type* circle, TEdgeSegment* edge, field_effect_type* field);
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gdrv_bitmap8* VisBmp;
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float Unknown1F;
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float Unknown2F;
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float Unknown3F;
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float Unknown4F;
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float GraityDirX;
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float GraityDirY;
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int Unknown7;
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float GraityMult;
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field_effect_type Field;
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static TEdgeManager* edge_manager;
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};
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