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https://github.com/k4zmu2a/SpaceCadetPinball.git
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75 lines
1.7 KiB
C++
75 lines
1.7 KiB
C++
#include "pch.h"
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#include "TOneway.h"
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#include "control.h"
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#include "loader.h"
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#include "TBall.h"
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#include "TLine.h"
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#include "TPinballTable.h"
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TOneway::TOneway(TPinballTable* table, int groupIndex) : TCollisionComponent(table, groupIndex, false)
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{
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visualStruct visual{};
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vector2 linePt1{}, linePt2{};
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loader::query_visual(groupIndex, 0, &visual);
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if (visual.FloatArrCount == 2)
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{
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linePt2.X = visual.FloatArr[0];
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linePt2.Y = visual.FloatArr[1];
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linePt1.X = visual.FloatArr[2];
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linePt1.Y = visual.FloatArr[3];
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auto line = new TLine(this, &ActiveFlag, visual.CollisionGroup, linePt2, linePt1);
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if (line)
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{
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line->Offset(table->CollisionCompOffset);
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line->place_in_grid();
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EdgeList.push_back(line);
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}
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line = new TLine(this, &ActiveFlag, visual.CollisionGroup, linePt1, linePt2);
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Line = line;
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if (line)
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{
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line->Offset(-table->CollisionCompOffset * 0.8f);
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Line->place_in_grid();
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EdgeList.push_back(Line);
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}
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}
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}
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void TOneway::Collision(TBall* ball, vector2* nextPosition, vector2* direction, float distance, TEdgeSegment* edge)
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{
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if (edge == Line)
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{
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ball->not_again(edge);
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ball->Position.X = nextPosition->X;
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ball->Position.Y = nextPosition->Y;
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ball->RayMaxDistance -= distance;
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if (!PinballTable->TiltLockFlag)
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{
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if (HardHitSoundId)
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loader::play_sound(HardHitSoundId, ball, "TOneway1");
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control::handler(MessageCode::ControlCollision, this);
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}
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}
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else if (PinballTable->TiltLockFlag)
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{
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maths::basic_collision(ball, nextPosition, direction, Elasticity, Smoothness, 1000000000.0, 0.0);
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}
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else if (maths::basic_collision(
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ball,
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nextPosition,
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direction,
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Elasticity,
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Smoothness,
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Threshold,
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Boost) > 0.2f)
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{
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if (SoftHitSoundId)
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loader::play_sound(SoftHitSoundId, ball, "TOneway2");
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}
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}
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