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18 lines
574 B
C++
18 lines
574 B
C++
#pragma once
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#include "maths.h"
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#include "TEdgeSegment.h"
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class TLine :
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public TEdgeSegment
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{
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public:
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line_type Line{};
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float X0, Y0, X1, Y1;
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TLine(TCollisionComponent* collCmp, char* activeFlag, unsigned int collisionGroup, float x0, float y0, float x1, float y1);
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TLine(TCollisionComponent* collCmp, char* activeFlag, unsigned int collisionGroup, const vector2& start, const vector2& end);
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void Offset(float offset);
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float FindCollisionDistance(ray_type* ray) override;
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void EdgeCollision(TBall* ball, float distance) override;
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void place_in_grid() override;
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};
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