mirror of
https://github.com/k4zmu2a/SpaceCadetPinball.git
synced 2023-12-30 21:52:56 +00:00
100 lines
2.2 KiB
C++
100 lines
2.2 KiB
C++
#include "pch.h"
|
|
#include "TRollover.h"
|
|
|
|
|
|
#include "control.h"
|
|
#include "gdrv.h"
|
|
#include "loader.h"
|
|
#include "objlist_class.h"
|
|
#include "render.h"
|
|
#include "TBall.h"
|
|
#include "TEdgeSegment.h"
|
|
#include "timer.h"
|
|
#include "TPinballTable.h"
|
|
|
|
TRollover::TRollover(TPinballTable* table, int groupIndex, bool createWall) : TCollisionComponent(
|
|
table, groupIndex, createWall)
|
|
{
|
|
}
|
|
|
|
|
|
TRollover::TRollover(TPinballTable* table, int groupIndex) : TCollisionComponent(table, groupIndex, false)
|
|
{
|
|
RolloverFlag = 0;
|
|
if (ListBitmap)
|
|
render::sprite_set_bitmap(RenderSprite, ListBitmap->Get(0));
|
|
build_walls(groupIndex);
|
|
}
|
|
|
|
|
|
int TRollover::Message(int code, float value)
|
|
{
|
|
if (code == 1024)
|
|
{
|
|
this->ActiveFlag = 1;
|
|
this->RolloverFlag = 0;
|
|
if (this->ListBitmap)
|
|
render::sprite_set_bitmap(this->RenderSprite, this->ListBitmap->Get(0));
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
void TRollover::Collision(TBall* ball, vector_type* nextPosition, vector_type* direction, float coef,
|
|
TEdgeSegment* edge)
|
|
{
|
|
ball->Position.X = nextPosition->X;
|
|
ball->Position.Y = nextPosition->Y;
|
|
ball->RayMaxDistance -= coef;
|
|
ball->not_again(edge);
|
|
gdrv_bitmap8* bmp = nullptr;
|
|
if (!PinballTable->TiltLockFlag)
|
|
{
|
|
if (RolloverFlag)
|
|
{
|
|
timer::set(0.1f, this, TimerExpired);
|
|
ActiveFlag = 0;
|
|
}
|
|
else
|
|
{
|
|
loader::play_sound(SoftHitSoundId);
|
|
control::handler(63, this);
|
|
}
|
|
RolloverFlag = RolloverFlag == 0;
|
|
if (ListBitmap)
|
|
{
|
|
if (!RolloverFlag)
|
|
bmp = ListBitmap->Get(0);
|
|
render::sprite_set_bitmap(RenderSprite, bmp);
|
|
}
|
|
}
|
|
}
|
|
|
|
void TRollover::put_scoring(int index, int score)
|
|
{
|
|
if (index < 2)
|
|
Scores[index] = score;
|
|
}
|
|
|
|
int TRollover::get_scoring(int index)
|
|
{
|
|
return index < 2 ? Scores[index] : 0;
|
|
}
|
|
|
|
|
|
void TRollover::build_walls(int groupIndex)
|
|
{
|
|
visualStruct visual{};
|
|
|
|
loader::query_visual(groupIndex, 0, &visual);
|
|
float* arr1 = loader::query_float_attribute(groupIndex, 0, 600);
|
|
TEdgeSegment::install_wall(arr1, this, &ActiveFlag, visual.CollisionGroup, 0.0, 600);
|
|
float* arr2 = loader::query_float_attribute(groupIndex, 0, 603);
|
|
TEdgeSegment::install_wall(arr2, this, &RolloverFlag, visual.CollisionGroup, 0.0, 603);
|
|
}
|
|
|
|
void TRollover::TimerExpired(int timerId, void* caller)
|
|
{
|
|
auto roll = static_cast<TRollover*>(caller);
|
|
roll->ActiveFlag = 1;
|
|
}
|