mirror of
https://github.com/k4zmu2a/SpaceCadetPinball.git
synced 2023-12-30 21:52:56 +00:00
e2f3ae66f8
Issue #181.
639 lines
15 KiB
C++
639 lines
15 KiB
C++
#include "pch.h"
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#include "options.h"
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#include "fullscrn.h"
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#include "midi.h"
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#include "pb.h"
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#include "render.h"
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#include "Sound.h"
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#include "winmain.h"
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#include "translations.h"
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constexpr int options::MaxUps, options::MaxFps, options::MinUps, options::MinFps, options::DefUps, options::DefFps;
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constexpr int options::MaxSoundChannels, options::MinSoundChannels, options::DefSoundChannels;
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constexpr int options::MaxVolume, options::MinVolume, options::DefVolume;
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std::unordered_map<std::string, std::string> options::settings{};
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bool options::ShowDialog = false;
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GameInput* options::ControlWaitingForInput = nullptr;
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std::vector<OptionBase*> options::AllOptions{};
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optionsStruct options::Options
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{
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{
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{
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"Left Flipper key",
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Msg::KEYMAPPER_FlipperL,
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{InputTypes::Keyboard, SDLK_z},
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{InputTypes::Mouse, SDL_BUTTON_LEFT},
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{InputTypes::GameController, SDL_CONTROLLER_BUTTON_LEFTSHOULDER}
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},
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{
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"Right Flipper key",
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Msg::KEYMAPPER_FlipperR,
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{InputTypes::Keyboard, SDLK_SLASH},
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{InputTypes::Mouse,SDL_BUTTON_RIGHT},
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{InputTypes::GameController, SDL_CONTROLLER_BUTTON_RIGHTSHOULDER}
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},
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{
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"Plunger key",
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Msg::KEYMAPPER_Plunger,
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{InputTypes::Keyboard, SDLK_SPACE},
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{InputTypes::Mouse,SDL_BUTTON_MIDDLE},
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{InputTypes::GameController, SDL_CONTROLLER_BUTTON_A}
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},
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{
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"Left Table Bump key",
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Msg::KEYMAPPER_BumpLeft,
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{InputTypes::Keyboard, SDLK_x},
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{InputTypes::Mouse,SDL_BUTTON_X1},
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{InputTypes::GameController, SDL_CONTROLLER_BUTTON_DPAD_LEFT}
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},
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{
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"Right Table Bump key",
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Msg::KEYMAPPER_BumpRight,
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{InputTypes::Keyboard, SDLK_PERIOD},
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{InputTypes::Mouse,SDL_BUTTON_X2},
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{InputTypes::GameController, SDL_CONTROLLER_BUTTON_DPAD_RIGHT}
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},
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{
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"Bottom Table Bump key",
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Msg::KEYMAPPER_BumpBottom,
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{InputTypes::Keyboard, SDLK_UP},
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{InputTypes::Mouse,SDL_BUTTON_X2 + 1},
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{InputTypes::GameController, SDL_CONTROLLER_BUTTON_DPAD_UP}
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},
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{
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"New Game",
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Msg::Menu1_New_Game,
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{InputTypes::Keyboard, SDLK_F2},
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{},
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{}
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},
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{
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"Toggle Pause",
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Msg::Menu1_Pause_Resume_Game,
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{InputTypes::Keyboard, SDLK_F3},
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{},
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{InputTypes::GameController, SDL_CONTROLLER_BUTTON_START}
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},
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{
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"Toggle FullScreen",
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Msg::Menu1_Full_Screen,
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{InputTypes::Keyboard, SDLK_F4},
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{},
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{}
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},
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{
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"Toggle Sounds",
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Msg::Menu1_Sounds,
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{InputTypes::Keyboard, SDLK_F5},
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{},
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{}
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},
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{
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"Toggle Music",
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Msg::Menu1_Music,
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{InputTypes::Keyboard, SDLK_F6},
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{},
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{}
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},
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{
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"Show Control Dialog",
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Msg::Menu1_Player_Controls,
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{InputTypes::Keyboard, SDLK_F8},
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{},
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{}
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},
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{
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"Toggle Menu Display",
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Msg::Menu1_ToggleShowMenu,
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{InputTypes::Keyboard, SDLK_F9},
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{},
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{}
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},
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{
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"Exit",
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Msg::Menu1_Exit,
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{InputTypes::Keyboard, SDLK_ESCAPE},
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{},
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{InputTypes::GameController, SDL_CONTROLLER_BUTTON_BACK}
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},
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},
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{"Sounds", true},
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{"Music", false},
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{"FullScreen", false},
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{"Players", 1},
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{"Screen Resolution", -1},
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{"UI Scale", 1.0f},
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{"Uniform scaling", true},
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{"Linear Filtering", true},
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{"Frames Per Second", DefFps},
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{"Updates Per Second", DefUps},
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{"ShowMenu", true},
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{"Uncapped Updates Per Second", false},
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{"Sound Channels", DefSoundChannels},
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{"HybridSleep", false},
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{"Prefer 3DPB Game Data", false},
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{"Integer Scaling", false},
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{"Sound Volume", DefVolume},
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{"Music Volume", DefVolume},
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{"Stereo Sound Effects", false},
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{"Debug Overlay", false},
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{"Debug Overlay Grid", true},
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{"Debug Overlay All Edges", true},
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{"Debug Overlay Ball Position", true},
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{"Debug Overlay Ball Edges", true},
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{"Debug Overlay Collision Mask", true},
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{"Debug Overlay Sprites", true},
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{"Debug Overlay Sounds", true},
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{"Debug Overlay Ball Depth Grid", true},
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{"Debug Overlay AABB", true},
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{"FontFileName", ""},
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{"Language", translations::GetCurrentLanguage()->ShortName},
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{"Hide Cursor", false},
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};
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void options::InitPrimary()
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{
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auto imContext = ImGui::GetCurrentContext();
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ImGuiSettingsHandler ini_handler;
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ini_handler.TypeName = "Pinball";
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ini_handler.TypeHash = ImHashStr(ini_handler.TypeName);
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ini_handler.ReadOpenFn = MyUserData_ReadOpen;
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ini_handler.ReadLineFn = MyUserData_ReadLine;
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ini_handler.WriteAllFn = MyUserData_WriteAll;
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imContext->SettingsHandlers.push_back(ini_handler);
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// Settings are loaded from disk on the first frame
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if (!imContext->SettingsLoaded)
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{
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ImGui::LoadIniSettingsFromDisk(imContext->IO.IniFilename);
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imContext->SettingsLoaded = true;
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}
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for (const auto opt : AllOptions)
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opt->Load();
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PostProcessOptions();
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}
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void options::InitSecondary()
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{
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auto maxRes = fullscrn::GetMaxResolution();
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if (Options.Resolution >= 0 && Options.Resolution > maxRes)
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Options.Resolution = maxRes;
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fullscrn::SetResolution(Options.Resolution == -1 ? maxRes : Options.Resolution);
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}
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void options::uninit()
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{
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Options.Language.V = translations::GetCurrentLanguage()->ShortName;
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for (const auto opt : AllOptions)
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{
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opt->Save();
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}
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}
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int options::get_int(LPCSTR lpValueName, int defaultValue)
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{
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auto value = GetSetting(lpValueName, std::to_string(defaultValue));
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return std::stoi(value);
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}
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void options::set_int(LPCSTR lpValueName, int data)
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{
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SetSetting(lpValueName, std::to_string(data));
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}
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float options::get_float(LPCSTR lpValueName, float defaultValue)
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{
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auto value = GetSetting(lpValueName, std::to_string(defaultValue));
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return std::stof(value);
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}
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void options::set_float(LPCSTR lpValueName, float data)
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{
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SetSetting(lpValueName, std::to_string(data));
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}
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void options::GetInput(const std::string& rowName, GameInput (&values)[3])
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{
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for (auto i = 0u; i <= 2; i++)
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{
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auto name = rowName + " " + std::to_string(i);
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auto inputType = static_cast<InputTypes>(get_int((name + " type").c_str(), -1));
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auto input = get_int((name + " input").c_str(), -1);
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if (inputType <= InputTypes::GameController && input != -1)
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values[i] = {inputType, input};
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}
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}
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void options::SetInput(const std::string& rowName, GameInput (&values)[3])
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{
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for (auto i = 0u; i <= 2; i++)
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{
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auto input = values[i];
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auto name = rowName + " " + std::to_string(i);
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set_int((name + " type").c_str(), static_cast<int>(input.Type));
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set_int((name + " input").c_str(), input.Value);
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}
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}
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void options::toggle(Menu1 uIDCheckItem)
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{
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switch (uIDCheckItem)
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{
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case Menu1::Sounds:
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Options.Sounds ^= true;
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Sound::Enable(Options.Sounds);
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return;
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case Menu1::SoundStereo:
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Options.SoundStereo ^= true;
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return;
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case Menu1::Music:
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Options.Music ^= true;
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if (!Options.Music)
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midi::music_stop();
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else
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midi::music_play();
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return;
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case Menu1::Show_Menu:
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Options.ShowMenu ^= true;
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fullscrn::window_size_changed();
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return;
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case Menu1::Full_Screen:
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Options.FullScreen ^= true;
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fullscrn::set_screen_mode(Options.FullScreen);
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return;
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case Menu1::OnePlayer:
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case Menu1::TwoPlayers:
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case Menu1::ThreePlayers:
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case Menu1::FourPlayers:
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Options.Players = static_cast<int>(uIDCheckItem) - static_cast<int>(Menu1::OnePlayer) + 1;
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break;
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case Menu1::MaximumResolution:
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case Menu1::R640x480:
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case Menu1::R800x600:
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case Menu1::R1024x768:
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{
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auto restart = false;
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int newResolution = static_cast<int>(uIDCheckItem) - static_cast<int>(Menu1::R640x480);
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if (uIDCheckItem == Menu1::MaximumResolution)
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{
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restart = fullscrn::GetResolution() != fullscrn::GetMaxResolution();
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Options.Resolution = -1;
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}
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else if (newResolution <= fullscrn::GetMaxResolution())
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{
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restart = newResolution != (Options.Resolution == -1
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? fullscrn::GetMaxResolution()
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: fullscrn::GetResolution());
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Options.Resolution = newResolution;
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}
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if (restart)
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winmain::Restart();
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break;
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}
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case Menu1::WindowUniformScale:
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Options.UniformScaling ^= true;
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fullscrn::window_size_changed();
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break;
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case Menu1::WindowLinearFilter:
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Options.LinearFiltering ^= true;
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render::recreate_screen_texture();
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break;
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case Menu1::Prefer3DPBGameData:
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Options.Prefer3DPBGameData ^= true;
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winmain::Restart();
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break;
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case Menu1::WindowIntegerScale:
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Options.IntegerScaling ^= true;
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fullscrn::window_size_changed();
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break;
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default:
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break;
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}
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}
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void options::InputDown(GameInput input)
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{
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if (ControlWaitingForInput)
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{
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*ControlWaitingForInput = input;
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ControlWaitingForInput = nullptr;
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}
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}
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void options::ShowControlDialog()
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{
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if (!ShowDialog)
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{
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ControlWaitingForInput = nullptr;
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ShowDialog = true;
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// Save previous controls in KVP storage.
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for (const auto& control : Options.Key)
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{
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control.Save();
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}
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}
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}
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void options::RenderControlDialog()
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{
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if (!ShowDialog)
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return;
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ImGui::PushStyleVar(ImGuiStyleVar_WindowMinSize, ImVec2{550, 550});
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if (ImGui::Begin(pb::get_rc_string(Msg::KEYMAPPER_Caption), &ShowDialog))
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{
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if (ImGui::TreeNode(pb::get_rc_string(Msg::KEYMAPPER_Groupbox2)))
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{
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ImGui::TextWrapped("%s", pb::get_rc_string(Msg::KEYMAPPER_Help1));
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ImGui::TextWrapped("%s", pb::get_rc_string(Msg::KEYMAPPER_Help2));
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ImGui::TreePop();
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}
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ImGui::Spacing();
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ImGui::TextUnformatted(pb::get_rc_string(Msg::KEYMAPPER_Groupbox1));
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ImGui::PushStyleVar(ImGuiStyleVar_CellPadding, ImVec2{5, 10});
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if (ImGui::BeginTable("Controls", 4,
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ImGuiTableFlags_NoSavedSettings | ImGuiTableFlags_Borders |
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ImGuiTableFlags_SizingStretchSame))
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{
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ImGui::TableSetupColumn("Control");
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ImGui::TableSetupColumn("Binding 1");
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ImGui::TableSetupColumn("Binding 2");
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ImGui::TableSetupColumn("Binding 3");
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ImGui::TableHeadersRow();
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int rowHash = 0;
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for (auto& option : Options.Key)
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{
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ImGui::TableNextColumn();
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ImGui::PushStyleColor(ImGuiCol_Button, ImVec4{0.5, 0, 0, 1});
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if (ImGui::Button(pb::get_rc_string(option.Description), ImVec2(-1, 0)))
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{
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for (auto& input : option.Inputs)
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input = {};
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}
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ImGui::PopStyleColor(1);
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for (auto& input : option.Inputs)
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{
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ImGui::TableNextColumn();
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if (ControlWaitingForInput == &input)
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{
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if (ImGui::Button("Press the key", ImVec2(-1, 0)))
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{
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ControlWaitingForInput = &input;
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}
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}
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else
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{
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auto inputDescription = input.GetFullInputDescription();
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if (ImGui::Button((inputDescription + "##" + std::to_string(rowHash++)).c_str(),
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ImVec2(-1, 0)))
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{
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ControlWaitingForInput = &input;
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}
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}
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}
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}
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ImGui::EndTable();
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}
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ImGui::PopStyleVar();
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ImGui::Spacing();
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if (ImGui::Button(pb::get_rc_string(Msg::GenericOk)))
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{
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ShowDialog = false;
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}
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ImGui::SameLine();
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if (ImGui::Button(pb::get_rc_string(Msg::GenericCancel)))
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{
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for (auto& control : Options.Key)
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{
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control.Load();
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}
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ShowDialog = false;
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}
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ImGui::SameLine();
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if (ImGui::Button(pb::get_rc_string(Msg::KEYMAPPER_Default)))
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{
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for (auto& control : Options.Key)
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{
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control.Reset();
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}
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ControlWaitingForInput = nullptr;
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}
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}
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ImGui::End();
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ImGui::PopStyleVar();
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if (!ShowDialog)
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ControlWaitingForInput = nullptr;
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}
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std::vector<GameBindings> options::MapGameInput(GameInput key)
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{
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std::vector<GameBindings> result;
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for (auto inputId = GameBindings::Min; inputId < GameBindings::Max; inputId++)
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{
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for (auto& inputValue : Options.Key[~inputId].Inputs)
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{
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if (key == inputValue)
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{
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result.push_back(inputId);
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break;
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}
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}
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}
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return result;
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}
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void options::ResetAllOptions()
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{
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for (const auto opt : AllOptions)
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opt->Reset();
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PostProcessOptions();
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}
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void options::MyUserData_ReadLine(ImGuiContext* ctx, ImGuiSettingsHandler* handler, void* entry, const char* line)
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{
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auto& keyValueStore = *static_cast<std::unordered_map<std::string, std::string>*>(entry);
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std::string keyValue = line;
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auto separatorPos = keyValue.find('=');
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if (separatorPos != std::string::npos)
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{
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auto key = keyValue.substr(0, separatorPos);
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auto value = keyValue.substr(separatorPos + 1, keyValue.size());
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keyValueStore[key] = value;
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}
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}
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void* options::MyUserData_ReadOpen(ImGuiContext* ctx, ImGuiSettingsHandler* handler, const char* name)
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{
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// There is only one custom entry
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return strcmp(name, "Settings") == 0 ? &settings : nullptr;
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}
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void options::MyUserData_WriteAll(ImGuiContext* ctx, ImGuiSettingsHandler* handler, ImGuiTextBuffer* buf)
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{
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buf->appendf("[%s][%s]\n", handler->TypeName, "Settings");
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for (const auto& setting : settings)
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{
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buf->appendf("%s=%s\n", setting.first.c_str(), setting.second.c_str());
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}
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buf->append("\n");
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}
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void options::PostProcessOptions()
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{
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winmain::ImIO->FontGlobalScale = Options.UIScale;
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Options.FramesPerSecond = Clamp(Options.FramesPerSecond.V, MinFps, MaxFps);
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Options.UpdatesPerSecond = Clamp(Options.UpdatesPerSecond.V, MinUps, MaxUps);
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Options.UpdatesPerSecond = std::max(Options.UpdatesPerSecond.V, Options.FramesPerSecond.V);
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Options.SoundChannels = Clamp(Options.SoundChannels.V, MinSoundChannels, MaxSoundChannels);
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Options.SoundVolume = Clamp(Options.SoundVolume.V, MinVolume, MaxVolume);
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Options.MusicVolume = Clamp(Options.MusicVolume.V, MinVolume, MaxVolume);
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translations::SetCurrentLanguage(Options.Language.V.c_str());
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winmain::UpdateFrameRate();
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}
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std::string GameInput::GetFullInputDescription() const
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{
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std::string prefix;
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switch (Type)
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{
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case InputTypes::Keyboard:
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prefix = "Keyboard\n";
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break;
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case InputTypes::Mouse:
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prefix = "Mouse\n";
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break;
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case InputTypes::GameController:
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prefix = "Controller\n";
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break;
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case InputTypes::None:
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default:
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return "Unused";
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}
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return prefix + GetShortInputDescription();
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}
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std::string GameInput::GetShortInputDescription() const
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{
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static LPCSTR mouseButtons[]
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{
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nullptr,
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"Left",
|
|
"Middle",
|
|
"Right",
|
|
"X1",
|
|
"X2",
|
|
};
|
|
|
|
static LPCSTR controllerButtons[] =
|
|
{
|
|
"A",
|
|
"B",
|
|
"X",
|
|
"Y",
|
|
"Back",
|
|
"Guide",
|
|
"Start",
|
|
"LeftStick",
|
|
"RightStick",
|
|
"LeftShoulder",
|
|
"RightShoulder",
|
|
"DpUp",
|
|
"DpDown",
|
|
"DpLeft",
|
|
"DpRight",
|
|
"Misc1",
|
|
"Paddle1",
|
|
"Paddle2",
|
|
"Paddle3",
|
|
"Paddle4",
|
|
"Touchpad",
|
|
};
|
|
|
|
std::string keyName;
|
|
switch (Type)
|
|
{
|
|
case InputTypes::Keyboard:
|
|
keyName = SDL_GetKeyName(Value);
|
|
break;
|
|
case InputTypes::Mouse:
|
|
if (Value >= SDL_BUTTON_LEFT && Value <= SDL_BUTTON_X2)
|
|
keyName = mouseButtons[Value];
|
|
else
|
|
keyName = "MButton" + std::to_string(Value);
|
|
break;
|
|
case InputTypes::GameController:
|
|
if (Value >= SDL_CONTROLLER_BUTTON_A && Value < std::min(static_cast<int>(SDL_CONTROLLER_BUTTON_MAX), 21))
|
|
keyName = controllerButtons[Value];
|
|
else
|
|
keyName = "CButton" + std::to_string(Value);
|
|
break;
|
|
case InputTypes::None:
|
|
default:
|
|
break;
|
|
}
|
|
|
|
return keyName;
|
|
}
|
|
|
|
const std::string& options::GetSetting(const std::string& key, const std::string& defaultValue)
|
|
{
|
|
auto setting = settings.find(key);
|
|
if (setting == settings.end())
|
|
{
|
|
settings[key] = defaultValue;
|
|
if (ImGui::GetCurrentContext())
|
|
ImGui::MarkIniSettingsDirty();
|
|
return defaultValue;
|
|
}
|
|
return setting->second;
|
|
}
|
|
|
|
void options::SetSetting(const std::string& key, const std::string& value)
|
|
{
|
|
settings[key] = value;
|
|
if (ImGui::GetCurrentContext())
|
|
ImGui::MarkIniSettingsDirty();
|
|
}
|
|
|
|
OptionBase::OptionBase(LPCSTR name): Name(name)
|
|
{
|
|
options::AllOptions.push_back(this);
|
|
}
|
|
|
|
OptionBase::~OptionBase()
|
|
{
|
|
auto& vec = options::AllOptions;
|
|
auto position = std::find(vec.begin(), vec.end(), this);
|
|
if (position != vec.end())
|
|
vec.erase(position);
|
|
}
|
|
|
|
std::string ControlOption::GetShortcutDescription() const
|
|
{
|
|
std::string result;
|
|
for (const auto& input : Inputs)
|
|
{
|
|
if (input.Type != InputTypes::None)
|
|
{
|
|
result = input.GetShortInputDescription();
|
|
break;
|
|
}
|
|
}
|
|
return result;
|
|
}
|