mirror of
https://github.com/k4zmu2a/SpaceCadetPinball.git
synced 2023-12-30 21:52:56 +00:00
196 lines
10 KiB
C++
196 lines
10 KiB
C++
#pragma once
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class TCollisionComponent;
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class TBall;
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enum class MessageCode;
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class TSink;
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class TLight;
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class TSound;
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class TPinballTable;
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class TPinballComponent;
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enum class Msg : int;
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struct component_tag_base
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{
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LPCSTR Name;
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component_tag_base(LPCSTR name)
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{
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Name = name;
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}
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virtual ~component_tag_base() = default;
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virtual TPinballComponent* GetComponent() = 0;
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virtual void SetComponent(TPinballComponent* comp) = 0;
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};
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/* Original did not have this template. It supposedly cast TSound and TTextBox from TPinballComponent in tags*/
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template <class T = TPinballComponent>
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struct component_tag : component_tag_base
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{
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static_assert(std::is_base_of<TPinballComponent, T>::value, "T must inherit from TPinballComponent");
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T* Component;
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component_tag(LPCSTR name) : component_tag_base(name), Component(nullptr)
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{
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}
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TPinballComponent* GetComponent() override
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{
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return static_cast<TPinballComponent*>(Component);
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}
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void SetComponent(TPinballComponent* comp) override
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{
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Component = dynamic_cast<T*>(comp);
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if (comp)
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assertm(Component, "Wrong component type");
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}
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};
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struct component_control
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{
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void (& ControlFunc)(MessageCode, TPinballComponent*);
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const unsigned int ScoreCount;
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const int* Scores;
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};
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struct component_info
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{
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component_tag_base& Tag;
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component_control Control;
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};
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class control
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{
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public:
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static TPinballTable* TableG;
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static component_info score_components[88];
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static component_tag_base* simple_components[145];
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static int waiting_deployment_flag;
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static bool table_unlimited_balls, easyMode;
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static Msg RankRcArray[9], MissionRcArray[17];
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static int mission_select_scores[17];
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static std::reference_wrapper<TSink*> WormholeSinkArray[3];
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static std::reference_wrapper<TLight*> WormholeLightArray1[3], WormholeLightArray2[3];
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static void make_links(TPinballTable* table);
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static void ClearLinks();
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static TPinballComponent* make_component_link(component_tag_base& tag);
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static void handler(MessageCode code, TPinballComponent* cmp);
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static void pbctrl_bdoor_controller(char key);
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static void table_add_extra_ball(float count);
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static void table_set_bonus_hold();
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static void table_set_bonus();
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static void table_set_jackpot();
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static void table_set_flag_lights();
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static void table_set_multiball(float time);
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static void table_bump_ball_sink_lock();
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static void table_set_replay(float value);
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static void UnstuckBall(TBall& ball, int dt);
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static bool CheckBallInControlBounds(const TBall& ball, const TCollisionComponent& cmp);
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static void cheat_bump_rank();
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static int SpecialAddScore(int score, bool mission = false);
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static int AddRankProgress(int rank);
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static void AdvanceWormHoleDestination(int flag);
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static void FlipperRebounderControl1(MessageCode code, TPinballComponent* caller);
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static void FlipperRebounderControl2(MessageCode code, TPinballComponent* caller);
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static void RebounderControl(MessageCode code, TPinballComponent* caller);
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static void BumperControl(MessageCode code, TPinballComponent* caller);
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static void LeftKickerControl(MessageCode code, TPinballComponent* caller);
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static void RightKickerControl(MessageCode code, TPinballComponent* caller);
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static void LeftKickerGateControl(MessageCode code, TPinballComponent* caller);
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static void RightKickerGateControl(MessageCode code, TPinballComponent* caller);
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static void DeploymentChuteToEscapeChuteOneWayControl(MessageCode code, TPinballComponent* caller);
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static void DeploymentChuteToTableOneWayControl(MessageCode code, TPinballComponent* caller);
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static void DrainBallBlockerControl(MessageCode code, TPinballComponent* caller);
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static void LaunchRampControl(MessageCode code, TPinballComponent* caller);
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static void LaunchRampHoleControl(MessageCode code, TPinballComponent* caller);
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static void SpaceWarpRolloverControl(MessageCode code, TPinballComponent* caller);
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static void ReentryLanesRolloverControl(MessageCode code, TPinballComponent* caller);
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static void BumperGroupControl(MessageCode code, TPinballComponent* caller);
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static void LaunchLanesRolloverControl(MessageCode code, TPinballComponent* caller);
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static void OutLaneRolloverControl(MessageCode code, TPinballComponent* caller);
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static void ExtraBallLightControl(MessageCode code, TPinballComponent* caller);
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static void ReturnLaneRolloverControl(MessageCode code, TPinballComponent* caller);
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static void BonusLaneRolloverControl(MessageCode code, TPinballComponent* caller);
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static void FuelRollover1Control(MessageCode code, TPinballComponent* caller);
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static void FuelRollover2Control(MessageCode code, TPinballComponent* caller);
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static void FuelRollover3Control(MessageCode code, TPinballComponent* caller);
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static void FuelRollover4Control(MessageCode code, TPinballComponent* caller);
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static void FuelRollover5Control(MessageCode code, TPinballComponent* caller);
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static void FuelRollover6Control(MessageCode code, TPinballComponent* caller);
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static void HyperspaceLightGroupControl(MessageCode code, TPinballComponent* caller);
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static void WormHoleControl(MessageCode code, TPinballComponent* caller);
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static void LeftFlipperControl(MessageCode code, TPinballComponent* caller);
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static void RightFlipperControl(MessageCode code, TPinballComponent* caller);
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static void JackpotLightControl(MessageCode code, TPinballComponent* caller);
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static void BonusLightControl(MessageCode code, TPinballComponent* caller);
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static void BoosterTargetControl(MessageCode code, TPinballComponent* caller);
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static void MedalLightGroupControl(MessageCode code, TPinballComponent* caller);
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static void MultiplierLightGroupControl(MessageCode code, TPinballComponent* caller);
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static void FuelSpotTargetControl(MessageCode code, TPinballComponent* caller);
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static void MissionSpotTargetControl(MessageCode code, TPinballComponent* caller);
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static void LeftHazardSpotTargetControl(MessageCode code, TPinballComponent* caller);
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static void RightHazardSpotTargetControl(MessageCode code, TPinballComponent* caller);
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static void WormHoleDestinationControl(MessageCode code, TPinballComponent* caller);
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static void BlackHoleKickoutControl(MessageCode code, TPinballComponent* caller);
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static void FlagControl(MessageCode code, TPinballComponent* caller);
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static void GravityWellKickoutControl(MessageCode code, TPinballComponent* caller);
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static void SkillShotGate1Control(MessageCode code, TPinballComponent* caller);
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static void SkillShotGate2Control(MessageCode code, TPinballComponent* caller);
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static void SkillShotGate3Control(MessageCode code, TPinballComponent* caller);
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static void SkillShotGate4Control(MessageCode code, TPinballComponent* caller);
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static void SkillShotGate5Control(MessageCode code, TPinballComponent* caller);
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static void SkillShotGate6Control(MessageCode code, TPinballComponent* caller);
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static void ShootAgainLightControl(MessageCode code, TPinballComponent* caller);
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static void EscapeChuteSinkControl(MessageCode code, TPinballComponent* caller);
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static void MissionControl(MessageCode code, TPinballComponent* caller);
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static void HyperspaceKickOutControl(MessageCode code, TPinballComponent* caller);
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static void PlungerControl(MessageCode code, TPinballComponent* caller);
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static void MedalTargetControl(MessageCode code, TPinballComponent* caller);
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static void MultiplierTargetControl(MessageCode code, TPinballComponent* caller);
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static void BallDrainControl(MessageCode code, TPinballComponent* caller);
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static void table_control_handler(MessageCode code);
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static void AlienMenaceController(MessageCode code, TPinballComponent* caller);
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static void AlienMenacePartTwoController(MessageCode code, TPinballComponent* caller);
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static void BlackHoleThreatController(MessageCode code, TPinballComponent* caller);
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static void BugHuntController(MessageCode code, TPinballComponent* caller);
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static void CosmicPlagueController(MessageCode code, TPinballComponent* caller);
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static void CosmicPlaguePartTwoController(MessageCode code, TPinballComponent* caller);
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static void DoomsdayMachineController(MessageCode code, TPinballComponent* caller);
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static void GameoverController(MessageCode code, TPinballComponent* caller);
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static void LaunchTrainingController(MessageCode code, TPinballComponent* caller);
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static void MaelstromController(MessageCode code, TPinballComponent* caller);
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static void MaelstromPartEightController(MessageCode code, TPinballComponent* caller);
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static void MaelstromPartFiveController(MessageCode code, TPinballComponent* caller);
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static void MaelstromPartFourController(MessageCode code, TPinballComponent* caller);
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static void MaelstromPartSevenController(MessageCode code, TPinballComponent* caller);
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static void MaelstromPartSixController(MessageCode code, TPinballComponent* caller);
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static void MaelstromPartThreeController(MessageCode code, TPinballComponent* caller);
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static void MaelstromPartTwoController(MessageCode code, TPinballComponent* caller);
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static void PracticeMissionController(MessageCode code, TPinballComponent* caller);
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static void ReconnaissanceController(MessageCode code, TPinballComponent* caller);
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static void ReentryTrainingController(MessageCode code, TPinballComponent* caller);
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static void RescueMissionController(MessageCode code, TPinballComponent* caller);
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static void SatelliteController(MessageCode code, TPinballComponent* caller);
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static void ScienceMissionController(MessageCode code, TPinballComponent* caller);
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static void SecretMissionGreenController(MessageCode code, TPinballComponent* caller);
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static void SecretMissionRedController(MessageCode code, TPinballComponent* caller);
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static void SecretMissionYellowController(MessageCode code, TPinballComponent* caller);
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static void SelectMissionController(MessageCode code, TPinballComponent* caller);
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static void SpaceRadiationController(MessageCode code, TPinballComponent* caller);
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static void StrayCometController(MessageCode code, TPinballComponent* caller);
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static void TimeWarpController(MessageCode code, TPinballComponent* caller);
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static void TimeWarpPartTwoController(MessageCode code, TPinballComponent* caller);
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static void UnselectMissionController(MessageCode code, TPinballComponent* caller);
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static void WaitingDeploymentController(MessageCode code, TPinballComponent* caller);
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private:
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static int extraball_light_flag;
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};
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