SpaceCadetPinball/SpaceCadetPinball/Sound.cpp
Muzychenko Andrey d06aa1c736 Changed SDL_mixer version guard.
SDL_MIXER_COMPILEDVERSION is not in Windows release of mixer v2.0.1, so it is back to basics with SDL_MIXER_PATCHLEVEL.
MIX_INIT_FLUIDSYNTH was renamed in 2.0.2, according to headers from Windows releases.
Ref PR #42, #46
2021-10-17 12:00:30 +03:00

84 lines
1.5 KiB
C++

#include "pch.h"
#include "Sound.h"
int Sound::num_channels;
bool Sound::enabled_flag = false;
int* Sound::TimeStamps = nullptr;
bool Sound::Init(int channels, bool enableFlag)
{
Mix_Init(MIX_INIT_MID_Proxy);
auto result = Mix_OpenAudio(MIX_DEFAULT_FREQUENCY, MIX_DEFAULT_FORMAT, 2, 1024);
SetChannels(channels);
Enable(enableFlag);
return !result;
}
void Sound::Enable(bool enableFlag)
{
enabled_flag = enableFlag;
if (!enableFlag)
Mix_HaltChannel(-1);
}
void Sound::Activate()
{
Mix_Resume(-1);
}
void Sound::Deactivate()
{
Mix_Pause(-1);
}
void Sound::Close()
{
delete[] TimeStamps;
TimeStamps = nullptr;
Mix_CloseAudio();
Mix_Quit();
}
void Sound::PlaySound(Mix_Chunk* wavePtr, int time)
{
if (wavePtr && enabled_flag)
{
if (Mix_Playing(-1) == num_channels)
{
auto oldestChannel = std::min_element(TimeStamps, TimeStamps + num_channels) - TimeStamps;
Mix_HaltChannel(oldestChannel);
}
auto channel = Mix_PlayChannel(-1, wavePtr, 0);
if (channel != -1)
TimeStamps[channel] = time;
}
}
Mix_Chunk* Sound::LoadWaveFile(const std::string& lpName)
{
auto wavFile = fopen(lpName.c_str(), "r");
if (!wavFile)
return nullptr;
fclose(wavFile);
return Mix_LoadWAV(lpName.c_str());
}
void Sound::FreeSound(Mix_Chunk* wave)
{
if (wave)
Mix_FreeChunk(wave);
}
void Sound::SetChannels(int channels)
{
if (channels <= 0)
channels = 8;
num_channels = channels;
delete[] TimeStamps;
TimeStamps = new int[num_channels]();
Mix_AllocateChannels(num_channels);
}