mirror of
https://github.com/k4zmu2a/SpaceCadetPinball.git
synced 2023-12-30 21:52:56 +00:00
189 lines
9.1 KiB
C++
189 lines
9.1 KiB
C++
#pragma once
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class TLight;
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class TSound;
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class TPinballTable;
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class TPinballComponent;
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struct component_tag_base
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{
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LPCSTR Name;
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component_tag_base(LPCSTR name)
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{
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Name = name;
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}
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virtual ~component_tag_base() = default;
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virtual TPinballComponent* GetComponent() = 0;
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virtual void SetComponent(TPinballComponent* comp) = 0;
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};
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/* Original did not have this template. It supposedly cast TSound and TTextBox from TPinballComponent in tags*/
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template <class T = TPinballComponent>
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struct component_tag : component_tag_base
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{
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static_assert(std::is_base_of<TPinballComponent, T>::value, "T must inherit from TPinballComponent");
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T* Component;
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component_tag(LPCSTR name, TPinballComponent* component): component_tag_base(name), Component(nullptr)
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{
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component_tag::SetComponent(component);
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}
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TPinballComponent* GetComponent() override
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{
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return static_cast<TPinballComponent*>(Component);
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}
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void SetComponent(TPinballComponent* comp) override
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{
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Component = dynamic_cast<T*>(comp);
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if (comp)
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assertm(Component, "Wrong component type");
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}
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};
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struct component_control
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{
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void (* ControlFunc)(int, TPinballComponent*);
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int ScoreCount;
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int* Scores;
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};
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struct component_info
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{
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component_tag_base* Tag;
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component_control Control;
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};
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class control
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{
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public:
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static TPinballTable* TableG;
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static component_info score_components[88];
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static component_tag_base* simple_components[142];
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static int waiting_deployment_flag;
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static bool table_unlimited_balls;
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static int RankRcArray[9], MissionRcArray[17], mission_select_scores[17];
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static component_tag_base *wormhole_tag_array1[3], *wormhole_tag_array2[3], *wormhole_tag_array3[3];
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static void make_links(TPinballTable* table);
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static void ClearLinks();
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static TPinballComponent* make_component_link(component_tag_base* tag);
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static void handler(int code, TPinballComponent* cmp);
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static void pbctrl_bdoor_controller(char key);
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static void table_add_extra_ball(float count);
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static void table_set_bonus_hold();
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static void table_set_bonus();
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static void table_set_jackpot();
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static void table_set_flag_lights();
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static void table_set_multiball();
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static void table_bump_ball_sink_lock();
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static void table_set_replay(float value);
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static void cheat_bump_rank();
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static bool light_on(component_tag<TLight>* tag);
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static int SpecialAddScore(int score);
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static int AddRankProgress(int rank);
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static void AdvanceWormHoleDestination(int flag);
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static void FlipperRebounderControl1(int code, TPinballComponent* caller);
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static void FlipperRebounderControl2(int code, TPinballComponent* caller);
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static void RebounderControl(int code, TPinballComponent* caller);
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static void BumperControl(int code, TPinballComponent* caller);
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static void LeftKickerControl(int code, TPinballComponent* caller);
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static void RightKickerControl(int code, TPinballComponent* caller);
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static void LeftKickerGateControl(int code, TPinballComponent* caller);
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static void RightKickerGateControl(int code, TPinballComponent* caller);
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static void DeploymentChuteToEscapeChuteOneWayControl(int code, TPinballComponent* caller);
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static void DeploymentChuteToTableOneWayControl(int code, TPinballComponent* caller);
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static void DrainBallBlockerControl(int code, TPinballComponent* caller);
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static void LaunchRampControl(int code, TPinballComponent* caller);
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static void LaunchRampHoleControl(int code, TPinballComponent* caller);
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static void SpaceWarpRolloverControl(int code, TPinballComponent* caller);
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static void ReentryLanesRolloverControl(int code, TPinballComponent* caller);
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static void BumperGroupControl(int code, TPinballComponent* caller);
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static void LaunchLanesRolloverControl(int code, TPinballComponent* caller);
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static void OutLaneRolloverControl(int code, TPinballComponent* caller);
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static void ExtraBallLightControl(int code, TPinballComponent* caller);
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static void ReturnLaneRolloverControl(int code, TPinballComponent* caller);
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static void BonusLaneRolloverControl(int code, TPinballComponent* caller);
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static void FuelRollover1Control(int code, TPinballComponent* caller);
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static void FuelRollover2Control(int code, TPinballComponent* caller);
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static void FuelRollover3Control(int code, TPinballComponent* caller);
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static void FuelRollover4Control(int code, TPinballComponent* caller);
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static void FuelRollover5Control(int code, TPinballComponent* caller);
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static void FuelRollover6Control(int code, TPinballComponent* caller);
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static void HyperspaceLightGroupControl(int code, TPinballComponent* caller);
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static void WormHoleControl(int code, TPinballComponent* caller);
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static void LeftFlipperControl(int code, TPinballComponent* caller);
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static void RightFlipperControl(int code, TPinballComponent* caller);
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static void JackpotLightControl(int code, TPinballComponent* caller);
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static void BonusLightControl(int code, TPinballComponent* caller);
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static void BoosterTargetControl(int code, TPinballComponent* caller);
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static void MedalLightGroupControl(int code, TPinballComponent* caller);
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static void MultiplierLightGroupControl(int code, TPinballComponent* caller);
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static void FuelSpotTargetControl(int code, TPinballComponent* caller);
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static void MissionSpotTargetControl(int code, TPinballComponent* caller);
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static void LeftHazardSpotTargetControl(int code, TPinballComponent* caller);
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static void RightHazardSpotTargetControl(int code, TPinballComponent* caller);
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static void WormHoleDestinationControl(int code, TPinballComponent* caller);
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static void BlackHoleKickoutControl(int code, TPinballComponent* caller);
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static void FlagControl(int code, TPinballComponent* caller);
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static void GravityWellKickoutControl(int code, TPinballComponent* caller);
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static void SkillShotGate1Control(int code, TPinballComponent* caller);
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static void SkillShotGate2Control(int code, TPinballComponent* caller);
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static void SkillShotGate3Control(int code, TPinballComponent* caller);
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static void SkillShotGate4Control(int code, TPinballComponent* caller);
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static void SkillShotGate5Control(int code, TPinballComponent* caller);
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static void SkillShotGate6Control(int code, TPinballComponent* caller);
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static void ShootAgainLightControl(int code, TPinballComponent* caller);
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static void EscapeChuteSinkControl(int code, TPinballComponent* caller);
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static void MissionControl(int code, TPinballComponent* caller);
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static void HyperspaceKickOutControl(int code, TPinballComponent* caller);
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static void PlungerControl(int code, TPinballComponent* caller);
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static void MedalTargetControl(int code, TPinballComponent* caller);
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static void MultiplierTargetControl(int code, TPinballComponent* caller);
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static void BallDrainControl(int code, TPinballComponent* caller);
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static void table_control_handler(int code);
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static void AlienMenaceController(int code, TPinballComponent* caller);
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static void AlienMenacePartTwoController(int code, TPinballComponent* caller);
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static void BlackHoleThreatController(int code, TPinballComponent* caller);
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static void BugHuntController(int code, TPinballComponent* caller);
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static void CosmicPlagueController(int code, TPinballComponent* caller);
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static void CosmicPlaguePartTwoController(int code, TPinballComponent* caller);
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static void DoomsdayMachineController(int code, TPinballComponent* caller);
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static void GameoverController(int code, TPinballComponent* caller);
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static void LaunchTrainingController(int code, TPinballComponent* caller);
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static void MaelstromController(int code, TPinballComponent* caller);
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static void MaelstromPartEightController(int code, TPinballComponent* caller);
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static void MaelstromPartFiveController(int code, TPinballComponent* caller);
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static void MaelstromPartFourController(int code, TPinballComponent* caller);
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static void MaelstromPartSevenController(int code, TPinballComponent* caller);
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static void MaelstromPartSixController(int code, TPinballComponent* caller);
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static void MaelstromPartThreeController(int code, TPinballComponent* caller);
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static void MaelstromPartTwoController(int code, TPinballComponent* caller);
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static void PracticeMissionController(int code, TPinballComponent* caller);
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static void ReconnaissanceController(int code, TPinballComponent* caller);
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static void ReentryTrainingController(int code, TPinballComponent* caller);
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static void RescueMissionController(int code, TPinballComponent* caller);
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static void SatelliteController(int code, TPinballComponent* caller);
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static void ScienceMissionController(int code, TPinballComponent* caller);
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static void SecretMissionGreenController(int code, TPinballComponent* caller);
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static void SecretMissionRedController(int code, TPinballComponent* caller);
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static void SecretMissionYellowController(int code, TPinballComponent* caller);
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static void SelectMissionController(int code, TPinballComponent* caller);
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static void SpaceRadiationController(int code, TPinballComponent* caller);
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static void StrayCometController(int code, TPinballComponent* caller);
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static void TimeWarpController(int code, TPinballComponent* caller);
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static void TimeWarpPartTwoController(int code, TPinballComponent* caller);
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static void UnselectMissionController(int code, TPinballComponent* caller);
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static void WaitingDeploymentController(int code, TPinballComponent* caller);
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private:
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static int extraball_light_flag;
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};
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