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38 lines
1003 B
C++
38 lines
1003 B
C++
#pragma once
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#include "maths.h"
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#include "TCollisionComponent.h"
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#include "TEdgeManager.h"
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class TKickout :
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public TCollisionComponent
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{
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public:
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TKickout(TPinballTable* table, int groupIndex, bool someFlag);
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int Message(int code, float value) override;
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void put_scoring(int index, int score) override;
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int get_scoring(int index) override;
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void Collision(TBall* ball, vector_type* nextPosition, vector_type* direction, float coef,
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TEdgeSegment* edge) override;
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int FieldEffect(TBall* ball, vector_type* vecDst) override;
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static void TimerExpired(int timerId, void* caller);
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static void ResetTimerExpired(int timerId, void* caller);
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int KickFlag1;
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int NotSomeFlag;
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int Timer;
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float TimerTime1;
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float TimerTime2;
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float CollisionBallSetZ;
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TBall* Ball{};
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float FieldMult;
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circle_type Circle{};
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float OriginalBallZ{};
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vector_type BallAcceleration{};
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float ThrowAngleMult;
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float ThrowSpeedMult1;
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float ThrowSpeedMult2;
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field_effect_type Field{};
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int Scores[5]{};
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};
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