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26 lines
628 B
C++
26 lines
628 B
C++
#pragma once
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#include "maths.h"
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#include "TCollisionComponent.h"
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class TSink :
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public TCollisionComponent
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{
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public:
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TSink(TPinballTable* table, int groupIndex);
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int Message(MessageCode code, float value) override;
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void Collision(TBall* ball, vector2* nextPosition, vector2* direction, float distance,
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TEdgeSegment* edge) override;
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static void TimerExpired(int timerId, void* caller);
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float TimerTime;
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vector2 BallPosition{};
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vector3 BallThrowDirection{};
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float ThrowAngleMult;
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float ThrowSpeedMult1;
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float ThrowSpeedMult2;
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int SoundIndex4;
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int SoundIndex3;
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int PlayerMessagefieldBackup[4]{};
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};
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