SpaceCadetPinball/SpaceCadetPinball/pb.h
Muzychenko Andrey 0d9610ddb6 Added new render mode with reduced tearing.
Available under new option Window->Alternative Rendering.
Issue #29.
2021-10-12 16:30:20 +03:00

47 lines
1.2 KiB
C++

#pragma once
#include "high_score.h"
#include "partman.h"
#include "TPinballTable.h"
class TBall;
class pb
{
public:
static int time_ticks;
static float ball_speed_limit, time_now, time_next;
static int game_mode, frameCounter;
static bool cheat_mode;
static datFileStruct* record_table;
static TPinballTable* MainTable;
static high_score_struct highscore_table[5];
static bool FullTiltMode;
static int init();
static int uninit();
static void reset_table();
static void firsttime_setup();
static void paint();
static void mode_change(int mode);
static void toggle_demo();
static void replay_level(int demoMode);
static void ballset(int x, int y);
static int frame(int time);
static void timed_frame(float timeNow, float timeDelta, bool drawBalls);
static void window_size(int* width, int* height);
static void pause_continue();
static void loose_focus();
static void keyup(int key);
static void keydown(int key);
static int mode_countdown(int time);
static void launch_ball();
static void end_game();
static void high_scores();
static void tilt_no_more();
static bool chk_highscore();
static float collide(float timeNow, float timeDelta, TBall* ball);
private:
static int demo_mode, mode_countdown_;
static int state;
};