mirror of
https://github.com/k4zmu2a/SpaceCadetPinball.git
synced 2023-12-30 21:52:56 +00:00
d594f5fdb7
Fixed memory leaks in uninit. Fixed some of the code analysis warnings. Enabled /MP build. Cleaned up the code.
34 lines
1.1 KiB
C++
34 lines
1.1 KiB
C++
#pragma once
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#include "pinball.h"
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struct high_score_struct
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{
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char Name[32];
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int Score;
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};
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class high_score
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{
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public:
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static int read(high_score_struct* table, int* ptrToSmth);
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static int write(high_score_struct* table, int* ptrToSmth);
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static void clear_table(high_score_struct* table);
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static int get_score_position(high_score_struct* table, int score);
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static int place_new_score_into(high_score_struct* table, int score, LPSTR scoreStr, int position);
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static void scramble_number_string(int Value, char* Buffer);
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static void show_high_score_dialog(high_score_struct* table);
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static void show_and_set_high_score_dialog(high_score_struct* table, int score, int pos, LPCSTR defaultName);
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static INT_PTR __stdcall HighScore(HWND hWnd, UINT msg, WPARAM wParam, LPARAM lParam);
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static void show_high_scores(HWND hDlg, high_score_struct* table);
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static void hsdlg_show_score(HWND hDlg, LPCSTR name, int score, int position);
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private :
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static int dlg_enter_name;
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static int dlg_score;
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static int dlg_position;
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static LPCSTR default_name;
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static high_score_struct* dlg_hst;
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static winhelp_entry help[21];
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};
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