mirror of
https://github.com/k4zmu2a/SpaceCadetPinball.git
synced 2023-12-30 21:52:56 +00:00
de76557325
Demangled and simplified cheat controller. TKickout temp Z in FT mode. Flipper animation frame advance. Fuel bar graph light states.
185 lines
4.2 KiB
C++
185 lines
4.2 KiB
C++
#include "pch.h"
|
|
#include "TFlipper.h"
|
|
|
|
|
|
#include "control.h"
|
|
#include "loader.h"
|
|
#include "objlist_class.h"
|
|
#include "pb.h"
|
|
#include "render.h"
|
|
#include "TFlipperEdge.h"
|
|
#include "timer.h"
|
|
|
|
TFlipper::TFlipper(TPinballTable* table, int groupIndex) : TCollisionComponent(table, groupIndex, false)
|
|
{
|
|
visualStruct visual{};
|
|
|
|
loader::query_visual(groupIndex, 0, &visual);
|
|
HardHitSoundId = visual.SoundIndex4;
|
|
SoftHitSoundId = visual.SoundIndex3;
|
|
Elasticity = visual.Elasticity;
|
|
Timer = 0;
|
|
Smoothness = visual.Smoothness;
|
|
|
|
auto collMult = *loader::query_float_attribute(groupIndex, 0, 803);
|
|
auto retractTime = *loader::query_float_attribute(groupIndex, 0, 805);
|
|
auto extendTime = *loader::query_float_attribute(groupIndex, 0, 804);
|
|
|
|
/*Full tilt hack: different flipper speed*/
|
|
if (pb::FullTiltMode)
|
|
{
|
|
retractTime = 0.08f;
|
|
extendTime = 0.04f;
|
|
}
|
|
auto vecT2 = reinterpret_cast<vector_type*>(loader::query_float_attribute(groupIndex, 0, 802));
|
|
auto vecT1 = reinterpret_cast<vector_type*>(loader::query_float_attribute(groupIndex, 0, 801));
|
|
auto origin = reinterpret_cast<vector_type*>(loader::query_float_attribute(groupIndex, 0, 800));
|
|
auto flipperEdge = new TFlipperEdge(
|
|
this,
|
|
&ActiveFlag,
|
|
visual.CollisionGroup,
|
|
table,
|
|
origin,
|
|
vecT1,
|
|
vecT2,
|
|
extendTime,
|
|
retractTime,
|
|
collMult,
|
|
Elasticity,
|
|
Smoothness);
|
|
|
|
FlipperEdge = flipperEdge;
|
|
if (flipperEdge)
|
|
{
|
|
ExtendAnimationFrameTime = flipperEdge->ExtendTime / static_cast<float>(ListBitmap->GetCount() - 1);
|
|
RetractAnimationFrameTime = flipperEdge->RetractTime / static_cast<float>(ListBitmap->GetCount() - 1);
|
|
}
|
|
BmpIndex = 0;
|
|
InputTime = 0.0;
|
|
}
|
|
|
|
TFlipper::~TFlipper()
|
|
{
|
|
delete FlipperEdge;
|
|
}
|
|
|
|
int TFlipper::Message(int code, float value)
|
|
{
|
|
if (code == 1 || code == 2 || code > 1008 && code <= 1011 || code == 1022)
|
|
{
|
|
float timerTime;
|
|
int command = code;
|
|
if (code == 1)
|
|
{
|
|
control::handler(1, this);
|
|
TimerTime = ExtendAnimationFrameTime;
|
|
loader::play_sound(HardHitSoundId);
|
|
}
|
|
else if (code == 2)
|
|
{
|
|
TimerTime = RetractAnimationFrameTime;
|
|
loader::play_sound(SoftHitSoundId);
|
|
}
|
|
else
|
|
{
|
|
// Retract for all non-input messages
|
|
command = 2;
|
|
TimerTime = RetractAnimationFrameTime;
|
|
}
|
|
|
|
if (MessageField)
|
|
{
|
|
// Message arrived before animation is finished
|
|
auto inputDt = value - FlipperEdge->InputTime;
|
|
timerTime = inputDt - floor(inputDt / TimerTime) * TimerTime;
|
|
if (timerTime < 0.0f)
|
|
timerTime = 0.0;
|
|
}
|
|
else
|
|
{
|
|
timerTime = TimerTime;
|
|
}
|
|
|
|
MessageField = command;
|
|
InputTime = value;
|
|
if (Timer)
|
|
timer::kill(Timer);
|
|
Timer = timer::set(timerTime, this, TimerExpired);
|
|
FlipperEdge->SetMotion(command, value);
|
|
}
|
|
|
|
if (code == 1020 || code == 1024)
|
|
{
|
|
if (MessageField)
|
|
{
|
|
if (Timer)
|
|
timer::kill(Timer);
|
|
BmpIndex = -1;
|
|
MessageField = 2;
|
|
TimerExpired(Timer, this);
|
|
FlipperEdge->SetMotion(code, value);
|
|
}
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
void TFlipper::port_draw()
|
|
{
|
|
FlipperEdge->port_draw();
|
|
}
|
|
|
|
void TFlipper::Collision(TBall* ball, vector_type* nextPosition, vector_type* direction, float coef, TEdgeSegment* edge)
|
|
{
|
|
}
|
|
|
|
void TFlipper::TimerExpired(int timerId, void* caller)
|
|
{
|
|
auto flip = static_cast<TFlipper*>(caller);
|
|
int bmpCountSub1 = flip->ListBitmap->GetCount() - 1;
|
|
|
|
auto newBmpIndex = static_cast<int>(floor((pb::time_now - flip->InputTime) / flip->TimerTime));
|
|
if (newBmpIndex > bmpCountSub1)
|
|
newBmpIndex = bmpCountSub1;
|
|
if (newBmpIndex < 0)
|
|
newBmpIndex = 0;
|
|
|
|
bool bmpIndexOutOfBounds = false;
|
|
if (flip->MessageField == 1)
|
|
{
|
|
flip->BmpIndex = newBmpIndex;
|
|
if (flip->BmpIndex >= bmpCountSub1)
|
|
{
|
|
flip->BmpIndex = bmpCountSub1;
|
|
bmpIndexOutOfBounds = true;
|
|
}
|
|
}
|
|
if (flip->MessageField == 2)
|
|
{
|
|
flip->BmpIndex = bmpCountSub1 - newBmpIndex;
|
|
if (flip->BmpIndex <= 0)
|
|
{
|
|
flip->BmpIndex = 0;
|
|
bmpIndexOutOfBounds = true;
|
|
}
|
|
}
|
|
|
|
if (bmpIndexOutOfBounds)
|
|
{
|
|
flip->MessageField = 0;
|
|
flip->Timer = 0;
|
|
}
|
|
else
|
|
{
|
|
flip->Timer = timer::set(flip->TimerTime, flip, TimerExpired);
|
|
}
|
|
|
|
auto bmp = flip->ListBitmap->Get(flip->BmpIndex);
|
|
auto zMap = flip->ListZMap->Get(flip->BmpIndex);
|
|
render::sprite_set(
|
|
flip->RenderSprite,
|
|
bmp,
|
|
zMap,
|
|
bmp->XPosition - flip->PinballTable->XOffset,
|
|
bmp->YPosition - flip->PinballTable->YOffset);
|
|
}
|