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e9a4791322
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@ -26,6 +26,7 @@ Supports data files from Windows and Full Tilt versions of the game.
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| MorphOS | BeWorld | https://www.morphos-storage.net/?id=1688897 |
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| AmigaOS 4 | rjd324 | http://aminet.net/package/game/actio/spacecadetpinball-aos4 |
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| Android (WIP) | fexed | https://github.com/fexed/Pinball-on-Android |
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| Web | stech11845 | https://github.com/stech11845/SpaceCadetPinball-web
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Platforms covered by this project: desktop Windows, Linux and macOS.
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@ -137,7 +137,7 @@ void TFlipper::TimerExpired(int timerId, void* caller)
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auto flip = static_cast<TFlipper*>(caller);
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int bmpCountSub1 = flip->ListBitmap->size() - 1;
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auto newBmpIndex = static_cast<int>(floor((pb::time_now - flip->InputTime) / flip->TimerTime));
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auto newBmpIndex = static_cast<int>(floor(flip->FlipperEdge->flipper_angle(pb::time_now) / flip->FlipperEdge->AngleMax * bmpCountSub1 + 0.5));
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if (newBmpIndex > bmpCountSub1)
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newBmpIndex = bmpCountSub1;
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if (newBmpIndex < 0)
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@ -155,7 +155,7 @@ void TFlipper::TimerExpired(int timerId, void* caller)
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}
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if (flip->MessageField == 2)
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{
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flip->BmpIndex = bmpCountSub1 - newBmpIndex;
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flip->BmpIndex = newBmpIndex;
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if (flip->BmpIndex <= 0)
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{
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flip->BmpIndex = 0;
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@ -418,19 +418,17 @@ float TFlipperEdge::flipper_angle(float timeNow)
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{
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if (!FlipperFlag)
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return Angle1;
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float angle = (Angle1 - Angle2) / AngleMax * AngleMult;
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if (angle < 0.0f)
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angle = -angle;
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if (angle >= 0.0000001f)
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angle = (timeNow - InputTime) / angle;
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float currentAngleDuration = fabsf((Angle1 - Angle2) / AngleMax * AngleMult);
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float currentAngleRatio;
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if (currentAngleDuration >= 0.0000001f)
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currentAngleRatio = (timeNow - InputTime) / currentAngleDuration;
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else
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angle = 1.0;
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currentAngleRatio = 1.0;
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angle = std::min(1.0f, std::max(angle, 0.0f));
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if (FlipperFlag == 2)
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angle = 1.0f - angle;
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return angle * AngleMax;
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currentAngleRatio = std::min(1.0f, std::max(currentAngleRatio, 0.0f));
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return currentAngleRatio * (Angle1 - Angle2) + Angle2;
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}
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int TFlipperEdge::is_ball_inside(float x, float y)
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@ -482,7 +480,6 @@ void TFlipperEdge::SetMotion(int code, float value)
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default: break;
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}
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if (!FlipperFlag)
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InputTime = value;
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FlipperFlag = code;
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AngleStopTime = AngleMult + InputTime;
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@ -898,7 +898,7 @@ int winmain::ProcessWindowMessages()
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{
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static auto idleWait = 0;
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SDL_Event event;
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if (has_focus && !single_step)
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if (has_focus)
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{
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idleWait = static_cast<int>(TargetFrameTime.count());
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while (SDL_PollEvent(&event))
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