mirror of
https://github.com/k4zmu2a/SpaceCadetPinball.git
synced 2023-12-30 21:52:56 +00:00
Added linear filter option for vScreen texture.
Rollback blit to backing storage – its persistence is not guaranteed. Added project URL to About dialog. Added source ports table to readme.
This commit is contained in:
parent
4c196a9290
commit
fd9de493e6
@ -60,7 +60,6 @@ set(SOURCE_FILES
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SpaceCadetPinball/proj.h
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SpaceCadetPinball/render.cpp
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SpaceCadetPinball/render.h
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SpaceCadetPinball/resource.h
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SpaceCadetPinball/score.cpp
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SpaceCadetPinball/score.h
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SpaceCadetPinball/Sound.cpp
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@ -3,6 +3,12 @@
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**How to play:** Place compiled executable into a folder containing original game resources (not included).\
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Supports data files from Windows and Full Tilt versions of the game.
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**Known source ports:**
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| Platform | Author | URL |
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| --- | --- | --- |
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| PS Vita | Axiom | <https://github.com/suicvne/SpaceCadetPinball_Vita> |
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Platforms covered by this project: desktop Windows and Linux.
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\
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\
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\
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@ -1,626 +0,0 @@
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// Microsoft Visual C++ generated resource script.
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//
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#include "resource.h"
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#define APSTUDIO_READONLY_SYMBOLS
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/////////////////////////////////////////////////////////////////////////////
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//
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// Generated from the TEXTINCLUDE 2 resource.
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//
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#include "winres.h"
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/////////////////////////////////////////////////////////////////////////////
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#undef APSTUDIO_READONLY_SYMBOLS
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/////////////////////////////////////////////////////////////////////////////
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// Russian (Russia) resources
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#if !defined(AFX_RESOURCE_DLL) || defined(AFX_TARG_RUS)
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LANGUAGE LANG_RUSSIAN, SUBLANG_DEFAULT
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#pragma code_page(1251)
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#ifdef APSTUDIO_INVOKED
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/////////////////////////////////////////////////////////////////////////////
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//
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// TEXTINCLUDE
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//
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1 TEXTINCLUDE
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BEGIN
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"resource.h\0"
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END
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2 TEXTINCLUDE
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BEGIN
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"#include ""winres.h""\r\n"
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"\0"
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END
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3 TEXTINCLUDE
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BEGIN
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"\r\n"
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"\0"
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END
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#endif // APSTUDIO_INVOKED
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#endif // Russian (Russia) resources
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/////////////////////////////////////////////////////////////////////////////
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/////////////////////////////////////////////////////////////////////////////
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// English (United States) resources
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#if !defined(AFX_RESOURCE_DLL) || defined(AFX_TARG_ENU)
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LANGUAGE LANG_ENGLISH, SUBLANG_ENGLISH_US
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#pragma code_page(1252)
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/////////////////////////////////////////////////////////////////////////////
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//
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// Menu
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//
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MENU_1 MENU
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BEGIN
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POPUP "&Game"
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BEGIN
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MENUITEM "&New Game\tF2", Menu1_New_Game
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MENUITEM "&Launch Ball", Menu1_Launch_Ball
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MENUITEM "&Pause/Resume Game\tF3", Menu1_Pause_Resume_Game
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MENUITEM SEPARATOR
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MENUITEM "&High Scores...", Menu1_High_Scores
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MENUITEM "&Demo", Menu1_Demo
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MENUITEM "E&xit", Menu1_Exit
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END
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POPUP "&Options"
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BEGIN
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MENUITEM "&Full Screen\tF4", Menu1_Full_Screen
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MENUITEM "Select &Table", Menu1_Select_Table
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POPUP "Select &Players"
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BEGIN
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MENUITEM "&1 Player", Menu1_1Player
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MENUITEM "&2 Players", Menu1_2Players
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MENUITEM "&3 Players", Menu1_3Players
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MENUITEM "&4 Players", Menu1_4Players
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END
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MENUITEM SEPARATOR
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MENUITEM "&Sounds", Menu1_Sounds
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MENUITEM "&Music", Menu1_Music
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MENUITEM SEPARATOR
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MENUITEM "P&layer Controls...\tF8", Menu1_Player_Controls
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POPUP "Table &Resolution"
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BEGIN
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MENUITEM "Use &Maximum Resolution", Menu1_MaximumResolution
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MENUITEM "&640 x 480", Menu1_640x480
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MENUITEM "&800 x 600", Menu1_800x600
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MENUITEM "&1024 x 768", Menu1_1024x768
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END
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POPUP "&Window"
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BEGIN
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MENUITEM "&Uniform Scaling", Menu1_WindowUniformScale
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END
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END
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POPUP "&Help"
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BEGIN
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MENUITEM "&Help Topics\tF1", Menu1_Help_Topics
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MENUITEM SEPARATOR
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MENUITEM "&About Pinball", Menu1_About_Pinball
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END
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END
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/////////////////////////////////////////////////////////////////////////////
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//
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// RCDATA
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//
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PBMSG_FT RCDATA "PB_MSGFT.bin"
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/////////////////////////////////////////////////////////////////////////////
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//
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// Icon
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//
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// Icon with lowest ID value placed first to ensure application icon
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// remains consistent on all systems.
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ICON_1 ICON "icon_1.ico"
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/////////////////////////////////////////////////////////////////////////////
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//
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// Dialog
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//
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DIALOG_1 DIALOG 18, 18, 157, 78
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STYLE DS_MODALFRAME | WS_POPUP | WS_CAPTION
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CAPTION "About"
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BEGIN
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CTEXT "3D-Pinball for Windows",-1,11,6,135,8
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CTEXT "Version 1.0",-1,40,37,76,8
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ICON "ICON_1",-1,69,18,16,16
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DEFPUSHBUTTON "Ok",1,66,60,24,12
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END
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DLG_HIGHSCORES DIALOGEX 20, 22, 274, 141
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STYLE DS_SETFONT | DS_MODALFRAME | DS_FIXEDSYS | DS_CONTEXTHELP | WS_POPUP | WS_CAPTION | WS_SYSMENU
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CAPTION "High Scores"
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FONT 8, "MS Shell Dlg", 0, 0, 0x0
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BEGIN
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DEFPUSHBUTTON "OK",DLG_HIGHSCORES_Ok,109,120,50,14
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PUSHBUTTON "Cancel",DLG_HIGHSCORES_Cancel,163,120,50,14
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PUSHBUTTON "&Clear",DLG_HIGHSCORES_Clear,217,120,50,14
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LTEXT "Name",701,49,7,24,8
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LTEXT "Score",702,200,7,20,8
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LTEXT "Rank",703,13,7,20,8
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RTEXT "1",704,13,31,16,12
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RTEXT "2",705,13,47,16,12
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RTEXT "3",706,13,63,16,12
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RTEXT "4",707,13,79,16,12
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RTEXT "5",708,13,95,16,12
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LTEXT "",DLG_HIGHSCORES_StaticName1,49,31,120,12
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LTEXT "",DLG_HIGHSCORES_StaticName2,49,47,120,12
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LTEXT "",DLG_HIGHSCORES_StaticName3,49,63,120,12
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LTEXT "",DLG_HIGHSCORES_StaticName4,49,79,120,12
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LTEXT "",DLG_HIGHSCORES_StaticName5,49,95,120,12
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RTEXT "",DLG_HIGHSCORES_Score1,180,31,58,12
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RTEXT "",DLG_HIGHSCORES_Score2,180,47,58,12
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RTEXT "",DLG_HIGHSCORES_Score3,180,63,58,12
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RTEXT "",DLG_HIGHSCORES_Score4,180,79,58,12
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RTEXT "",DLG_HIGHSCORES_Score5,180,95,58,12
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EDITTEXT DLG_HIGHSCORES_EditName1,47,29,120,12,WS_DISABLED
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EDITTEXT DLG_HIGHSCORES_EditName2,47,45,120,12,WS_DISABLED
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EDITTEXT DLG_HIGHSCORES_EditName3,47,61,120,12,WS_DISABLED
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EDITTEXT DLG_HIGHSCORES_EditName4,47,77,120,12,WS_DISABLED
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EDITTEXT DLG_HIGHSCORES_EditName5,47,93,120,12,WS_DISABLED
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CONTROL "",606,"Static",SS_BLACKFRAME,7,21,259,92
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END
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EDIT_COMPONENTS DIALOG 0, 0, 312, 94
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STYLE DS_MODALFRAME | WS_POPUP | WS_VISIBLE | WS_CLIPSIBLINGS | WS_CAPTION | WS_SYSMENU
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CAPTION "Edit Pinball Components FOR TESTING ONLY"
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BEGIN
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LISTBOX 100,1,12,68,79,LBS_SORT | WS_VSCROLL | WS_TABSTOP
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DEFPUSHBUTTON "OK",1,81,75,41,14
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GROUPBOX "",103,136,0,175,93
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EDITTEXT 130,141,10,34,12
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EDITTEXT 131,141,23,34,12
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EDITTEXT 132,141,36,34,12
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EDITTEXT 133,141,49,34,12
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EDITTEXT 134,141,62,34,12
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EDITTEXT 135,141,75,34,12
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LTEXT "Text",136,178,12,130,8
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LTEXT "Text",137,178,25,130,8
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LTEXT "Text",138,178,38,130,8
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LTEXT "Text",139,178,51,130,8
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LTEXT "Text",140,178,64,130,8
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LTEXT "Text",141,178,77,130,8
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EDITTEXT 149,142,10,38,12
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EDITTEXT 150,142,23,38,12
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EDITTEXT 151,142,36,38,12
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EDITTEXT 152,142,49,38,12
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EDITTEXT 153,142,62,38,12
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EDITTEXT 154,142,75,38,12
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LTEXT "1",156,184,12,120,8
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LTEXT "2",157,184,25,120,8
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LTEXT "3",158,184,38,120,8
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LTEXT "4",159,184,51,120,8
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LTEXT "5",160,184,64,120,8
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LTEXT "6",161,184,77,120,8
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PUSHBUTTON "Reset",163,81,56,41,12
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LTEXT "Text",164,146,26,162,8
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LTEXT "Text",165,146,54,162,8
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LTEXT "Text",166,146,81,162,8
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PUSHBUTTON "Change...",167,245,10,62,14
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PUSHBUTTON "Change...",168,245,38,62,14
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PUSHBUTTON "Change...",169,245,65,62,14
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CONTROL "Sound Effects",170,"Button",BS_AUTORADIOBUTTON | WS_TABSTOP,74,10,58,10
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CONTROL "Physics",171,"Button",BS_AUTORADIOBUTTON | WS_TABSTOP,73,24,59,10
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CONTROL "Scoring",172,"Button",BS_AUTORADIOBUTTON | WS_TABSTOP,73,38,40,10
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LTEXT "Text",173,146,13,97,8
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LTEXT "Text",174,146,41,97,8
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LTEXT "Text",175,146,68,97,8
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LTEXT "Components:",176,2,3,43,8
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END
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KEYMAPPER DIALOGEX 2, 9, 284, 183
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STYLE DS_SETFONT | DS_MODALFRAME | DS_FIXEDSYS | DS_CONTEXTHELP | WS_POPUP | WS_VISIBLE | WS_CLIPSIBLINGS | WS_CAPTION | WS_SYSMENU
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CAPTION "3D Pinball: Player Controls"
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FONT 8, "MS Shell Dlg", 0, 0, 0x0
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BEGIN
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PUSHBUTTON "OK",KEYMAPPER_Ok,119,163,50,14
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PUSHBUTTON "Cancel",KEYMAPPER_Cancel,173,163,50,14
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PUSHBUTTON "&Default",KEYMAPPER_Default,227,163,50,14
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LTEXT "&Left Flipper",901,20,87,39,10
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COMBOBOX KEYMAPPER_FlipperL,66,85,53,70,CBS_DROPDOWNLIST | WS_VSCROLL | WS_TABSTOP
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LTEXT "Right &Flipper",902,146,87,44,10
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COMBOBOX KEYMAPPER_FlipperR,192,85,53,70,CBS_DROPDOWNLIST | WS_VSCROLL | WS_TABSTOP
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LTEXT "Left &Table Bump",904,20,107,34,17
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COMBOBOX KEYMAPPER_BumpLeft,66,108,53,70,CBS_DROPDOWNLIST | WS_VSCROLL | WS_TABSTOP
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LTEXT "&Right Table Bump",905,146,107,38,19
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COMBOBOX KEYMAPPER_BumpRight,192,108,53,70,CBS_DROPDOWNLIST | WS_VSCROLL | WS_TABSTOP
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LTEXT "&BottomTable Bump",906,20,131,41,18
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COMBOBOX KEYMAPPER_BumpBottom,66,133,53,70,CBS_DROPDOWNLIST | WS_VSCROLL | WS_TABSTOP
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LTEXT "&Plunger",903,146,136,39,8
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COMBOBOX KEYMAPPER_Plunger,192,133,53,70,CBS_DROPDOWNLIST | WS_VSCROLL | WS_TABSTOP
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LTEXT "To change game controls, choose the control options you want, click the Arrow buttons to change specific keys, and then choose OK.",801,14,17,249,18
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LTEXT "To restore 3D Pinball to its original settings, choose Default, and then choose OK. To use the Arrow keys on the numeric keypad, make sure NUMLOCK is off.",802,14,38,256,25
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GROUPBOX "Control Options",908,7,71,269,87
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GROUPBOX "Instructions",909,7,5,269,61
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END
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XXDLG_HIGHSCORES DIALOG 20, 22, 211, 116
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STYLE DS_MODALFRAME | DS_CONTEXTHELP | WS_POPUP | WS_CAPTION | WS_SYSMENU
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CAPTION "High Scores"
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BEGIN
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DEFPUSHBUTTON "OK",1,32,97,33,14,BS_LEFTTEXT
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PUSHBUTTON "Cancel",2,89,97,33,14
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PUSHBUTTON "&Clear",112,146,97,33,14
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LTEXT "Name",-1,51,8,24,8
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LTEXT "Score",-1,160,8,20,8
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LTEXT "Rank",-1,15,8,20,8
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RTEXT "1",-1,15,28,16,12
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RTEXT "2",-1,15,40,16,12
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RTEXT "3",-1,15,52,16,12
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RTEXT "4",-1,15,64,16,12
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RTEXT "5",-1,15,76,16,12
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LTEXT "",401,51,28,88,12
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LTEXT "",402,51,40,88,12
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LTEXT "",403,51,52,88,12
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LTEXT "",404,51,64,88,12
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LTEXT "",405,51,76,88,12
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RTEXT "",501,140,28,58,12
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RTEXT "",502,140,40,58,12
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RTEXT "",503,140,52,58,12
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RTEXT "",504,140,64,58,12
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RTEXT "",505,140,76,58,12
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EDITTEXT 601,49,26,88,12,WS_DISABLED
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EDITTEXT 602,49,38,88,12,WS_DISABLED
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EDITTEXT 603,49,50,88,12,WS_DISABLED
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EDITTEXT 604,49,62,88,12,WS_DISABLED
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EDITTEXT 605,49,74,88,12,WS_DISABLED
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CONTROL "",-1,"Static",SS_BLACKFRAME,9,22,195,69
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END
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XXKEYMAPPER DIALOG 2, 9, 277, 158
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STYLE DS_SETFONT | DS_MODALFRAME | DS_CONTEXTHELP | WS_POPUP | WS_VISIBLE | WS_CLIPSIBLINGS | WS_CAPTION | WS_SYSMENU
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CAPTION "3D Pinball: Player Controls"
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FONT 8, "MS Shell Dlg"
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BEGIN
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PUSHBUTTON "OK",1,221,84,50,14
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PUSHBUTTON "Cancel",2,221,105,50,14
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PUSHBUTTON "Default",501,221,127,50,14
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COMBOBOX 401,50,82,53,70,CBS_DROPDOWNLIST | WS_VSCROLL | WS_TABSTOP
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COMBOBOX 402,157,82,53,70,CBS_DROPDOWNLIST | WS_VSCROLL | WS_TABSTOP
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COMBOBOX 404,50,105,53,70,CBS_DROPDOWNLIST | WS_VSCROLL | WS_TABSTOP
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COMBOBOX 405,157,105,53,70,CBS_DROPDOWNLIST | WS_VSCROLL | WS_TABSTOP
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COMBOBOX 406,50,130,53,70,CBS_DROPDOWNLIST | WS_VSCROLL | WS_TABSTOP
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COMBOBOX 403,157,130,53,70,CBS_DROPDOWNLIST | WS_VSCROLL | WS_TABSTOP
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RTEXT "Plunger",811,114,133,39,8
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RTEXT "Right Flipper",807,107,84,46,10
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CTEXT "Left Table Bump",912,12,102,34,19
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CTEXT "Right Table Bump",914,115,102,38,19
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LTEXT "To change game controls, choose the control options you want, click the Arrow buttons to change specific keys, and then choose OK.",801,12,13,249,18
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LTEXT "To restore 3D Pinball to its original settings, choose Default, and then choose OK. To use the Arrow keys on the numeric keypad, make sure NUMLOCK is off.",802,12,32,256,25
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GROUPBOX "Control Options",908,5,67,214,87
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RTEXT "Left Flipper",803,9,84,39,10
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GROUPBOX "Instructions",909,5,1,265,61
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CTEXT "BottomTable Bump",916,7,127,41,19
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END
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/////////////////////////////////////////////////////////////////////////////
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||||
//
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||||
// DESIGNINFO
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||||
//
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||||
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||||
#ifdef APSTUDIO_INVOKED
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||||
GUIDELINES DESIGNINFO
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||||
BEGIN
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||||
"DIALOG_1", DIALOG
|
||||
BEGIN
|
||||
END
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||||
|
||||
"DLG_HIGHSCORES", DIALOG
|
||||
BEGIN
|
||||
END
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||||
|
||||
"KEYMAPPER", DIALOG
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||||
BEGIN
|
||||
END
|
||||
END
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||||
#endif // APSTUDIO_INVOKED
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||||
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||||
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
//
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||||
// AFX_DIALOG_LAYOUT
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||||
//
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||||
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||||
DLG_HIGHSCORES AFX_DIALOG_LAYOUT
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||||
BEGIN
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||||
0
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||||
END
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||||
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||||
KEYMAPPER AFX_DIALOG_LAYOUT
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||||
BEGIN
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||||
0
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||||
END
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||||
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||||
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||||
/////////////////////////////////////////////////////////////////////////////
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||||
//
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||||
// Bitmap
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||||
//
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||||
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SPLASH_BITMAP BITMAP "splash_bitmap.bmp"
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||||
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||||
/////////////////////////////////////////////////////////////////////////////
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||||
//
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||||
// String Table
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||||
//
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||||
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STRINGTABLE
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||||
BEGIN
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||||
IDS_STRING101 "Replay Awarded"
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IDS_STRING102 "Ball Locked"
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||||
IDS_STRING103 "Center Post\n%ld"
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IDS_STRING104 "Bonus Awarded\n%ld"
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IDS_STRING105 "Bonus Activated"
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IDS_STRING106 "Weapons Upgraded"
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||||
IDS_STRING107 "Engine Upgraded"
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||||
IDS_STRING108 "Bonus up 1 Million"
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||||
IDS_STRING109 "Extra Ball Available\n%ld"
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||||
IDS_STRING110 "Extra Ball"
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||||
IDS_STRING111 "Reflex Shot Award\n%ld"
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||||
IDS_STRING112 "Final Battle Won"
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||||
IDS_STRING113 "Hyperspace Bonus\n%ld"
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||||
IDS_STRING114 "Hyperspace Bonus Available"
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||||
IDS_STRING115 "Jackpot Awarded\n%ld"
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||||
IDS_STRING116 "Jackpot Activated"
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||||
END
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||||
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||||
STRINGTABLE
|
||||
BEGIN
|
||||
IDS_STRING117 "Multiball"
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||||
IDS_STRING118 "Ramp Bonus Awarded"
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||||
IDS_STRING119 "Light Added"
|
||||
IDS_STRING120 "Ramp Bonus On"
|
||||
IDS_STRING121 "Light Reset Off"
|
||||
IDS_STRING122 "Skill Shot\n%ld"
|
||||
IDS_STRING123 "Game Paused\nF3 to Resume"
|
||||
IDS_STRING124 "Continue Play"
|
||||
IDS_STRING125 "F2 Starts New Game"
|
||||
IDS_STRING126 "Careful..."
|
||||
IDS_STRING127 "Player 1"
|
||||
IDS_STRING128 "Player 2"
|
||||
IDS_STRING129 "Player 3"
|
||||
IDS_STRING130 "Player 4"
|
||||
IDS_STRING131 "Demo\nPlayer 1"
|
||||
IDS_STRING132 "Demo\nPlayer 2"
|
||||
END
|
||||
|
||||
STRINGTABLE
|
||||
BEGIN
|
||||
IDS_STRING133 "Demo\nPlayer 3"
|
||||
IDS_STRING134 "Demo\nPlayer 4"
|
||||
IDS_STRING135 "Game Over"
|
||||
IDS_STRING136 "TILT!"
|
||||
IDS_STRING137 "This program requires an 80386 or later CPU."
|
||||
IDS_STRING138 "80386 Required"
|
||||
IDS_STRING139 "3D Pinball for Windows - Space Cadet"
|
||||
IDS_STRING140 "One or more of the player controls is set to the same key,\nfor best performance use unique keys for each control."
|
||||
IDS_STRING141 "Clear High Scores?"
|
||||
IDS_STRING142 "Confirm"
|
||||
IDS_STRING143 "WAVEMIX.INF is missing - it must be in the pinball directory!"
|
||||
IDS_STRING144 "Warning:"
|
||||
IDS_STRING145 "Ship Re-Fueled"
|
||||
IDS_STRING146 "Gravity Well"
|
||||
IDS_STRING147 "Time Warp Forward"
|
||||
IDS_STRING148 "Time Warp Backward"
|
||||
END
|
||||
|
||||
STRINGTABLE
|
||||
BEGIN
|
||||
IDS_STRING149 "Maelstrom!"
|
||||
IDS_STRING150 "Wormhole"
|
||||
IDS_STRING151 "Awaiting Deployment"
|
||||
IDS_STRING152 "Flags Upgraded"
|
||||
IDS_STRING153 "Bonus Hold"
|
||||
IDS_STRING154 "Level One Commendation"
|
||||
IDS_STRING155 "Level Two Commendation"
|
||||
IDS_STRING156 "Level Three Commendation"
|
||||
IDS_STRING157 "Field Multiplier 2x"
|
||||
IDS_STRING158 "Field Multiplier 3x"
|
||||
IDS_STRING159 "Field Multiplier 5x"
|
||||
IDS_STRING160 "Field Multiplier 10x"
|
||||
IDS_STRING161 "Target Practice"
|
||||
IDS_STRING162 "Launch Training"
|
||||
IDS_STRING163 "Re-Entry Training"
|
||||
IDS_STRING164 "Science"
|
||||
END
|
||||
|
||||
STRINGTABLE
|
||||
BEGIN
|
||||
IDS_STRING165 "Stray Comet"
|
||||
IDS_STRING166 "Black Hole"
|
||||
IDS_STRING167 "Space Radiation"
|
||||
IDS_STRING168 "Bug Hunt"
|
||||
IDS_STRING169 "Alien Menace"
|
||||
IDS_STRING170 "Rescue"
|
||||
IDS_STRING171 "Satellite Retrieval"
|
||||
IDS_STRING172 "Recon"
|
||||
IDS_STRING173 "Doomsday Machine"
|
||||
IDS_STRING174 "Cosmic Plague"
|
||||
IDS_STRING175 "Secret"
|
||||
IDS_STRING176 "Time Warp"
|
||||
IDS_STRING177 "Maelstrom"
|
||||
IDS_STRING178 "Mission Accepted\n%ld"
|
||||
IDS_STRING179 "Mission Completed\n%ld"
|
||||
IDS_STRING180 "%s Mission Selected"
|
||||
END
|
||||
|
||||
STRINGTABLE
|
||||
BEGIN
|
||||
IDS_STRING181 "Black Hole\n%ld"
|
||||
IDS_STRING182 "Gravity Normalized\n%ld"
|
||||
IDS_STRING183 "Gravity Well\n%ld"
|
||||
IDS_STRING184 "Promotion to %s"
|
||||
IDS_STRING185 "Cadet"
|
||||
IDS_STRING186 "Ensign"
|
||||
IDS_STRING187 "Lieutenant"
|
||||
IDS_STRING188 "Captain"
|
||||
IDS_STRING189 "Lt Commander"
|
||||
IDS_STRING190 "Commander"
|
||||
IDS_STRING191 "Commodore"
|
||||
IDS_STRING192 "Admiral"
|
||||
IDS_STRING193 "Fleet Admiral"
|
||||
IDS_STRING194 "Wormhole Opened"
|
||||
IDS_STRING195 "Crash Bonus\n%ld"
|
||||
IDS_STRING196 "Replay Ball"
|
||||
END
|
||||
|
||||
STRINGTABLE
|
||||
BEGIN
|
||||
IDS_STRING197 "Re-Deploy"
|
||||
IDS_STRING198 "Player 1 Shoot Again"
|
||||
IDS_STRING199 "Player 2 Shoot Again"
|
||||
IDS_STRING200 "Player 3 Shoot Again"
|
||||
IDS_STRING201 "Player 4 Shoot Again"
|
||||
IDS_STRING202 "This 3D Pinball Table was created for Microsoft by Maxis.\nFor more information call (800)-336-2947\n(US and Canadian customers only).\nCopyright (c) 1995 Maxis."
|
||||
IDS_STRING203 "3D Pinball Table created for Microsoft by Maxis. Copyright (c) 1995 Maxis."
|
||||
IDS_STRING204 "About 3D Pinball"
|
||||
IDS_STRING205 "Hit Mission Targets To Select Mission"
|
||||
IDS_STRING206 "Re-Fuel Ship"
|
||||
IDS_STRING207 "Launch Ramp To Accept %s Mission"
|
||||
IDS_STRING208 "Attack Bumpers Hits\nLeft: %d"
|
||||
IDS_STRING209 "Target Training Passed"
|
||||
IDS_STRING210 "Mission Aborted"
|
||||
IDS_STRING211 "Launches Left: %d"
|
||||
IDS_STRING212 "Launch Training Passed"
|
||||
END
|
||||
|
||||
STRINGTABLE
|
||||
BEGIN
|
||||
IDS_STRING213 "Re-Entries Left: %d"
|
||||
IDS_STRING214 "Re-Entry Training Passed"
|
||||
IDS_STRING215 "Drop Targets\nLeft: %d"
|
||||
IDS_STRING216 "Science Mission Completed"
|
||||
IDS_STRING217 "Warning -- Low Fuel"
|
||||
IDS_STRING218 "Fill Right Hazard Banks"
|
||||
IDS_STRING219 "Hyperspace Launch"
|
||||
IDS_STRING220 "Comet Destroyed"
|
||||
IDS_STRING221 "Enter Wormhole"
|
||||
IDS_STRING222 "Radiation Eliminated"
|
||||
IDS_STRING223 "Upgrade Launch Bumpers"
|
||||
IDS_STRING224 "Enter Black Hole"
|
||||
IDS_STRING225 "Black Hole Eliminated"
|
||||
IDS_STRING226 "Targets\nLeft: %d"
|
||||
IDS_STRING227 "Xenomorphs Destroyed"
|
||||
IDS_STRING228 "Upgrade Flags"
|
||||
END
|
||||
|
||||
STRINGTABLE
|
||||
BEGIN
|
||||
IDS_STRING229 "Hyperspace Launch"
|
||||
IDS_STRING230 "Survivors Rescued"
|
||||
IDS_STRING231 "Aliens Repelled"
|
||||
IDS_STRING232 "Hit Fuel Targets"
|
||||
IDS_STRING233 "Remote Attack Bumper Hits\nLeft: %d"
|
||||
IDS_STRING234 "Satellite Repaired"
|
||||
IDS_STRING235 "Lane Passes\nLeft: %d"
|
||||
IDS_STRING236 "Shoot Ball Up Fuel Chute"
|
||||
IDS_STRING237 "Survey Complete"
|
||||
IDS_STRING238 "Out Lane Passes\nLeft: %d"
|
||||
IDS_STRING239 "Doomsday Machine Destroyed"
|
||||
IDS_STRING240 "Roll Flags: %d"
|
||||
IDS_STRING241 "Hit Space Warp Rollover"
|
||||
IDS_STRING242 "Plague Eliminated"
|
||||
IDS_STRING243 "Hit Yellow Wormhole"
|
||||
IDS_STRING244 "Hit Red Wormhole"
|
||||
END
|
||||
|
||||
STRINGTABLE
|
||||
BEGIN
|
||||
IDS_STRING245 "Hit Green Wormhole"
|
||||
IDS_STRING246 "Plans Recovered"
|
||||
IDS_STRING247 "Rebound Hits\nLeft: %d"
|
||||
IDS_STRING248 "Hit Hyperspace Chute or Launch Ramp"
|
||||
IDS_STRING249 "Drop Target Hits\nLeft: %d"
|
||||
IDS_STRING250 "Spot Target Hits\nLeft: %d"
|
||||
IDS_STRING251 "Lanes Passes\nLeft: %d"
|
||||
IDS_STRING252 "Shoot Ball Up Fuel Chute"
|
||||
IDS_STRING253 "Hit Launch Ramp"
|
||||
IDS_STRING254 "Hit Flags"
|
||||
IDS_STRING255 "Hit Worm Hole"
|
||||
IDS_STRING256 "Hyperspace Chute to end Maelstrom"
|
||||
IDS_STRING257 "pinball.mid"
|
||||
IDS_STRING258 "1 UseBitmapFont"
|
||||
IDS_STRING259 "90 Left Flipper Key"
|
||||
END
|
||||
|
||||
STRINGTABLE
|
||||
BEGIN
|
||||
IDS_STRING260 "191 Right Flipper Key"
|
||||
IDS_STRING261 "32 Plunger Key"
|
||||
IDS_STRING262 "88 Bump Left Key"
|
||||
IDS_STRING263 "190 Bump Right Key"
|
||||
IDS_STRING264 "38 Bump Bottom Key"
|
||||
IDS_STRING265 "Software\\Microsoft\\Plus!\\Pinball"
|
||||
IDS_STRING266 "SpaceCadet"
|
||||
IDS_STRING267 "1c7c22a0-9576-11ce-bf80-444553540000"
|
||||
IDS_STRING268 "PINBALL.DAT"
|
||||
IDS_STRING269 "Space Cadet"
|
||||
IDS_STRING270 "Error:"
|
||||
IDS_STRING271 "Unable to find other tables."
|
||||
IDS_STRING272 "3D Pinball\nSpace Cadet"
|
||||
IDS_STRING273 "Promotion to %s"
|
||||
IDS_STRING274 "Demotion to %s"
|
||||
IDS_STRING275 "Upgrade Attack Bumpers"
|
||||
END
|
||||
|
||||
STRINGTABLE
|
||||
BEGIN
|
||||
IDS_STRING276 "Fill Left Hazard Banks"
|
||||
IDS_STRING277 "HIGH SCORE"
|
||||
IDS_STRING278 "pinball.chm"
|
||||
IDS_STRING279 "Not enough memory to run 3D Pinball."
|
||||
IDS_STRING280 "Player 1's Score\n%ld"
|
||||
IDS_STRING281 "Player 2's Score\n%ld"
|
||||
IDS_STRING282 "Player 3's Score\n%ld"
|
||||
IDS_STRING283 "Player 4's Score\n%ld"
|
||||
IDS_STRING284 "High Score 1\n%ld"
|
||||
IDS_STRING285 "High Score 2\n%ld"
|
||||
IDS_STRING286 "High Score 3\n%ld"
|
||||
IDS_STRING287 "High Score 4\n%ld"
|
||||
IDS_STRING288 "High Score 5\n%ld"
|
||||
IDS_STRING289 "255 255 255 (R G B default font color)"
|
||||
END
|
||||
|
||||
STRINGTABLE
|
||||
BEGIN
|
||||
2030 "Use &Maximum Resolution (640 x 480)"
|
||||
2031 "Use &Maximum Resolution (800 x 600)"
|
||||
END
|
||||
|
||||
STRINGTABLE
|
||||
BEGIN
|
||||
2032 "Use &Maximum Resolution (1024 x 768)"
|
||||
END
|
||||
|
||||
#endif // English (United States) resources
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
|
||||
|
||||
#ifndef APSTUDIO_INVOKED
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
//
|
||||
// Generated from the TEXTINCLUDE 3 resource.
|
||||
//
|
||||
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
#endif // not APSTUDIO_INVOKED
|
||||
|
@ -3,6 +3,7 @@
|
||||
|
||||
#include "GroupData.h"
|
||||
#include "memory.h"
|
||||
#include "options.h"
|
||||
#include "partman.h"
|
||||
#include "pb.h"
|
||||
#include "score.h"
|
||||
@ -16,7 +17,8 @@ SDL_Rect gdrv::DestinationRect{};
|
||||
|
||||
int gdrv::init(int width, int height)
|
||||
{
|
||||
SDL_SetHint(SDL_HINT_RENDER_SCALE_QUALITY, "linear");
|
||||
{
|
||||
UsingSdlHint hint{SDL_HINT_RENDER_SCALE_QUALITY, options::Options.LinearFiltering ? "linear" : "nearest"};
|
||||
vScreenTex = SDL_CreateTexture
|
||||
(
|
||||
winmain::Renderer,
|
||||
@ -24,18 +26,10 @@ int gdrv::init(int width, int height)
|
||||
SDL_TEXTUREACCESS_STREAMING,
|
||||
width, height
|
||||
);
|
||||
}
|
||||
vScreenWidth = width;
|
||||
vScreenHeight = height;
|
||||
|
||||
int pitch = 0;
|
||||
SDL_LockTexture
|
||||
(
|
||||
vScreenTex,
|
||||
nullptr,
|
||||
reinterpret_cast<void**>(&vScreenPixels),
|
||||
&pitch
|
||||
);
|
||||
assertm(pitch = width* sizeof(ColorRgba), "gdrv: wrong pitch of SDL texture");
|
||||
vScreenPixels = new ColorRgba[width * height];
|
||||
|
||||
return 0;
|
||||
}
|
||||
@ -43,6 +37,7 @@ int gdrv::init(int width, int height)
|
||||
int gdrv::uninit()
|
||||
{
|
||||
SDL_DestroyTexture(vScreenTex);
|
||||
delete[] vScreenPixels;
|
||||
return 0;
|
||||
}
|
||||
|
||||
@ -322,15 +317,17 @@ int gdrv::StretchDIBitsScaled(int xSrc, int ySrc, int xDst, int yDst,
|
||||
void gdrv::BlitScreen()
|
||||
{
|
||||
int pitch = 0;
|
||||
SDL_UnlockTexture(vScreenTex);
|
||||
SDL_RenderCopy(winmain::Renderer, vScreenTex, nullptr, &DestinationRect);
|
||||
void* lockedPixels;
|
||||
SDL_LockTexture
|
||||
(
|
||||
vScreenTex,
|
||||
nullptr,
|
||||
reinterpret_cast<void**>(&vScreenPixels),
|
||||
&lockedPixels,
|
||||
&pitch
|
||||
);
|
||||
std::memcpy(lockedPixels, vScreenPixels, vScreenWidth * vScreenHeight * sizeof(ColorRgba));
|
||||
SDL_UnlockTexture(vScreenTex);
|
||||
SDL_RenderCopy(winmain::Renderer, vScreenTex, nullptr, &DestinationRect);
|
||||
}
|
||||
|
||||
void gdrv::ApplyPalette(gdrv_bitmap8& bmp)
|
||||
@ -357,7 +354,6 @@ void gdrv::CreatePreview(gdrv_bitmap8& bmp)
|
||||
if (bmp.Texture)
|
||||
return;
|
||||
|
||||
SDL_SetHint(SDL_HINT_RENDER_SCALE_QUALITY, "nearest");
|
||||
auto texture = SDL_CreateTexture
|
||||
(
|
||||
winmain::Renderer,
|
||||
|
@ -5,8 +5,6 @@
|
||||
#include "memory.h"
|
||||
#include "midi.h"
|
||||
#include "pb.h"
|
||||
#include "pinball.h"
|
||||
#include "resource.h"
|
||||
#include "Sound.h"
|
||||
#include "winmain.h"
|
||||
|
||||
@ -101,6 +99,7 @@ void options::init()
|
||||
Options.UniformScaling = get_int("Uniform scaling", Options.UniformScaling);
|
||||
ImGui::GetIO().FontGlobalScale = get_float("UI Scale", 1.0f);
|
||||
Options.Resolution = get_int("Screen Resolution", -1);
|
||||
Options.LinearFiltering = get_int("Linear Filtering", true);
|
||||
|
||||
Sound::Enable(0, 7, Options.Sounds);
|
||||
|
||||
@ -125,6 +124,7 @@ void options::uninit()
|
||||
set_int("Screen Resolution", Options.Resolution);
|
||||
set_int("Uniform scaling", Options.UniformScaling);
|
||||
set_float("UI Scale", ImGui::GetIO().FontGlobalScale);
|
||||
set_int("Linear Filtering", Options.LinearFiltering);
|
||||
}
|
||||
|
||||
|
||||
@ -161,17 +161,17 @@ void options::set_float(LPCSTR lpValueName, float data)
|
||||
}
|
||||
|
||||
|
||||
void options::toggle(uint32_t uIDCheckItem)
|
||||
void options::toggle(Menu1 uIDCheckItem)
|
||||
{
|
||||
int newValue;
|
||||
switch (uIDCheckItem)
|
||||
{
|
||||
case Menu1_Sounds:
|
||||
case Menu1::Sounds:
|
||||
newValue = Options.Sounds == 0;
|
||||
Options.Sounds = Options.Sounds == 0;
|
||||
Sound::Enable(0, 7, newValue);
|
||||
return;
|
||||
case Menu1_Music:
|
||||
case Menu1::Music:
|
||||
newValue = Options.Music == 0;
|
||||
Options.Music = Options.Music == 0;
|
||||
if (!newValue)
|
||||
@ -179,25 +179,25 @@ void options::toggle(uint32_t uIDCheckItem)
|
||||
else
|
||||
midi::play_pb_theme(0);
|
||||
return;
|
||||
case Menu1_Full_Screen:
|
||||
case Menu1::Full_Screen:
|
||||
newValue = Options.FullScreen == 0;
|
||||
Options.FullScreen = Options.FullScreen == 0;
|
||||
fullscrn::set_screen_mode(newValue);
|
||||
return;
|
||||
case Menu1_1Player:
|
||||
case Menu1_2Players:
|
||||
case Menu1_3Players:
|
||||
case Menu1_4Players:
|
||||
Options.Players = uIDCheckItem - Menu1_1Player + 1;
|
||||
case Menu1::OnePlayer:
|
||||
case Menu1::TwoPlayers:
|
||||
case Menu1::ThreePlayers:
|
||||
case Menu1::FourPlayers:
|
||||
Options.Players = static_cast<int>(uIDCheckItem) - static_cast<int>(Menu1::OnePlayer) + 1;
|
||||
break;
|
||||
case Menu1_MaximumResolution:
|
||||
case Menu1_640x480:
|
||||
case Menu1_800x600:
|
||||
case Menu1_1024x768:
|
||||
case Menu1::MaximumResolution:
|
||||
case Menu1::R640x480:
|
||||
case Menu1::R800x600:
|
||||
case Menu1::R1024x768:
|
||||
{
|
||||
auto restart = false;
|
||||
int newResolution = uIDCheckItem - Menu1_640x480;
|
||||
if (uIDCheckItem == Menu1_MaximumResolution)
|
||||
int newResolution = static_cast<int>(uIDCheckItem) - static_cast<int>(Menu1::R640x480);
|
||||
if (uIDCheckItem == Menu1::MaximumResolution)
|
||||
{
|
||||
restart = fullscrn::GetResolution() != fullscrn::GetMaxResolution();
|
||||
Options.Resolution = -1;
|
||||
@ -214,11 +214,15 @@ void options::toggle(uint32_t uIDCheckItem)
|
||||
winmain::Restart();
|
||||
break;
|
||||
}
|
||||
case Menu1_WindowUniformScale:
|
||||
case Menu1::WindowUniformScale:
|
||||
Options.UniformScaling ^= true;
|
||||
fullscrn::window_size_changed();
|
||||
pb::paint();
|
||||
break;
|
||||
case Menu1::WindowLinearFilter:
|
||||
Options.LinearFiltering ^= true;
|
||||
winmain::Restart();
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
|
@ -1,6 +1,33 @@
|
||||
#pragma once
|
||||
#include <map>
|
||||
|
||||
enum class Menu1:int
|
||||
{
|
||||
New_Game = 101,
|
||||
About_Pinball = 102,
|
||||
High_Scores = 103,
|
||||
Exit = 105,
|
||||
Sounds = 201,
|
||||
Music = 202,
|
||||
Help_Topics = 301,
|
||||
Launch_Ball = 401,
|
||||
Pause_Resume_Game = 402,
|
||||
Full_Screen = 403,
|
||||
Demo = 404,
|
||||
Select_Table = 405,
|
||||
Player_Controls = 406,
|
||||
OnePlayer = 408,
|
||||
TwoPlayers = 409,
|
||||
ThreePlayers = 410,
|
||||
FourPlayers = 411,
|
||||
MaximumResolution = 500,
|
||||
R640x480 = 501,
|
||||
R800x600 = 502,
|
||||
R1024x768 = 503,
|
||||
WindowUniformScale = 600,
|
||||
WindowLinearFilter = 601,
|
||||
};
|
||||
|
||||
struct optionsStruct
|
||||
{
|
||||
int Sounds;
|
||||
@ -21,6 +48,7 @@ struct optionsStruct
|
||||
int BottomTableBumpKeyDft;
|
||||
int Resolution;
|
||||
bool UniformScaling;
|
||||
bool LinearFiltering;
|
||||
};
|
||||
|
||||
|
||||
@ -37,7 +65,7 @@ public:
|
||||
static void set_string(LPCSTR lpValueName, LPCSTR value);
|
||||
static float get_float(LPCSTR lpValueName, float defaultValue);
|
||||
static void set_float(LPCSTR lpValueName, float data);
|
||||
static void toggle(uint32_t uIDCheckItem);
|
||||
static void toggle(Menu1 uIDCheckItem);
|
||||
|
||||
static void keyboard();
|
||||
private:
|
||||
|
@ -16,7 +16,6 @@
|
||||
#include "options.h"
|
||||
#include "timer.h"
|
||||
#include "winmain.h"
|
||||
#include "resource.h"
|
||||
#include "Sound.h"
|
||||
#include "TBall.h"
|
||||
#include "TDemo.h"
|
||||
|
@ -5,6 +5,30 @@ class TPinballTable;
|
||||
class DatFile;
|
||||
class TBall;
|
||||
|
||||
class UsingSdlHint
|
||||
{
|
||||
public:
|
||||
explicit UsingSdlHint(const char* name, const char* value)
|
||||
: HintName(name)
|
||||
{
|
||||
auto originalValue = SDL_GetHint(name);
|
||||
if (originalValue)
|
||||
strncpy(OriginalValue, originalValue, sizeof OriginalValue - 1);
|
||||
|
||||
SDL_SetHint(name, value);
|
||||
}
|
||||
|
||||
~UsingSdlHint()
|
||||
{
|
||||
if (OriginalValue[0])
|
||||
SDL_SetHint(HintName, OriginalValue);
|
||||
}
|
||||
|
||||
private:
|
||||
char OriginalValue[40]{};
|
||||
const char* HintName;
|
||||
};
|
||||
|
||||
class pb
|
||||
{
|
||||
public:
|
||||
|
@ -1,253 +0,0 @@
|
||||
//{{NO_DEPENDENCIES}}
|
||||
// Microsoft Visual C++ generated include file.
|
||||
// Used by SpaceCadetPinball.rc
|
||||
//
|
||||
#define IDS_STRING101 0
|
||||
#define IDS_STRING102 1
|
||||
#define DLG_HIGHSCORES_Ok 1
|
||||
#define KEYMAPPER_Ok 1
|
||||
#define IDS_STRING103 2
|
||||
#define DLG_HIGHSCORES_Cancel 2
|
||||
#define KEYMAPPER_Cancel 2
|
||||
#define IDS_STRING104 3
|
||||
#define IDS_STRING105 4
|
||||
#define IDS_STRING106 5
|
||||
#define IDS_STRING107 6
|
||||
#define IDS_STRING108 7
|
||||
#define IDS_STRING109 8
|
||||
#define IDS_STRING110 9
|
||||
#define IDS_STRING111 10
|
||||
#define IDS_STRING112 11
|
||||
#define IDS_STRING113 12
|
||||
#define IDS_STRING114 13
|
||||
#define IDS_STRING115 14
|
||||
#define IDS_STRING116 15
|
||||
#define IDS_STRING117 16
|
||||
#define IDS_STRING118 17
|
||||
#define IDS_STRING119 18
|
||||
#define IDS_STRING120 19
|
||||
#define IDS_STRING121 20
|
||||
#define IDS_STRING122 21
|
||||
#define IDS_STRING123 22
|
||||
#define IDS_STRING124 23
|
||||
#define IDS_STRING125 24
|
||||
#define IDS_STRING126 25
|
||||
#define IDS_STRING127 26
|
||||
#define IDS_STRING128 27
|
||||
#define IDS_STRING129 28
|
||||
#define IDS_STRING130 29
|
||||
#define IDS_STRING131 30
|
||||
#define IDS_STRING132 31
|
||||
#define IDS_STRING133 32
|
||||
#define IDS_STRING134 33
|
||||
#define IDS_STRING135 34
|
||||
#define IDS_STRING136 35
|
||||
#define IDS_STRING137 36
|
||||
#define IDS_STRING138 37
|
||||
#define IDS_STRING139 38
|
||||
#define IDS_STRING140 39
|
||||
#define IDS_STRING141 40
|
||||
#define IDS_STRING142 41
|
||||
#define IDS_STRING143 42
|
||||
#define IDS_STRING144 43
|
||||
#define IDS_STRING145 44
|
||||
#define IDS_STRING146 45
|
||||
#define IDS_STRING147 46
|
||||
#define IDS_STRING148 47
|
||||
#define IDS_STRING149 48
|
||||
#define IDS_STRING150 49
|
||||
#define IDS_STRING151 50
|
||||
#define IDS_STRING152 51
|
||||
#define IDS_STRING153 52
|
||||
#define IDS_STRING154 53
|
||||
#define IDS_STRING155 54
|
||||
#define IDS_STRING156 55
|
||||
#define IDS_STRING157 56
|
||||
#define IDS_STRING158 57
|
||||
#define IDS_STRING159 58
|
||||
#define IDS_STRING160 59
|
||||
#define IDS_STRING161 60
|
||||
#define IDS_STRING162 61
|
||||
#define IDS_STRING163 62
|
||||
#define IDS_STRING164 63
|
||||
#define IDS_STRING165 64
|
||||
#define IDS_STRING166 65
|
||||
#define IDS_STRING167 66
|
||||
#define IDS_STRING168 67
|
||||
#define IDS_STRING169 68
|
||||
#define IDS_STRING170 69
|
||||
#define IDS_STRING171 70
|
||||
#define IDS_STRING172 71
|
||||
#define IDS_STRING173 72
|
||||
#define IDS_STRING174 73
|
||||
#define IDS_STRING175 74
|
||||
#define IDS_STRING176 75
|
||||
#define IDS_STRING177 76
|
||||
#define IDS_STRING178 77
|
||||
#define IDS_STRING179 78
|
||||
#define IDS_STRING180 79
|
||||
#define IDS_STRING181 80
|
||||
#define IDS_STRING182 81
|
||||
#define IDS_STRING183 82
|
||||
#define IDS_STRING184 83
|
||||
#define IDS_STRING185 84
|
||||
#define IDS_STRING186 85
|
||||
#define IDS_STRING187 86
|
||||
#define IDS_STRING188 87
|
||||
#define IDS_STRING189 88
|
||||
#define IDS_STRING190 89
|
||||
#define IDS_STRING191 90
|
||||
#define IDS_STRING192 91
|
||||
#define IDS_STRING193 92
|
||||
#define IDS_STRING194 93
|
||||
#define IDS_STRING195 94
|
||||
#define IDS_STRING196 95
|
||||
#define IDS_STRING197 96
|
||||
#define IDS_STRING198 97
|
||||
#define IDS_STRING199 98
|
||||
#define IDS_STRING200 99
|
||||
#define IDS_STRING201 100
|
||||
#define IDS_STRING202 101
|
||||
#define Menu1_New_Game 101
|
||||
#define IDS_STRING203 102
|
||||
#define Menu1_About_Pinball 102
|
||||
#define IDS_STRING204 103
|
||||
#define Menu1_High_Scores 103
|
||||
#define IDS_STRING205 104
|
||||
#define IDS_STRING206 105
|
||||
#define Menu1_Exit 105
|
||||
#define IDS_STRING207 106
|
||||
#define IDS_STRING208 107
|
||||
#define IDS_STRING209 108
|
||||
#define IDS_STRING210 109
|
||||
#define IDS_STRING211 110
|
||||
#define IDS_STRING212 111
|
||||
#define IDS_STRING213 112
|
||||
#define DLG_HIGHSCORES_Clear 112
|
||||
#define IDS_STRING214 113
|
||||
#define IDS_STRING215 114
|
||||
#define IDS_STRING216 115
|
||||
#define IDS_STRING217 116
|
||||
#define IDS_STRING218 117
|
||||
#define IDS_STRING219 118
|
||||
#define IDS_STRING220 119
|
||||
#define IDS_STRING221 120
|
||||
#define IDS_STRING222 121
|
||||
#define IDS_STRING223 122
|
||||
#define IDS_STRING224 123
|
||||
#define IDS_STRING225 124
|
||||
#define IDS_STRING226 125
|
||||
#define IDS_STRING227 126
|
||||
#define IDS_STRING228 127
|
||||
#define IDS_STRING229 128
|
||||
#define IDS_STRING230 129
|
||||
#define IDS_STRING231 130
|
||||
#define IDS_STRING232 131
|
||||
#define IDS_STRING233 132
|
||||
#define IDS_STRING234 133
|
||||
#define IDS_STRING235 134
|
||||
#define IDS_STRING236 135
|
||||
#define IDS_STRING237 136
|
||||
#define IDS_STRING238 137
|
||||
#define IDS_STRING239 138
|
||||
#define IDS_STRING240 139
|
||||
#define IDS_STRING241 140
|
||||
#define IDS_STRING242 141
|
||||
#define IDS_STRING243 142
|
||||
#define IDS_STRING244 143
|
||||
#define IDS_STRING245 144
|
||||
#define IDS_STRING246 145
|
||||
#define IDS_STRING247 146
|
||||
#define IDS_STRING248 147
|
||||
#define IDS_STRING249 148
|
||||
#define IDS_STRING250 149
|
||||
#define IDS_STRING251 150
|
||||
#define IDS_STRING252 151
|
||||
#define IDS_STRING253 152
|
||||
#define IDS_STRING254 153
|
||||
#define IDS_STRING255 154
|
||||
#define IDS_STRING256 155
|
||||
#define IDS_STRING257 156
|
||||
#define IDS_STRING258 158
|
||||
#define IDS_STRING259 159
|
||||
#define IDS_STRING260 160
|
||||
#define IDS_STRING261 161
|
||||
#define IDS_STRING262 162
|
||||
#define IDS_STRING263 163
|
||||
#define IDS_STRING264 164
|
||||
#define IDS_STRING265 165
|
||||
#define IDS_STRING266 166
|
||||
#define IDS_STRING267 167
|
||||
#define IDS_STRING268 168
|
||||
#define IDS_STRING269 169
|
||||
#define IDS_STRING270 170
|
||||
#define IDS_STRING271 171
|
||||
#define IDS_STRING272 172
|
||||
#define IDS_STRING273 173
|
||||
#define IDS_STRING274 174
|
||||
#define IDS_STRING275 175
|
||||
#define IDS_STRING276 176
|
||||
#define IDS_STRING277 177
|
||||
#define IDS_STRING278 178
|
||||
#define IDS_STRING279 179
|
||||
#define IDS_STRING280 180
|
||||
#define IDS_STRING281 181
|
||||
#define IDS_STRING282 182
|
||||
#define IDS_STRING283 183
|
||||
#define IDS_STRING284 184
|
||||
#define IDS_STRING285 185
|
||||
#define IDS_STRING286 186
|
||||
#define IDS_STRING287 187
|
||||
#define IDS_STRING288 188
|
||||
#define IDS_STRING289 189
|
||||
#define Menu1_Sounds 201
|
||||
#define Menu1_Music 202
|
||||
#define Menu1_Help_Topics 301
|
||||
#define Menu1_Launch_Ball 401
|
||||
#define DLG_HIGHSCORES_StaticName1 401
|
||||
#define KEYMAPPER_FlipperL 401
|
||||
#define Menu1_Pause_Resume_Game 402
|
||||
#define DLG_HIGHSCORES_StaticName2 402
|
||||
#define KEYMAPPER_FlipperR 402
|
||||
#define Menu1_Full_Screen 403
|
||||
#define DLG_HIGHSCORES_StaticName3 403
|
||||
#define KEYMAPPER_Plunger 403
|
||||
#define Menu1_Demo 404
|
||||
#define DLG_HIGHSCORES_StaticName4 404
|
||||
#define KEYMAPPER_BumpLeft 404
|
||||
#define Menu1_Select_Table 405
|
||||
#define DLG_HIGHSCORES_StaticName5 405
|
||||
#define KEYMAPPER_BumpRight 405
|
||||
#define Menu1_Player_Controls 406
|
||||
#define KEYMAPPER_BumpBottom 406
|
||||
#define Menu1_1Player 408
|
||||
#define Menu1_2Players 409
|
||||
#define Menu1_3Players 410
|
||||
#define Menu1_4Players 411
|
||||
#define Menu1_MaximumResolution 500
|
||||
#define DLG_HIGHSCORES_Score1 501
|
||||
#define KEYMAPPER_Default 501
|
||||
#define Menu1_640x480 501
|
||||
#define DLG_HIGHSCORES_Score2 502
|
||||
#define Menu1_800x600 502
|
||||
#define DLG_HIGHSCORES_Score3 503
|
||||
#define Menu1_1024x768 503
|
||||
#define DLG_HIGHSCORES_Score4 504
|
||||
#define DLG_HIGHSCORES_Score5 505
|
||||
#define Menu1_WindowUniformScale 600
|
||||
#define DLG_HIGHSCORES_EditName1 601
|
||||
#define DLG_HIGHSCORES_EditName2 602
|
||||
#define DLG_HIGHSCORES_EditName3 603
|
||||
#define DLG_HIGHSCORES_EditName4 604
|
||||
#define DLG_HIGHSCORES_EditName5 605
|
||||
|
||||
// Next default values for new objects
|
||||
//
|
||||
#ifdef APSTUDIO_INVOKED
|
||||
#ifndef APSTUDIO_READONLY_SYMBOLS
|
||||
#define _APS_NEXT_RESOURCE_VALUE 204
|
||||
#define _APS_NEXT_COMMAND_VALUE 40006
|
||||
#define _APS_NEXT_CONTROL_VALUE 1001
|
||||
#define _APS_NEXT_SYMED_VALUE 104
|
||||
#endif
|
||||
#endif
|
@ -9,7 +9,6 @@
|
||||
#include "pb.h"
|
||||
#include "render.h"
|
||||
#include "Sound.h"
|
||||
#include "resource.h"
|
||||
|
||||
const double TargetFps = 60, TargetFrameTime = 1000 / TargetFps;
|
||||
|
||||
@ -42,6 +41,7 @@ bool winmain::LaunchBallEnabled = true;
|
||||
bool winmain::HighScoresEnabled = true;
|
||||
bool winmain::DemoActive = false;
|
||||
char* winmain::BasePath;
|
||||
std::string winmain::FpsDetails;
|
||||
|
||||
|
||||
uint32_t timeGetTimeAlt()
|
||||
@ -109,6 +109,7 @@ int winmain::WinMain(LPCSTR lpCmdLine)
|
||||
return 1;
|
||||
}
|
||||
SDL_SetRenderDrawColor(renderer, 0, 0, 0, 255);
|
||||
SDL_SetHint(SDL_HINT_RENDER_SCALE_QUALITY, "nearest");
|
||||
|
||||
// ImGui init
|
||||
IMGUI_CHECKVERSION();
|
||||
@ -186,6 +187,7 @@ int winmain::WinMain(LPCSTR lpCmdLine)
|
||||
snprintf(buf, sizeof buf, "Updates/sec = %02.02f Frames/sec = %02.02f ",
|
||||
300.0f / elapsedSec, frameCounter / elapsedSec);
|
||||
SDL_SetWindowTitle(window, buf);
|
||||
FpsDetails = buf;
|
||||
frameCounter = 0;
|
||||
|
||||
if (DispGRhistory)
|
||||
@ -366,28 +368,28 @@ void winmain::RenderUi()
|
||||
{
|
||||
if (ImGui::MenuItem("Full Screen", "F4", options::Options.FullScreen))
|
||||
{
|
||||
options::toggle(Menu1_Full_Screen);
|
||||
options::toggle(Menu1::Full_Screen);
|
||||
}
|
||||
if (ImGui::BeginMenu("Select Players"))
|
||||
{
|
||||
if (ImGui::MenuItem("1 Player", nullptr, options::Options.Players == 1))
|
||||
{
|
||||
options::toggle(Menu1_1Player);
|
||||
options::toggle(Menu1::OnePlayer);
|
||||
new_game();
|
||||
}
|
||||
if (ImGui::MenuItem("2 Players", nullptr, options::Options.Players == 2))
|
||||
{
|
||||
options::toggle(Menu1_2Players);
|
||||
options::toggle(Menu1::TwoPlayers);
|
||||
new_game();
|
||||
}
|
||||
if (ImGui::MenuItem("3 Players", nullptr, options::Options.Players == 3))
|
||||
{
|
||||
options::toggle(Menu1_3Players);
|
||||
options::toggle(Menu1::ThreePlayers);
|
||||
new_game();
|
||||
}
|
||||
if (ImGui::MenuItem("4 Players", nullptr, options::Options.Players == 4))
|
||||
{
|
||||
options::toggle(Menu1_4Players);
|
||||
options::toggle(Menu1::FourPlayers);
|
||||
new_game();
|
||||
}
|
||||
ImGui::EndMenu();
|
||||
@ -396,11 +398,11 @@ void winmain::RenderUi()
|
||||
|
||||
if (ImGui::MenuItem("Sound", nullptr, options::Options.Sounds))
|
||||
{
|
||||
options::toggle(Menu1_Sounds);
|
||||
options::toggle(Menu1::Sounds);
|
||||
}
|
||||
if (ImGui::MenuItem("Music", nullptr, options::Options.Music))
|
||||
{
|
||||
options::toggle(Menu1_Music);
|
||||
options::toggle(Menu1::Music);
|
||||
}
|
||||
ImGui::Separator();
|
||||
|
||||
@ -416,7 +418,7 @@ void winmain::RenderUi()
|
||||
auto maxResText = pinball::get_rc_string(fullscrn::GetMaxResolution() + 2030, 0);
|
||||
if (ImGui::MenuItem(maxResText, nullptr, options::Options.Resolution == -1))
|
||||
{
|
||||
options::toggle(Menu1_MaximumResolution);
|
||||
options::toggle(Menu1::MaximumResolution);
|
||||
}
|
||||
for (auto i = 0; i <= fullscrn::GetMaxResolution(); i++)
|
||||
{
|
||||
@ -424,7 +426,7 @@ void winmain::RenderUi()
|
||||
snprintf(buffer, sizeof buffer - 1, "%d x %d", res.ScreenWidth, res.ScreenHeight);
|
||||
if (ImGui::MenuItem(buffer, nullptr, options::Options.Resolution == i))
|
||||
{
|
||||
options::toggle(Menu1_640x480 + i);
|
||||
options::toggle(static_cast<Menu1>(static_cast<int>(Menu1::R640x480) + i));
|
||||
}
|
||||
}
|
||||
ImGui::EndMenu();
|
||||
@ -433,7 +435,11 @@ void winmain::RenderUi()
|
||||
{
|
||||
if (ImGui::MenuItem("Uniform Scaling", nullptr, options::Options.UniformScaling))
|
||||
{
|
||||
options::toggle(Menu1_WindowUniformScale);
|
||||
options::toggle(Menu1::WindowUniformScale);
|
||||
}
|
||||
if (ImGui::MenuItem("Linear Filtering", nullptr, options::Options.LinearFiltering))
|
||||
{
|
||||
options::toggle(Menu1::WindowLinearFilter);
|
||||
}
|
||||
ImGui::DragFloat("", &ImIO->FontGlobalScale, 0.005f, 0.8f, 5,
|
||||
"UI Scale %.2f", ImGuiSliderFlags_AlwaysClamp);
|
||||
@ -457,12 +463,6 @@ void winmain::RenderUi()
|
||||
pause();
|
||||
ShowSpriteViewer ^= true;
|
||||
}
|
||||
if (ImGui::MenuItem("Help Topics", "F1"))
|
||||
{
|
||||
if (!single_step)
|
||||
pause();
|
||||
help_introduction();
|
||||
}
|
||||
ImGui::Separator();
|
||||
|
||||
if (ImGui::MenuItem("About Pinball"))
|
||||
@ -473,6 +473,9 @@ void winmain::RenderUi()
|
||||
}
|
||||
ImGui::EndMenu();
|
||||
}
|
||||
if (DispFrameRate && !FpsDetails.empty())
|
||||
if (ImGui::BeginMenu(FpsDetails.c_str()))
|
||||
ImGui::EndMenu();
|
||||
ImGui::EndMainMenuBar();
|
||||
}
|
||||
|
||||
@ -533,12 +536,9 @@ int winmain::event_handler(const SDL_Event* event)
|
||||
{
|
||||
case SDLK_ESCAPE:
|
||||
if (options::Options.FullScreen)
|
||||
options::toggle(Menu1_Full_Screen);
|
||||
options::toggle(Menu1::Full_Screen);
|
||||
SDL_MinimizeWindow(MainWindow);
|
||||
break;
|
||||
case SDLK_F1:
|
||||
help_introduction();
|
||||
break;
|
||||
case SDLK_F2:
|
||||
new_game();
|
||||
break;
|
||||
@ -546,13 +546,13 @@ int winmain::event_handler(const SDL_Event* event)
|
||||
pause();
|
||||
break;
|
||||
case SDLK_F4:
|
||||
options::toggle(Menu1_Full_Screen);
|
||||
options::toggle(Menu1::Full_Screen);
|
||||
break;
|
||||
case SDLK_F5:
|
||||
options::toggle(Menu1_Sounds);
|
||||
options::toggle(Menu1::Sounds);
|
||||
break;
|
||||
case SDLK_F6:
|
||||
options::toggle(Menu1_Music);
|
||||
options::toggle(Menu1::Music);
|
||||
break;
|
||||
case SDLK_F8:
|
||||
if (!single_step)
|
||||
@ -717,7 +717,14 @@ void winmain::a_dialog()
|
||||
if (ImGui::BeginPopupModal("About", &unused_open, ImGuiWindowFlags_AlwaysAutoResize))
|
||||
{
|
||||
ImGui::TextUnformatted("3D Pinball for Windows - Space Cadet");
|
||||
ImGui::TextUnformatted("Original game by Cinematronics, Microsoft");
|
||||
ImGui::Separator();
|
||||
|
||||
ImGui::TextUnformatted("Decompiled -> Ported to SDL");
|
||||
if (ImGui::SmallButton("Project home: https://github.com/k4zmu2a/SpaceCadetPinball"))
|
||||
{
|
||||
SDL_OpenURL("https://github.com/k4zmu2a/SpaceCadetPinball");
|
||||
}
|
||||
ImGui::Separator();
|
||||
|
||||
if (ImGui::Button("Ok"))
|
||||
@ -749,10 +756,6 @@ void winmain::pause()
|
||||
no_time_loss = 1;
|
||||
}
|
||||
|
||||
void winmain::help_introduction()
|
||||
{
|
||||
}
|
||||
|
||||
void winmain::Restart()
|
||||
{
|
||||
restart = true;
|
||||
|
@ -22,7 +22,6 @@ public:
|
||||
static void end_pause();
|
||||
static void new_game();
|
||||
static void pause();
|
||||
static void help_introduction();
|
||||
static void Restart();
|
||||
static bool RestartRequested() { return restart; }
|
||||
private:
|
||||
@ -30,6 +29,7 @@ private:
|
||||
static int has_focus, mouse_down, last_mouse_x, last_mouse_y, no_time_loss;
|
||||
static DWORD then, now;
|
||||
static gdrv_bitmap8 gfr_display;
|
||||
static std::string FpsDetails;
|
||||
static bool restart;
|
||||
static bool ShowAboutDialog;
|
||||
static bool ShowImGuiDemo;
|
||||
|
@ -130,16 +130,11 @@ void zdrv::CreatePreview(zmap_header_type& zMap)
|
||||
color.rgba.peRed = depth;
|
||||
color.rgba.peGreen = depth;
|
||||
color.rgba.peBlue = depth;
|
||||
|
||||
/*auto depth = static_cast<float>(*src++) /0xffff;
|
||||
color.rgba.peRed = (1-depth) * 0xff;
|
||||
color.rgba.peBlue = (depth) * 0xff;*/
|
||||
*dst++ = color;
|
||||
}
|
||||
src += zMap.Stride - zMap.Width;
|
||||
}
|
||||
|
||||
SDL_SetHint(SDL_HINT_RENDER_SCALE_QUALITY, "nearest");
|
||||
auto texture = SDL_CreateTexture
|
||||
(
|
||||
winmain::Renderer,
|
||||
|
Loading…
Reference in New Issue
Block a user