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https://github.com/k4zmu2a/SpaceCadetPinball.git
synced 2023-12-30 21:52:56 +00:00
parent
4b86fe2aa7
commit
f521a03322
@ -562,7 +562,7 @@ void pb::InputDown(GameInput input)
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const auto bindings = options::MapGameInput(input);
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const auto bindings = options::MapGameInput(input);
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for (const auto binding : bindings)
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for (const auto binding : bindings)
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{
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{
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winmain::HandleGameBinding(binding);
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winmain::HandleGameBinding(binding, true);
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}
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}
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if (game_mode != GameModes::InGame || winmain::single_step || demo_mode)
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if (game_mode != GameModes::InGame || winmain::single_step || demo_mode)
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@ -1131,7 +1131,7 @@ void winmain::UpdateFrameRate()
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TargetFrameTime = DurationMs(1000.0 / ups);
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TargetFrameTime = DurationMs(1000.0 / ups);
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}
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}
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void winmain::HandleGameBinding(GameBindings binding)
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void winmain::HandleGameBinding(GameBindings binding, bool shortcut)
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{
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{
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switch (binding)
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switch (binding)
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{
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{
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@ -1158,10 +1158,14 @@ void winmain::HandleGameBinding(GameBindings binding)
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options::toggle(Menu1::Show_Menu);
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options::toggle(Menu1::Show_Menu);
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break;
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break;
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case GameBindings::Exit:
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case GameBindings::Exit:
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if (!shortcut)
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{
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{
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ShowExitPopup = true;
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SDL_Event event{SDL_QUIT};
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break;
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SDL_PushEvent(&event);
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}
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}
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else
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ShowExitPopup = true;
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break;
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default:
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default:
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break;
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break;
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}
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}
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@ -1236,6 +1240,6 @@ void winmain::ImGuiMenuItemWShortcut(GameBindings binding, bool selected)
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const auto& keyDef = Options.Key[~binding];
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const auto& keyDef = Options.Key[~binding];
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if (ImGui::MenuItem(pb::get_rc_string(keyDef.Description), keyDef.GetShortcutDescription().c_str(), selected))
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if (ImGui::MenuItem(pb::get_rc_string(keyDef.Description), keyDef.GetShortcutDescription().c_str(), selected))
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{
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{
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HandleGameBinding(binding);
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HandleGameBinding(binding, false);
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}
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}
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}
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}
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@ -86,7 +86,7 @@ public:
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static void pause(bool toggle = true);
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static void pause(bool toggle = true);
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static void Restart();
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static void Restart();
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static void UpdateFrameRate();
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static void UpdateFrameRate();
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static void HandleGameBinding(GameBindings binding);
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static void HandleGameBinding(GameBindings binding, bool shortcut);
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private:
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private:
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static int return_value;
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static int return_value;
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static int mouse_down, last_mouse_x, last_mouse_y;
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static int mouse_down, last_mouse_x, last_mouse_y;
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