mirror of
https://github.com/k4zmu2a/SpaceCadetPinball.git
synced 2023-12-30 21:52:56 +00:00
Added game data loading from user folder (SDL_GetPrefPath).
Ref issue #80.
This commit is contained in:
parent
dc00dbde0d
commit
ecdf802d68
@ -39,6 +39,8 @@ int pb::init()
|
|||||||
{
|
{
|
||||||
float projMat[12], zMin = 0, zScaler = 0;
|
float projMat[12], zMin = 0, zScaler = 0;
|
||||||
|
|
||||||
|
if (winmain::DatFileName.empty())
|
||||||
|
return 1;
|
||||||
auto dataFilePath = pinball::make_path_name(winmain::DatFileName);
|
auto dataFilePath = pinball::make_path_name(winmain::DatFileName);
|
||||||
record_table = partman::load_records(dataFilePath.c_str(), FullTiltMode);
|
record_table = partman::load_records(dataFilePath.c_str(), FullTiltMode);
|
||||||
|
|
||||||
|
@ -36,7 +36,7 @@ bool winmain::ShowSpriteViewer = false;
|
|||||||
bool winmain::LaunchBallEnabled = true;
|
bool winmain::LaunchBallEnabled = true;
|
||||||
bool winmain::HighScoresEnabled = true;
|
bool winmain::HighScoresEnabled = true;
|
||||||
bool winmain::DemoActive = false;
|
bool winmain::DemoActive = false;
|
||||||
char* winmain::BasePath;
|
std::string winmain::BasePath;
|
||||||
int winmain::MainMenuHeight = 0;
|
int winmain::MainMenuHeight = 0;
|
||||||
std::string winmain::FpsDetails;
|
std::string winmain::FpsDetails;
|
||||||
double winmain::UpdateToFrameRatio;
|
double winmain::UpdateToFrameRatio;
|
||||||
@ -58,19 +58,44 @@ int winmain::WinMain(LPCSTR lpCmdLine)
|
|||||||
SDL_ShowSimpleMessageBox(SDL_MESSAGEBOX_ERROR, "Could not initialize SDL2", SDL_GetError(), nullptr);
|
SDL_ShowSimpleMessageBox(SDL_MESSAGEBOX_ERROR, "Could not initialize SDL2", SDL_GetError(), nullptr);
|
||||||
return 1;
|
return 1;
|
||||||
}
|
}
|
||||||
BasePath = SDL_GetBasePath();
|
|
||||||
|
|
||||||
pinball::quickFlag = strstr(lpCmdLine, "-quick") != nullptr;
|
pinball::quickFlag = strstr(lpCmdLine, "-quick") != nullptr;
|
||||||
DatFileName = options::get_string("Pinball Data", pinball::get_rc_string(168, 0));
|
|
||||||
|
|
||||||
/*Check for full tilt .dat file and switch to it automatically*/
|
// Search for game data in: game folder, user folder
|
||||||
auto cadetFilePath = pinball::make_path_name("CADET.DAT");
|
// Game data test order: CADET.DAT, PINBALL.DAT
|
||||||
auto cadetDat = fopen(cadetFilePath.c_str(), "r");
|
char* dataSearchPaths[2]
|
||||||
if (cadetDat)
|
|
||||||
{
|
{
|
||||||
fclose(cadetDat);
|
SDL_GetBasePath(),
|
||||||
DatFileName = "CADET.DAT";
|
SDL_GetPrefPath(nullptr, "SpaceCadetPinball")
|
||||||
pb::FullTiltMode = true;
|
};
|
||||||
|
std::string datFileNames[2]
|
||||||
|
{
|
||||||
|
"CADET.DAT",
|
||||||
|
options::get_string("Pinball Data", pinball::get_rc_string(168, 0))
|
||||||
|
};
|
||||||
|
for (auto path : dataSearchPaths)
|
||||||
|
{
|
||||||
|
if (DatFileName.empty() && path)
|
||||||
|
{
|
||||||
|
BasePath = path;
|
||||||
|
for (int i = 0; i < 2; i++)
|
||||||
|
{
|
||||||
|
auto datFileName = datFileNames[i];
|
||||||
|
auto datFilePath = pinball::make_path_name(datFileName);
|
||||||
|
auto datFile = fopen(datFilePath.c_str(), "r");
|
||||||
|
if (datFile)
|
||||||
|
{
|
||||||
|
fclose(datFile);
|
||||||
|
DatFileName = datFileName;
|
||||||
|
if (i == 0)
|
||||||
|
pb::FullTiltMode = true;
|
||||||
|
printf("Loading game from: %s\n", datFilePath.c_str());
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
SDL_free(path);
|
||||||
}
|
}
|
||||||
|
|
||||||
// SDL window
|
// SDL window
|
||||||
|
@ -48,7 +48,7 @@ public:
|
|||||||
static bool LaunchBallEnabled;
|
static bool LaunchBallEnabled;
|
||||||
static bool HighScoresEnabled;
|
static bool HighScoresEnabled;
|
||||||
static bool DemoActive;
|
static bool DemoActive;
|
||||||
static char* BasePath;
|
static std::string BasePath;
|
||||||
static int MainMenuHeight;
|
static int MainMenuHeight;
|
||||||
|
|
||||||
static int WinMain(LPCSTR lpCmdLine);
|
static int WinMain(LPCSTR lpCmdLine);
|
||||||
|
Loading…
Reference in New Issue
Block a user