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https://github.com/k4zmu2a/SpaceCadetPinball.git
synced 2023-12-30 21:52:56 +00:00
Added fallback to SW SDL renderer.
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parent
917b68d630
commit
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@ -37,7 +37,7 @@ bool winmain::LaunchBallEnabled = true;
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bool winmain::HighScoresEnabled = true;
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bool winmain::DemoActive = false;
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char* winmain::BasePath;
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int winmain::MainMenuHeight = 0;
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int winmain::MainMenuHeight = 0;
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std::string winmain::FpsDetails;
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double winmain::UpdateToFrameRatio;
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winmain::DurationMs winmain::TargetFrameTime;
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@ -88,18 +88,25 @@ int winmain::WinMain(LPCSTR lpCmdLine)
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return 1;
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}
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SDL_Renderer* renderer = SDL_CreateRenderer
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(
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window,
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-1,
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SDL_RENDERER_ACCELERATED
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);
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Renderer = renderer;
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// If HW fails, fallback to SW SDL renderer.
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SDL_Renderer* renderer = nullptr;
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for (int i = 0; i < 2 && !renderer; i++)
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{
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Renderer = renderer = SDL_CreateRenderer
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(
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window,
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-1,
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i == 0 ? SDL_RENDERER_ACCELERATED : SDL_RENDERER_SOFTWARE
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);
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}
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if (!renderer)
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{
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SDL_ShowSimpleMessageBox(SDL_MESSAGEBOX_ERROR, "Could not create renderer", SDL_GetError(), window);
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return 1;
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}
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SDL_RendererInfo rendererInfo{};
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if (!SDL_GetRendererInfo(renderer, &rendererInfo))
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printf("Using SDL renderer: %s\n", rendererInfo.name);
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SDL_SetRenderDrawColor(renderer, 0, 0, 0, 255);
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SDL_SetHint(SDL_HINT_RENDER_SCALE_QUALITY, "nearest");
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