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Update README.md to include macOS build instructions
Include instructions for successful build of Space Cadet Pinball on both Intel macOS and Apple Silicon macOS. Small formatting fix.
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@ -26,7 +26,8 @@ Platforms covered by this project: desktop Windows and Linux.
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* All structures were populated, globals and locals named.
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* All structures were populated, globals and locals named.
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* All subs were decompiled, C pseudo code was converted to compilable C++. Loose (namespace?) subs were assigned to classes.
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* All subs were decompiled, C pseudo code was converted to compilable C++. Loose (namespace?) subs were assigned to classes.
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**Compiling:**\
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**Compiling:**
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Project uses `C++11` and depends on `SDL2` libs.\
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Project uses `C++11` and depends on `SDL2` libs.\
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On Windows:\
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On Windows:\
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Download and unpack devel packages for `SDL2` and `SDL2_mixer`.\
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Download and unpack devel packages for `SDL2` and `SDL2_mixer`.\
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@ -37,6 +38,12 @@ On Linux:\
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Install devel packages for `SDL2` and `SDL2_mixer`.\
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Install devel packages for `SDL2` and `SDL2_mixer`.\
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Compile with CMake; tested with GCC 10, Clang 11.
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Compile with CMake; tested with GCC 10, Clang 11.
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On macOS:\
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**Homebrew**: Install the `SDL2`, `SDL2_mixer` homebrew packages.\
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**MacPorts**: Install the `libSDL2`, `libSDL2_mixer` macports packages.\
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Compile with CMake. Ensure that `CMAKE_OSX_ARCHITECTURES` variable is set for either `x86_64` Apple Intel or `arm64` for Apple Silicon.\
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Tested with: macOS Big Sur (Intel) with Xcode 13 & macOS Montery Beta (Apple Silicon) with Xcode 13.
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**Plans:**
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**Plans:**
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* ~~Decompile original game~~
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* ~~Decompile original game~~
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* ~~Resizable window, scaled graphics~~
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* ~~Resizable window, scaled graphics~~
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