Update README.md to include macOS build instructions

Include instructions for successful build of Space Cadet Pinball on both Intel macOS and Apple Silicon macOS. Small formatting fix.
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Alexander Steffen 2021-09-28 21:42:22 -04:00 committed by GitHub
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@ -26,7 +26,8 @@ Platforms covered by this project: desktop Windows and Linux.
* All structures were populated, globals and locals named.
* All subs were decompiled, C pseudo code was converted to compilable C++. Loose (namespace?) subs were assigned to classes.
**Compiling:**\
**Compiling:**
Project uses `C++11` and depends on `SDL2` libs.\
On Windows:\
Download and unpack devel packages for `SDL2` and `SDL2_mixer`.\
@ -37,6 +38,12 @@ On Linux:\
Install devel packages for `SDL2` and `SDL2_mixer`.\
Compile with CMake; tested with GCC 10, Clang 11.
On macOS:\
**Homebrew**: Install the `SDL2`, `SDL2_mixer` homebrew packages.\
**MacPorts**: Install the `libSDL2`, `libSDL2_mixer` macports packages.\
Compile with CMake. Ensure that `CMAKE_OSX_ARCHITECTURES` variable is set for either `x86_64` Apple Intel or `arm64` for Apple Silicon.\
Tested with: macOS Big Sur (Intel) with Xcode 13 & macOS Montery Beta (Apple Silicon) with Xcode 13.
**Plans:**
* ~~Decompile original game~~
* ~~Resizable window, scaled graphics~~