mirror of
https://github.com/k4zmu2a/SpaceCadetPinball.git
synced 2023-12-30 21:52:56 +00:00
Added Windows subsystem entry point for release builds.
This commit is contained in:
parent
69027eca53
commit
d80074b9b6
@ -28,11 +28,10 @@
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"configurationType": "Release",
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"configurationType": "Release",
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"buildRoot": "${projectDir}\\out\\build\\${name}",
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"buildRoot": "${projectDir}\\out\\build\\${name}",
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"installRoot": "${projectDir}\\out\\install\\${name}",
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"installRoot": "${projectDir}\\out\\install\\${name}",
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"cmakeCommandArgs": "",
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"cmakeCommandArgs": "-DCMAKE_WIN32_EXECUTABLE:BOOL=1",
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"buildCommandArgs": "",
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"buildCommandArgs": "",
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"ctestCommandArgs": "",
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"ctestCommandArgs": "",
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"inheritEnvironments": [ "msvc_x86" ],
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"inheritEnvironments": [ "msvc_x86" ]
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"variables": []
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},
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},
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{
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{
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"name": "x64-Release",
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"name": "x64-Release",
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@ -40,11 +39,10 @@
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"configurationType": "Release",
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"configurationType": "Release",
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"buildRoot": "${projectDir}\\out\\build\\${name}",
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"buildRoot": "${projectDir}\\out\\build\\${name}",
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"installRoot": "${projectDir}\\out\\install\\${name}",
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"installRoot": "${projectDir}\\out\\install\\${name}",
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"cmakeCommandArgs": "",
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"cmakeCommandArgs": "-DCMAKE_WIN32_EXECUTABLE:BOOL=1",
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"buildCommandArgs": "",
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"buildCommandArgs": "",
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"ctestCommandArgs": "",
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"ctestCommandArgs": "",
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"inheritEnvironments": [ "msvc_x64_x64" ],
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"inheritEnvironments": [ "msvc_x64_x64" ]
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"variables": []
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}
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}
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]
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]
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}
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}
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@ -5,25 +5,37 @@
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#include "winmain.h"
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#include "winmain.h"
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int MainActual(LPCSTR lpCmdLine)
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{
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// Todo: get rid of restart to change resolution.
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int returnCode;
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do
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{
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returnCode = winmain::WinMain(lpCmdLine);
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}
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while (winmain::RestartRequested());
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return returnCode;
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}
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int main(int argc, char* argv[])
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int main(int argc, char* argv[])
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{
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{
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{
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std::string cmdLine;
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// Testing with UI
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for (int i = 1; i < argc; i++)
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std::string cmdLine;
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cmdLine += argv[i];
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for (int i = 0; i < argc; i++)
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cmdLine += argv[i];
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// Todo: get rid of restart to change resolution.
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return MainActual(cmdLine.c_str());
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int returnCode;
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do
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{
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returnCode = winmain::WinMain(cmdLine.c_str());
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}
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while (winmain::RestartRequested());
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return returnCode;
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}
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}
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}
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#if _WIN32
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#include <windows.h>
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// Windows subsystem main
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int WINAPI WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance, LPSTR lpCmdLine, int nShowCmd)
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{
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return MainActual(lpCmdLine);
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}
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#endif
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// Run program: Ctrl + F5 or Debug > Start Without Debugging menu
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// Run program: Ctrl + F5 or Debug > Start Without Debugging menu
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// Debug program: F5 or Debug > Start Debugging menu
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// Debug program: F5 or Debug > Start Debugging menu
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@ -17,36 +17,36 @@ constexpr uint16_t SwapByteOrderShort(uint16_t val)
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#pragma pack(1)
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#pragma pack(1)
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struct riff_block
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struct riff_block
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{
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{
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DWORD TkStart;
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uint32_t TkStart;
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DWORD CbBuffer;
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uint32_t CbBuffer;
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char AData[4];
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char AData[4];
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};
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};
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struct riff_data
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struct riff_data
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{
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{
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DWORD Data;
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uint32_t Data;
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DWORD DataSize;
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uint32_t DataSize;
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DWORD BlocksPerChunk;
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uint32_t BlocksPerChunk;
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riff_block Blocks[1];
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riff_block Blocks[1];
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};
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};
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struct riff_header
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struct riff_header
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{
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{
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DWORD Riff;
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uint32_t Riff;
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DWORD FileSize;
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uint32_t FileSize;
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DWORD Mids;
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uint32_t Mids;
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DWORD Fmt;
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uint32_t Fmt;
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DWORD FmtSize;
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uint32_t FmtSize;
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DWORD dwTimeFormat;
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uint32_t dwTimeFormat;
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DWORD cbMaxBuffer;
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uint32_t cbMaxBuffer;
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DWORD dwFlags;
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uint32_t dwFlags;
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riff_data Data;
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riff_data Data;
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};
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};
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struct midi_event
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struct midi_event
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{
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{
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DWORD iTicks;
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uint32_t iTicks;
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DWORD iEvent;
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uint32_t iEvent;
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};
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};
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struct midi_header
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struct midi_header
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@ -41,7 +41,6 @@
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//https://github.com/Tyyppi77/imgui_sdl 01deb04b102b6a1c15c7fdec1977a2c96a885e6f
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//https://github.com/Tyyppi77/imgui_sdl 01deb04b102b6a1c15c7fdec1977a2c96a885e6f
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#include "imgui_sdl.h"
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#include "imgui_sdl.h"
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typedef uint32_t DWORD;
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typedef char* LPSTR;
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typedef char* LPSTR;
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typedef const char* LPCSTR;
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typedef const char* LPCSTR;
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@ -152,7 +152,7 @@ int winmain::WinMain(LPCSTR lpCmdLine)
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else
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else
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pb::replay_level(0);
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pb::replay_level(0);
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DWORD dtHistoryCounter = 300u, updateCounter = 0, frameCounter = 0;
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unsigned dtHistoryCounter = 300u, updateCounter = 0, frameCounter = 0;
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auto frameStart = Clock::now();
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auto frameStart = Clock::now();
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double UpdateToFrameCounter = 0;
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double UpdateToFrameCounter = 0;
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