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https://github.com/k4zmu2a/SpaceCadetPinball.git
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Changed SDL_mixer version guard.
SDL_MIXER_COMPILEDVERSION is not in Windows release of mixer v2.0.1, so it is back to basics with SDL_MIXER_PATCHLEVEL. MIX_INIT_FLUIDSYNTH was renamed in 2.0.2, according to headers from Windows releases. Ref PR #42, #46
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@ -1,21 +1,13 @@
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#include "pch.h"
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#include "pch.h"
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#include "Sound.h"
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#include "Sound.h"
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#ifndef SDL_MIXER_VERSION_ATLEAST
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#define SDL_MIXER_VERSION_ATLEAST(X, Y, Z) (SDL_MIXER_COMPILEDVERSION >= SDL_VERSIONNUM(X, Y, Z))
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#endif
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int Sound::num_channels;
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int Sound::num_channels;
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bool Sound::enabled_flag = false;
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bool Sound::enabled_flag = false;
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int* Sound::TimeStamps = nullptr;
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int* Sound::TimeStamps = nullptr;
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bool Sound::Init(int channels, bool enableFlag)
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bool Sound::Init(int channels, bool enableFlag)
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{
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{
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#if SDL_MIXER_VERSION_ATLEAST(2, 0, 3)
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Mix_Init(MIX_INIT_MID_Proxy);
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Mix_Init(MIX_INIT_MID);
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#else
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Mix_Init(MIX_INIT_FLUIDSYNTH);
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#endif
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auto result = Mix_OpenAudio(MIX_DEFAULT_FREQUENCY, MIX_DEFAULT_FORMAT, 2, 1024);
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auto result = Mix_OpenAudio(MIX_DEFAULT_FREQUENCY, MIX_DEFAULT_FORMAT, 2, 1024);
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SetChannels(channels);
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SetChannels(channels);
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Enable(enableFlag);
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Enable(enableFlag);
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@ -34,6 +34,14 @@
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#include "SDL.h"
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#include "SDL.h"
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#include <SDL_mixer.h>
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#include <SDL_mixer.h>
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// MIX_INIT_FLUIDSYNTH was renamed to MIX_INIT_MID in SDL_mixer v2.0.2
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constexpr int MIX_INIT_MID_Proxy =
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#if SDL_MIXER_PATCHLEVEL >= 2
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MIX_INIT_MID;
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#else
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MIX_INIT_FLUIDSYNTH;
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#endif
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//https://github.com/ocornut/imgui 7b913db1ce9dd2fd98e5790aa59974dd4496be3b
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//https://github.com/ocornut/imgui 7b913db1ce9dd2fd98e5790aa59974dd4496be3b
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#include "imgui.h"
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#include "imgui.h"
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#include "imgui_internal.h"
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#include "imgui_internal.h"
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