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https://github.com/k4zmu2a/SpaceCadetPinball.git
synced 2023-12-30 21:52:56 +00:00
Fixed ShowMenu option interrupting ImGui::NewFrame.
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593b4d161c
commit
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@ -67,7 +67,6 @@ void options::init()
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Options.Sounds = 1;
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Options.Music = 0;
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Options.ShowMenu = 1;
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Options.FullScreen = 0;
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Options.LeftFlipperKeyDft = SDLK_z;
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Options.RightFlipperKeyDft = SDLK_SLASH;
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@ -91,7 +90,6 @@ void options::init()
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Options.UniformScaling = true;
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Options.Sounds = get_int("Sounds", Options.Sounds);
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Options.Music = get_int("Music", Options.Music);
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Options.ShowMenu = get_int("ShowMenu", Options.ShowMenu);
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Options.FullScreen = get_int("FullScreen", Options.FullScreen);
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Options.Players = get_int("Players", Options.Players);
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Options.LeftFlipperKey = get_int("Left Flipper key", Options.LeftFlipperKey);
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@ -107,6 +105,7 @@ void options::init()
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Options.FramesPerSecond = std::min(MaxFps, std::max(MinUps, get_int("Frames Per Second", DefFps)));
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Options.UpdatesPerSecond = std::min(MaxUps, std::max(MinUps, get_int("Updates Per Second", DefUps)));
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Options.UpdatesPerSecond = std::max(Options.UpdatesPerSecond, Options.FramesPerSecond);
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Options.ShowMenu = get_int("ShowMenu", true);
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winmain::UpdateFrameRate();
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@ -122,7 +121,6 @@ void options::uninit()
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{
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set_int("Sounds", Options.Sounds);
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set_int("Music", Options.Music);
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set_int("ShowMenu", Options.ShowMenu);
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set_int("FullScreen", Options.FullScreen);
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set_int("Players", Options.Players);
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set_int("Left Flipper key", Options.LeftFlipperKey);
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@ -137,6 +135,7 @@ void options::uninit()
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set_int("Linear Filtering", Options.LinearFiltering);
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set_int("Frames Per Second", Options.FramesPerSecond);
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set_int("Updates Per Second", Options.UpdatesPerSecond);
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set_int("ShowMenu", Options.ShowMenu);
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}
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@ -33,7 +33,6 @@ struct optionsStruct
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{
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int Sounds;
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int Music;
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int ShowMenu;
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int FullScreen;
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int Players;
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int LeftFlipperKey;
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@ -53,6 +52,7 @@ struct optionsStruct
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bool LinearFiltering;
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int FramesPerSecond;
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int UpdatesPerSecond;
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bool ShowMenu;
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};
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@ -245,18 +245,19 @@ int winmain::WinMain(LPCSTR lpCmdLine)
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{
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UpdateToFrameCounter -= UpdateToFrameRatio;
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if (options::Options.ShowMenu)
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// Option might be changed in RenderUi, unpairing NewFrame from EndFrame.
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auto showMenu = options::Options.ShowMenu;
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if (showMenu)
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{
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ImGui_ImplSDL2_NewFrame();
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ImGui::NewFrame();
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RenderUi();
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}
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SDL_RenderClear(renderer);
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render::PresentVScreen();
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if (options::Options.ShowMenu)
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if (showMenu)
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{
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ImGui::Render();
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ImGuiSDL::Render(ImGui::GetDrawData());
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