mirror of
https://github.com/k4zmu2a/SpaceCadetPinball.git
synced 2023-12-30 21:52:56 +00:00
render v2, ready
This commit is contained in:
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Binary file not shown.
@ -61,7 +61,7 @@ int main()
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visualKickerStruct kicker1{};
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loader::kicker(509, &kicker1);
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auto score1 = score::create("score1", 117);
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auto score1 = score::create("score1", nullptr);
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auto pinballTable = new TPinballTable();
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//pinballTable->find_component(1);
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@ -47,7 +47,7 @@ TPinballComponent::TPinballComponent(TPinballTable* table, int groupIndex, bool
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zMap = static_cast<zmap_header_type*>(ListZMap->Get(0));
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if (ListBitmap)
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{
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visual_rect bmp1Rect{}, tmpRect{};
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rectangle_type bmp1Rect{}, tmpRect{};
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auto rootBmp = static_cast<gdrv_bitmap8*>(ListBitmap->Get(0));
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bmp1Rect.XPosition = rootBmp->XPosition - table->XOffset;
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bmp1Rect.YPosition = rootBmp->YPosition - table->YOffset;
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@ -58,7 +58,7 @@ TPinballTable::TPinballTable(): TPinballComponent(nullptr, -1, false)
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TLightGroup* lightGroupObj = new TLightGroup(this, 0);
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this->LightGroup = lightGroupObj;
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auto score1 = score::create("score1", pinball::render_background_bitmap);
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auto score1 = score::create("score1", render::background_bitmap);
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this->Score1 = score1;
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this->Score2 = score1;
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int scoreIndex = 1;
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@ -71,8 +71,8 @@ TPinballTable::TPinballTable(): TPinballComponent(nullptr, -1, false)
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while (scoreIndex < 4);
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this->UnknownP45 = 0;
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this->UnknownP73 = 3;
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this->ScoreBallcount = (int*)score::create("ballcount1", pinball::render_background_bitmap);
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this->ScorePlayerNumber1 = (int*)score::create("player_number1", pinball::render_background_bitmap);
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this->ScoreBallcount = (int*)score::create("ballcount1", render::background_bitmap);
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this->ScorePlayerNumber1 = (int*)score::create("player_number1", render::background_bitmap);
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int groupIndexObjects = loader::query_handle("table_objects");
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short* shortArr = loader::query_iattribute(groupIndexObjects, 1025, &shortArrLength);
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@ -2,7 +2,7 @@
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#include "maths.h"
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void maths::enclosing_box(visual_rect* rect1, visual_rect* rect2, visual_rect* dstRect)
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void maths::enclosing_box(rectangle_type* rect1, rectangle_type* rect2, rectangle_type* dstRect)
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{
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int xPos1 = rect1->XPosition;
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int yPos1 = rect1->YPosition;
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@ -34,3 +34,85 @@ void maths::enclosing_box(visual_rect* rect1, visual_rect* rect2, visual_rect* d
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dstRect->XPosition = xPos1;
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dstRect->Width = width1;
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}
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int maths::rectangle_clip(rectangle_type* rect1, rectangle_type* rect2, rectangle_type* dstRect)
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{
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int xPos1 = rect1->XPosition;
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int yPos1 = rect1->YPosition;
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int height1 = rect1->Height;
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int xRight2 = rect2->XPosition + rect2->Width;
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int width1 = rect1->Width;
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int yRight2 = rect2->YPosition + rect2->Height;
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if (xPos1 + width1 < rect2->XPosition)
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return 0;
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if (xPos1 >= xRight2)
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return 0;
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int yPos2 = yPos1;
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if (yPos1 + height1 < rect2->YPosition || yPos1 >= yRight2)
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return 0;
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if (xPos1 < rect2->XPosition)
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{
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width1 += xPos1 - rect2->XPosition;
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xPos1 = rect2->XPosition;
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}
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if (xPos1 + width1 > xRight2)
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width1 = xRight2 - xPos1;
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int height2 = height1;
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if (yPos1 < rect2->YPosition)
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{
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height2 = yPos1 - rect2->YPosition + height1;
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yPos2 = rect2->YPosition;
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}
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if (height2 + yPos2 > yRight2)
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height2 = yRight2 - yPos2;
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if (!width1 || !height2)
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return 0;
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if (dstRect)
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{
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dstRect->XPosition = xPos1;
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dstRect->YPosition = yPos2;
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dstRect->Width = width1;
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dstRect->Height = height2;
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}
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return 1;
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}
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int maths::overlapping_box(rectangle_type* rect1, rectangle_type* rect2, rectangle_type* dstRect)
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{
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int v3; // esi
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int v4; // edi
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int v5; // esi
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int v6; // esi
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int v7; // edi
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if (rect1->XPosition >= rect2->XPosition)
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{
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dstRect->XPosition = rect2->XPosition;
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v3 = rect1->Width - rect2->XPosition;
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v4 = rect1->XPosition;
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}
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else
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{
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dstRect->XPosition = rect1->XPosition;
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v3 = rect2->Width - rect1->XPosition;
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v4 = rect2->XPosition;
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}
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dstRect->Width = v3 + v4 + 1;
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v5 = rect1->YPosition;
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if (v5 >= rect2->YPosition)
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{
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dstRect->YPosition = rect2->YPosition;
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v6 = rect1->Height - rect2->YPosition;
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v7 = rect1->YPosition;
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}
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else
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{
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dstRect->YPosition = v5;
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v6 = rect2->Height - rect1->YPosition;
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v7 = rect2->YPosition;
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}
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dstRect->Height = v6 + v7 + 1;
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return dstRect->Width <= rect2->Width + rect1->Width && dstRect->Height <= rect2->Height + rect1->Height;
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}
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@ -1,7 +1,7 @@
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#pragma once
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struct __declspec(align(4)) visual_rect
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struct __declspec(align(4)) rectangle_type
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{
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int XPosition;
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int YPosition;
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@ -12,7 +12,7 @@ struct __declspec(align(4)) visual_rect
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class maths
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{
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public:
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static void enclosing_box(visual_rect* rect1, visual_rect* rect2, visual_rect* dstRect);
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static void enclosing_box(rectangle_type* rect1, rectangle_type* rect2, rectangle_type* dstRect);
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static int rectangle_clip(rectangle_type* rect1, rectangle_type* rect2, rectangle_type* dstRect);
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static int overlapping_box(rectangle_type* rect1, rectangle_type* rect2, rectangle_type* dstRect);
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};
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@ -4,7 +4,6 @@
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int pinball::quickFlag = 0;
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int pinball::render_background_bitmap = 0;
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TTextBox* pinball::InfoTextBox;
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TTextBox* pinball::MissTextBox;
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char pinball::getRcBuffer[6 * 256];
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@ -5,7 +5,6 @@ class pinball
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{
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public:
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static int quickFlag;
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static int render_background_bitmap;
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static TTextBox* InfoTextBox;
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static TTextBox* MissTextBox;
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static HINSTANCE hinst;
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@ -1,75 +1,256 @@
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#include "pch.h"
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#include "render.h"
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#include "memory.h"
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int render::blit = 0;
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int render::many_dirty, render::many_sprites, render::many_balls;
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render_sprite_type_struct **render::dirty_list = new render_sprite_type_struct*[1000], **render::sprite_list = new
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render_sprite_type_struct* [1000], **render::ball_list = new render_sprite_type_struct* [
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1000];
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render_sprite_type_struct **render::dirty_list, **render::sprite_list, **render::ball_list;
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zmap_header_type* render::background_zmap;
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int render::zmap_offset, render::zmap_offsetY;
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int render::zmap_offset, render::zmap_offsetY, render::offset_x, render::offset_y;
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float render::zscaler, render::zmin, render::zmax;
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rectangle_type render::vscreen_rect;
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gdrv_bitmap8 render::vscreen, *render::background_bitmap, render::ball_bitmap[20];
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zmap_header_type render::zscreen;
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void render::init(gdrv_bitmap8* bmp, float zMin, float zScaler, int width, int height)
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{
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++memory::critical_allocation;
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zscaler = zScaler;
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zmin = zMin;
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zmax = 4294967300.0f / zScaler + zMin;
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sprite_list = (render_sprite_type_struct**)memory::allocate(0xFA0u);
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dirty_list = (render_sprite_type_struct**)memory::allocate(0xFA0u);
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ball_list = (render_sprite_type_struct**)memory::allocate(0x50u);
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gdrv::create_bitmap(&vscreen, width, height);
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zdrv::create_zmap(&zscreen, width, height);
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zdrv::fill(&zscreen, zscreen.Width, zscreen.Height, 0, 0, 0xFFFF);
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vscreen_rect.YPosition = 0;
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vscreen_rect.XPosition = 0;
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vscreen_rect.Width = width;
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vscreen_rect.Height = height;
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vscreen.YPosition = 0;
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vscreen.XPosition = 0;
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gdrv_bitmap8* ballBmp = ball_bitmap;
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while (ballBmp <= &ball_bitmap[20])
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{
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gdrv::create_raw_bitmap(ballBmp, 64, 64, 1);
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++ballBmp;
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}
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background_bitmap = bmp;
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if (bmp)
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gdrv::copy_bitmap(&vscreen, width, height, 0, 0, bmp, 0, 0);
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else
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gdrv::fill_bitmap(&vscreen, vscreen.Width, vscreen.Height, 0, 0, 0);
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--memory::critical_allocation;
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}
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void render::uninit()
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{
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gdrv::destroy_bitmap(&vscreen);
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zdrv::destroy_zmap(&zscreen);
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for (int i = 0; i < many_sprites; ++i)
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remove_sprite(sprite_list[i]);
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for (int j = 0; j < many_balls; ++j)
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remove_ball(ball_list[j]);
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memory::free(ball_list);
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memory::free(dirty_list);
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memory::free(sprite_list);
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many_sprites = 0;
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many_dirty = 0;
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many_balls = 0;
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}
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void render::update()
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{
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rectangle_type overlapRect{};
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auto dirtyPtr = dirty_list;
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for (int index = 0; index < many_dirty; ++dirtyPtr, ++index)
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{
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auto curSprite = *dirtyPtr;
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if ((*dirtyPtr)->VisualType != VisualType::None)
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{
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if ((*dirtyPtr)->VisualType == VisualType::Sprite)
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{
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if (curSprite->BmpRectCopy.Width > 0)
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maths::enclosing_box(&curSprite->BmpRectCopy, &curSprite->BmpRect, &curSprite->DirtyRect);
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if (!maths::rectangle_clip(&curSprite->DirtyRect, &vscreen_rect, &curSprite->DirtyRect))
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{
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curSprite->DirtyRect.Width = -1;
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continue;
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}
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auto yPos = curSprite->DirtyRect.YPosition;
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auto width = curSprite->DirtyRect.Width;
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auto xPos = curSprite->DirtyRect.XPosition;
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auto height = curSprite->DirtyRect.Height;
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zdrv::fill(&zscreen, width, height, xPos, yPos, 0xFFFF);
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if (background_bitmap)
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gdrv::copy_bitmap(&vscreen, width, height, xPos, yPos, background_bitmap, xPos, yPos);
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else
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gdrv::fill_bitmap(&vscreen, width, height, xPos, yPos, 0);
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}
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}
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else
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{
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if (!maths::rectangle_clip(&curSprite->BmpRect, &vscreen_rect, &curSprite->DirtyRect))
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{
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curSprite->DirtyRect.Width = -1;
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continue;
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}
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if (!curSprite->Bmp)
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{
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auto yPos = curSprite->DirtyRect.YPosition;
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auto width = curSprite->DirtyRect.Width;
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auto xPos = curSprite->DirtyRect.XPosition;
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auto height = curSprite->DirtyRect.Height;
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zdrv::fill(&zscreen, width, height, xPos, yPos, 0xFFFF);
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if (background_bitmap)
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gdrv::copy_bitmap(&vscreen, width, height, xPos, yPos, background_bitmap, xPos, yPos);
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else
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gdrv::fill_bitmap(&vscreen, width, height, xPos, yPos, 0);
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}
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}
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}
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dirtyPtr = dirty_list;
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for (int index = 0; index < many_dirty; ++index)
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{
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auto sprite = *dirtyPtr;
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if ((*dirtyPtr)->DirtyRect.Width > 0 && (sprite->VisualType == VisualType::None || sprite->VisualType ==
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VisualType::Sprite))
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repaint(*dirtyPtr);
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++dirtyPtr;
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}
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paint_balls();
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if (blit)
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{
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gdrv::start_blit_sequence();
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auto xPos = vscreen.XPosition + offset_x;
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auto yPos = vscreen.YPosition + offset_y;
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dirtyPtr = dirty_list;
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for (int index = 0; index < many_dirty; ++dirtyPtr, ++index)
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{
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auto sprite = *dirtyPtr;
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auto dirtyRect = &(*dirtyPtr)->DirtyRect;
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auto width2 = (*dirtyPtr)->DirtyRect.Width;
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if (width2 > 0)
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gdrv::blit_sequence(
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&vscreen,
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dirtyRect->XPosition,
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dirtyRect->YPosition,
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dirtyRect->XPosition + xPos,
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dirtyRect->YPosition + yPos,
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width2,
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dirtyRect->Height);
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auto rect = &sprite->BmpRectCopy;
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rect->XPosition = dirtyRect->XPosition;
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rect->YPosition = dirtyRect->YPosition;
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rect->Width = dirtyRect->Width;
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rect->Height = dirtyRect->Height;
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if (sprite->Unknown6_0 != 0)
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remove_sprite(sprite);
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}
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dirtyPtr = ball_list;
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for (int index = 0; index < many_balls; ++dirtyPtr, ++index)
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{
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auto rectCopy = &(*dirtyPtr)->BmpRectCopy;
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auto dirtyRect = &(*dirtyPtr)->DirtyRect;
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if (maths::overlapping_box(dirtyRect, rectCopy, &overlapRect) && dirtyRect->Width > 0)
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{
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if (overlapRect.Width > 0)
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gdrv::blit_sequence(
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&vscreen,
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overlapRect.XPosition,
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overlapRect.YPosition,
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overlapRect.XPosition + xPos,
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overlapRect.YPosition + yPos,
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overlapRect.Width,
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overlapRect.Height);
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}
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else
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{
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if (dirtyRect->Width > 0)
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gdrv::blit_sequence(
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&vscreen,
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dirtyRect->XPosition,
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dirtyRect->YPosition,
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dirtyRect->XPosition + xPos,
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dirtyRect->YPosition + yPos,
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dirtyRect->Width,
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dirtyRect->Height);
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if (rectCopy->Width > 0)
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gdrv::blit_sequence(
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&vscreen,
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rectCopy->XPosition,
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rectCopy->YPosition,
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rectCopy->XPosition + xPos,
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rectCopy->YPosition + yPos,
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rectCopy->Width,
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rectCopy->Height);
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}
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}
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gdrv::end_blit_sequence();
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}
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many_dirty = 0;
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unpaint_balls();
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}
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void render::paint()
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{
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/*render_paint_balls();
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gdrv_blat((int)&vscreen, xDest, yDest);
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render_unpaint_balls();*/
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paint_balls();
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gdrv::blat(&vscreen, vscreen.XPosition, vscreen.YPosition);
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unpaint_balls();
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}
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int render::sprite_modified(render_sprite_type_struct* sprite)
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void render::sprite_modified(render_sprite_type_struct* sprite)
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{
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int result = 0; // eax
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if (sprite->VisualType == VisualType::Ball)
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return result;
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result = many_dirty;
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if (many_dirty < 999)
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if (sprite->VisualType != VisualType::Ball && many_dirty < 999)
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dirty_list[many_dirty++] = sprite;
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return result;
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}
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render_sprite_type_struct* render::create_sprite(VisualType visualType, gdrv_bitmap8* rootBmp8, zmap_header_type* zMap,
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int xPosition, int yPosition, visual_rect* rect)
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render_sprite_type_struct* render::create_sprite(VisualType visualType, gdrv_bitmap8* bmp, zmap_header_type* zMap,
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int xPosition, int yPosition, rectangle_type* rect)
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{
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render_sprite_type_struct* sprite = (render_sprite_type_struct*)memory::allocate(0x5Cu);
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render_sprite_type_struct* result = nullptr;
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auto sprite = (render_sprite_type_struct*)memory::allocate(sizeof(render_sprite_type_struct));
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if (!sprite)
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return result;
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sprite->YPosition = yPosition;
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sprite->RootBmp8 = rootBmp8;
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sprite->XPosition = xPosition;
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return nullptr;
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sprite->BmpRect.YPosition = yPosition;
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sprite->BmpRect.XPosition = xPosition;
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sprite->Bmp = bmp;
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sprite->VisualType = visualType;
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sprite->Unknown6_0 = 0;
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sprite->Unknown17 = 0;
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sprite->Unknown18 = 0;
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sprite->SpriteArray = nullptr;
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sprite->SpriteCount = 0;
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if (rect)
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{
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sprite->Rect = *rect;
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sprite->BoundingRect = *rect;
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}
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else
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{
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sprite->Rect.Width = -1;
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sprite->Rect.Height = -1;
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sprite->Rect.XPosition = 0;
|
||||
sprite->Rect.YPosition = 0;
|
||||
sprite->BoundingRect.Width = -1;
|
||||
sprite->BoundingRect.Height = -1;
|
||||
sprite->BoundingRect.XPosition = 0;
|
||||
sprite->BoundingRect.YPosition = 0;
|
||||
}
|
||||
if (rootBmp8)
|
||||
if (bmp)
|
||||
{
|
||||
sprite->Bmp8Width = rootBmp8->Width;
|
||||
sprite->Bmp8Height = rootBmp8->Height;
|
||||
sprite->BmpRect.Width = bmp->Width;
|
||||
sprite->BmpRect.Height = bmp->Height;
|
||||
}
|
||||
else
|
||||
{
|
||||
sprite->Bmp8Width = 0;
|
||||
sprite->Bmp8Height = 0;
|
||||
sprite->BmpRect.Width = 0;
|
||||
sprite->BmpRect.Height = 0;
|
||||
}
|
||||
sprite->ZMap = zMap;
|
||||
sprite->ZMapOffestX = 0;
|
||||
@ -80,10 +261,7 @@ render_sprite_type_struct* render::create_sprite(VisualType visualType, gdrv_bit
|
||||
sprite->ZMapOffestY = xPosition - zmap_offset;
|
||||
sprite->ZMapOffestX = yPosition - zmap_offsetY;
|
||||
}
|
||||
sprite->XPosition2 = sprite->XPosition;
|
||||
sprite->YPosition2 = sprite->YPosition;
|
||||
sprite->Bmp8Width2 = sprite->Bmp8Width;
|
||||
sprite->Bmp8Height2 = sprite->Bmp8Height;
|
||||
sprite->BmpRectCopy = sprite->BmpRect;
|
||||
if (visualType == VisualType::Ball)
|
||||
{
|
||||
ball_list[many_balls++] = sprite;
|
||||
@ -93,6 +271,255 @@ render_sprite_type_struct* render::create_sprite(VisualType visualType, gdrv_bit
|
||||
sprite_list[many_sprites++] = sprite;
|
||||
sprite_modified(sprite);
|
||||
}
|
||||
result = sprite;
|
||||
return result;
|
||||
return sprite;
|
||||
}
|
||||
|
||||
|
||||
void render::remove_sprite(render_sprite_type_struct* sprite)
|
||||
{
|
||||
int spriteCount = many_sprites;
|
||||
int index = 0;
|
||||
if (many_sprites > 0)
|
||||
{
|
||||
while (sprite_list[index] != sprite)
|
||||
{
|
||||
if (++index >= many_sprites)
|
||||
return;
|
||||
}
|
||||
while (index < spriteCount)
|
||||
{
|
||||
sprite_list[index] = sprite_list[index + 1];
|
||||
spriteCount = many_sprites;
|
||||
++index;
|
||||
}
|
||||
many_sprites = spriteCount - 1;
|
||||
if (sprite->SpriteArray)
|
||||
memory::free(sprite->SpriteArray);
|
||||
memory::free(sprite);
|
||||
}
|
||||
}
|
||||
|
||||
void render::remove_ball(struct render_sprite_type_struct* ball)
|
||||
{
|
||||
int ballCount = many_balls;
|
||||
int index = 0;
|
||||
if (many_balls > 0)
|
||||
{
|
||||
while (ball_list[index] != ball)
|
||||
{
|
||||
if (++index >= many_balls)
|
||||
return;
|
||||
}
|
||||
while (index < ballCount)
|
||||
{
|
||||
ball_list[index] = ball_list[index + 1];
|
||||
ballCount = many_balls;
|
||||
++index;
|
||||
}
|
||||
many_balls = ballCount - 1;
|
||||
memory::free(ball);
|
||||
}
|
||||
}
|
||||
|
||||
void render::sprite_set(render_sprite_type_struct* sprite, gdrv_bitmap8* bmp, zmap_header_type* zMap, int xPos,
|
||||
int yPos)
|
||||
{
|
||||
if (sprite)
|
||||
{
|
||||
sprite->BmpRect.XPosition = xPos;
|
||||
sprite->BmpRect.YPosition = yPos;
|
||||
sprite->Bmp = bmp;
|
||||
if (bmp)
|
||||
{
|
||||
sprite->BmpRect.Width = bmp->Width;
|
||||
sprite->BmpRect.Height = bmp->Height;
|
||||
}
|
||||
sprite->ZMap = zMap;
|
||||
sprite_modified(sprite);
|
||||
}
|
||||
}
|
||||
|
||||
void render::sprite_set_bitmap(render_sprite_type_struct* sprite, gdrv_bitmap8* bmp)
|
||||
{
|
||||
if (sprite && sprite->Bmp != bmp)
|
||||
{
|
||||
sprite->Bmp = bmp;
|
||||
if (bmp)
|
||||
{
|
||||
sprite->BmpRect.Width = bmp->Width;
|
||||
sprite->BmpRect.Height = bmp->Height;
|
||||
}
|
||||
sprite_modified(sprite);
|
||||
}
|
||||
}
|
||||
|
||||
void render::set_background_zmap(struct zmap_header_type* zMap, int offsetX, int offsetY)
|
||||
{
|
||||
background_zmap = zMap;
|
||||
zmap_offset = offsetX;
|
||||
zmap_offsetY = offsetY;
|
||||
}
|
||||
|
||||
void render::ball_set(render_sprite_type_struct* sprite, gdrv_bitmap8* bmp, float depth, int xPos, int yPos)
|
||||
{
|
||||
if (sprite)
|
||||
{
|
||||
sprite->Bmp = bmp;
|
||||
if (bmp)
|
||||
{
|
||||
sprite->BmpRect.XPosition = xPos;
|
||||
sprite->BmpRect.YPosition = yPos;
|
||||
sprite->BmpRect.Width = bmp->Width;
|
||||
sprite->BmpRect.Height = bmp->Height;
|
||||
}
|
||||
if (depth >= zmin)
|
||||
{
|
||||
float depth2 = (depth - zmin) * zscaler;
|
||||
if (depth2 <= zmax)
|
||||
sprite->Depth = static_cast<short>(depth2);
|
||||
else
|
||||
sprite->Depth = -1;
|
||||
}
|
||||
else
|
||||
{
|
||||
sprite->Depth = 0;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void render::repaint(struct render_sprite_type_struct* sprite)
|
||||
{
|
||||
rectangle_type clipRect{};
|
||||
if (!sprite->SpriteArray)
|
||||
return;
|
||||
for (int index = 0; index < sprite->SpriteCount; index++)
|
||||
{
|
||||
render_sprite_type_struct* curSprite = sprite->SpriteArray[index];
|
||||
if (!curSprite->Unknown6_0 && curSprite->Bmp)
|
||||
{
|
||||
if (maths::rectangle_clip(&curSprite->BmpRect, &sprite->DirtyRect, &clipRect))
|
||||
zdrv::paint(
|
||||
clipRect.Width,
|
||||
clipRect.Height,
|
||||
&vscreen,
|
||||
clipRect.XPosition,
|
||||
clipRect.YPosition,
|
||||
&zscreen,
|
||||
clipRect.XPosition,
|
||||
clipRect.YPosition,
|
||||
curSprite->Bmp,
|
||||
clipRect.XPosition - curSprite->BmpRect.XPosition,
|
||||
clipRect.YPosition - curSprite->BmpRect.YPosition,
|
||||
curSprite->ZMap,
|
||||
clipRect.XPosition + curSprite->ZMapOffestY - curSprite->BmpRect.XPosition,
|
||||
clipRect.YPosition + curSprite->ZMapOffestX - curSprite->BmpRect.YPosition);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
void render::paint_balls()
|
||||
{
|
||||
int ballCount = many_balls;
|
||||
if (many_balls > 1)
|
||||
{
|
||||
for (int index = 0; index < ballCount; index++)
|
||||
{
|
||||
for (int i = index; i < ballCount / 2; ++i)
|
||||
{
|
||||
auto curBall = ball_list[i];
|
||||
auto firstBallPtr = &ball_list[index];
|
||||
if ((*firstBallPtr)->Depth > curBall->Depth)
|
||||
{
|
||||
auto firstBall = *firstBallPtr;
|
||||
*firstBallPtr = curBall;
|
||||
ball_list[i] = firstBall;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
auto ballPtr = ball_list;
|
||||
auto ballBmpPtr = ball_bitmap;
|
||||
for (int index2 = 0; index2 < many_balls; ++index2)
|
||||
{
|
||||
struct render_sprite_type_struct* sprite = *ballPtr;
|
||||
rectangle_type* rect2 = &(*ballPtr)->DirtyRect;
|
||||
if ((*ballPtr)->Bmp && maths::rectangle_clip(&sprite->BmpRect, &vscreen_rect, &(*ballPtr)->DirtyRect))
|
||||
{
|
||||
int xPos = rect2->XPosition;
|
||||
int yPos = rect2->YPosition;
|
||||
gdrv::copy_bitmap(ballBmpPtr, rect2->Width, rect2->Height, 0, 0, &vscreen, xPos, yPos);
|
||||
zdrv::paint_flat(
|
||||
rect2->Width,
|
||||
rect2->Height,
|
||||
&vscreen,
|
||||
xPos,
|
||||
yPos,
|
||||
&zscreen,
|
||||
xPos,
|
||||
yPos,
|
||||
sprite->Bmp,
|
||||
xPos - sprite->BmpRect.XPosition,
|
||||
yPos - sprite->BmpRect.YPosition,
|
||||
sprite->Depth);
|
||||
}
|
||||
else
|
||||
{
|
||||
rect2->Width = -1;
|
||||
}
|
||||
|
||||
++ballBmpPtr;
|
||||
++ballPtr;
|
||||
}
|
||||
}
|
||||
|
||||
void render::unpaint_balls()
|
||||
{
|
||||
auto ballPtr = &ball_list[many_balls - 1];
|
||||
if (many_balls - 1 >= 0)
|
||||
{
|
||||
gdrv_bitmap8* bitmapPtr = &ball_bitmap[many_balls - 1];
|
||||
for (int index = many_balls; index > 0; index--)
|
||||
{
|
||||
struct render_sprite_type_struct* curBall = *ballPtr;
|
||||
rectangle_type* rect2 = &(*ballPtr)->DirtyRect;
|
||||
int width = (*ballPtr)->DirtyRect.Width;
|
||||
if (width > 0)
|
||||
gdrv::copy_bitmap(
|
||||
&vscreen,
|
||||
width,
|
||||
(*ballPtr)->DirtyRect.Height,
|
||||
(*ballPtr)->DirtyRect.XPosition,
|
||||
(*ballPtr)->DirtyRect.YPosition,
|
||||
bitmapPtr,
|
||||
0,
|
||||
0);
|
||||
|
||||
rectangle_type* rectCopy = &curBall->BmpRectCopy;
|
||||
rectCopy->XPosition = rect2->XPosition;
|
||||
rectCopy->YPosition = rect2->YPosition;
|
||||
rectCopy->Width = rect2->Width;
|
||||
rectCopy->Height = rect2->Height;
|
||||
|
||||
--ballPtr;
|
||||
--bitmapPtr;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void render::shift(int offsetX, int offsetY, int xSrc, int ySrc, int DestWidth, int DestHeight)
|
||||
{
|
||||
offset_x += offsetX;
|
||||
offset_y += offsetY;
|
||||
paint_balls();
|
||||
gdrv::blit(
|
||||
&vscreen,
|
||||
xSrc,
|
||||
ySrc,
|
||||
xSrc + offset_x + vscreen.XPosition,
|
||||
ySrc + offset_y + vscreen.YPosition,
|
||||
DestWidth,
|
||||
DestHeight);
|
||||
unpaint_balls();
|
||||
}
|
||||
|
@ -12,30 +12,22 @@ enum class VisualType : char
|
||||
|
||||
struct __declspec(align(4)) render_sprite_type_struct
|
||||
{
|
||||
int XPosition;
|
||||
int YPosition;
|
||||
int Bmp8Width;
|
||||
int Bmp8Height;
|
||||
gdrv_bitmap8* RootBmp8;
|
||||
rectangle_type BmpRect;
|
||||
gdrv_bitmap8* Bmp;
|
||||
zmap_header_type* ZMap;
|
||||
char Unknown6_0;
|
||||
VisualType VisualType;
|
||||
short Depth;
|
||||
int XPosition2;
|
||||
int YPosition2;
|
||||
int Bmp8Width2;
|
||||
int Bmp8Height2;
|
||||
__int16 Depth;
|
||||
rectangle_type BmpRectCopy;
|
||||
int ZMapOffestY;
|
||||
int ZMapOffestX;
|
||||
int Unknown13;
|
||||
int Unknown14;
|
||||
int Unknown15;
|
||||
int Unknown16;
|
||||
int Unknown17;
|
||||
int Unknown18;
|
||||
visual_rect Rect;
|
||||
rectangle_type DirtyRect;
|
||||
render_sprite_type_struct** SpriteArray;
|
||||
int SpriteCount;
|
||||
rectangle_type BoundingRect;
|
||||
};
|
||||
|
||||
|
||||
static_assert(sizeof(render_sprite_type_struct) == 0x5c, "Wrong size render_sprite_type_struct");
|
||||
|
||||
class render
|
||||
@ -45,12 +37,29 @@ public:
|
||||
static int many_dirty, many_sprites, many_balls;
|
||||
static render_sprite_type_struct **dirty_list, **sprite_list, **ball_list;
|
||||
static zmap_header_type* background_zmap;
|
||||
static int zmap_offset, zmap_offsetY;
|
||||
static int zmap_offset, zmap_offsetY, offset_x, offset_y;
|
||||
static float zscaler, zmin, zmax;
|
||||
static rectangle_type vscreen_rect;
|
||||
static gdrv_bitmap8 vscreen, *background_bitmap, ball_bitmap[20];
|
||||
static zmap_header_type zscreen;
|
||||
|
||||
static void init(gdrv_bitmap8* bmp, float zMin, float zScaler, int width, int height);
|
||||
static void uninit();
|
||||
static void update();
|
||||
static void paint();
|
||||
static int sprite_modified(render_sprite_type_struct* sprite);
|
||||
static render_sprite_type_struct* create_sprite(VisualType visualType, gdrv_bitmap8* rootBmp8,
|
||||
static void sprite_modified(render_sprite_type_struct* sprite);
|
||||
static render_sprite_type_struct* create_sprite(VisualType visualType, gdrv_bitmap8* bmp,
|
||||
zmap_header_type* zMap,
|
||||
int xPosition, int yPosition, visual_rect* rect);
|
||||
int xPosition, int yPosition, rectangle_type* rect);
|
||||
static void remove_sprite(render_sprite_type_struct* sprite);
|
||||
static void remove_ball(struct render_sprite_type_struct* ball);
|
||||
static void sprite_set(render_sprite_type_struct* sprite, gdrv_bitmap8* bmp, zmap_header_type* zMap, int xPos,
|
||||
int yPos);
|
||||
static void sprite_set_bitmap(render_sprite_type_struct* sprite, gdrv_bitmap8* bmp);
|
||||
static void set_background_zmap(struct zmap_header_type* zMap, int offsetX, int offsetY);
|
||||
static void ball_set(render_sprite_type_struct* sprite, gdrv_bitmap8* bmp, float depth, int xPos, int yPos);
|
||||
static void repaint(struct render_sprite_type_struct* sprite);
|
||||
static void paint_balls();
|
||||
static void unpaint_balls();
|
||||
static void shift(int offsetX, int offsetY, int xSrc, int ySrc, int DestWidth, int DestHeight);
|
||||
};
|
||||
|
@ -10,13 +10,13 @@ int score::init()
|
||||
return 1;
|
||||
}
|
||||
|
||||
scoreStruct* score::create(LPCSTR fieldName, int renderBgBmp)
|
||||
scoreStruct* score::create(LPCSTR fieldName, gdrv_bitmap8* renderBgBmp)
|
||||
{
|
||||
scoreStruct* score = (scoreStruct*)memory::allocate(sizeof(scoreStruct));
|
||||
if (!score)
|
||||
return nullptr;
|
||||
score->Unknown1 = -9999;
|
||||
score->RenderBgBmp = renderBgBmp;
|
||||
score->BackgroundBmp = renderBgBmp;
|
||||
__int16* shortArr = (__int16*)partman::field_labeled(loader::loader_table, fieldName, datFieldTypes::ShortArray);
|
||||
if (!shortArr)
|
||||
{
|
||||
|
@ -1,10 +1,11 @@
|
||||
#pragma once
|
||||
#include "gdrv.h"
|
||||
|
||||
struct scoreStruct
|
||||
{
|
||||
int Unknown1;
|
||||
int Unknown2;
|
||||
int RenderBgBmp;
|
||||
gdrv_bitmap8* BackgroundBmp;
|
||||
int Short1;
|
||||
int Short2;
|
||||
int Short3;
|
||||
@ -25,6 +26,6 @@ class score
|
||||
{
|
||||
public:
|
||||
static int init();
|
||||
static scoreStruct* create(LPCSTR fieldName, int renderBgBmp);
|
||||
static scoreStruct* create(LPCSTR fieldName, gdrv_bitmap8* renderBgBmp);
|
||||
static scoreStruct* dup(scoreStruct* score, int scoreIndex);
|
||||
};
|
||||
|
@ -31,15 +31,11 @@ int zdrv::destroy_zmap(zmap_header_type* zmap)
|
||||
return -1;
|
||||
if (zmap->ZPtr1)
|
||||
memory::free(zmap->ZPtr1);
|
||||
zmap->Width = 0;
|
||||
zmap->Height = 0;
|
||||
zmap->Stride = 0;
|
||||
zmap->ZPtr1 = nullptr;
|
||||
zmap->ZPtr2 = nullptr;
|
||||
memset(zmap, 0, sizeof(zmap_header_type));
|
||||
return 0;
|
||||
}
|
||||
|
||||
void zdrv::fill(zmap_header_type* zmap, int width, int height, int xOff, int yOff, __int16 fillChar)
|
||||
void zdrv::fill(zmap_header_type* zmap, int width, int height, int xOff, int yOff, unsigned __int16 fillChar)
|
||||
{
|
||||
int fillCharInt = fillChar | (fillChar << 16);
|
||||
auto zmapPtr = &zmap->ZPtr1[2 * (xOff + zmap->Stride * (zmap->Height - height - yOff))];
|
||||
@ -50,7 +46,7 @@ void zdrv::fill(zmap_header_type* zmap, int width, int height, int xOff, int yOf
|
||||
unsigned int widthDiv2 = static_cast<unsigned int>(width) >> 1;
|
||||
memset32(zmapPtr, fillCharInt, widthDiv2);
|
||||
|
||||
__int16* lastShort = (__int16*)&zmapPtr[2 * widthDiv2];
|
||||
auto lastShort = &zmapPtr[2 * widthDiv2];
|
||||
for (int i = widthMod2; i; --i)
|
||||
*lastShort++ = fillChar;
|
||||
|
||||
|
@ -22,7 +22,7 @@ public:
|
||||
static int pad(int width);
|
||||
static int create_zmap(zmap_header_type* zmap, int width, int height);
|
||||
static int destroy_zmap(zmap_header_type* zmap);
|
||||
static void fill(zmap_header_type* zmap, int width, int height, int xOff, int yOff, __int16 fillChar);
|
||||
static void fill(zmap_header_type* zmap, int width, int height, int xOff, int yOff, unsigned __int16 fillChar);
|
||||
static void paint(int width, int height, gdrv_bitmap8* dstBmp, int dstBmpXOff, int dstBmpYOff,
|
||||
zmap_header_type* dstZMap, int dstZMapXOff, int dstZMapYOff, gdrv_bitmap8* srcBmp, int srcBmpXOff,
|
||||
int srcBmpYOff, zmap_header_type* srcZMap, int srcZMapXOff, int srcZMapYOff);
|
||||
|
Loading…
Reference in New Issue
Block a user