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https://github.com/k4zmu2a/SpaceCadetPinball.git
synced 2023-12-30 21:52:56 +00:00
midi: added support for FULLTILT16 music.
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03deda2f9d
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@ -54,14 +54,14 @@ int midi::music_init()
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if (pb::FullTiltMode)
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{
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track1 = load_track("TABA1.MDS", true);
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track2 = load_track("TABA2.MDS", true);
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track3 = load_track("TABA3.MDS", true);
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track1 = load_track("TABA1");
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track2 = load_track("TABA2");
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track3 = load_track("TABA3");
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}
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else
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{
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// 3DPB has only one music track. PINBALL2.MID is a bitmap font, in the same format as PB_MSGFT.bin
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track1 = load_track("PINBALL.MID", false);
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track1 = load_track("PINBALL");
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}
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if (!track2)
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@ -86,11 +86,9 @@ void midi::music_shutdown()
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delete LoadedTracks;
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}
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Mix_Music* midi::load_track(std::string fileName, bool isMds)
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Mix_Music* midi::load_track(std::string fileName)
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{
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Mix_Music* audio;
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auto origFile = fileName;
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Mix_Music* audio = nullptr;
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if (pb::FullTiltMode)
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{
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// FT sounds are in SOUND subfolder
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@ -98,16 +96,29 @@ Mix_Music* midi::load_track(std::string fileName, bool isMds)
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fileName.insert(0, "SOUND");
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}
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auto filePath = pinball::make_path_name(fileName);
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if (isMds)
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// FT has music in two formats, depending on version: MIDI in 16bit, MIDS in 32bit.
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// 3DPB music is MIDI only.
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auto basePath = pinball::make_path_name(fileName);
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for (int i = 0; i <= 1 && !audio; i++)
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{
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if (i == 0)
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{
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auto filePath = basePath + ".MID";
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auto fileHandle = fopen(filePath.c_str(), "rb");
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if (fileHandle)
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{
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fclose(fileHandle);
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audio = Mix_LoadMUS(filePath.c_str());
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}
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}
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else
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{
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auto midi = MdsToMidi(basePath + ".MDS");
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if (midi)
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{
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auto midi = MdsToMidi(filePath);
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if (!midi)
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return nullptr;
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// Dump converted MIDI file
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/*origFile += ".midi";
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FILE* fileHandle = fopen(origFile.c_str(), "wb");
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/*auto filePath = basePath + ".midi";
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FILE* fileHandle = fopen(filePath.c_str(), "wb");
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fwrite(midi->data(), 1, midi->size(), fileHandle);
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fclose(fileHandle);*/
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@ -115,9 +126,7 @@ Mix_Music* midi::load_track(std::string fileName, bool isMds)
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audio = Mix_LoadMUS_RW(rw, 1); // This call seems to leak memory no matter what.
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delete midi;
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}
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else
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{
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audio = Mix_LoadMUS(filePath.c_str());
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}
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}
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if (!audio)
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@ -95,7 +95,7 @@ private:
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static objlist_class<Mix_Music>* LoadedTracks;
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static Mix_Music *track1, *track2, *track3, *active_track, *NextTrack;
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static bool SetNextTrackFlag;
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static Mix_Music* load_track(std::string fileName, bool isMds);
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static Mix_Music* load_track(std::string fileName);
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static bool play_track(Mix_Music* midi);
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static std::vector<uint8_t>* MdsToMidi(std::string file);
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};
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