mirror of
https://github.com/k4zmu2a/SpaceCadetPinball.git
synced 2023-12-30 21:52:56 +00:00
vector_type is 3 x float, TCollisionComponent v1.
This commit is contained in:
parent
0258363287
commit
a1678120f8
@ -1,13 +1,11 @@
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#include "pch.h"
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#include "TCircle.h"
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TCircle::TCircle(TCollisionComponent* collComp, char* someFlagPtr, unsigned visualFlag, float* floatArr,
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TCircle::TCircle(TCollisionComponent* collComp, char* someFlagPtr, unsigned visualFlag, vector_type* center,
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float radius): TEdgeSegment(collComp, someFlagPtr, visualFlag)
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{
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Circle.RadiusSq = radius * radius;
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Circle.X = *floatArr;
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Circle.Y = floatArr[1];
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Circle.Unknown2 = floatArr[2];
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Circle.Center = *center;
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}
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double TCircle::FindCollisionDistance(ray_type* ray)
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@ -5,8 +5,18 @@
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class TCircle :
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public TEdgeSegment
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{
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public:
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circle_type Circle;
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TCircle(TCollisionComponent* collComp, char* someFlagPtr, unsigned int visualFlag, float* floatArr, float radius);
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TCircle(TCollisionComponent* collComp, char* someFlagPtr, unsigned int visualFlag, vector_type* center,
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float radius);
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double FindCollisionDistance(ray_type* ray) override;
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void EdgeCollision(TBall* ball, float coef) override
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{
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}
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void place_in_grid() override
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{
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}
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};
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@ -1,2 +1,50 @@
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#include "pch.h"
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#include "TCollisionComponent.h"
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#include "loader.h"
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#include "TEdgeSegment.h"
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#include "TPinballTable.h"
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TCollisionComponent::TCollisionComponent(TPinballTable* table, int groupIndex, int someFlag) : TPinballComponent(
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table, groupIndex, true)
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{
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visualStruct visual{};
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EdgeList = new objlist_class(4, 4);
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UnknownBaseFlag2 = 1;
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if (GroupName != nullptr)
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UnknownBaseFlag1 = 1;
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if (groupIndex <= 0)
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{
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loader::default_vsi(&visual);
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}
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else
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{
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loader::query_visual(groupIndex, 0, &visual);
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if (someFlag)
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{
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float offset = table->UnknownP61F;
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float* floatArr = loader::query_float_attribute(groupIndex, 0, 600);
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TEdgeSegment::install_wall(floatArr, this, &UnknownBaseFlag2, visual.Flag, offset, 0);
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}
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}
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UnknownC7F = visual.Kicker.Unknown1F;
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UnknownC4F = visual.Unknown2F;
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UnknownC5F = visual.Unknown1F;
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UnknownC6F = visual.Kicker.Unknown2F;
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SoundIndex1 = visual.Kicker.SoundIndex;
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SoundIndex2 = visual.SoundIndex2;
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GroupIndex = groupIndex;
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}
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TCollisionComponent::~TCollisionComponent()
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{
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for (TEdgeSegment* edge; EdgeList->Count() > 0;)
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{
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edge = static_cast<TEdgeSegment*>(EdgeList->Get(0));
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EdgeList->Delete(edge);
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delete edge;
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}
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delete this->EdgeList;
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}
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@ -1,5 +1,20 @@
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#pragma once
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class TCollisionComponent
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{
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};
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#include "objlist_class.h"
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#include "TPinballComponent.h"
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class TCollisionComponent : public TPinballComponent
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{
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public:
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objlist_class* EdgeList;
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__int16 UnknownC2;
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__int16 UnknownC3;
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float UnknownC4F;
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float UnknownC5F;
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float UnknownC6F;
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float UnknownC7F;
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int SoundIndex2;
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int SoundIndex1;
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TCollisionComponent(TPinballTable* table, int groupIndex, int someFlag);
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~TCollisionComponent();
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};
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@ -1,5 +1,7 @@
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#include "pch.h"
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#include "TEdgeSegment.h"
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#include "TCircle.h"
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#include "TLine.h"
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TEdgeSegment::TEdgeSegment(TCollisionComponent* collComp, char* someFlag, unsigned visualFlag)
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{
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@ -8,3 +10,116 @@ TEdgeSegment::TEdgeSegment(TCollisionComponent* collComp, char* someFlag, unsign
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this->VisualFlag = visualFlag;
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this->Unknown3_0 = 0;
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}
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TEdgeSegment* TEdgeSegment::install_wall(float* floatArr, TCollisionComponent* collComp, char* flagPtr,
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unsigned int visual_flag,
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float offset, int someValue)
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{
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vector_type center{}, start{}, end{}, prevCenter{}, vec1{}, vec2{}, dstVec{};
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TEdgeSegment* edge1;
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wall_type wallType = static_cast<wall_type>(static_cast<int>(floor(*floatArr) - 1.0));
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switch (wallType)
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{
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case wall_type::Circle:
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{
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center.X = floatArr[1];
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center.Y = floatArr[2];
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auto radius = offset + floatArr[3];
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auto circle = new TCircle(collComp, flagPtr, visual_flag, ¢er, radius);
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if (circle)
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{
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circle->WallValue = someValue;
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circle->place_in_grid();
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}
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collComp->EdgeList->Add(circle);
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return circle;
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}
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case wall_type::Line:
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{
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start.X = floatArr[1];
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start.Y = floatArr[2];
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end.X = floatArr[3];
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end.Y = floatArr[4];
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auto line = new TLine(collComp, flagPtr, visual_flag, &start, &end);
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if (line)
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{
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line->WallValue = someValue;
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line->Offset(offset);
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line->place_in_grid();
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collComp->EdgeList->Add(line);
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}
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return line;
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}
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default:
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{
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int wallTypeI = static_cast<int>(wallType);
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auto floatArrPtr = floatArr + 1;
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prevCenter.X = floatArr[2 * wallTypeI - 1];
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prevCenter.Y = floatArr[2 * wallTypeI];
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for (int index = 0; index < wallTypeI; index++, floatArrPtr += 2)
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{
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float centerX2, centerY2;
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if (index >= wallTypeI - 1)
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{
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centerX2 = floatArr[1];
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centerY2 = floatArr[2];
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}
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else
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{
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centerX2 = floatArrPtr[2];
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centerY2 = floatArrPtr[3];
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}
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auto centerX1 = floatArrPtr[0];
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auto centerY1 = floatArrPtr[1];
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center.X = centerX1;
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center.Y = centerY1;
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if (offset != 0.0)
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{
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vec1.X = centerX1 - prevCenter.X;
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vec1.Y = center.Y - prevCenter.Y;
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vec2.X = centerX2 - centerX1;
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vec2.Y = centerY2 - center.Y;
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maths::cross(&vec1, &vec2, &dstVec);
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if (dstVec.Z > 0.0 && offset > 0.0 ||
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dstVec.Z < 0.0 && offset < 0.0)
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{
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auto radius = offset * 1.001;
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auto circle = new TCircle(collComp, flagPtr, visual_flag, ¢er, radius);
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if (circle)
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{
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circle->WallValue = someValue;
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circle->place_in_grid();
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collComp->EdgeList->Add(circle);
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}
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}
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}
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start.X = floatArrPtr[0];
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start.Y = floatArrPtr[1];
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end.X = floatArrPtr[2];
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end.Y = floatArrPtr[3];
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auto line = new TLine(collComp, flagPtr, visual_flag, &start, &end);
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if (line)
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{
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line->WallValue = someValue;
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line->Offset(offset);
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line->place_in_grid();
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collComp->EdgeList->Add(line);
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}
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prevCenter = center;
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}
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}
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}
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return nullptr;
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}
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#include "maths.h"
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#include "TBall.h"
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enum class wall_type
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{
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Circle = 0,
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Line = 1,
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};
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class TEdgeSegment
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{
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public:
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TCollisionComponent* CollisionComponent;
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char* PinbCompFlag2Ptr;
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char Unknown3_0;
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char Unknown3_1;
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char Unknown3_2;
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char Unknown3_3;
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char Unknown4;
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int WallValue;
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int VisualFlag;
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TEdgeSegment(TCollisionComponent* collComp, char* someFlag, unsigned int visualFlag);
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//virtual ~TEdgeSegment() = 0;
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virtual ~TEdgeSegment()
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{
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}
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virtual void place_in_grid() = 0;
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virtual double FindCollisionDistance(ray_type* ray) = 0;
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virtual void EdgeCollision(TBall* ball, float coef) = 0;
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static TEdgeSegment* install_wall(float* floatArr, TCollisionComponent* collComp, char* flagPtr,
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unsigned int visual_flag, float offset, int someValue);
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};
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#pragma once
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#include "TPinballComponent.h"
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class TFlipper :
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public TPinballComponent
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{
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TLine::TLine(TCollisionComponent* collCmp, char* flagPtr, unsigned int visualFlag, float x0, float y0, float x1,
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float y1): TEdgeSegment(collCmp, flagPtr, visualFlag)
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{
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Start.X = x0;
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Start.Y = y0;
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End.X = x1;
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End.Y = y1;
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this->X0 = x0;
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this->Y0 = y0;
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this->X1 = x1;
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this->Y1 = y1;
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maths::line_init(&Line, x0, y0, x1, y1);
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}
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TLine::TLine(TCollisionComponent* collCmp, char* flagPtr, unsigned int visualFlag, struct vector_type* start,
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struct vector_type* end) : TEdgeSegment(collCmp, flagPtr, visualFlag)
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{
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Start = *start;
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End = *end;
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maths::line_init(&Line, Start.X, Start.Y, End.X, End.Y);
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this->X0 = start->X;
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this->Y0 = start->Y;
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this->X1 = end->X;
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this->Y1 = end->Y;
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maths::line_init(&Line, X0, Y0, X1, Y1);
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}
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void TLine::Offset(float offset)
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@ -25,14 +27,14 @@ void TLine::Offset(float offset)
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float offX = offset * Line.PerpendicularL.X;
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float offY = offset * Line.PerpendicularL.Y;
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Start.X += offX;
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Start.Y += offY;
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End.X += offX;
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End.Y += offY;
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maths::line_init(&Line, Start.X, Start.Y, End.X, End.Y);
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X0 += offX;
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Y0 += offY;
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X1 += offX;
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Y1 += offY;
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maths::line_init(&Line, X0, Y0, X1, Y1);
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}
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double TLine::FindCollisionDistance(ray_type* ray)
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{
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return maths::ray_intersect_line(ray, &Line);
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}
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}
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@ -7,11 +7,18 @@ class TLine :
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{
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public:
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line_type Line;
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vector_type Start;
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vector_type End;
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float X0, Y0, X1, Y1;
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TLine(TCollisionComponent* collCmp, char* flagPtr, unsigned int visualFlag, float x0, float y0, float x1, float y1);
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TLine(TCollisionComponent* collCmp, char* flagPtr, unsigned int visualFlag, struct vector_type* start,
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struct vector_type* end);
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void Offset(float offset);
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double FindCollisionDistance(ray_type* ray) override;
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void EdgeCollision(TBall* ball, float coef) override
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{
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}
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void place_in_grid() override
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{
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}
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};
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@ -2,11 +2,12 @@
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#include "render.h"
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#include "TZmapList.h"
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class TPinballTable;
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class TPinballComponent
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{
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public:
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TPinballComponent(class TPinballTable* table, int groupIndex, bool loadVisuals);
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TPinballComponent(TPinballTable* table, int groupIndex, bool loadVisuals);
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virtual ~TPinballComponent();
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virtual int Message(int message1, float message2);
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virtual void put_scoring(int score1, int score2);
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@ -73,7 +73,7 @@ public:
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int UnknownP58;
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int UnknownP59;
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int UnknownP60;
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int UnknownP61;
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float UnknownP61F;
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int UnknownP62;
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int UnknownP63;
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int UnknownP64;
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@ -83,7 +83,7 @@ int loader::error(int errorCode, int captionCode)
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void loader::default_vsi(visualStruct* visual)
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{
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visual->Unknown14Flag = 0;
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visual->Flag = 0;
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visual->Kicker.Unknown1F = 8.9999999e10f;
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visual->Kicker.SoundIndex = 0;
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visual->Unknown1F = 0.94999999f;
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@ -509,7 +509,7 @@ int loader::query_visual(int groupIndex, int groupIndexOffset, visualStruct* vi
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shortValSub602 = shortVal - 602;
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if (!shortValSub602)
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{
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visual2->Unknown14Flag |= 1 << *nextShortVal;
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visual2->Flag |= 1 << *nextShortVal;
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goto LABEL_31;
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}
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shortValSub1100 = shortValSub602 - 498;
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@ -537,8 +537,8 @@ int loader::query_visual(int groupIndex, int groupIndexOffset, visualStruct* vi
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}
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}
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LABEL_33:
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if (!visual2->Unknown14Flag)
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visual2->Unknown14Flag = 1;
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if (!visual2->Flag)
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visual2->Flag = 1;
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floatArr = (float*)partman::field(loader_table, groupIndexSum3, datFieldTypes::FloatArray);
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if (!floatArr)
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return 0;
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@ -41,7 +41,7 @@ struct __declspec(align(4)) visualStruct
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float* FloatArr;
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int SoundIndex2;
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visualKickerStruct Kicker;
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int Unknown14Flag;
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int Flag;
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int SoundIndex4;
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int SoundIndex3;
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gdrv_bitmap8* Bitmap;
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@ -123,8 +123,8 @@ float maths::ray_intersect_circle(ray_type* ray, circle_type* circle)
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// C - circle center
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// R - circle radius
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// L, C - O, vector between O and C
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float Lx = circle->X - ray->Origin.X;
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float Ly = circle->Y - ray->Origin.Y;
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float Lx = circle->Center.X - ray->Origin.X;
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float Ly = circle->Center.Y - ray->Origin.Y;
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// Tca, L dot D, projection of L on D
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float Tca = Ly * ray->Direction.Y + Lx * ray->Direction.X;
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@ -191,13 +191,13 @@ void maths::line_init(line_type* line, float x0, float y0, float x1, float y1)
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}
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if (lineDirection)
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{
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line->Origin.X = v9;
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line->Origin.Y = v11;
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line->OriginX = v9;
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line->OriginY = v11;
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}
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else
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{
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line->Origin.Y = v9;
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line->Origin.X = v11;
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line->OriginY = v9;
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line->OriginX = v11;
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}
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}
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@ -216,27 +216,27 @@ float maths::ray_intersect_line(ray_type* ray, line_type* line)
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{
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result = -((ray->Origin.X * line->PerpendicularL.X + ray->Origin.Y * line->PerpendicularL.Y + line->PreComp1)
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/ perpDot);
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if (result >= -ray->Unknown7 && result <= ray->MaxDistance)
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if (result >= -ray->MinDistance && result <= ray->MaxDistance)
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{
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line->Unknown9 = result * ray->Direction.X + ray->Origin.X;
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line->CompTmp1 = result * ray->Direction.X + ray->Origin.X;
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v4 = result * ray->Direction.Y + ray->Origin.Y;
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line->Unknown10 = v4;
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if (0.0 == line->Direction.X)
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{
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if (v4 >= line->Origin.X)
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if (v4 >= line->OriginX)
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{
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v5 = v4 < line->Origin.Y;
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v6 = v4 == line->Origin.Y;
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v5 = v4 < line->OriginY;
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v6 = v4 == line->OriginY;
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if (v5 || v6)
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return result;
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return 1000000000.0;
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}
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}
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else if (line->Origin.X <= line->Unknown9)
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else if (line->OriginX <= line->CompTmp1)
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{
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v7 = line->Unknown9;
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v5 = v7 < line->Origin.Y;
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v6 = v7 == line->Origin.Y;
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v7 = line->CompTmp1;
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v5 = v7 < line->OriginY;
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v6 = v7 == line->OriginY;
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if (v5 || v6)
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return result;
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return 1000000000.0;
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||||
@ -245,3 +245,10 @@ float maths::ray_intersect_line(ray_type* ray, line_type* line)
|
||||
}
|
||||
return 1000000000.0;
|
||||
}
|
||||
|
||||
void maths::cross(vector_type* vec1, vector_type* vec2, vector_type* dstVec)
|
||||
{
|
||||
dstVec->X = vec2->Z * vec1->Y - vec2->Y * vec1->Z;
|
||||
dstVec->Y = vec2->X * vec1->Z - vec1->X * vec2->Z;
|
||||
dstVec->Z = vec1->X * vec2->Y - vec2->X * vec1->Y;
|
||||
}
|
||||
|
@ -4,6 +4,7 @@ struct vector_type
|
||||
{
|
||||
float X;
|
||||
float Y;
|
||||
float Z;
|
||||
};
|
||||
|
||||
|
||||
@ -17,31 +18,26 @@ struct __declspec(align(4)) rectangle_type
|
||||
|
||||
struct circle_type
|
||||
{
|
||||
float X;
|
||||
float Y;
|
||||
float Unknown2;
|
||||
vector_type Center;
|
||||
float RadiusSq;
|
||||
};
|
||||
|
||||
struct __declspec(align(4)) ray_type
|
||||
{
|
||||
vector_type Origin;
|
||||
float Unknown2;
|
||||
vector_type Direction;
|
||||
float Unknown5;
|
||||
float MaxDistance;
|
||||
float Unknown7;
|
||||
float MinDistance;
|
||||
};
|
||||
|
||||
struct __declspec(align(4)) line_type
|
||||
{
|
||||
vector_type PerpendicularL;
|
||||
float Unknown2;
|
||||
vector_type Direction;
|
||||
float Unknown5;
|
||||
float PreComp1;
|
||||
vector_type Origin;
|
||||
float Unknown9;
|
||||
float OriginX;
|
||||
float OriginY;
|
||||
float CompTmp1;
|
||||
float Unknown10;
|
||||
float Unknown11;
|
||||
};
|
||||
@ -57,4 +53,5 @@ public:
|
||||
static float normalize_2d(vector_type* vec);
|
||||
static void line_init(line_type* line, float x0, float y0, float x1, float y1);
|
||||
static float ray_intersect_line(ray_type* ray, line_type* line);
|
||||
static void cross(vector_type* vec1, vector_type* vec2, vector_type* dstVec);
|
||||
};
|
||||
|
Loading…
Reference in New Issue
Block a user