mirror of
https://github.com/k4zmu2a/SpaceCadetPinball.git
synced 2023-12-30 21:52:56 +00:00
TBall, nudge v1, ready.
render occlude list.
This commit is contained in:
parent
99fba56a34
commit
a143b820af
Binary file not shown.
@ -1,150 +0,0 @@
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#include "pch.h"
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#include "DatParser.h"
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typedef unsigned char uchar;
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typedef unsigned short ushort;
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typedef unsigned int uint;
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FILE* ff; unsigned char* fdat; int fsiz;
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char tbuf[256];
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int ngrp;
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void err(int n)
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{
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printf("Error %i\n", n);
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exit(n);
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}
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void cerr(int c, int n)
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{
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if (c) err(n);
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}
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void safeprint(char* s, int n)
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{
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int i;
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for (i = 0; i < n; i++)
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{
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if (!s[i]) break;
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fputc(s[i], stdout);
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}
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}
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void printhexbytestr(uchar* s, int n)
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{
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int i;
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for (i = 0; i < n; i++)
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printf("%02X", s[i]);
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}
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void printshortstr(short* s, int n)
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{
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int i;
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for (i = 0; i < n; i++)
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printf(" %i", s[i]);
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}
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void printfloatstr(float* s, int n)
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{
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int i;
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for (i = 0; i < n; i++)
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printf(" %f", s[i]);
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}
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int main2(int argc, const char* argv[])
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{
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int g, en, es, n, et; unsigned char* p;
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printf("pbwdlist - 3D Pinball for Windows DAT file listing program\nby AdrienTD\n\n");
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if (argc < 2) { printf("Usage: pbwdlist FILE.DAT\n"); return 1; }
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FILE *ff;
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fopen_s(&ff,argv[1], "rb");
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//ff = fopen(argv[1], "rb");
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cerr(!ff, -1);
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printf("File: %s\n\n", argv[1]);
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fseek(ff, 0, SEEK_END);
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fsiz = ftell(ff);
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fdat = (unsigned char*)malloc(fsiz);
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cerr(!fdat, -2);
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fseek(ff, 0, SEEK_SET);
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fread(fdat, fsiz, 1, ff);
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fclose(ff);
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printf("-- Header --");
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printf("\nFile signature:\t"); safeprint((char*)fdat, 21);
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printf("\nApp name:\t"); safeprint((char*)fdat + 0x15, 50);
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printf("\nDescription:\t"); safeprint((char*)fdat + 0x47, 100);
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printf("\nFile size:\t%i", *((int*)(fdat + 0xAB)));
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printf("\nNum. groups:\t%i", ngrp = *((short*)(fdat + 0xAF)));
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printf("\nSize of body:\t%i", *((int*)(fdat + 0xB1)));
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printf("\nUnknown value:\t%i", *((short*)(fdat + 0xB5)));
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printf("\n\n-- Body --");
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p = fdat + 0xB7;
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for (g = 0; g < ngrp; g++)
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{
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n = *(p++);
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printf("\nGroup %i:\tnum entries: %i, location: 0x%X\n", g, n, p - fdat - 1);
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for (en = 0; en < n; en++)
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{
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et = *(p++);
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if (et)
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{
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es = *((int*)p); p += 4;
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printf("\t\t- type: %i, size: %i\n", et, es);
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switch (et)
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{
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case 1: // Bitmap
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printf("\t\t Bitmap, width: %i, height: %i\n", *(ushort*)(p + 1), *(ushort*)(p + 3));
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break;
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case 3: // Group name
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printf("\t\t Group name: ");
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safeprint((char*)p, es);
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printf("\n"); break;
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case 5: // Palette
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printf("\t\t Palette\n"); break;
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case 9: // String
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printf("\t\t String: ");
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safeprint((char*)p, es);
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printf("\n"); break;
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case 10:
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//printf("\t\t Content: ");
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//printhexbytestr(p, es);
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printf("\t\t Shorts:");
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printshortstr((short*)p, es / 2);
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printf("\n"); break;
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case 11:
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printf("\t\t Floats:");
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printfloatstr((float*)p, es / 4);
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printf("\n"); break;
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case 12:
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printf("\t\t Special bitmap\n"); break;
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default:
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printf("\t\t Unknown!\n"); break;
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}
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p += es;
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}
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else
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{
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es = *((short*)p); p += 2;
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printf("\t\t- type: %i, value: %i\n", et, es);
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}
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}
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}
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free(fdat);
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return 0;
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}
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void DatParser::Parse(const char* file)
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{
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main2(2, new const char* [2] {0, file});
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}
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@ -1,7 +0,0 @@
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#pragma once
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class DatParser
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{
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public:
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static void Parse(const char * file);
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};
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@ -6,7 +6,6 @@
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#include <iostream>
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#include "objlist_class.h"
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#include "partman.h"
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#include "DatParser.h"
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#include "gdrv.h"
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#include "loader.h"
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#include "pb.h"
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@ -157,7 +157,6 @@
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</ItemDefinitionGroup>
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<ItemGroup>
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<ClInclude Include="control.h" />
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<ClInclude Include="DatParser.h" />
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<ClInclude Include="fullscrn.h" />
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<ClInclude Include="gdrv.h" />
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<ClInclude Include="high_score.h" />
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@ -221,7 +220,6 @@
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</ItemGroup>
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<ItemGroup>
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<ClCompile Include="control.cpp" />
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<ClCompile Include="DatParser.cpp" />
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<ClCompile Include="fullscrn.cpp" />
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<ClCompile Include="gdrv.cpp" />
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<ClCompile Include="high_score.cpp" />
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@ -42,9 +42,6 @@
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<ClInclude Include="partman.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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<ClInclude Include="DatParser.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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<ClInclude Include="loader.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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@ -233,9 +230,6 @@
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<ClCompile Include="partman.cpp">
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<Filter>Source Files</Filter>
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</ClCompile>
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<ClCompile Include="DatParser.cpp">
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<Filter>Source Files</Filter>
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</ClCompile>
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<ClCompile Include="loader.cpp">
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<Filter>Source Files</Filter>
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</ClCompile>
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#include "pch.h"
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#include "TBall.h"
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#include "loader.h"
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#include "maths.h"
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#include "objlist_class.h"
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#include "proj.h"
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#include "render.h"
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#include "TPinballTable.h"
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#include "TZmapList.h"
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TBall::TBall(TPinballTable* table) : TPinballComponent(table, -1, false)
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{
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visualStruct visual{};
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Unknown9F = 0.0;
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Unknown7F = 0.0;
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UnknownBaseFlag2 = 1;
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Unknown16 = 0;
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EdgeCollisionCount = 0;
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Unknown8F = 0.0;
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Unknown17 = 1;
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CollisionFlag = 0;
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Speed = 0.0;
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Acceleration.Y = 0.0;
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Acceleration.X = 0.0;
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InvAcceleration.Y = 1000000000.0;
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InvAcceleration.X = 1000000000.0;
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Position.X = 0.0;
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Position.Y = 0.0;
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ListBitmap = new TZmapList(0, 4);
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auto groupIndex = loader::query_handle("ball");
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Offset = *loader::query_float_attribute(groupIndex, 0, 500);
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auto visualCount = loader::query_visual_states(groupIndex);
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auto index = 0;
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if (visualCount > 0)
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{
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auto visualZPtr = VisualZArray;
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do
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{
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loader::query_visual(groupIndex, index, &visual);
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if (ListBitmap)
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ListBitmap->Add(visual.Bitmap);
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auto visVec = reinterpret_cast<vector_type*>(loader::query_float_attribute(groupIndex, index, 501));
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auto zDepth = proj::z_distance(visVec);
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++index;
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*visualZPtr = zDepth;
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++visualZPtr;
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}
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while (index < visualCount);
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}
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RenderSprite = render::create_sprite(VisualType::Ball, nullptr, nullptr, 0, 0, nullptr);
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PinballTable->CollisionCompOffset = Offset;
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Position.Z = Offset;
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}
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void TBall::Repaint()
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{
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int pos2D[2];
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if (CollisionFlag)
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{
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Position.Z =
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CollisionOffset.X * Position.X +
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CollisionOffset.Y * Position.Y +
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Offset + CollisionOffset.Z;
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}
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proj::xform_to_2d(&Position, pos2D);
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auto zDepth = proj::z_distance(&Position);
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auto zArrPtr = VisualZArray;
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int index;
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for (index = 0; index < ListBitmap->Count() - 1; ++index, zArrPtr++)
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{
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if (*zArrPtr <= zDepth) break;
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}
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auto bmp = static_cast<gdrv_bitmap8*>(ListBitmap->Get(index));
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render::ball_set(
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RenderSprite,
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bmp,
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zDepth,
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bmp->Width / 2 - pos2D[0],
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bmp->Height / 2 - pos2D[1]);
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}
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void TBall::not_again(TEdgeSegment* edge)
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{
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if (EdgeCollisionCount < 5)
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{
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Collisions[EdgeCollisionCount] = edge;
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++EdgeCollisionCount;
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}
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}
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bool TBall::already_hit(TEdgeSegment* edge)
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{
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for (int i = 0; i < EdgeCollisionCount; i++)
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{
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if (Collisions[i] == edge)
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return true;
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}
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return false;
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}
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int TBall::Message(int code, float value)
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{
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if (code == 1024)
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{
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render::ball_set(RenderSprite, nullptr, 0.0, 0, 0);
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Position.X = 0.0;
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Unknown16 = 0;
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Position.Y = 0.0;
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UnknownBaseFlag2 = 0;
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CollisionFlag = 0;
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Unknown17 = 1;
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Acceleration.Y = 0.0;
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Position.Z = Offset;
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Acceleration.X = 0.0;
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Speed = 0.0;
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Unknown7F = 0.0;
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}
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return 0;
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}
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#pragma once
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#include "maths.h"
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#include "TPinballComponent.h"
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class TBall :
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public TPinballComponent
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class TEdgeSegment;
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class TBall : public TPinballComponent
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{
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public :
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TBall(TPinballTable* table): TPinballComponent(table, -1, false)
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{
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}
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TBall(TPinballTable* table);
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void Repaint();
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void not_again(TEdgeSegment* edge);
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bool already_hit(TEdgeSegment* edge);
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int Message(int code, float value) override;
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vector_type Position;
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vector_type Acceleration;
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float Speed;
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float Unknown7F;
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float Unknown8F;
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float Unknown9F;
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vector_type InvAcceleration;
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int Unknown13;
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int Unknown14;
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int Unknown15;
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int Unknown16;
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int Unknown17;
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TEdgeSegment* Collisions[5];
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int EdgeCollisionCount;
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vector_type CollisionOffset;
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int CollisionFlag;
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float Offset;
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int Unknown29;
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float VisualZArray[50];
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};
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@ -8,7 +8,7 @@
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TPinballComponent::TPinballComponent(TPinballTable* table, int groupIndex, bool loadVisuals)
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{
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visualStruct visual{}; // [esp+Ch] [ebp-6Ch]
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visualStruct visual{};
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MessageField = 0;
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UnknownBaseFlag1 = 0;
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@ -18,7 +18,7 @@ TPinballComponent::TPinballComponent(TPinballTable* table, int groupIndex, bool
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ListBitmap = nullptr;
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ListZMap = nullptr;
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if (table)
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table->ListP1->Add(this);
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table->ComponentList->Add(this);
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if (groupIndex >= 0)
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GroupName = loader::query_name(groupIndex);
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if (loadVisuals && groupIndex >= 0)
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@ -80,7 +80,7 @@ TPinballComponent::~TPinballComponent()
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{
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TPinballTable* table = PinballTable;
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if (table)
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table->ListP1->Delete(this);
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table->ComponentList->Delete(this);
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delete ListBitmap;
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delete ListZMap;
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@ -7,6 +7,7 @@ class TZmapList;
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enum class message_code
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{
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Reset = 1024,
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};
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class TPinballComponent
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@ -47,8 +47,8 @@ TPinballTable::TPinballTable(): TPinballComponent(nullptr, -1, false)
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{
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int shortArrLength;
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ListP1 = new objlist_class(32, 16);
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ListP2 = new objlist_class(3, 1);
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ComponentList = new objlist_class(32, 16);
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BallList = new objlist_class(3, 1);
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CurScoreStruct = nullptr;
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ScoreBallcount = nullptr;
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ScorePlayerNumber1 = nullptr;
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@ -62,7 +62,7 @@ TPinballTable::TPinballTable(): TPinballComponent(nullptr, -1, false)
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MultiballFlag = 0;
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auto ballObj = new TBall(this);
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ListP2->Add(ballObj);
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BallList->Add(ballObj);
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if (ballObj)
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ballObj->UnknownBaseFlag2 = 0;
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new TTableLayer(this);
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@ -188,7 +188,7 @@ TPinballTable::TPinballTable(): TPinballComponent(nullptr, -1, false)
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}
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}
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//build_occlude_list();
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render::build_occlude_list();
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pinball::InfoTextBox = dynamic_cast<TTextBox*>(find_component("info_text_box"));
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pinball::MissTextBox = dynamic_cast<TTextBox*>(find_component("mission_text_box"));
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control::make_links(this);
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@ -212,22 +212,22 @@ TPinballTable::~TPinballTable()
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ScoreBallcount = nullptr;
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}
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delete LightGroup;
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while (ListP1->Count() > 0)
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while (ComponentList->Count() > 0)
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{
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delete static_cast<TPinballComponent*>(ListP1->Get(0));
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delete static_cast<TPinballComponent*>(ComponentList->Get(0));
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}
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delete ListP2;
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delete ListP1;
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delete BallList;
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delete ComponentList;
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}
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TPinballComponent* TPinballTable::find_component(LPCSTR componentName)
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{
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int objCount = ListP1->Count();
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int objCount = ComponentList->Count();
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if (objCount > 0)
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{
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for (int index = 0; index < objCount; ++index)
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{
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TPinballComponent* obj = static_cast<TPinballComponent*>(ListP1->Get(index));
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TPinballComponent* obj = static_cast<TPinballComponent*>(ComponentList->Get(index));
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const CHAR* groupName = obj->GroupName;
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if (groupName && !lstrcmpA(groupName, componentName))
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{
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@ -242,12 +242,12 @@ TPinballComponent* TPinballTable::find_component(LPCSTR componentName)
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TPinballComponent* TPinballTable::find_component(int groupIndex)
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{
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char Buffer[33];
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int objCount = ListP1->Count();
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int objCount = ComponentList->Count();
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if (objCount > 0)
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{
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for (int index = 0; index < objCount; ++index)
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{
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TPinballComponent* obj = static_cast<TPinballComponent*>(ListP1->Get(index));
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TPinballComponent* obj = static_cast<TPinballComponent*>(ComponentList->Get(index));
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if (obj->GroupIndex == groupIndex)
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return obj;
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}
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@ -305,11 +305,11 @@ void TPinballTable::tilt(float time)
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pinball::MissTextBox->Clear();
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pinball::InfoTextBox->Display(pinball::get_rc_string(35, 0), -1.0);
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loader::play_sound(this2->SoundIndex3);
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this2->TiltTimeoutTimer = timer::set(30.0, this2, TPinballTable::tilt_timeout);
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this2->TiltTimeoutTimer = timer::set(30.0, this2, tilt_timeout);
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for (int i = 0; i < ListP1->Count(); i++)
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for (int i = 0; i < ComponentList->Count(); i++)
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{
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static_cast<TPinballComponent*>(ListP1->Get(i))->Message(1011, time);
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static_cast<TPinballComponent*>(ComponentList->Get(i))->Message(1011, time);
|
||||
}
|
||||
this2->LightGroup->Message(8, 0);
|
||||
this2->TiltLockFlag = 1;
|
||||
@ -320,9 +320,9 @@ void TPinballTable::tilt(float time)
|
||||
|
||||
void TPinballTable::port_draw()
|
||||
{
|
||||
for (int index = ListP1->Count() - 1; index >= 0; index--)
|
||||
for (int index = ComponentList->Count() - 1; index >= 0; index--)
|
||||
{
|
||||
static_cast<TPinballComponent*>(ListP1->Get(index))->port_draw();
|
||||
static_cast<TPinballComponent*>(ComponentList->Get(index))->port_draw();
|
||||
}
|
||||
}
|
||||
|
||||
@ -362,9 +362,9 @@ int TPinballTable::Message(int code, float value)
|
||||
case 1008:
|
||||
case 1009:
|
||||
case 1010:
|
||||
for (int i = 0; i < ListP1->Count(); i++)
|
||||
for (int i = 0; i < ComponentList->Count(); i++)
|
||||
{
|
||||
static_cast<TPinballComponent*>(ListP1->Get(i))->Message(code, value);
|
||||
static_cast<TPinballComponent*>(ComponentList->Get(i))->Message(code, value);
|
||||
}
|
||||
break;
|
||||
case 1012:
|
||||
@ -406,10 +406,10 @@ int TPinballTable::Message(int code, float value)
|
||||
{
|
||||
UnknownP6 = 0;
|
||||
Message(1024, 0.0);
|
||||
/*v8 = (char*)this2->ListP2.ListPtr->Array[0];
|
||||
*(float*)(v8 + 46) = 0.0;
|
||||
*(float*)(v8 + 42) = 0.0;
|
||||
*(_DWORD*)(v8 + 50) = -1085485875;*/
|
||||
auto ball = static_cast<TBall*>(BallList->Get(0));
|
||||
ball->Position.Y = 0.0;
|
||||
ball->Position.X = 0.0;
|
||||
ball->Position.Z = -0.8f;
|
||||
|
||||
auto playerCount = static_cast<int>(floor(value));
|
||||
PlayerCount = playerCount;
|
||||
@ -513,9 +513,9 @@ int TPinballTable::Message(int code, float value)
|
||||
score::set(ScorePlayerNumber1, nextPlayer + 1);
|
||||
score::update(ScorePlayerNumber1);
|
||||
|
||||
for (int i = 0; i < ListP1->Count(); i++)
|
||||
for (int i = 0; i < ComponentList->Count(); i++)
|
||||
{
|
||||
static_cast<TPinballComponent*>(ListP1->Get(i))->Message(1020, static_cast<float>(nextPlayer));
|
||||
static_cast<TPinballComponent*>(ComponentList->Get(i))->Message(1020, static_cast<float>(nextPlayer));
|
||||
}
|
||||
|
||||
char* textboxText = nullptr;
|
||||
@ -564,9 +564,9 @@ int TPinballTable::Message(int code, float value)
|
||||
EndGameTimeoutTimer = timer::set(3.0, this, EndGame_timeout);
|
||||
break;
|
||||
case 1024:
|
||||
for (int i = 0; i < ListP1->Count(); i++)
|
||||
for (int i = 0; i < ComponentList->Count(); i++)
|
||||
{
|
||||
static_cast<TPinballComponent*>(ListP1->Get(i))->Message(1024, 0);
|
||||
static_cast<TPinballComponent*>(ComponentList->Get(i))->Message(1024, 0);
|
||||
}
|
||||
if (ReplayTimer)
|
||||
timer::kill(ReplayTimer);
|
||||
@ -608,9 +608,9 @@ void TPinballTable::EndGame_timeout(int timerId, void* caller)
|
||||
table->EndGameTimeoutTimer = 0;
|
||||
pb::end_game();
|
||||
|
||||
for (int i = 0; i < table->ListP1->Count(); i++)
|
||||
for (int i = 0; i < table->ComponentList->Count(); i++)
|
||||
{
|
||||
static_cast<TPinballComponent*>(table->ListP1->Get(i))->Message(1022, 0);
|
||||
static_cast<TPinballComponent*>(table->ComponentList->Get(i))->Message(1022, 0);
|
||||
}
|
||||
if (table->Demo)
|
||||
table->Demo->Message(1022, 0.0);
|
||||
@ -635,12 +635,6 @@ void TPinballTable::replay_timer_callback(int timerId, void* caller)
|
||||
void TPinballTable::tilt_timeout(int timerId, void* caller)
|
||||
{
|
||||
auto table = static_cast<TPinballTable*>(caller);
|
||||
|
||||
objlist_struct1* v2; // eax
|
||||
void** v3; // edi
|
||||
int v4; // ebx
|
||||
char v5; // [esp+14h] [ebp-Ch]
|
||||
|
||||
table->TiltTimeoutTimer = 0;
|
||||
if (table->TiltLockFlag)
|
||||
{
|
||||
|
@ -65,8 +65,8 @@ public:
|
||||
int YOffset;
|
||||
int Width;
|
||||
int Height;
|
||||
objlist_class* ListP1;
|
||||
objlist_class* ListP2;
|
||||
objlist_class* ComponentList;
|
||||
objlist_class* BallList;
|
||||
TLightGroup* LightGroup;
|
||||
float TableAngleMult;
|
||||
float TableAngle1;
|
||||
|
@ -533,7 +533,7 @@ TPinballComponent* control::make_component_link(component_tag* tag)
|
||||
if (tag->Component)
|
||||
return tag->Component;
|
||||
|
||||
auto compList = TableG->ListP1;
|
||||
auto compList = TableG->ComponentList;
|
||||
for (int index = 0; index < compList->Count(); index++)
|
||||
{
|
||||
auto comp = static_cast<TPinballComponent*>(compList->Get(index));
|
||||
|
@ -40,9 +40,10 @@ void fullscrn::init(int width, int height, int isFullscreen, HWND winHandle, HME
|
||||
hWnd,
|
||||
(WindowRect1.right - WindowRect1.left - widht2) / 2 - 2,
|
||||
WindowRect2.top,
|
||||
widht2 + 4,
|
||||
WindowRect2.bottom - WindowRect2.top,
|
||||
widht2 + 4 + 10,
|
||||
WindowRect2.bottom - WindowRect2.top + 10,
|
||||
0);
|
||||
// Todo: WH + 10 hack: original request 640x480 window but somehow receives 650x490, even thought spyxx says it is 640x480
|
||||
fullscrn_flag1 = 0;
|
||||
}
|
||||
|
||||
@ -94,8 +95,8 @@ int fullscrn::setWindowFlagsDisDlg()
|
||||
|
||||
int fullscrn::enableFullscreen()
|
||||
{
|
||||
tagRECT Rect{}; // [esp+Ch] [ebp-B0h]
|
||||
DEVMODEA DevMode{}; // [esp+1Ch] [ebp-A0h]
|
||||
tagRECT Rect{};
|
||||
DEVMODEA DevMode{};
|
||||
|
||||
if (ChangeDisplay && !display_changed)
|
||||
{
|
||||
@ -153,7 +154,7 @@ int fullscrn::disableFullscreen()
|
||||
|
||||
bool fullscrn::set_menu_mode(int menuEnabled)
|
||||
{
|
||||
BOOL result; // eax
|
||||
BOOL result;
|
||||
|
||||
MenuEnabled = menuEnabled;
|
||||
GetWindowCenter();
|
||||
@ -174,8 +175,8 @@ bool fullscrn::set_menu_mode(int menuEnabled)
|
||||
|
||||
void fullscrn::GetWindowCenter()
|
||||
{
|
||||
int yPos; // eax
|
||||
tagRECT Rect{}; // [esp+4h] [ebp-10h]
|
||||
int yPos;
|
||||
tagRECT Rect{};
|
||||
|
||||
if (screen_mode)
|
||||
{
|
||||
@ -201,7 +202,7 @@ void fullscrn::force_redraw()
|
||||
|
||||
void fullscrn::center_in(HWND parent, HWND child)
|
||||
{
|
||||
LONG right; // ebx
|
||||
LONG right;
|
||||
tagRECT childRect{}, parentRect{}, desktopRect{};
|
||||
|
||||
GetWindowRect(parent, &parentRect);
|
||||
@ -296,8 +297,8 @@ void fullscrn::activate(int flag)
|
||||
void fullscrn::fillRect(int right, int bottom)
|
||||
{
|
||||
// Weird reg usage, should be zero
|
||||
int v2 = 0; // ebx
|
||||
int v3 = 0; // edi
|
||||
int v2 = 0;
|
||||
int v3 = 0;
|
||||
|
||||
RECT rc;
|
||||
HGDIOBJ brush = CreateSolidBrush(0);
|
||||
|
@ -91,7 +91,7 @@ BITMAPINFO* gdrv::DibCreate(__int16 bpp, int width, int height)
|
||||
|
||||
void gdrv::DibSetUsage(BITMAPINFO* dib, HPALETTE hpal, int someFlag)
|
||||
{
|
||||
tagPALETTEENTRY pPalEntries[256]; // [esp+4h] [ebp-400h]
|
||||
tagPALETTEENTRY pPalEntries[256];
|
||||
|
||||
if (!hpal)
|
||||
hpal = static_cast<HPALETTE>(GetStockObject(DEFAULT_PALETTE));
|
||||
@ -140,7 +140,7 @@ void gdrv::DibSetUsage(BITMAPINFO* dib, HPALETTE hpal, int someFlag)
|
||||
|
||||
int gdrv::create_bitmap_dib(gdrv_bitmap8* bmp, int width, int height)
|
||||
{
|
||||
char* bmpBufPtr; // ecx
|
||||
char* bmpBufPtr;
|
||||
auto dib = DibCreate(8, width, height);
|
||||
DibSetUsage(dib, palette_handle, 1);
|
||||
|
||||
@ -210,7 +210,6 @@ int gdrv::display_palette(PALETTEENTRY* plt)
|
||||
{
|
||||
if (plt)
|
||||
{
|
||||
// Todo: verify RGB order
|
||||
pltDst->peRed = pltSrc->peBlue;
|
||||
pltDst->peGreen = pltSrc->peGreen;
|
||||
pltDst->peBlue = pltSrc->peRed;
|
||||
|
@ -415,28 +415,28 @@ int loader::kicker(int groupIndex, visualKickerStruct* kicker)
|
||||
|
||||
int loader::query_visual(int groupIndex, int groupIndexOffset, visualStruct* visual)
|
||||
{
|
||||
visualStruct* visual2; // edi
|
||||
int groupIndexSum; // eax
|
||||
int groupIndexSum2; // ebx
|
||||
zmap_header_type* bitmap16; // eax
|
||||
__int16* shortArr; // esi
|
||||
unsigned int shortArrSize; // eax
|
||||
int index; // ebx
|
||||
int shortVal; // ecx
|
||||
__int16* nextShortVal; // esi
|
||||
int nextIndex; // ebx
|
||||
int shortValSub100; // ecx
|
||||
int shortValSub300; // ecx
|
||||
int shortValSub304; // ecx
|
||||
int shortValSub602; // ecx
|
||||
int shortValSub1100; // ecx
|
||||
int shortValSub1101; // ecx
|
||||
float* floatArr; // eax
|
||||
float* nextFloatVal; // esi
|
||||
__int64 floatVal; // rax
|
||||
float* floatArrPtr; // esi
|
||||
int groupIndexSum3; // [esp+1Ch] [ebp+8h]
|
||||
int shortArrLength; // [esp+24h] [ebp+10h]
|
||||
visualStruct* visual2;
|
||||
int groupIndexSum;
|
||||
int groupIndexSum2;
|
||||
zmap_header_type* bitmap16;
|
||||
__int16* shortArr;
|
||||
unsigned int shortArrSize;
|
||||
int index;
|
||||
int shortVal;
|
||||
__int16* nextShortVal;
|
||||
int nextIndex;
|
||||
int shortValSub100;
|
||||
int shortValSub300;
|
||||
int shortValSub304;
|
||||
int shortValSub602;
|
||||
int shortValSub1100;
|
||||
int shortValSub1101;
|
||||
float* floatArr;
|
||||
float* nextFloatVal;
|
||||
__int64 floatVal;
|
||||
float* floatArrPtr;
|
||||
int groupIndexSum3;
|
||||
int shortArrLength;
|
||||
|
||||
visual2 = visual;
|
||||
default_vsi(visual);
|
||||
|
@ -81,10 +81,10 @@ int maths::rectangle_clip(rectangle_type* rect1, rectangle_type* rect2, rectangl
|
||||
|
||||
int maths::overlapping_box(rectangle_type* rect1, rectangle_type* rect2, rectangle_type* dstRect)
|
||||
{
|
||||
int v3; // esi
|
||||
int v4; // edi
|
||||
int v6; // esi
|
||||
int v7; // edi
|
||||
int v3;
|
||||
int v4;
|
||||
int v6;
|
||||
int v7;
|
||||
|
||||
if (rect1->XPosition >= rect2->XPosition)
|
||||
{
|
||||
@ -166,9 +166,9 @@ float maths::normalize_2d(vector_type* vec)
|
||||
|
||||
void maths::line_init(line_type* line, float x0, float y0, float x1, float y1)
|
||||
{
|
||||
float v9; // st7
|
||||
bool lineDirection; // pf
|
||||
float v11; // eax
|
||||
float v9;
|
||||
bool lineDirection;
|
||||
float v11;
|
||||
|
||||
line->Direction.X = x1 - x0;
|
||||
line->Direction.Y = y1 - y0;
|
||||
@ -204,12 +204,12 @@ void maths::line_init(line_type* line, float x0, float y0, float x1, float y1)
|
||||
float maths::ray_intersect_line(ray_type* ray, line_type* line)
|
||||
{
|
||||
// Similar to https://rootllama.wordpress.com/2014/06/20/ray-line-segment-intersection-test-in-2d/
|
||||
float perpDot; // st7
|
||||
float result; // st7
|
||||
float v4; // st6
|
||||
bool v5; // c0
|
||||
bool v6; // c3
|
||||
float v7; // st6
|
||||
float perpDot;
|
||||
float result;
|
||||
float v4;
|
||||
bool v5;
|
||||
bool v6;
|
||||
float v7;
|
||||
|
||||
perpDot = line->PerpendicularL.Y * ray->Direction.Y + ray->Direction.X * line->PerpendicularL.X;
|
||||
if (perpDot < 0.0)
|
||||
@ -263,3 +263,9 @@ float maths::magnitude(vector_type* vec)
|
||||
result = sqrt(magSq);
|
||||
return result;
|
||||
}
|
||||
|
||||
void maths::vector_add(vector_type* vec1Dst, vector_type* vec2)
|
||||
{
|
||||
vec1Dst->X += vec2->X;
|
||||
vec1Dst->Y += vec2->Y;
|
||||
}
|
||||
|
@ -55,4 +55,5 @@ public:
|
||||
static float ray_intersect_line(ray_type* ray, line_type* line);
|
||||
static void cross(vector_type* vec1, vector_type* vec2, vector_type* dstVec);
|
||||
static float magnitude(vector_type* vec);
|
||||
static void vector_add(vector_type* vec1Dst, vector_type* vec2);
|
||||
};
|
||||
|
@ -1,26 +1,99 @@
|
||||
#include "pch.h"
|
||||
#include "nudge.h"
|
||||
|
||||
void nudge::un_nudge_right(int x, int y)
|
||||
|
||||
#include "objlist_class.h"
|
||||
#include "pb.h"
|
||||
#include "render.h"
|
||||
#include "TBall.h"
|
||||
#include "timer.h"
|
||||
|
||||
int nudge::nudged_left;
|
||||
int nudge::nudged_right;
|
||||
int nudge::nudged_up;
|
||||
int nudge::timer;
|
||||
float nudge::nudge_count;
|
||||
|
||||
void nudge::un_nudge_right(int timerId, void* caller)
|
||||
{
|
||||
if (nudged_right)
|
||||
_nudge(-2.0, -1.0);
|
||||
nudged_right = 0;
|
||||
}
|
||||
|
||||
void nudge::un_nudge_left(int x, int y)
|
||||
void nudge::un_nudge_left(int timerId, void* caller)
|
||||
{
|
||||
if (nudged_left)
|
||||
_nudge(2.0, -1.0);
|
||||
nudged_left = 0;
|
||||
}
|
||||
|
||||
void nudge::un_nudge_up(int x, int y)
|
||||
void nudge::un_nudge_up(int timerId, void* caller)
|
||||
{
|
||||
if (nudged_up)
|
||||
_nudge(0.0, -1.0);
|
||||
nudged_up = 0;
|
||||
}
|
||||
|
||||
void nudge::nudge_right()
|
||||
{
|
||||
_nudge(2.0, 1.0);
|
||||
if (timer)
|
||||
timer::kill(timer);
|
||||
timer = timer::set(0.4f, nullptr, un_nudge_right);
|
||||
nudged_right = 1;
|
||||
}
|
||||
|
||||
void nudge::nudge_left()
|
||||
{
|
||||
_nudge(-2.0, 1.0);
|
||||
if (timer)
|
||||
timer::kill(timer);
|
||||
timer = timer::set(0.4f, nullptr, un_nudge_left);
|
||||
nudged_left = 1;
|
||||
}
|
||||
|
||||
void nudge::nudge_up()
|
||||
{
|
||||
_nudge(0.0, 1.0);
|
||||
if (timer)
|
||||
timer::kill(timer);
|
||||
timer = timer::set(0.4f, nullptr, un_nudge_up);
|
||||
nudged_up = 1;
|
||||
}
|
||||
|
||||
void nudge::_nudge(float xDiff, float yDiff)
|
||||
{
|
||||
vector_type accelMod;
|
||||
float invAccelX, invAccelY;
|
||||
|
||||
auto table = pb::MainTable;
|
||||
auto ballList = pb::MainTable->BallList;
|
||||
accelMod.X = xDiff * 0.5f;
|
||||
accelMod.Y = yDiff * 0.5f;
|
||||
for (auto index = 0; index < ballList->Count(); index++)
|
||||
{
|
||||
auto ball = static_cast<TBall*>(ballList->Get(index));
|
||||
if (ball->UnknownBaseFlag2 && !ball->Unknown16)
|
||||
{
|
||||
ball->Acceleration.X = ball->Acceleration.X * ball->Speed;
|
||||
ball->Acceleration.Y = ball->Acceleration.Y * ball->Speed;
|
||||
maths::vector_add(&ball->Acceleration, &accelMod);
|
||||
ball->Speed = maths::normalize_2d(&ball->Acceleration);
|
||||
if (0.0 == ball->Acceleration.X)
|
||||
invAccelX = 1000000000.0;
|
||||
else
|
||||
invAccelX = 1.0f / ball->Acceleration.X;
|
||||
ball->InvAcceleration.X = invAccelX;
|
||||
if (0.0 == ball->Acceleration.Y)
|
||||
invAccelY = 1000000000.0;
|
||||
else
|
||||
invAccelY = 1.0f / ball->Acceleration.Y;
|
||||
ball->InvAcceleration.Y = invAccelY;
|
||||
table = pb::MainTable;
|
||||
}
|
||||
}
|
||||
|
||||
render::shift(static_cast<int>(floor(xDiff + 0.5)), static_cast<int>(floor(0.5 - yDiff)), 0, 0, table->Width,
|
||||
table->Height);
|
||||
}
|
||||
|
@ -1,12 +1,19 @@
|
||||
#pragma once
|
||||
class nudge
|
||||
{
|
||||
public :
|
||||
|
||||
static void un_nudge_right(int x, int y);
|
||||
static void un_nudge_left(int x, int y);
|
||||
static void un_nudge_up(int x, int y);
|
||||
public:
|
||||
static void un_nudge_right(int timerId, void* caller);
|
||||
static void un_nudge_left(int timerId, void* caller);
|
||||
static void un_nudge_up(int timerId, void* caller);
|
||||
static void nudge_right();
|
||||
static void nudge_left();
|
||||
static void nudge_up();
|
||||
|
||||
static int nudged_left;
|
||||
static int nudged_right;
|
||||
static int nudged_up;
|
||||
static float nudge_count;
|
||||
private:
|
||||
static void _nudge(float x, float y);
|
||||
static int timer;
|
||||
};
|
||||
|
@ -88,7 +88,6 @@ int objlist_class::objlist_delete_object(objlist_struct1* ptrToStruct, void* val
|
||||
if (--index < 0)
|
||||
return 0;
|
||||
}
|
||||
//ptrToStruct->Array[index] = *(&ptrToStruct->Count + count);
|
||||
ptrToStruct->Array[index] = ptrToStruct->Array[count - 1];
|
||||
--ptrToStruct->Count;
|
||||
return 1;
|
||||
|
@ -187,7 +187,7 @@ void options::path_free()
|
||||
|
||||
int options::get_int(LPCSTR optPath, LPCSTR lpValueName, int defaultValue)
|
||||
{
|
||||
DWORD dwDisposition; // [esp+4h] [ebp-8h]
|
||||
DWORD dwDisposition;
|
||||
|
||||
HKEY result = (HKEY)defaultValue, Data = (HKEY)defaultValue;
|
||||
if (!OptionsRegPath)
|
||||
@ -205,7 +205,7 @@ int options::get_int(LPCSTR optPath, LPCSTR lpValueName, int defaultValue)
|
||||
|
||||
void options::set_int(LPCSTR optPath, LPCSTR lpValueName, int data)
|
||||
{
|
||||
DWORD dwDisposition; // [esp+4h] [ebp-4h]
|
||||
DWORD dwDisposition;
|
||||
|
||||
if (OptionsRegPath)
|
||||
{
|
||||
@ -240,7 +240,7 @@ void options::get_string(LPCSTR optPath, LPCSTR lpValueName, LPSTR lpString1, LP
|
||||
|
||||
void options::set_string(LPCSTR optPath, LPCSTR lpValueName, LPCSTR value)
|
||||
{
|
||||
DWORD dwDisposition; // [esp+4h] [ebp-4h]
|
||||
DWORD dwDisposition;
|
||||
|
||||
if (OptionsRegPath)
|
||||
{
|
||||
|
@ -77,7 +77,6 @@ struct dat8BitBmpHeader
|
||||
static_assert(sizeof(dat8BitBmpHeader) == 14, "Wrong size of dat8BitBmpHeader");
|
||||
|
||||
|
||||
//typedef const char* LPCSTR;
|
||||
class partman
|
||||
{
|
||||
public:
|
||||
|
@ -13,14 +13,15 @@
|
||||
#include "timer.h"
|
||||
#include "winmain.h"
|
||||
#include "resource.h"
|
||||
#include "TBall.h"
|
||||
#include "TDemo.h"
|
||||
#include "TLightGroup.h"
|
||||
#include "TPlunger.h"
|
||||
|
||||
TPinballTable* pb::MainTable = nullptr;
|
||||
datFileStruct* pb::record_table = nullptr;
|
||||
int pb::time_ticks = 0, pb::demo_mode = 0, pb::cheat_mode = 0, pb::game_mode = 2, pb::mode_countdown_, pb::
|
||||
ball_speed_limit, pb::state;
|
||||
float pb::time_now, pb::time_next;
|
||||
int pb::time_ticks = 0, pb::demo_mode = 0, pb::cheat_mode = 0, pb::game_mode = 2, pb::mode_countdown_, pb::state;
|
||||
float pb::time_now, pb::time_next, pb::ball_speed_limit;
|
||||
high_score_struct pb::highscore_table[5];
|
||||
|
||||
int pb::init()
|
||||
@ -63,7 +64,6 @@ int pb::init()
|
||||
}
|
||||
|
||||
render::init(nullptr, zMin, zScaler, tableSize[0], tableSize[1]);
|
||||
gdrv::fill_bitmap(&render::vscreen, render::vscreen.Width, render::vscreen.Height, 0, 0, '\xFF'); // temp
|
||||
gdrv::copy_bitmap(
|
||||
&render::vscreen,
|
||||
backgroundBmp->Width,
|
||||
@ -89,9 +89,7 @@ int pb::init()
|
||||
MainTable = new TPinballTable();
|
||||
|
||||
high_score::read(highscore_table, &state);
|
||||
//v11 = *(float*)((char*)MainTable->ListP2.ListPtr->Array[0] + 154);
|
||||
//ball_speed_limit = v11 * 200.0;
|
||||
|
||||
ball_speed_limit = static_cast<TBall*>(MainTable->BallList->Get(0))->Offset * 200.0f;
|
||||
--memory::critical_allocation;
|
||||
return 0;
|
||||
}
|
||||
@ -142,9 +140,8 @@ void pb::mode_change(int mode)
|
||||
options::menu_check(Menu1_Demo, 1);
|
||||
if (MainTable)
|
||||
{
|
||||
/*v2 = MainTable->UnknownP48;
|
||||
if (v2)
|
||||
*(_BYTE*)(v2 + 5) = 1;*/
|
||||
if (MainTable->Demo)
|
||||
MainTable->Demo->UnknownBaseFlag2 = 1;
|
||||
}
|
||||
}
|
||||
else
|
||||
@ -154,9 +151,8 @@ void pb::mode_change(int mode)
|
||||
options::menu_check(Menu1_Demo, 0);
|
||||
if (MainTable)
|
||||
{
|
||||
/*v1 = MainTable->UnknownP48;
|
||||
if (v1)
|
||||
*(_BYTE*)(v1 + 5) = 0;*/
|
||||
if (MainTable->Demo)
|
||||
MainTable->Demo->UnknownBaseFlag2 = 0;
|
||||
}
|
||||
}
|
||||
break;
|
||||
@ -208,6 +204,10 @@ void pb::replay_level(int demoMode)
|
||||
|
||||
void pb::ballset(int x, int y)
|
||||
{
|
||||
TBall* ball = static_cast<TBall*>(MainTable->BallList->Get(0));
|
||||
ball->Acceleration.X = x * 30.0f;
|
||||
ball->Acceleration.Y = y * 30.0f;
|
||||
ball->Speed = maths::normalize_2d(&ball->Acceleration);
|
||||
}
|
||||
|
||||
int pb::frame(int time)
|
||||
@ -221,30 +221,29 @@ int pb::frame(int time)
|
||||
//pb::timed_frame(time_now, timeMul, 1);
|
||||
time_now = time_next;
|
||||
time_ticks += time;
|
||||
/*if (nudged_left || nudged_right || nudged_up)
|
||||
if (nudge::nudged_left || nudge::nudged_right || nudge::nudged_up)
|
||||
{
|
||||
nudge_count = timeMul * 4.0 + nudge_count;
|
||||
nudge::nudge_count = timeMul * 4.0f + nudge::nudge_count;
|
||||
}
|
||||
else
|
||||
{
|
||||
v2 = nudge_count - timeMul;
|
||||
if (v2 <= 0.0)
|
||||
v2 = 0.0;
|
||||
nudge_count = v2;
|
||||
}*/
|
||||
auto nudgeDec = nudge::nudge_count - timeMul;
|
||||
if (nudgeDec <= 0.0)
|
||||
nudgeDec = 0.0;
|
||||
nudge::nudge_count = nudgeDec;
|
||||
}
|
||||
timer::check();
|
||||
render::update();
|
||||
//score::update(MainTable->Score1);
|
||||
/*if (!MainTable->UnknownP83)
|
||||
score::update(MainTable->CurScoreStruct);
|
||||
if (!MainTable->TiltLockFlag)
|
||||
{
|
||||
if (nudge_count > 0.5)
|
||||
if (nudge::nudge_count > 0.5)
|
||||
{
|
||||
v3 = pinball:: get_rc_string(25, 0);
|
||||
pinball::InfoTextBox->Display( v3, 2.0);
|
||||
pinball::InfoTextBox->Display(pinball::get_rc_string(25, 0), 2.0);
|
||||
}
|
||||
if (nudge_count > 1.0)
|
||||
TPinballTable::tilt(MainTable, v1, time_now);
|
||||
}*/
|
||||
if (nudge::nudge_count > 1.0)
|
||||
MainTable->tilt(time_now);
|
||||
}
|
||||
}
|
||||
return 1;
|
||||
}
|
||||
@ -316,15 +315,15 @@ void pb::keyup(int key)
|
||||
}
|
||||
else if (key == options::Options.LeftTableBumpKey)
|
||||
{
|
||||
nudge::un_nudge_right(0, 0);
|
||||
nudge::un_nudge_right(0, nullptr);
|
||||
}
|
||||
else if (key == options::Options.RightTableBumpKey)
|
||||
{
|
||||
nudge::un_nudge_left(0, 0);
|
||||
nudge::un_nudge_left(0, nullptr);
|
||||
}
|
||||
else if (key == options::Options.BottomTableBumpKey)
|
||||
{
|
||||
nudge::un_nudge_up(0, 0);
|
||||
nudge::un_nudge_up(0, nullptr);
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -379,12 +378,38 @@ void pb::keydown(int key)
|
||||
switch (key)
|
||||
{
|
||||
case 'B':
|
||||
/**/
|
||||
TBall* ball;
|
||||
if (MainTable->BallList->Count() <= 0)
|
||||
{
|
||||
ball = new TBall(MainTable);
|
||||
}
|
||||
else
|
||||
{
|
||||
for (auto index = 0; ;)
|
||||
{
|
||||
ball = static_cast<TBall*>(MainTable->BallList->Get(index));
|
||||
if (!ball->UnknownBaseFlag2)
|
||||
break;
|
||||
++index;
|
||||
if (index >= MainTable->BallList->Count())
|
||||
{
|
||||
ball = new TBall(MainTable);
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
ball->Position.X = 1.0;
|
||||
ball->UnknownBaseFlag2 = 1;
|
||||
ball->Position.Z = ball->Offset;
|
||||
ball->Position.Y = 1.0;
|
||||
ball->Acceleration.Z = 0.0;
|
||||
ball->Acceleration.Y = 0.0;
|
||||
ball->Acceleration.X = 0.0;
|
||||
break;
|
||||
case 'H':
|
||||
/*auto v1 = get_rc_string(26, 0);
|
||||
lstrcpyA(&String1, v1);
|
||||
show_and_set_high_score_dialog(highscore_table, 1000000000, 1, &String1);*/
|
||||
char String1[200];
|
||||
lstrcpyA(String1, pinball::get_rc_string(26, 0));
|
||||
high_score::show_and_set_high_score_dialog(highscore_table, 1000000000, 1, String1);
|
||||
break;
|
||||
case 'M':
|
||||
char buffer[20];
|
||||
@ -450,3 +475,28 @@ void pb::high_scores()
|
||||
{
|
||||
high_score::show_high_score_dialog(highscore_table);
|
||||
}
|
||||
|
||||
void pb::tilt_no_more()
|
||||
{
|
||||
if (MainTable->TiltLockFlag)
|
||||
pinball::InfoTextBox->Clear();
|
||||
MainTable->TiltLockFlag = 0;
|
||||
nudge::nudge_count = -2.0;
|
||||
}
|
||||
|
||||
bool pb::chk_highscore()
|
||||
{
|
||||
if (demo_mode)
|
||||
return false;
|
||||
int playerIndex = MainTable->PlayerCount - 1;
|
||||
if (playerIndex < 0)
|
||||
return false;
|
||||
for (int i = playerIndex;
|
||||
high_score::get_score_position(highscore_table, MainTable->PlayerScores[i].ScoreStruct->Score) < 0;
|
||||
--i)
|
||||
{
|
||||
if (--playerIndex < 0)
|
||||
return false;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
@ -7,7 +7,7 @@ class pb
|
||||
{
|
||||
public:
|
||||
static int time_ticks;
|
||||
static int ball_speed_limit;
|
||||
static float ball_speed_limit;
|
||||
static int cheat_mode, game_mode;
|
||||
static datFileStruct* record_table;
|
||||
static TPinballTable* MainTable;
|
||||
@ -33,6 +33,8 @@ public:
|
||||
static void launch_ball();
|
||||
static int end_game();
|
||||
static void high_scores();
|
||||
static void tilt_no_more();
|
||||
static bool chk_highscore();
|
||||
private :
|
||||
static int demo_mode, mode_countdown_;
|
||||
static float time_now, time_next;
|
||||
|
@ -36,9 +36,9 @@ int pinball::get_rc_int(int uID, int* dst)
|
||||
|
||||
void pinball::FindShiftKeys()
|
||||
{
|
||||
signed int i; // esi
|
||||
int rightShift; // eax
|
||||
CHAR stringBuf[20]; // [esp+Ch] [ebp-18h]
|
||||
signed int i;
|
||||
int rightShift;
|
||||
CHAR stringBuf[20];
|
||||
|
||||
RightShift = -1;
|
||||
LeftShift = -1;
|
||||
|
@ -6,14 +6,14 @@ float proj::d_, proj::centerx, proj::centery;
|
||||
|
||||
void proj::init(float* mat4x3, float d, float centerX, float centerY)
|
||||
{
|
||||
//for (auto colIndex = 0; colIndex < 4; ++colIndex)
|
||||
//{
|
||||
// // Todo: out of bounds read from mat4x3?
|
||||
// for (int rowIndex = colIndex, i = 4; i > 0; rowIndex += 4, --i)
|
||||
// {
|
||||
// ((float*)&matrix)[rowIndex] = mat4x3[rowIndex];
|
||||
// }
|
||||
//}
|
||||
/*for (auto colIndex = 0; colIndex < 4; ++colIndex)
|
||||
{
|
||||
// Todo: out of bounds read from mat4x3?
|
||||
for (int rowIndex = colIndex, i = 4; i > 0; rowIndex += 4, --i)
|
||||
{
|
||||
((float*)&matrix)[rowIndex] = mat4x3[rowIndex];
|
||||
}
|
||||
}*/
|
||||
memcpy(&matrix, mat4x3, sizeof(float) * 4 * 3);
|
||||
|
||||
matrix.Row3.X = 0.0;
|
||||
|
@ -153,7 +153,7 @@ void render::update()
|
||||
rect->Width = dirtyRect->Width;
|
||||
rect->Height = dirtyRect->Height;
|
||||
|
||||
if (sprite->Unknown6_0 != 0)
|
||||
if (sprite->UnknownFlag != 0)
|
||||
remove_sprite(sprite);
|
||||
}
|
||||
|
||||
@ -228,7 +228,7 @@ render_sprite_type_struct* render::create_sprite(VisualType visualType, gdrv_bit
|
||||
sprite->BmpRect.XPosition = xPosition;
|
||||
sprite->Bmp = bmp;
|
||||
sprite->VisualType = visualType;
|
||||
sprite->Unknown6_0 = 0;
|
||||
sprite->UnknownFlag = 0;
|
||||
sprite->SpriteArray = nullptr;
|
||||
sprite->SpriteCount = 0;
|
||||
if (rect)
|
||||
@ -395,7 +395,7 @@ void render::repaint(struct render_sprite_type_struct* sprite)
|
||||
for (int index = 0; index < sprite->SpriteCount; index++)
|
||||
{
|
||||
render_sprite_type_struct* curSprite = sprite->SpriteArray[index];
|
||||
if (!curSprite->Unknown6_0 && curSprite->Bmp)
|
||||
if (!curSprite->UnknownFlag && curSprite->Bmp)
|
||||
{
|
||||
if (maths::rectangle_clip(&curSprite->BmpRect, &sprite->DirtyRect, &clipRect))
|
||||
zdrv::paint(
|
||||
@ -523,3 +523,52 @@ void render::shift(int offsetX, int offsetY, int xSrc, int ySrc, int DestWidth,
|
||||
DestHeight);
|
||||
unpaint_balls();
|
||||
}
|
||||
|
||||
void render::build_occlude_list()
|
||||
{
|
||||
++memory::critical_allocation;
|
||||
render_sprite_type_struct** spriteArr = nullptr;
|
||||
auto spritePtr1 = sprite_list;
|
||||
for (int index = 0; index < many_sprites; ++index, ++spritePtr1)
|
||||
{
|
||||
auto curSprite = *spritePtr1;
|
||||
if ((*spritePtr1)->SpriteArray)
|
||||
{
|
||||
memory::free((*spritePtr1)->SpriteArray);
|
||||
curSprite->SpriteArray = nullptr;
|
||||
curSprite->SpriteCount = 0;
|
||||
}
|
||||
if (!curSprite->UnknownFlag && curSprite->BoundingRect.Width != -1)
|
||||
{
|
||||
if (!spriteArr)
|
||||
spriteArr = reinterpret_cast<render_sprite_type_struct**>(memory::allocate(0xFA0u));
|
||||
int occludeCount = 0;
|
||||
auto spritePtr2 = sprite_list;
|
||||
for (int i = 0; i < many_sprites; ++i, ++spritePtr2)
|
||||
{
|
||||
auto sprite = *spritePtr2;
|
||||
if (!sprite->UnknownFlag
|
||||
&& sprite->BoundingRect.Width != -1
|
||||
&& maths::rectangle_clip(&curSprite->BoundingRect, &sprite->BoundingRect, nullptr)
|
||||
&& spriteArr)
|
||||
{
|
||||
spriteArr[occludeCount++] = sprite;
|
||||
}
|
||||
}
|
||||
if (!curSprite->UnknownFlag && curSprite->Bmp && occludeCount < 2)
|
||||
occludeCount = 0;
|
||||
if (occludeCount)
|
||||
{
|
||||
curSprite->SpriteArray = reinterpret_cast<render_sprite_type_struct**>(memory::realloc(
|
||||
spriteArr, 4 * occludeCount));
|
||||
curSprite->SpriteCount = occludeCount;
|
||||
spriteArr = nullptr;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (spriteArr)
|
||||
memory::free(spriteArr);
|
||||
|
||||
--memory::critical_allocation;
|
||||
}
|
||||
|
@ -15,7 +15,7 @@ struct __declspec(align(4)) render_sprite_type_struct
|
||||
rectangle_type BmpRect;
|
||||
gdrv_bitmap8* Bmp;
|
||||
zmap_header_type* ZMap;
|
||||
char Unknown6_0;
|
||||
char UnknownFlag;
|
||||
VisualType VisualType;
|
||||
__int16 Depth;
|
||||
rectangle_type BmpRectCopy;
|
||||
@ -62,4 +62,5 @@ public:
|
||||
static void paint_balls();
|
||||
static void unpaint_balls();
|
||||
static void shift(int offsetX, int offsetY, int xSrc, int ySrc, int DestWidth, int DestHeight);
|
||||
static void build_occlude_list();
|
||||
};
|
||||
|
@ -370,7 +370,7 @@ LRESULT CALLBACK winmain::message_handler(HWND hWnd, UINT Msg, WPARAM wParam, LP
|
||||
SetCursor(prevCursor);
|
||||
auto changeDisplayFg = options::get_int(nullptr, "Change Display", 1);
|
||||
auto menuHandle = GetMenu(hWnd);
|
||||
fullscrn::init(width, static_cast<int>(height), options::Options.FullScreen, hWnd, menuHandle,
|
||||
fullscrn::init(width, height, options::Options.FullScreen, hWnd, menuHandle,
|
||||
changeDisplayFg);
|
||||
|
||||
--memory::critical_allocation;
|
||||
@ -662,7 +662,7 @@ LRESULT CALLBACK winmain::message_handler(HWND hWnd, UINT Msg, WPARAM wParam, LP
|
||||
|
||||
int winmain::ProcessWindowMessages()
|
||||
{
|
||||
MSG Msg{}; // [esp+8h] [ebp-1Ch]
|
||||
MSG Msg{};
|
||||
|
||||
if (has_focus && !single_step)
|
||||
{
|
||||
|
Loading…
Reference in New Issue
Block a user