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Mingw cross compilation (#24)
* Fixed icon filename capitalization * Created mingw cmake toolchain * Adjusted CMakeLists.txt for compatibility * Small mingwcc.cmake cleanup * Added cross-compilation instructions to readme * Update README.md Fixed typo Co-authored-by: Nicola Orlando <nicolaorlando24@gmail.com> Co-authored-by: Muzychenko Andrey <33288308+k4zmu2a@users.noreply.github.com>
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@ -10,8 +10,8 @@ list(APPEND CMAKE_MODULE_PATH "${CMAKE_CURRENT_LIST_DIR}/CMakeModules")
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# On Windows, set paths to SDL-devel packages here
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if(WIN32)
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set(SDL2_PATH "${CMAKE_CURRENT_LIST_DIR}/Libs/SDL2")
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set(SDL2_MIXER_PATH "${CMAKE_CURRENT_LIST_DIR}/Libs/SDL2_mixer")
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list(APPEND SDL2_PATH "${CMAKE_CURRENT_LIST_DIR}/Libs/SDL2")
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list(APPEND SDL2_MIXER_PATH "${CMAKE_CURRENT_LIST_DIR}/Libs/SDL2_mixer")
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endif()
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# SDL2main is not needed
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@ -195,8 +195,14 @@ target_link_libraries(SpaceCadetPinball ${SDL2_LIBRARY} ${SDL2_MIXER_LIBRARY})
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# On Windows, copy DLL to output
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if(WIN32)
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get_filename_component(SDL2_DLL_PATH ${SDL2_LIBRARY} DIRECTORY)
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get_filename_component(SDL2_MIXER_DLL_PATH ${SDL2_MIXER_LIBRARY} DIRECTORY)
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list(POP_BACK SDL2_LIBRARY SDL2_DLL_PATH)
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list(POP_BACK SDL2_MIXER_LIBRARY SDL2_MIXER_DLL_PATH)
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get_filename_component(SDL2_DLL_PATH ${SDL2_DLL_PATH} DIRECTORY)
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get_filename_component(SDL2_MIXER_DLL_PATH ${SDL2_MIXER_DLL_PATH} DIRECTORY)
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if(MINGW)
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string(REGEX REPLACE "lib$" "bin" SDL2_DLL_PATH ${SDL2_DLL_PATH})
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string(REGEX REPLACE "lib$" "bin" SDL2_MIXER_DLL_PATH ${SDL2_MIXER_DLL_PATH})
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endif()
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message(STATUS "copy paths='${SDL2_DLL_PATH}' '${SDL2_MIXER_DLL_PATH}'")
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add_custom_command(TARGET SpaceCadetPinball POST_BUILD
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COMMAND ${CMAKE_COMMAND} -E copy_if_different "${SDL2_DLL_PATH}/SDL2.dll" $<TARGET_FILE_DIR:SpaceCadetPinball>
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@ -37,7 +37,8 @@ Compile with Visual Studio; tested with 2019.
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On Linux:\
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Install devel packages for `SDL2` and `SDL2_mixer`.\
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Compile with CMake; tested with GCC 10, Clang 11.
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Compile with CMake; tested with GCC 10, Clang 11.\
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To cross-compile for Windows, install a 64-bit version of mingw and its `SDL2` and `SDL2_mixer` distributions, then use the `mingwcc.cmake` toolchain.
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On macOS:\
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**Homebrew**: Install the `SDL2`, `SDL2_mixer` homebrew packages.\
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@ -1 +1 @@
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ICON_1 ICON "icon_1.ico"
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ICON_1 ICON "Icon_1.ico"
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25
mingwcc.cmake
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25
mingwcc.cmake
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@ -0,0 +1,25 @@
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set(TOOLCHAIN_PREFIX "x86_64-w64-mingw32")
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set(CMAKE_SYSTEM_NAME Windows)
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set(CMAKE_CXX_COMPILER "${TOOLCHAIN_PREFIX}-g++")
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set(CMAKE_C_COMPILER "${TOOLCHAIN_PREFIX}-gcc")
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set(CMAKE_OBJCOPY "${TOOLCHAIN_PREFIX}-objcopy")
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set(CMAKE_STRIP "${TOOLCHAIN_PREFIX}-strip")
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set(CMAKE_SIZE "${TOOLCHAIN_PREFIX}-size")
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set(CMAKE_AR "${TOOLCHAIN_PREFIX}-ar")
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set(ASSEMBLER "${TOOLCHAIN_PREFIX}-as")
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set(CMAKE_FIND_ROOT_PATH /usr/${TOOLCHAIN_PREFIX})
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# adjust the default behavior of the find commands:
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# search headers and libraries in the target environment
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set(CMAKE_FIND_ROOT_PATH_MODE_INCLUDE ONLY)
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set(CMAKE_FIND_ROOT_PATH_MODE_LIBRARY ONLY)
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# search programs in the host environment
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set(CMAKE_FIND_ROOT_PATH_MODE_PROGRAM NEVER)
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# Add the path to your toolchain version of SDL2
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set(SDL2_PATH /usr/${TOOLCHAIN_PREFIX})
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