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East Asian font adjustments (#94)
* Disable input method in game * Improve imm32.lib linking * East Asian font size adjustments * Use pre-defined font sizes instead of offset * Use Malgun Gothic instead of Gulim for Korean
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@ -436,12 +436,17 @@ void gdrv::grtext_draw_ttext_in_box(LPCWSTR text, int xOff, int yOff, int width,
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22,
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28
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};
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static const int fontSizes_EastAsian[3] =
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{
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22,
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27,
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32
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};
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xOff = static_cast<int>(xOff * fullscrn::ScaleX) + fullscrn::OffsetX;
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yOff = static_cast<int>(yOff * fullscrn::ScaleY) + fullscrn::OffsetY;
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width = static_cast<int>(width * fullscrn::ScaleX);
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height = static_cast<int>(height * fullscrn::ScaleY);
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auto fontSize = static_cast<int>(round(fontSizes[fullscrn::GetResolution()] * fullscrn::ScaleY));
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HDC dc = GetDC(hwnd);
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tagRECT rc{};
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@ -459,25 +464,29 @@ void gdrv::grtext_draw_ttext_in_box(LPCWSTR text, int xOff, int yOff, int width,
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sscanf_s(fontColor, "%d %d %d", &grtext_red, &grtext_green, &grtext_blue);
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}
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const char* font;
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const char* font = "Arial";
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const int* selectedFontSizes = fontSizes;
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switch (options::Options.Language)
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{
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case Languages::TraditionalChinese:
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font = "Microsoft JhengHei";
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selectedFontSizes = fontSizes_EastAsian;
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break;
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case Languages::SimplifiedChinese:
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font = "Microsoft YaHei";
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selectedFontSizes = fontSizes_EastAsian;
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break;
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case Languages::Japanese:
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font = "MS UI Gothic";
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break;
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case Languages::Korean:
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font = "Gulim";
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font = "Malgun Gothic";
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selectedFontSizes = fontSizes_EastAsian;
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break;
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default:
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font = "Arial";
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}
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auto fontSize = static_cast<int>(round(selectedFontSizes[fullscrn::GetResolution()] * fullscrn::ScaleY));
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// Default font does not scale well
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auto hNewFont = CreateFont(fontSize, 0, 0, 0, FW_DONTCARE, FALSE, FALSE, FALSE,
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DEFAULT_CHARSET, OUT_DEFAULT_PRECIS, CLIP_DEFAULT_PRECIS, DEFAULT_QUALITY,
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