splash ready.

All subs ready, phase 1 complete.
This commit is contained in:
oz 2021-01-29 14:24:49 +03:00
parent 262b098610
commit 6756c54d3b
9 changed files with 390 additions and 81 deletions

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@ -337,6 +337,14 @@ BEGIN
END END
/////////////////////////////////////////////////////////////////////////////
//
// Bitmap
//
splash_bitmap BITMAP "splash_bitmap.bmp"
///////////////////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////////
// //
// String Table // String Table

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@ -176,6 +176,7 @@
<ClInclude Include="resource.h" /> <ClInclude Include="resource.h" />
<ClInclude Include="score.h" /> <ClInclude Include="score.h" />
<ClInclude Include="Sound.h" /> <ClInclude Include="Sound.h" />
<ClInclude Include="splash.h" />
<ClInclude Include="TBall.h" /> <ClInclude Include="TBall.h" />
<ClInclude Include="TBlocker.h" /> <ClInclude Include="TBlocker.h" />
<ClInclude Include="TBumper.h" /> <ClInclude Include="TBumper.h" />
@ -247,6 +248,7 @@
<ClCompile Include="score.cpp" /> <ClCompile Include="score.cpp" />
<ClCompile Include="Sound.cpp" /> <ClCompile Include="Sound.cpp" />
<ClCompile Include="SpaceCadetPinball.cpp" /> <ClCompile Include="SpaceCadetPinball.cpp" />
<ClCompile Include="splash.cpp" />
<ClCompile Include="TBall.cpp" /> <ClCompile Include="TBall.cpp" />
<ClCompile Include="TBlocker.cpp" /> <ClCompile Include="TBlocker.cpp" />
<ClCompile Include="TBumper.cpp" /> <ClCompile Include="TBumper.cpp" />
@ -302,6 +304,7 @@
</ItemGroup> </ItemGroup>
<ItemGroup> <ItemGroup>
<Image Include="Icon_1.ico" /> <Image Include="Icon_1.ico" />
<Image Include="splash_bitmap.bmp" />
</ItemGroup> </ItemGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" /> <Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets"> <ImportGroup Label="ExtensionTargets">

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@ -225,6 +225,9 @@
<ClInclude Include="WaveMix.h"> <ClInclude Include="WaveMix.h">
<Filter>Header Files</Filter> <Filter>Header Files</Filter>
</ClInclude> </ClInclude>
<ClInclude Include="splash.h">
<Filter>Header Files</Filter>
</ClInclude>
</ItemGroup> </ItemGroup>
<ItemGroup> <ItemGroup>
<ClCompile Include="pch.cpp"> <ClCompile Include="pch.cpp">
@ -416,6 +419,9 @@
<ClCompile Include="WaveMix.cpp"> <ClCompile Include="WaveMix.cpp">
<Filter>Source Files</Filter> <Filter>Source Files</Filter>
</ClCompile> </ClCompile>
<ClCompile Include="splash.cpp">
<Filter>Source Files</Filter>
</ClCompile>
</ItemGroup> </ItemGroup>
<ItemGroup> <ItemGroup>
<Natvis Include="NatvisFile.natvis" /> <Natvis Include="NatvisFile.natvis" />
@ -434,5 +440,8 @@
<Image Include="Icon_1.ico"> <Image Include="Icon_1.ico">
<Filter>Resource Files</Filter> <Filter>Resource Files</Filter>
</Image> </Image>
<Image Include="splash_bitmap.bmp">
<Filter>Resource Files</Filter>
</Image>
</ItemGroup> </ItemGroup>
</Project> </Project>

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@ -365,15 +365,6 @@ int loader::kicker(int groupIndex, visualKickerStruct* kicker)
int loader::query_visual(int groupIndex, int groupIndexOffset, visualStruct* visual) int loader::query_visual(int groupIndex, int groupIndexOffset, visualStruct* visual)
{ {
int shortVal;
__int16* nextShortVal;
int shortValSub100;
int shortValSub300;
int shortValSub304;
int shortValSub602;
int shortValSub1100;
int shortValSub1101;
default_vsi(visual); default_vsi(visual);
if (groupIndex < 0) if (groupIndex < 0)
return error(0, 18); return error(0, 18);
@ -396,75 +387,44 @@ int loader::query_visual(int groupIndex, int groupIndexOffset, visualStruct* vis
unsigned int shortArrSize = partman::field_size(loader_table, stateId, datFieldTypes::ShortArray); unsigned int shortArrSize = partman::field_size(loader_table, stateId, datFieldTypes::ShortArray);
for (auto index = 0u; index < shortArrSize / 2;) for (auto index = 0u; index < shortArrSize / 2;)
{ {
shortVal = *shortArr; switch (shortArr[0])
nextShortVal = shortArr + 1;
if (shortVal <= 406)
{ {
if (shortVal == 406) case 100:
{ if (groupIndexOffset)
visual->Kicker.HardHitSoundId = get_sound_id(*nextShortVal); return error(7, 18);
} break;
else case 300:
{ if (material(shortArr[1], visual))
shortValSub100 = shortVal - 100; return error(15, 18);
if (shortValSub100) break;
{ case 304:
shortValSub300 = shortValSub100 - 200; visual->SoftHitSoundId = get_sound_id(shortArr[1]);
if (shortValSub300) break;
{ case 400:
shortValSub304 = shortValSub300 - 4; if (kicker(shortArr[1], &visual->Kicker))
if (shortValSub304) return error(14, 18);
{ break;
if (shortValSub304 != 96) case 406:
return error(9, 18); visual->Kicker.HardHitSoundId = get_sound_id(shortArr[1]);
if (kicker(*nextShortVal, &visual->Kicker)) break;
return error(14, 18); case 602:
} visual->CollisionGroup |= 1 << shortArr[1];
else break;
{ case 1100:
visual->SoftHitSoundId = get_sound_id(*nextShortVal); visual->SoundIndex4 = get_sound_id(shortArr[1]);
} break;
} case 1101:
else if (material(*nextShortVal, visual)) visual->SoundIndex3 = get_sound_id(shortArr[1]);
{ break;
return error(15, 18); case 1500:
} shortArr += 7;
} index += 7;
else if (groupIndexOffset) break;
{ default:
return error(7, 18);
}
}
goto LABEL_31;
}
shortValSub602 = shortVal - 602;
if (!shortValSub602)
{
visual->CollisionGroup |= 1 << *nextShortVal;
goto LABEL_31;
}
shortValSub1100 = shortValSub602 - 498;
if (!shortValSub1100)
{
visual->SoundIndex4 = get_sound_id(*nextShortVal);
goto LABEL_31;
}
shortValSub1101 = shortValSub1100 - 1;
if (!shortValSub1101)
{
visual->SoundIndex3 = get_sound_id(*nextShortVal);
LABEL_31:
shortArr = nextShortVal + 1;
index = index + 2;
goto LABEL_32;
}
if (shortValSub1101 != 399)
return error(9, 18); return error(9, 18);
shortArr = nextShortVal + 8;
index = index + 9;
LABEL_32:
{
} }
shortArr += 2;
index += 2;
} }
} }

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@ -0,0 +1,295 @@
#include "pch.h"
#include "splash.h"
#include "memory.h"
#include "pinball.h"
HINSTANCE splash::HInstance;
splash_struct* splash::splash_screen(HINSTANCE hInstance, LPCSTR bmpName1, LPCSTR bmpName2)
{
WNDCLASSA WndClass{};
tagRECT Rect{};
auto splashStruct = reinterpret_cast<splash_struct*>(memory::allocate(0x1B0u));
if (!splashStruct)
return nullptr;
lstrcpyA(splashStruct->BmpName1, bmpName1);
lstrcpyA(splashStruct->BmpName2, bmpName2);
if (!HInstance)
{
HInstance = hInstance;
WndClass.style = 0;
WndClass.lpfnWndProc = splash_message_handler;
WndClass.cbClsExtra = 0;
WndClass.cbWndExtra = 4;
WndClass.hInstance = hInstance;
WndClass.hIcon = nullptr;
WndClass.hCursor = LoadCursorA(nullptr, IDC_ARROW);
WndClass.hbrBackground = nullptr;
WndClass.lpszMenuName = pinball::WindowName;
WndClass.lpszClassName = "3DPB_SPLASH_CLASS";
RegisterClassA(&WndClass);
}
splashStruct->Bitmap = nullptr;
HWND windowHandle = CreateWindowExA(0, "3DPB_SPLASH_CLASS", pinball::WindowName, 0x80000000, -10, -10, 1, 1,
nullptr, nullptr, HInstance, nullptr);
splashStruct->WindowHandle = windowHandle;
if (!windowHandle)
{
memory::free(splashStruct);
return nullptr;
}
SetWindowLongA(windowHandle, 0, reinterpret_cast<LONG>(splashStruct));
GetWindowRect(GetDesktopWindow(), &Rect);
splash_bitmap_setup(splashStruct);
//MoveWindow(splashStruct->WindowHandle, 0, 0, Rect.right - Rect.left, Rect.bottom - Rect.top, 0);
/*Mod - less intrusive splash*/
auto centerX = (Rect.right - Rect.left - splashStruct->Width) / 2;
auto CenterY = (Rect.bottom - Rect.top - splashStruct->Height) / 2;
MoveWindow(splashStruct->WindowHandle, centerX, CenterY, splashStruct->Width, splashStruct->Height, 0);
ShowWindow(splashStruct->WindowHandle, 8);
SetFocus(splashStruct->WindowHandle);
UpdateWindow(splashStruct->WindowHandle);
return splashStruct;
}
void splash::splash_bitmap_setup(splash_struct* splashStruct)
{
HBITMAP bmpHandle2;
BITMAP bmp;
HBITMAP bmpHandle1 = nullptr;
HDC desktopDC = GetDC(GetDesktopWindow());
if (desktopDC)
{
splashStruct->DrawingContext = CreateCompatibleDC(desktopDC);
bmpHandle1 = CreateCompatibleBitmap(desktopDC, 10, 10);
ReleaseDC(splashStruct->WindowHandle, desktopDC);
if (bmpHandle1)
{
if (splashStruct->DrawingContext)
{
SelectObject(splashStruct->DrawingContext, bmpHandle1);
if ((GetDeviceCaps(splashStruct->DrawingContext, RASTERCAPS) & RC_PALETTE) != 0
|| GetDeviceCaps(splashStruct->DrawingContext, NUMCOLORS) >= 256)
{
bmpHandle2 = load_title_bitmap(HInstance, splashStruct->DrawingContext, splashStruct->BmpName1, 10,
236, &splashStruct->Palette);
}
else
{
bmpHandle2 = LoadBitmapA(HInstance, splashStruct->BmpName2);
}
splashStruct->Bitmap = bmpHandle2;
if (bmpHandle2)
{
SelectObject(splashStruct->DrawingContext, bmpHandle2);
DeleteObject(bmpHandle1);
GetObjectA(splashStruct->Bitmap, 24, &bmp);
splashStruct->Width = bmp.bmWidth;
splashStruct->Height = bmp.bmHeight;
return;
}
}
}
else
{
GetLastError();
}
}
if (splashStruct->Palette)
DeleteObject(splashStruct->Palette);
if (splashStruct->WindowHandle)
DestroyWindow(splashStruct->WindowHandle);
if (bmpHandle1)
DeleteObject(bmpHandle1);
if (splashStruct->DrawingContext)
DeleteDC(splashStruct->DrawingContext);
splashStruct->Bitmap = nullptr;
}
HBITMAP splash::load_title_bitmap(HMODULE hModule, HDC hdc, LPCSTR lpName, UINT iStart, int iEnd, HPALETTE* palettePtr)
{
LOGPALETTEx256 plpal;
auto resH = FindResourceA(hModule, lpName, RT_BITMAP);
if (!resH)
return nullptr;
auto resHGlobal = LoadResource(hModule, resH);
if (!resHGlobal)
return nullptr;
auto bmp = static_cast<BITMAPINFO*>(LockResource(resHGlobal));
int numColors = bmp->bmiHeader.biClrUsed;
if (!numColors)
numColors = 1 << LOBYTE(bmp->bmiHeader.biBitCount);
if (bmp->bmiHeader.biBitCount > 4u)
{
*palettePtr = splash_init_palette(&plpal);
if (*palettePtr)
{
int cEntries = 0;
if (iEnd > 0)
{
auto dst = &plpal.palPalEntry[iStart];
auto src = &bmp->bmiColors[0];
for (; cEntries < iEnd && cEntries < numColors; ++cEntries)
{
dst->peRed = src->rgbRed;
dst->peGreen = src->rgbGreen;
dst->peBlue = src->rgbBlue;
dst->peFlags = 4;
src++;
dst++;
}
}
SetPaletteEntries(*palettePtr, iStart, cEntries, &plpal.palPalEntry[iStart]);
SelectPalette(hdc, *palettePtr, 0);
RealizePalette(hdc);
}
}
auto resBmp = CreateDIBitmap(hdc, &bmp->bmiHeader, 4u, &bmp->bmiColors[numColors], bmp, 0);
FreeResource(resHGlobal);
return resBmp;
}
HPALETTE splash::splash_init_palette(LOGPALETTEx256* plpal)
{
plpal->palVersion = 768;
plpal->palNumEntries = 256;
auto hPalette = CreatePalette(reinterpret_cast<const LOGPALETTE*>(plpal));
auto dc = GetDC(GetDesktopWindow());
GetDeviceCaps(dc, RASTERCAPS);
if (GetDeviceCaps(dc, SIZEPALETTE) != 256)
{
if (hPalette)
DeleteObject(hPalette);
ReleaseDC(GetDesktopWindow(), dc);
return nullptr;
}
SetSystemPaletteUse(dc, 2u);
SetSystemPaletteUse(dc, 1u);
auto hPal = SelectPalette(dc, hPalette, 0);
RealizePalette(dc);
SelectPalette(dc, hPal, 0);
RealizePalette(dc);
GetSystemPaletteEntries(dc, 0, 256u, plpal->palPalEntry);
ReleaseDC(GetDesktopWindow(), dc);
auto dst = &plpal->palPalEntry[0];
for (auto index = 256; index; --index)
{
dst->peFlags = 0;
dst++;
}
dst = &plpal->palPalEntry[10];
for (auto index = 10; index < 246; ++index)
{
dst->peRed = index;
dst->peGreen = index;
dst->peBlue = index;
dst->peFlags = 4;
dst++;
}
ResizePalette(hPalette, 256u);
SetPaletteEntries(hPalette, 0, 256u, plpal->palPalEntry);
return hPalette;
}
void splash::splash_paint(splash_struct* splashStruct, HDC dc)
{
tagRECT Rect{};
if (splashStruct->Bitmap)
{
GetWindowRect(GetDesktopWindow(), &Rect);
splashStruct->CenterX = (Rect.right - Rect.left - splashStruct->Width) / 2;
splashStruct->CenterY = (Rect.bottom - Rect.top - splashStruct->Height) / 2;
SelectPalette(dc, splashStruct->Palette, 0);
RealizePalette(dc);
SelectPalette(splashStruct->DrawingContext, splashStruct->Palette, 0);
RealizePalette(splashStruct->DrawingContext);
/*BitBlt(dc, splashStruct->CenterX, splashStruct->CenterY, splashStruct->Width,
splashStruct->Height, splashStruct->DrawingContext, 0, 0, SRCCOPY);*/
/*Mod - less intrusive splash*/
BitBlt(dc, 0, 0, splashStruct->Width, splashStruct->Height,
splashStruct->DrawingContext, 0, 0, SRCCOPY);
}
}
void splash::splash_destroy(splash_struct* splashStruct)
{
if (splashStruct)
{
if (splashStruct->WindowHandle)
{
DestroyWindow(splashStruct->WindowHandle);
splashStruct->WindowHandle = nullptr;
if (splashStruct->Palette)
DeleteObject(splashStruct->Palette);
splashStruct->Palette = nullptr;
if (splashStruct->DrawingContext)
DeleteDC(splashStruct->DrawingContext);
if (splashStruct->Bitmap)
DeleteObject(splashStruct->Bitmap);
}
memory::free(splashStruct);
}
if (HInstance)
{
UnregisterClassA("3DPB_SPLASH_CLASS", HInstance);
HInstance = nullptr;
}
}
void splash::splash_hide(splash_struct* splashStruct)
{
if (splashStruct && splashStruct->WindowHandle)
{
HDC dc = GetDC(splashStruct->WindowHandle);
BitBlt(dc, 0, 0, splashStruct->CenterX, splashStruct->CenterY, dc, 0, 0, 0x42u);
ReleaseDC(splashStruct->WindowHandle, dc);
}
}
LRESULT splash::splash_message_handler(HWND hWnd, UINT Msg, WPARAM wParam, LPARAM lParam)
{
tagPAINTSTRUCT Paint{};
switch (Msg)
{
case WM_PAINT:
{
auto splashStruct = reinterpret_cast<splash_struct*>(GetWindowLongA(hWnd, 0));
BeginPaint(hWnd, &Paint);
EndPaint(hWnd, &Paint);
auto dc = GetDC(hWnd);
if (dc && splashStruct)
{
BitBlt(dc, 0, 0, 10000, 10000, dc, 0, 0, BLACKNESS);
splash_paint(splashStruct, dc);
}
ReleaseDC(hWnd, dc);
break;
}
case WM_ERASEBKGND:
break;
default:
return DefWindowProcA(hWnd, Msg, wParam, lParam);
}
return 0;
}

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@ -0,0 +1,33 @@
#pragma once
struct LOGPALETTEx256;
struct splash_struct
{
HWND WindowHandle;
HPALETTE Palette;
HBITMAP Bitmap;
HDC DrawingContext;
int Width;
int Height;
int CenterX;
int CenterY;
char BmpName1[200];
char BmpName2[200];
};
class splash
{
public:
static splash_struct* splash_screen(HINSTANCE hInstance, LPCSTR bmpName1, LPCSTR bmpName2);
static void splash_bitmap_setup(splash_struct* splashStruct);
static HBITMAP load_title_bitmap(HMODULE hModule, HDC hdc, LPCSTR lpName, UINT iStart, int iEnd, HPALETTE* palettePtr);
static HPALETTE splash_init_palette(LOGPALETTEx256* plpal);
static void splash_paint(splash_struct* splashStruct, HDC dc);
static void splash_destroy(splash_struct* splashStruct);
static void splash_hide(splash_struct* splashStruct);
static LRESULT __stdcall splash_message_handler(HWND hWnd, UINT Msg, WPARAM wParam, LPARAM lParam);
private:
static HINSTANCE HInstance;
};

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@ -9,6 +9,7 @@
#include "pb.h" #include "pb.h"
#include "Sound.h" #include "Sound.h"
#include "resource.h" #include "resource.h"
#include "splash.h"
HINSTANCE winmain::hinst = nullptr; HINSTANCE winmain::hinst = nullptr;
HWND winmain::hwnd_frame = nullptr; HWND winmain::hwnd_frame = nullptr;
@ -143,7 +144,7 @@ int winmain::WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance, LPSTR lpCmdLi
WndClass.hbrBackground = (HBRUSH)16; WndClass.hbrBackground = (HBRUSH)16;
WndClass.lpszMenuName = "MENU_1"; WndClass.lpszMenuName = "MENU_1";
WndClass.lpszClassName = windowClass; WndClass.lpszClassName = windowClass;
//auto tmpBuf = splash_screen((int)hInstance, "splash_bitmap", "splash_bitmap"); // No splash for now auto splash = splash::splash_screen(hInstance, "splash_bitmap", "splash_bitmap");
RegisterClassA(&WndClass); RegisterClassA(&WndClass);
pinball::FindShiftKeys(); pinball::FindShiftKeys();
@ -174,11 +175,11 @@ int winmain::WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance, LPSTR lpCmdLi
fullscrn::set_screen_mode(options::Options.FullScreen); fullscrn::set_screen_mode(options::Options.FullScreen);
UpdateWindow(hwnd_frame); UpdateWindow(hwnd_frame);
/*if (tmpBuf) //Close splash if (splash)
{ {
splash_hide(tmpBuf); splash::splash_hide(splash);
splash_destroy(tmpBuf); splash::splash_destroy(splash);
}*/ }
pinball::adjust_priority(options::Options.PriorityAdj); pinball::adjust_priority(options::Options.PriorityAdj);
const auto startTime = timeGetTime(); const auto startTime = timeGetTime();