mirror of
https://github.com/k4zmu2a/SpaceCadetPinball.git
synced 2023-12-30 21:52:56 +00:00
parent
8017734de4
commit
5e42f37fba
@ -447,6 +447,8 @@ int TPinballTable::Message(int code, float value)
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pinball::MissTextBox->Clear();
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pinball::MissTextBox->Clear();
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LightGroup->Message(28, 0.2f);
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LightGroup->Message(28, 0.2f);
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auto time = loader::play_sound(SoundIndex1, nullptr, "TPinballTable2");
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auto time = loader::play_sound(SoundIndex1, nullptr, "TPinballTable2");
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if (time < 0)
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time = 5.0f;
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LightShowTimer = timer::set(time, this, LightShow_timeout);
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LightShowTimer = timer::set(time, this, LightShow_timeout);
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}
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}
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@ -94,8 +94,7 @@ void loader::loadfrom(DatFile* datFile)
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{
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{
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if (sound_count < 65)
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if (sound_count < 65)
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{
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{
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sound_list[sound_count].WavePtr = nullptr;
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sound_list[sound_count] = {nullptr, groupIndex, 0, 0};
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sound_list[sound_count].GroupIndex = groupIndex;
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sound_count++;
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sound_count++;
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}
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}
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}
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}
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@ -108,8 +107,7 @@ void loader::unload()
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for (int index = 1; index < sound_count; ++index)
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for (int index = 1; index < sound_count; ++index)
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{
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{
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Sound::FreeSound(sound_list[index].WavePtr);
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Sound::FreeSound(sound_list[index].WavePtr);
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sound_list[index].Loaded = 0;
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sound_list[index] = {};
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sound_list[index].WavePtr = nullptr;
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}
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}
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sound_count = 1;
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sound_count = 1;
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@ -158,16 +156,18 @@ int loader::get_sound_id(int groupIndex)
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fileName.insert(0, "SOUND");
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fileName.insert(0, "SOUND");
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}
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}
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float duration = -1;
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auto filePath = pinball::make_path_name(fileName);
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auto filePath = pinball::make_path_name(fileName);
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auto file = fopenu(filePath.c_str(), "rb");
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auto file = fopenu(filePath.c_str(), "rb");
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if (file)
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if (file)
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{
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{
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fread(&wavHeader, 1, sizeof wavHeader, file);
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fread(&wavHeader, 1, sizeof wavHeader, file);
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fclose(file);
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fclose(file);
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auto sampleCount = wavHeader.data_size / (wavHeader.channels * (wavHeader.bits_per_sample / 8.0));
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duration = static_cast<float>(sampleCount / wavHeader.sample_rate);
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}
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}
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auto sampleCount = wavHeader.data_size / (wavHeader.channels * (wavHeader.bits_per_sample / 8.0));
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sound_list[soundIndex].Duration = duration;
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sound_list[soundIndex].Duration = static_cast<float>(sampleCount / wavHeader.sample_rate);
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sound_list[soundIndex].WavePtr = Sound::LoadWaveFile(filePath);
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sound_list[soundIndex].WavePtr = Sound::LoadWaveFile(filePath);
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}
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}
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}
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}
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