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https://github.com/k4zmu2a/SpaceCadetPinball.git
synced 2023-12-30 21:52:56 +00:00
Cleaned up positional sound.
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parent
a4c6165094
commit
5d7d7c0822
@ -1,6 +1,7 @@
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#include "options.h"
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#include "pch.h"
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#include "Sound.h"
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#include "maths.h"
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int Sound::num_channels;
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bool Sound::enabled_flag = false;
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@ -13,7 +13,7 @@ public :
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void not_again(TEdgeSegment* edge);
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bool already_hit(TEdgeSegment* edge);
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int Message(int code, float value) override;
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vector2 get_coordinates();
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vector2 get_coordinates() override;
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static void throw_ball(TBall* ball, vector3* direction, float angleMult, float speedMult1,
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float speedMult2);
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@ -4,6 +4,7 @@
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#include "maths.h"
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#include "TEdgeSegment.h"
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#include "TPinballTable.h"
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#include "TBall.h"
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TCollisionComponent::TCollisionComponent(TPinballTable* table, int groupIndex, bool createWall) :
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@ -1,9 +1,9 @@
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#pragma once
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#include "TPinballComponent.h"
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#include "TBall.h"
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struct vector2;
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class TEdgeSegment;
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class TBall;
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class TCollisionComponent : public TPinballComponent
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{
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@ -17,8 +17,8 @@ TPinballComponent::TPinballComponent(TPinballTable* table, int groupIndex, bool
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ListZMap = nullptr;
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GroupName = nullptr;
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Control = nullptr;
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Coordinates.X = -1.0f;
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Coordinates.Y = -1.0f;
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VisualPosNormX= -1.0f;
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VisualPosNormY = -1.0f;
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if (table)
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table->ComponentList.push_back(this);
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if (groupIndex >= 0)
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@ -71,8 +71,10 @@ TPinballComponent::TPinballComponent(TPinballTable* table, int groupIndex, bool
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rootBmp->XPosition - table->XOffset,
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rootBmp->YPosition - table->YOffset,
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&bmp1Rect);
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Coordinates.X = (bmp1Rect.XPosition + (bmp1Rect.Width / 2.0f)) / PinballTable->Width;
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Coordinates.Y = (bmp1Rect.YPosition + (bmp1Rect.Height / 2.0f)) / PinballTable->Height;
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auto& rect = RenderSprite->BmpRect;
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VisualPosNormX = (rect.XPosition + (rect.Width / 2.0f)) / PinballTable->Width;
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VisualPosNormY = (rect.YPosition + (rect.Height / 2.0f)) / PinballTable->Height;
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}
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}
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GroupIndex = groupIndex;
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@ -118,5 +120,5 @@ int TPinballComponent::get_scoring(int index)
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vector2 TPinballComponent::get_coordinates()
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{
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return this->Coordinates;
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return {VisualPosNormX, VisualPosNormY};
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}
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@ -1,10 +1,10 @@
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#pragma once
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#include "maths.h"
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struct zmap_header_type;
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struct gdrv_bitmap8;
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struct render_sprite_type_struct;
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struct component_control;
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struct vector2;
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class TPinballTable;
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enum class message_code
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@ -36,5 +36,7 @@ public:
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TPinballTable* PinballTable;
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std::vector<gdrv_bitmap8*>* ListBitmap;
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std::vector<zmap_header_type*>* ListZMap;
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vector2 Coordinates;
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private:
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float VisualPosNormX;
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float VisualPosNormY;
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};
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@ -6,7 +6,6 @@ class TSound :
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{
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public:
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TSound(TPinballTable* table, int groupIndex);
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float Play();
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float Play(TPinballComponent *soundSource, const char* info);
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int SoundIndex;
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@ -102,7 +102,7 @@ void options::InitPrimary()
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Options.HybridSleep = get_int("HybridSleep", false);
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Options.Prefer3DPBGameData = get_int("Prefer 3DPB Game Data", false);
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Options.IntegerScaling = get_int("Integer Scaling", false);
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Options.SoundStereo = get_int("Stereo Sound Effects", true);
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Options.SoundStereo = get_int("Stereo Sound Effects", false);
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Options.SoundVolume = Clamp(get_int("Sound Volume", DefVolume), MinVolume, MaxVolume);
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Options.MusicVolume = Clamp(get_int("Music Volume", DefVolume), MinVolume, MaxVolume);
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Options.DebugOverlay = get_int("Debug Overlay", false);
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