mirror of
https://github.com/k4zmu2a/SpaceCadetPinball.git
synced 2023-12-30 21:52:56 +00:00
Tweaked ball mouse control cheat.
This commit is contained in:
parent
69ecce88df
commit
5947727f80
@ -201,11 +201,13 @@ void pb::replay_level(int demoMode)
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MainTable->Message(1014, static_cast<float>(options::Options.Players));
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MainTable->Message(1014, static_cast<float>(options::Options.Players));
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}
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}
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void pb::ballset(int x, int y)
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void pb::ballset(float dx, float dy)
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{
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{
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// dx and dy are normalized to window, ideally in [-1, 1]
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static constexpr float sensitivity = 7000;
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TBall* ball = MainTable->BallList.at(0);
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TBall* ball = MainTable->BallList.at(0);
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ball->Acceleration.X = x * 30.0f;
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ball->Acceleration.X = dx * sensitivity;
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ball->Acceleration.Y = y * 30.0f;
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ball->Acceleration.Y = dy * sensitivity;
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ball->Speed = maths::normalize_2d(&ball->Acceleration);
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ball->Speed = maths::normalize_2d(&ball->Acceleration);
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}
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}
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@ -48,7 +48,7 @@ public:
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static void mode_change(int mode);
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static void mode_change(int mode);
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static void toggle_demo();
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static void toggle_demo();
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static void replay_level(int demoMode);
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static void replay_level(int demoMode);
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static void ballset(int x, int y);
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static void ballset(float dx, float dy);
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static void frame(float dtMilliSec);
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static void frame(float dtMilliSec);
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static void timed_frame(float timeNow, float timeDelta, bool drawBalls);
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static void timed_frame(float timeNow, float timeDelta, bool drawBalls);
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static void window_size(int* width, int* height);
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static void window_size(int* width, int* height);
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@ -212,10 +212,18 @@ int winmain::WinMain(LPCSTR lpCmdLine)
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{
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{
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if (mouse_down)
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if (mouse_down)
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{
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{
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int x, y;
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int x, y, w, h;
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SDL_GetMouseState(&x, &y);
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SDL_GetMouseState(&x, &y);
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pb::ballset(last_mouse_x - x, y - last_mouse_y);
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SDL_GetWindowSize(window, &w, &h);
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float dx = (last_mouse_x - x) / static_cast<float>(w);
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float dy = (y - last_mouse_y) / static_cast<float>(h);
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pb::ballset(dx, dy);
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SDL_WarpMouseInWindow(window, last_mouse_x, last_mouse_y);
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SDL_WarpMouseInWindow(window, last_mouse_x, last_mouse_y);
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// Mouse warp does not work over remote desktop or in some VMs
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//last_mouse_x = x;
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//last_mouse_y = y;
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}
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}
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if (!single_step)
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if (!single_step)
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{
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{
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@ -560,7 +568,6 @@ int winmain::event_handler(const SDL_Event* event)
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if (mouse_down)
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if (mouse_down)
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{
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{
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mouse_down = 0;
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mouse_down = 0;
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SDL_ShowCursor(SDL_ENABLE);
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SDL_SetWindowGrab(MainWindow, SDL_FALSE);
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SDL_SetWindowGrab(MainWindow, SDL_FALSE);
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}
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}
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switch (event->type)
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switch (event->type)
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@ -665,7 +672,6 @@ int winmain::event_handler(const SDL_Event* event)
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mouse_down = 1;
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mouse_down = 1;
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last_mouse_x = event->button.x;
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last_mouse_x = event->button.x;
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last_mouse_y = event->button.y;
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last_mouse_y = event->button.y;
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SDL_ShowCursor(SDL_DISABLE);
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SDL_SetWindowGrab(MainWindow, SDL_TRUE);
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SDL_SetWindowGrab(MainWindow, SDL_TRUE);
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}
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}
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else
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else
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@ -689,7 +695,6 @@ int winmain::event_handler(const SDL_Event* event)
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if (mouse_down)
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if (mouse_down)
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{
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{
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mouse_down = 0;
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mouse_down = 0;
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SDL_ShowCursor(SDL_ENABLE);
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SDL_SetWindowGrab(MainWindow, SDL_FALSE);
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SDL_SetWindowGrab(MainWindow, SDL_FALSE);
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}
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}
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if (!pb::cheat_mode)
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if (!pb::cheat_mode)
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