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https://github.com/k4zmu2a/SpaceCadetPinball.git
synced 2023-12-30 21:52:56 +00:00
Added experimental translation support.
Added Russian translation. Ref issues #28, #56.
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@ -3737,7 +3737,7 @@ void control::SecretMissionYellowController(int code, TPinballComponent* caller)
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void control::SelectMissionController(int code, TPinballComponent* caller)
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{
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char Buffer[64];
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char Buffer[128];
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switch (code)
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{
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@ -3,6 +3,7 @@
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#include "fullscrn.h"
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#include "memory.h"
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#include "options.h"
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#include "pinball.h"
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#include "winmain.h"
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@ -445,10 +446,24 @@ void gdrv::grtext_draw_ttext_in_box(LPCSTR text, int xOff, int yOff, int width,
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sscanf_s(fontColor, "%d %d %d", &grtext_red, &grtext_green, &grtext_blue);
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}
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// DEFAULT_CHARSET in unicode build.
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int charset;
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switch (options::Options.Language)
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{
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default:
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case Languages::English:
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charset = ANSI_CHARSET;
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break;
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case Languages::Russian:
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charset = RUSSIAN_CHARSET;
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break;
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}
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// Default font does not scale well
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auto hNewFont = CreateFont(fontSize, 0, 0, 0, FW_DONTCARE, FALSE, FALSE, FALSE,
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ANSI_CHARSET, OUT_DEFAULT_PRECIS, CLIP_DEFAULT_PRECIS, DEFAULT_QUALITY, DEFAULT_PITCH | FF_SWISS, "Arial");
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HFONT hOldFont = (HFONT)SelectObject(dc, hNewFont);
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charset, OUT_DEFAULT_PRECIS, CLIP_DEFAULT_PRECIS, DEFAULT_QUALITY,
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DEFAULT_PITCH | FF_SWISS, "Arial");
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HFONT hOldFont = static_cast<HFONT>(SelectObject(dc, hNewFont));
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int prevMode = SetBkMode(dc, TRANSPARENT);
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COLORREF color = SetTextColor(dc, grtext_red | grtext_green << 8 | grtext_blue << 16);
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@ -1,4 +1,4 @@
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#include "pch.h"
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#include "pch.h"
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#include "options.h"
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#include "fullscrn.h"
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@ -68,9 +68,14 @@ short options::vk_list[28]
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-1
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};
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void options::init(HMENU menuHandle)
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LanguageMenuEntry options::LanguageMenu[]
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{
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{L"English", Languages::English},
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{L"Русский", Languages::Russian},
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};
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void options::ReadOptions()
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{
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MenuHandle = menuHandle;
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Options.Sounds = 1;
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Options.Music = 0;
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Options.FullScreen = 0;
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@ -110,6 +115,45 @@ void options::init(HMENU menuHandle)
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Options.UniformScaling = get_int(nullptr, "Uniform scaling", true);
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Options.AlternativeRender = get_int(nullptr, "Alternative Render", false);
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auto defaultLanguage = Languages::English;
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auto language = static_cast<Languages>(get_int(nullptr, "Language", static_cast<int>(defaultLanguage)));
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bool languageDefined = false;
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for (auto menuEntry : LanguageMenu)
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{
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if (menuEntry.Language == language)
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{
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languageDefined = true;
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break;
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}
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}
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if (!languageDefined)
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language = defaultLanguage;
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Options.Language = language;
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// Alternative approaches: resource DLLs, single-language builds.
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// SetThreadUILanguage does not work properly on Windows XP.
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bool winXp = false;
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OSVERSIONINFO version{};
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version.dwOSVersionInfoSize = sizeof(OSVERSIONINFO);
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#pragma warning (disable : 4996) // XP has no versionhelpers.h
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if (GetVersionEx(&version))
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#pragma warning (default : 4996)
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{
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if (version.dwMajorVersion < 6)
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winXp = true;
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}
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if (winXp)
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SetThreadLocale(MAKELCID(static_cast<LANGID>(Options.Language), SORT_DEFAULT));
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else
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SetThreadUILanguage(static_cast<LANGID>(Options.Language));
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}
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void options::init(HMENU menuHandle)
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{
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MenuHandle = menuHandle;
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menu_check(Menu1_Sounds, Options.Sounds);
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Sound::Enable(0, 7, Options.Sounds);
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menu_check(Menu1_Music, Options.Music);
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@ -136,6 +180,21 @@ void options::init(HMENU menuHandle)
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}
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update_resolution_menu();
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// Add language menu from code to decouple it from rc.
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// AppendMenuW works with A window
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auto hSubmenu = CreatePopupMenu();
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auto index = Menu1_Language;
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for (auto menuEntry : LanguageMenu)
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{
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UINT flags = MF_STRING;
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if (menuEntry.Language == Options.Language)
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flags |= MF_CHECKED;
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AppendMenuW(hSubmenu, flags, index++, menuEntry.Name);
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}
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auto optionsMenu = GetSubMenu(MenuHandle, 1);
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AppendMenu(optionsMenu, MF_STRING | MF_POPUP, reinterpret_cast<UINT_PTR>(hSubmenu), "Language");
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}
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void options::uninit()
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@ -153,6 +212,7 @@ void options::uninit()
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set_int(nullptr, "Screen Resolution", Options.Resolution);
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set_int(nullptr, "Uniform scaling", Options.UniformScaling);
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set_int(nullptr, "Alternative Render", Options.AlternativeRender);
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set_int(nullptr, "Language", static_cast<int>(Options.Language));
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}
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void options::path_init(LPCSTR regPath)
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@ -356,6 +416,13 @@ void options::toggle(UINT uIDCheckItem)
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default:
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break;
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}
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if (uIDCheckItem >= Menu1_Language && uIDCheckItem < Menu1_LanguageMax)
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{
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auto languageId = uIDCheckItem - Menu1_Language;
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Options.Language = LanguageMenu[languageId].Language;
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winmain::Restart();
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}
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}
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void options::update_resolution_menu()
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@ -1,5 +1,18 @@
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#pragma once
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#include "pinball.h"
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#include "resource.h"
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enum class Languages
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{
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English = MAKELANGID(LANG_ENGLISH, SUBLANG_ENGLISH_US),
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Russian = MAKELANGID(LANG_RUSSIAN, SUBLANG_DEFAULT),
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};
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struct LanguageMenuEntry
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{
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LPCWSTR Name;
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Languages Language;
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};
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struct optionsStruct
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{
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@ -24,12 +37,14 @@ struct optionsStruct
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int Resolution;
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bool UniformScaling;
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bool AlternativeRender;
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Languages Language;
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};
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class options
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{
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public:
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static void ReadOptions();
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static void init(HMENU menuHandle);
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static void uninit();
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static void path_init(LPCSTR regPath);
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@ -57,4 +72,5 @@ private:
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static HMENU MenuHandle;
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static winhelp_entry keymap_help[18];
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static short vk_list[28];
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static LanguageMenuEntry LanguageMenu[Menu1_LanguageMax - Menu1_Language];
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};
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@ -241,6 +241,8 @@
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#define DLG_HIGHSCORES_EditName4 604
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#define DLG_HIGHSCORES_EditName5 605
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#define Menu1_AlternativeRender 601
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#define Menu1_Language 700
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#define Menu1_LanguageMax 702
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// Next default values for new objects
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//
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@ -47,6 +47,7 @@ int winmain::WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance, LPSTR lpCmdLi
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++memory::critical_allocation;
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auto optionsRegPath = pinball::get_rc_string(165, 0);
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options::path_init(optionsRegPath);
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options::ReadOptions();
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auto regSpaceCadet = pinball::get_rc_string(166, 0);
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if (options::get_int(regSpaceCadet, "Table Version", 1) <= 1)
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@ -226,7 +227,7 @@ int winmain::WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance, LPSTR lpCmdLi
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else
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{
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sprintf_s(buf, "Updates/sec = %02.02f Frames/sec = %02.02f",
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300.0f / dt, pb::frameCounter / dt);
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300.0f / dt, pb::frameCounter / dt);
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pb::frameCounter = 0;
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}
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@ -665,6 +666,10 @@ LRESULT CALLBACK winmain::message_handler(HWND hWnd, UINT Msg, WPARAM wParam, LP
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default:
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break;
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}
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if (wParam >= Menu1_Language && wParam < Menu1_LanguageMax)
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options::toggle(wParamI);
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return DefWindowProcA(hWnd, Msg, wParam, lParam);
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case WM_LBUTTONDOWN:
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if (pb::game_mode)
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