mirror of
https://github.com/k4zmu2a/SpaceCadetPinball.git
synced 2023-12-30 21:52:56 +00:00
Simplified game mode, pause.
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parent
d8ee1b9bfe
commit
43af97127b
@ -197,7 +197,7 @@ void TDemo::FlipLeft(int timerId, void* caller)
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void TDemo::NewGameRestartTimer(int timerId, void* caller)
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{
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auto demo = static_cast<TDemo*>(caller);
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pb::replay_level(1);
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pb::replay_level(true);
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demo->PinballTable->Message(1014, static_cast<float>(demo->PinballTable->PlayerCount));
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demo->RestartGameTimer = 0;
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}
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@ -381,7 +381,7 @@ int TPinballTable::Message(int code, float value)
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{
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timer::kill(EndGameTimeoutTimer);
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EndGame_timeout(0, this);
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pb::mode_change(1);
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pb::mode_change(GameModes::InGame);
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}
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if (LightShowTimer)
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{
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@ -2870,7 +2870,7 @@ void control::GameoverController(int code, TPinballComponent* caller)
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if (code == 66)
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{
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control_goal_lights_tag.Component->Message(20, 0.0);
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pb::mode_change(2);
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pb::mode_change(GameModes::GameOver);
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control_flip1_tag.Component->Message(1022, 0.0);
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control_flip2_tag.Component->Message(1022, 0.0);
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control_mission_text_box_tag.Component->MessageField = 0;
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@ -29,10 +29,11 @@
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TPinballTable* pb::MainTable = nullptr;
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DatFile* pb::record_table = nullptr;
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int pb::time_ticks = 0, pb::demo_mode = 0, pb::game_mode = 2;
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float pb::mode_countdown_, pb::time_now = 0, pb::time_next = 0, pb::ball_speed_limit, pb::time_ticks_remainder = 0;
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int pb::time_ticks = 0;
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GameModes pb::game_mode = GameModes::GameOver;
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float pb::time_now = 0, pb::time_next = 0, pb::ball_speed_limit, pb::time_ticks_remainder = 0;
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high_score_struct pb::highscore_table[5];
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bool pb::FullTiltMode = false, pb::FullTiltDemoMode = false, pb::cheat_mode = false;
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bool pb::FullTiltMode = false, pb::FullTiltDemoMode = false, pb::cheat_mode = false, pb::demo_mode = false;
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std::string pb::DatFileName;
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@ -89,10 +90,7 @@ int pb::init()
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loader::loadfrom(record_table);
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if (pinball::quickFlag)
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mode_change(1);
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else
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mode_change(3);
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mode_change(GameModes::InGame);
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time_ticks = 0;
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timer::init(150);
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@ -171,11 +169,11 @@ void pb::firsttime_setup()
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render::update();
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}
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void pb::mode_change(int mode)
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void pb::mode_change(GameModes mode)
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{
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switch (mode)
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{
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case 1:
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case GameModes::InGame:
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if (demo_mode)
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{
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winmain::LaunchBallEnabled = false;
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@ -199,7 +197,7 @@ void pb::mode_change(int mode)
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}
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}
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break;
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case 2:
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case GameModes::GameOver:
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winmain::LaunchBallEnabled = false;
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if (!demo_mode)
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{
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@ -209,12 +207,6 @@ void pb::mode_change(int mode)
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if (MainTable && MainTable->LightGroup)
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MainTable->LightGroup->Message(29, 1.4f);
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break;
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case 3:
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case 4:
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winmain::LaunchBallEnabled = false;
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winmain::HighScoresEnabled = false;
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mode_countdown_ = 5000.f;
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break;
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}
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game_mode = mode;
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}
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@ -223,23 +215,23 @@ void pb::toggle_demo()
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{
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if (demo_mode)
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{
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demo_mode = 0;
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demo_mode = false;
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MainTable->Message(1024, 0.0);
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mode_change(2);
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mode_change(GameModes::GameOver);
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pinball::MissTextBox->Clear();
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auto text = pinball::get_rc_string(24, 0);
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pinball::InfoTextBox->Display(text, -1.0);
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}
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else
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{
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replay_level(1);
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replay_level(true);
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}
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}
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void pb::replay_level(int demoMode)
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void pb::replay_level(bool demoMode)
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{
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demo_mode = demoMode;
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mode_change(1);
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mode_change(GameModes::InGame);
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if (options::Options.Music)
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midi::play_pb_theme();
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MainTable->Message(1014, static_cast<float>(options::Options.Players));
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@ -261,9 +253,8 @@ void pb::frame(float dtMilliSec)
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dtMilliSec = 100;
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if (dtMilliSec <= 0)
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return;
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float dtSec = dtMilliSec * 0.001f;
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if (!mode_countdown(dtMilliSec))
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{
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time_next = time_now + dtSec;
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timed_frame(time_now, dtSec, true);
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time_now = time_next;
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@ -296,7 +287,6 @@ void pb::frame(float dtMilliSec)
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if (nudge::nudge_count > 1.0f)
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MainTable->tilt(time_now);
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}
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}
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}
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void pb::timed_frame(float timeNow, float timeDelta, bool drawBalls)
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@ -380,7 +370,7 @@ void pb::pause_continue()
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{
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char* text;
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float textTime;
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if (game_mode == 2)
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if (game_mode == GameModes::GameOver)
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{
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textTime = -1.0;
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text = pinball::get_rc_string(24, 0);
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@ -406,7 +396,7 @@ void pb::loose_focus()
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void pb::InputUp(GameInput input)
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{
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if (game_mode != 1 || winmain::single_step || demo_mode)
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if (game_mode != GameModes::InGame || winmain::single_step || demo_mode)
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return;
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if (AnyBindingMatchesInput(options::Options.Key.LeftFlipper, input))
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@ -438,15 +428,9 @@ void pb::InputUp(GameInput input)
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void pb::InputDown(GameInput input)
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{
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options::InputDown(input);
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if (winmain::single_step || demo_mode)
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if (game_mode != GameModes::InGame || winmain::single_step || demo_mode)
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return;
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if (game_mode != 1)
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{
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mode_countdown(-1.f);
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return;
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}
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if (input.Type == InputTypes::Keyboard)
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control::pbctrl_bdoor_controller(static_cast<char>(input.Value));
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@ -529,29 +513,6 @@ void pb::InputDown(GameInput input)
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}
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}
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int pb::mode_countdown(float time)
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{
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if (!game_mode || game_mode <= 0)
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return 1;
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if (game_mode > 2)
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{
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if (game_mode == 3)
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{
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mode_countdown_ -= time;
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if (mode_countdown_ < 0.f || time < 0.f)
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mode_change(4);
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}
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else if (game_mode == 4)
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{
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mode_countdown_ -= time;
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if (mode_countdown_ < 0.f || time < 0.f)
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mode_change(1);
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}
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return 1;
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}
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return 0;
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}
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void pb::launch_ball()
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{
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MainTable->Plunger->Message(1017, 0.0f);
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@ -563,7 +524,7 @@ void pb::end_game()
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int scoreIndex[4]{};
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char String1[200];
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mode_change(2);
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mode_change(GameModes::GameOver);
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int playerCount = MainTable->PlayerCount;
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score_struct_super* scorePtr = MainTable->PlayerScores;
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@ -6,6 +6,12 @@ class TPinballTable;
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class DatFile;
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class TBall;
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enum class GameModes
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{
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InGame = 1,
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GameOver = 2,
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};
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class UsingSdlHint
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{
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public:
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@ -35,7 +41,7 @@ class pb
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public:
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static int time_ticks;
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static float ball_speed_limit, time_now, time_next, time_ticks_remainder;
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static int game_mode;
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static GameModes game_mode;
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static bool cheat_mode;
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static DatFile* record_table;
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static TPinballTable* MainTable;
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@ -48,9 +54,9 @@ public:
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static void SelectDatFile(const std::vector<const char*>& dataSearchPaths);
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static void reset_table();
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static void firsttime_setup();
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static void mode_change(int mode);
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static void mode_change(GameModes mode);
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static void toggle_demo();
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static void replay_level(int demoMode);
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static void replay_level(bool demoMode);
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static void ballset(float dx, float dy);
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static void frame(float dtMilliSec);
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static void timed_frame(float timeNow, float timeDelta, bool drawBalls);
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@ -59,7 +65,6 @@ public:
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static void loose_focus();
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static void InputUp(GameInput input);
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static void InputDown(GameInput input);
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static int mode_countdown(float time);
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static void launch_ball();
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static void end_game();
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static void high_scores();
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@ -68,8 +73,7 @@ public:
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static float collide(float timeNow, float timeDelta, TBall* ball);
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static void PushCheat(const std::string& cheat);
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private:
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static int demo_mode;
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static float mode_countdown_;
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static bool demo_mode;
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static bool AnyBindingMatchesInput(GameInput (&options)[3], GameInput key);
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};
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@ -171,7 +171,7 @@ int winmain::WinMain(LPCSTR lpCmdLine)
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if (strstr(lpCmdLine, "-demo"))
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pb::toggle_demo();
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else
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pb::replay_level(0);
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pb::replay_level(false);
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unsigned updateCounter = 0, frameCounter = 0;
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@ -381,8 +381,7 @@ void winmain::RenderUi()
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if (ImGui::MenuItem("High Scores...", nullptr, false, HighScoresEnabled))
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{
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if (!single_step)
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pause();
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pause(false);
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pb::high_scores();
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}
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if (ImGui::MenuItem("Demo", nullptr, DemoActive))
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@ -454,8 +453,7 @@ void winmain::RenderUi()
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if (ImGui::MenuItem("Player Controls...", "F8"))
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{
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if (!single_step)
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pause();
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pause(false);
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options::ShowControlDialog();
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}
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if (ImGui::BeginMenu("Table Resolution"))
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@ -556,8 +554,8 @@ void winmain::RenderUi()
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#endif
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if (ImGui::MenuItem("Sprite Viewer", nullptr, ShowSpriteViewer))
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{
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if (!ShowSpriteViewer && !single_step)
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pause();
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if (!ShowSpriteViewer)
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pause(false);
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ShowSpriteViewer ^= true;
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}
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if (pb::cheat_mode && ImGui::MenuItem("Frame Times", nullptr, DispGRhistory))
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@ -585,8 +583,7 @@ void winmain::RenderUi()
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if (ImGui::MenuItem("About Pinball"))
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{
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if (!single_step)
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pause();
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pause(false);
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ShowAboutDialog = true;
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}
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ImGui::EndMenu();
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@ -677,8 +674,7 @@ int winmain::event_handler(const SDL_Event* event)
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options::toggle(Menu1::Music);
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break;
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case SDLK_F8:
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if (!single_step)
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pause();
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pause(false);
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options::ShowControlDialog();
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break;
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case SDLK_F9:
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@ -928,13 +924,16 @@ void winmain::end_pause()
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void winmain::new_game()
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{
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end_pause();
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pb::replay_level(0);
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pb::replay_level(false);
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}
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void winmain::pause()
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void winmain::pause(bool toggle)
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{
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if (toggle || !single_step)
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{
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pb::pause_continue();
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no_time_loss = true;
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}
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}
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void winmain::Restart()
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@ -81,7 +81,7 @@ public:
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static void a_dialog();
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static void end_pause();
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static void new_game();
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static void pause();
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static void pause(bool toggle = true);
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static void Restart();
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static bool RestartRequested() { return restart; }
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static void UpdateFrameRate();
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