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https://github.com/k4zmu2a/SpaceCadetPinball.git
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TTableLayer v1.
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@ -185,6 +185,7 @@
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<ClInclude Include="TComponentGroup.h" />
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<ClInclude Include="TDemo.h" />
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<ClInclude Include="TDrain.h" />
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<ClInclude Include="TEdgeManager.h" />
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<ClInclude Include="TEdgeSegment.h" />
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<ClInclude Include="TFlagSpinner.h" />
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<ClInclude Include="TFlipper.h" />
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@ -253,6 +254,7 @@
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<ClCompile Include="TComponentGroup.cpp" />
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<ClCompile Include="TDemo.cpp" />
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<ClCompile Include="TDrain.cpp" />
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<ClCompile Include="TEdgeManager.cpp" />
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<ClCompile Include="TEdgeSegment.cpp" />
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<ClCompile Include="TFlagSpinner.cpp" />
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<ClCompile Include="TFlipper.cpp" />
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@ -216,6 +216,9 @@
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<ClInclude Include="control.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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<ClInclude Include="TEdgeManager.h">
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<Filter>Header Files\TPinballComponent</Filter>
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</ClInclude>
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</ItemGroup>
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<ItemGroup>
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<ClCompile Include="pch.cpp">
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@ -398,6 +401,9 @@
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<ClCompile Include="control.cpp">
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<Filter>Source Files</Filter>
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</ClCompile>
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<ClCompile Include="TEdgeManager.cpp">
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<Filter>Source Files\TPinballComponent</Filter>
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</ClCompile>
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</ItemGroup>
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<ItemGroup>
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<Natvis Include="NatvisFile.natvis" />
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6
SpaceCadetPinball/TEdgeManager.cpp
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6
SpaceCadetPinball/TEdgeManager.cpp
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@ -0,0 +1,6 @@
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#include "pch.h"
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#include "TEdgeManager.h"
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void TEdgeManager::edges_insert_square(float a1, float a2, float a3, float a4, TEdgeSegment* a5, field_effect_type* a6)
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{
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}
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20
SpaceCadetPinball/TEdgeManager.h
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20
SpaceCadetPinball/TEdgeManager.h
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@ -0,0 +1,20 @@
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#pragma once
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#include "TCollisionComponent.h"
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#include "TEdgeSegment.h"
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struct field_effect_type
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{
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char* Flag2Ptr;
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int Unknown1;
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TCollisionComponent* CollisionComp;
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};
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class TEdgeManager
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{
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public:
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TEdgeManager(float a2, float a3, float a4, float a5)
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{
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}
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static void edges_insert_square(float a1, float a2, float a3, float a4, TEdgeSegment* a5, field_effect_type* a6);
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};
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@ -56,9 +56,8 @@ TPinballTable::TPinballTable(): TPinballComponent(nullptr, -1, false)
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ListP2->Add(ballObj);
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if (ballObj)
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ballObj->UnknownBaseFlag2 = 0;
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TTableLayer* tableLayerObj = new TTableLayer(this);
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TLightGroup* lightGroupObj = new TLightGroup(this, 0);
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this->LightGroup = lightGroupObj;
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new TTableLayer(this);
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this->LightGroup = new TLightGroup(this, 0);
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auto score1 = score::create("score1", render::background_bitmap);
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this->Score1 = score1;
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@ -71,7 +70,7 @@ TPinballTable::TPinballTable(): TPinballComponent(nullptr, -1, false)
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scorePtr += 7;
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}
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while (scoreIndex < 4);
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this->UnknownP45 = 0;
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this->CurrentPlayer = 0;
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this->UnknownP73 = 3;
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this->ScoreBallcount = (int*)score::create("ballcount1", render::background_bitmap);
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this->ScorePlayerNumber1 = (int*)score::create("player_number1", render::background_bitmap);
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@ -192,7 +191,6 @@ TPinballTable::TPinballTable(): TPinballComponent(nullptr, -1, false)
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TPinballTable::~TPinballTable()
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{
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//this->VfTable = (TPinballComponent_vtbl*)&TPinballTable::`vftable';
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scoreStruct** scorePtr = &Score2;
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int index = 4;
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do
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@ -216,12 +214,10 @@ TPinballTable::~TPinballTable()
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memory::free(ScoreBallcount);
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ScoreBallcount = nullptr;
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}
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for (auto i = LightGroup; ; i = static_cast<TLightGroup*>(ListP1->Get(0)))
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delete LightGroup;
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while (ListP1->Count() > 0)
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{
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//if (i)
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//(*(void(__thiscall**)(TLightGroup*, int))(*(_DWORD*)i + 16))(i, 1);
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//if (!ListP1->Count())
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break;
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delete static_cast<TPinballComponent*>(ListP1->Get(0));
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}
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delete ListP2;
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delete ListP1;
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@ -22,9 +22,9 @@ public:
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int* ScoreBallcount;
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int* ScorePlayerNumber1;
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int UnknownP6;
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int UnknownP7;
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int UnknownP8;
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int UnknownP9;
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int SoundIndex1;
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int SoundIndex2;
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int SoundIndex3;
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int UnknownP10;
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int UnknownP11;
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int UnknownP12;
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@ -59,21 +59,21 @@ public:
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int UnknownP41;
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int UnknownP42;
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int UnknownP43;
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int UnknownP44;
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int UnknownP45;
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int PlayerCount;
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int CurrentPlayer;
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TPlunger* Plunger;
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TDrain* Drain;
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int UnknownP48;
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int XOffset;
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int YOffset;
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int UnknownP51;
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int UnknownP52;
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int Width;
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int Height;
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objlist_class* ListP1;
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objlist_class* ListP2;
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TLightGroup* LightGroup;
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int UnknownP58;
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int UnknownP59;
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int UnknownP60;
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float TableAngleMult;
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float TableAngle1;
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float TableAngle2;
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float CollisionCompOffset;
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int UnknownP62;
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int UnknownP63;
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@ -1,2 +1,103 @@
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#include "pch.h"
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#include "TTableLayer.h"
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#include "loader.h"
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#include "proj.h"
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#include "TLine.h"
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#include "TPinballTable.h"
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TEdgeManager* TTableLayer::edge_manager;
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TTableLayer::TTableLayer(TPinballTable* table): TCollisionComponent(table, -1, false)
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{
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visualStruct visual{};
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rectangle_type rect{};
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auto groupIndex = loader::query_handle("table");
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loader::query_visual(groupIndex, 0, &visual);
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auto projCenter = loader::query_float_attribute(groupIndex, 0, 700);
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proj::recenter(projCenter[0], projCenter[1]);
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render::set_background_zmap(visual.ZMap, 0, 0);
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auto bmp = visual.Bitmap;
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VisBmp = visual.Bitmap;
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rect.XPosition = 0;
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rect.YPosition = 0;
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rect.Width = bmp->Width;
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rect.Height = bmp->Height;
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render::create_sprite(VisualType::None, bmp, visual.ZMap, 0, 0, &rect);
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PinballTable->SoundIndex1 = visual.SoundIndex4;
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PinballTable->SoundIndex2 = visual.SoundIndex3;
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PinballTable->SoundIndex3 = visual.Kicker.SoundIndex;
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auto tableAngleArr = loader::query_float_attribute(groupIndex, 0, 305);
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if (tableAngleArr)
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{
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PinballTable->TableAngleMult = tableAngleArr[0];
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PinballTable->TableAngle1 = tableAngleArr[1];
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PinballTable->TableAngle2 = tableAngleArr[2];
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}
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else
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{
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PinballTable->TableAngleMult = 25.0f;
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PinballTable->TableAngle1 = 0.5f;
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PinballTable->TableAngle2 = 1.570796f;
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}
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auto table3 = PinballTable;
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Angle1 = cos(table3->TableAngle2) * sin(table3->TableAngle1) * table3->TableAngleMult;
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Angle2 = sin(table3->TableAngle2) * sin(table3->TableAngle1) * table3->TableAngleMult;
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auto angleMultArr = loader::query_float_attribute(groupIndex, 0, 701);
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if (angleMultArr)
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AngleMult = *angleMultArr;
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else
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AngleMult = 0.2f;
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table->XOffset = bmp->XPosition;
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table->YOffset = bmp->YPosition;
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table->Width = bmp->Width;
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table->Height = bmp->Height;
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UnknownC7F = visual.Kicker.Unknown1F;
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UnknownC6F = 15.0f;
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auto visArrPtr = visual.FloatArr;
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Unknown1F = min(visArrPtr[0], min(visArrPtr[2], visArrPtr[4]));
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Unknown2F = min(visArrPtr[1], min(visArrPtr[3], visArrPtr[5]));
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Unknown3F = max(visArrPtr[0], max(visArrPtr[2], visArrPtr[4]));
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Unknown4F = max(visArrPtr[1], max(visArrPtr[3], visArrPtr[5]));
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auto a2 = Unknown4F - Unknown2F;
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auto a1 = Unknown3F - Unknown1F;
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edge_manager = new TEdgeManager(Unknown1F, Unknown2F, a1, a2);
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for (auto visFloatArrCount = visual.FloatArrCount; visFloatArrCount > 0; visFloatArrCount--)
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{
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auto line = new TLine(this,
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&UnknownBaseFlag2,
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visual.Flag,
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visArrPtr[2],
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visArrPtr[3],
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visArrPtr[0],
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visArrPtr[1]);
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if (line)
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{
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line->place_in_grid();
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EdgeList->Add(line);
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}
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visArrPtr += 2;
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}
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Field.Unknown1 = -1;
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Field.Flag2Ptr = &UnknownBaseFlag2;
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Field.CollisionComp = this;
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TEdgeManager::edges_insert_square(Unknown2F, Unknown1F, Unknown4F, Unknown3F, nullptr,
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&Field);
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}
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TTableLayer::~TTableLayer()
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{
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if (edge_manager)
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delete edge_manager;
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}
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@ -1,11 +1,27 @@
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#pragma once
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#include "TCollisionComponent.h"
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#include "TEdgeManager.h"
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class TTableLayer :
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public TCollisionComponent
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{
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public:
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TTableLayer(TPinballTable* table) : TCollisionComponent(table, -1, false)
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{
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}
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static TEdgeManager *edge_manager;
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TTableLayer(TPinballTable* table);
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~TTableLayer() override;
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gdrv_bitmap8* VisBmp;
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float Unknown1F;
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float Unknown2F;
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float Unknown3F;
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float Unknown4F;
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float Angle1;
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float Angle2;
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int Unknown7;
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float AngleMult;
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field_effect_type Field;
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};
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@ -88,7 +88,7 @@ void loader::default_vsi(visualStruct* visual)
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visual->Kicker.SoundIndex = 0;
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visual->Unknown1F = 0.94999999f;
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visual->Unknown2F = 0.60000002f;
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visual->FloatArrSizeDiv8Sub2 = 0;
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visual->FloatArrCount = 0;
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visual->SoundIndex2 = 0;
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visual->Bitmap = 0;
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visual->ZMap = 0;
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@ -545,23 +545,23 @@ LABEL_33:
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nextFloatVal = floatArr + 1;
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if (*floatArr != 600.0)
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return 0;
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visual2->FloatArrSizeDiv8Sub2 = (partman::field_size(loader_table, groupIndexSum3, datFieldTypes::FloatArray) >> 2)/ 2- 2;
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visual2->FloatArrCount = (partman::field_size(loader_table, groupIndexSum3, datFieldTypes::FloatArray) >> 2)/ 2- 2;
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floatVal = (__int64)(floor(*nextFloatVal) - 1.0);
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floatArrPtr = nextFloatVal + 1;
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if ((int)floatVal)
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{
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if ((int)floatVal == 1)
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{
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visual2->FloatArrSizeDiv8Sub2 = 2;
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visual2->FloatArrCount = 2;
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}
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else if ((int)floatVal != visual2->FloatArrSizeDiv8Sub2)
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else if ((int)floatVal != visual2->FloatArrCount)
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{
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return error(8, 18);
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}
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}
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else
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{
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visual2->FloatArrSizeDiv8Sub2 = 1;
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visual2->FloatArrCount = 1;
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}
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visual2->FloatArr = floatArrPtr;
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return 0;
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@ -37,7 +37,7 @@ struct __declspec(align(4)) visualStruct
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{
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float Unknown1F;
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float Unknown2F;
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int FloatArrSizeDiv8Sub2;
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int FloatArrCount;
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float* FloatArr;
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int SoundIndex2;
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visualKickerStruct Kicker;
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