mirror of
https://github.com/k4zmu2a/SpaceCadetPinball.git
synced 2023-12-30 21:52:56 +00:00
score, high_score ready.
Added dialog rc.
This commit is contained in:
parent
fe254ef03c
commit
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Binary file not shown.
@ -113,7 +113,219 @@ PBMSG_FT RCDATA "PB_MSGFT.bin"
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// Icon with lowest ID value placed first to ensure application icon
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// Icon with lowest ID value placed first to ensure application icon
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// remains consistent on all systems.
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// remains consistent on all systems.
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ICON_1 ICON "icon_1.ico"
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ICON_1 ICON "icon_1.ico"
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/////////////////////////////////////////////////////////////////////////////
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//
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// Dialog
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//
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DIALOG_1 DIALOG 18, 18, 157, 78
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STYLE DS_MODALFRAME | WS_POPUP | WS_CAPTION
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CAPTION "About"
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BEGIN
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CTEXT "3D-Pinball for Windows",-1,11,6,135,8
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CTEXT "Version 1.0",-1,40,37,76,8
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ICON "ICON_1",-1,69,18,16,16
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DEFPUSHBUTTON "Ok",1,66,60,24,12
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END
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DLG_HIGHSCORES DIALOGEX 20, 22, 274, 141
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STYLE DS_SETFONT | DS_MODALFRAME | DS_FIXEDSYS | DS_CONTEXTHELP | WS_POPUP | WS_CAPTION | WS_SYSMENU
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CAPTION "High Scores"
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FONT 8, "MS Shell Dlg", 0, 0, 0x0
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BEGIN
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DEFPUSHBUTTON "OK",DLG_HIGHSCORES_Ok,109,120,50,14
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PUSHBUTTON "Cancel",DLG_HIGHSCORES_Cancel,163,120,50,14
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PUSHBUTTON "&Clear",DLG_HIGHSCORES_Clear,217,120,50,14
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LTEXT "Name",701,49,7,24,8
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LTEXT "Score",702,200,7,20,8
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LTEXT "Rank",703,13,7,20,8
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RTEXT "1",704,13,31,16,12
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RTEXT "2",705,13,47,16,12
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RTEXT "3",706,13,63,16,12
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RTEXT "4",707,13,79,16,12
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RTEXT "5",708,13,95,16,12
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LTEXT "",DLG_HIGHSCORES_StaticName1,49,31,120,12
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LTEXT "",DLG_HIGHSCORES_StaticName2,49,47,120,12
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LTEXT "",DLG_HIGHSCORES_StaticName3,49,63,120,12
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LTEXT "",DLG_HIGHSCORES_StaticName4,49,79,120,12
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LTEXT "",DLG_HIGHSCORES_StaticName5,49,95,120,12
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RTEXT "",DLG_HIGHSCORES_Score1,180,31,58,12
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RTEXT "",DLG_HIGHSCORES_Score2,180,47,58,12
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RTEXT "",DLG_HIGHSCORES_Score3,180,63,58,12
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RTEXT "",DLG_HIGHSCORES_Score4,180,79,58,12
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RTEXT "",DLG_HIGHSCORES_Score5,180,95,58,12
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EDITTEXT DLG_HIGHSCORES_EditName1,47,29,120,12,WS_DISABLED
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EDITTEXT DLG_HIGHSCORES_EditName2,47,45,120,12,WS_DISABLED
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EDITTEXT DLG_HIGHSCORES_EditName3,47,61,120,12,WS_DISABLED
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EDITTEXT DLG_HIGHSCORES_EditName4,47,77,120,12,WS_DISABLED
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EDITTEXT DLG_HIGHSCORES_EditName5,47,93,120,12,WS_DISABLED
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CONTROL "",606,"Static",SS_BLACKFRAME,7,21,259,92
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END
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EDIT_COMPONENTS DIALOG 0, 0, 312, 94
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STYLE DS_MODALFRAME | WS_POPUP | WS_VISIBLE | WS_CLIPSIBLINGS | WS_CAPTION | WS_SYSMENU
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CAPTION "Edit Pinball Components FOR TESTING ONLY"
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BEGIN
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LISTBOX 100,1,12,68,79,LBS_SORT | WS_VSCROLL | WS_TABSTOP
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DEFPUSHBUTTON "OK",1,81,75,41,14
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GROUPBOX "",103,136,0,175,93
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EDITTEXT 130,141,10,34,12
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EDITTEXT 131,141,23,34,12
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EDITTEXT 132,141,36,34,12
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EDITTEXT 133,141,49,34,12
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EDITTEXT 134,141,62,34,12
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EDITTEXT 135,141,75,34,12
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LTEXT "Text",136,178,12,130,8
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LTEXT "Text",137,178,25,130,8
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LTEXT "Text",138,178,38,130,8
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LTEXT "Text",139,178,51,130,8
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LTEXT "Text",140,178,64,130,8
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LTEXT "Text",141,178,77,130,8
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EDITTEXT 149,142,10,38,12
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EDITTEXT 150,142,23,38,12
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EDITTEXT 151,142,36,38,12
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EDITTEXT 152,142,49,38,12
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EDITTEXT 153,142,62,38,12
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EDITTEXT 154,142,75,38,12
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LTEXT "1",156,184,12,120,8
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LTEXT "2",157,184,25,120,8
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LTEXT "3",158,184,38,120,8
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LTEXT "4",159,184,51,120,8
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LTEXT "5",160,184,64,120,8
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LTEXT "6",161,184,77,120,8
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PUSHBUTTON "Reset",163,81,56,41,12
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LTEXT "Text",164,146,26,162,8
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LTEXT "Text",165,146,54,162,8
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LTEXT "Text",166,146,81,162,8
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PUSHBUTTON "Change...",167,245,10,62,14
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PUSHBUTTON "Change...",168,245,38,62,14
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PUSHBUTTON "Change...",169,245,65,62,14
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CONTROL "Sound Effects",170,"Button",BS_AUTORADIOBUTTON | WS_TABSTOP,74,10,58,10
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CONTROL "Physics",171,"Button",BS_AUTORADIOBUTTON | WS_TABSTOP,73,24,59,10
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CONTROL "Scoring",172,"Button",BS_AUTORADIOBUTTON | WS_TABSTOP,73,38,40,10
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LTEXT "Text",173,146,13,97,8
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LTEXT "Text",174,146,41,97,8
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LTEXT "Text",175,146,68,97,8
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LTEXT "Components:",176,2,3,43,8
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END
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KEYMAPPER DIALOG 2, 9, 284, 183
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STYLE DS_SETFONT | DS_MODALFRAME | DS_CONTEXTHELP | WS_POPUP | WS_VISIBLE | WS_CLIPSIBLINGS | WS_CAPTION | WS_SYSMENU
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CAPTION "3D Pinball: Player Controls"
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FONT 8, "MS Shell Dlg"
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BEGIN
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PUSHBUTTON "OK",1,119,163,50,14
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PUSHBUTTON "Cancel",2,173,163,50,14
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PUSHBUTTON "&Default",501,227,163,50,14
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LTEXT "&Left Flipper",901,20,87,39,10
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COMBOBOX 401,66,85,53,70,CBS_DROPDOWNLIST | WS_VSCROLL | WS_TABSTOP
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LTEXT "Right &Flipper",902,146,87,44,10
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COMBOBOX 402,192,85,53,70,CBS_DROPDOWNLIST | WS_VSCROLL | WS_TABSTOP
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LTEXT "Left &Table Bump",904,20,107,34,17
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COMBOBOX 404,66,108,53,70,CBS_DROPDOWNLIST | WS_VSCROLL | WS_TABSTOP
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LTEXT "&Right Table Bump",905,146,107,38,19
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COMBOBOX 405,192,108,53,70,CBS_DROPDOWNLIST | WS_VSCROLL | WS_TABSTOP
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LTEXT "&BottomTable Bump",906,20,131,41,18
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COMBOBOX 406,66,133,53,70,CBS_DROPDOWNLIST | WS_VSCROLL | WS_TABSTOP
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LTEXT "&Plunger",903,146,136,39,8
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COMBOBOX 403,192,133,53,70,CBS_DROPDOWNLIST | WS_VSCROLL | WS_TABSTOP
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LTEXT "To change game controls, choose the control options you want, click the Arrow buttons to change specific keys, and then choose OK.",801,14,17,249,18
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LTEXT "To restore 3D Pinball to its original settings, choose Default, and then choose OK. To use the Arrow keys on the numeric keypad, make sure NUMLOCK is off.",802,14,38,256,25
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GROUPBOX "Control Options",908,7,71,269,87
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GROUPBOX "Instructions",909,7,5,269,61
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END
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XXDLG_HIGHSCORES DIALOG 20, 22, 211, 116
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STYLE DS_MODALFRAME | DS_CONTEXTHELP | WS_POPUP | WS_CAPTION | WS_SYSMENU
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CAPTION "High Scores"
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BEGIN
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DEFPUSHBUTTON "OK",1,32,97,33,14,BS_LEFTTEXT
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PUSHBUTTON "Cancel",2,89,97,33,14
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PUSHBUTTON "&Clear",112,146,97,33,14
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LTEXT "Name",-1,51,8,24,8
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LTEXT "Score",-1,160,8,20,8
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LTEXT "Rank",-1,15,8,20,8
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RTEXT "1",-1,15,28,16,12
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RTEXT "2",-1,15,40,16,12
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RTEXT "3",-1,15,52,16,12
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RTEXT "4",-1,15,64,16,12
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RTEXT "5",-1,15,76,16,12
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LTEXT "",401,51,28,88,12
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LTEXT "",402,51,40,88,12
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LTEXT "",403,51,52,88,12
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LTEXT "",404,51,64,88,12
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LTEXT "",405,51,76,88,12
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RTEXT "",501,140,28,58,12
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RTEXT "",502,140,40,58,12
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RTEXT "",503,140,52,58,12
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RTEXT "",504,140,64,58,12
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RTEXT "",505,140,76,58,12
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EDITTEXT 601,49,26,88,12,WS_DISABLED
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EDITTEXT 602,49,38,88,12,WS_DISABLED
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EDITTEXT 603,49,50,88,12,WS_DISABLED
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EDITTEXT 604,49,62,88,12,WS_DISABLED
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EDITTEXT 605,49,74,88,12,WS_DISABLED
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CONTROL "",-1,"Static",SS_BLACKFRAME,9,22,195,69
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END
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XXKEYMAPPER DIALOG 2, 9, 277, 158
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STYLE DS_SETFONT | DS_MODALFRAME | DS_CONTEXTHELP | WS_POPUP | WS_VISIBLE | WS_CLIPSIBLINGS | WS_CAPTION | WS_SYSMENU
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CAPTION "3D Pinball: Player Controls"
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FONT 8, "MS Shell Dlg"
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BEGIN
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PUSHBUTTON "OK",1,221,84,50,14
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PUSHBUTTON "Cancel",2,221,105,50,14
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PUSHBUTTON "Default",501,221,127,50,14
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COMBOBOX 401,50,82,53,70,CBS_DROPDOWNLIST | WS_VSCROLL | WS_TABSTOP
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COMBOBOX 402,157,82,53,70,CBS_DROPDOWNLIST | WS_VSCROLL | WS_TABSTOP
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COMBOBOX 404,50,105,53,70,CBS_DROPDOWNLIST | WS_VSCROLL | WS_TABSTOP
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COMBOBOX 405,157,105,53,70,CBS_DROPDOWNLIST | WS_VSCROLL | WS_TABSTOP
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COMBOBOX 406,50,130,53,70,CBS_DROPDOWNLIST | WS_VSCROLL | WS_TABSTOP
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COMBOBOX 403,157,130,53,70,CBS_DROPDOWNLIST | WS_VSCROLL | WS_TABSTOP
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RTEXT "Plunger",811,114,133,39,8
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RTEXT "Right Flipper",807,107,84,46,10
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CTEXT "Left Table Bump",912,12,102,34,19
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CTEXT "Right Table Bump",914,115,102,38,19
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LTEXT "To change game controls, choose the control options you want, click the Arrow buttons to change specific keys, and then choose OK.",801,12,13,249,18
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LTEXT "To restore 3D Pinball to its original settings, choose Default, and then choose OK. To use the Arrow keys on the numeric keypad, make sure NUMLOCK is off.",802,12,32,256,25
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GROUPBOX "Control Options",908,5,67,214,87
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RTEXT "Left Flipper",803,9,84,39,10
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GROUPBOX "Instructions",909,5,1,265,61
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CTEXT "BottomTable Bump",916,7,127,41,19
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END
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/////////////////////////////////////////////////////////////////////////////
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//
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// DESIGNINFO
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//
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#ifdef APSTUDIO_INVOKED
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GUIDELINES DESIGNINFO
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BEGIN
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"DIALOG_1", DIALOG
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BEGIN
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END
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"DLG_HIGHSCORES", DIALOG
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BEGIN
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END
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END
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#endif // APSTUDIO_INVOKED
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/////////////////////////////////////////////////////////////////////////////
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//
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// AFX_DIALOG_LAYOUT
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//
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DLG_HIGHSCORES AFX_DIALOG_LAYOUT
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BEGIN
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0
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END
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/////////////////////////////////////////////////////////////////////////////
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/////////////////////////////////////////////////////////////////////////////
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@ -1,16 +1,306 @@
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#include "pch.h"
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#include "pch.h"
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#include "high_score.h"
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#include "high_score.h"
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int high_score::read(CHAR* table, int* ptrToSmth)
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#include "fullscrn.h"
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#include "memory.h"
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#include "options.h"
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#include "pinball.h"
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#include "resource.h"
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#include "winmain.h"
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int high_score::dlg_enter_name;
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int high_score::dlg_score;
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int high_score::position;
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LPCSTR high_score::default_name;
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high_score_struct* high_score::dlg_hst;
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winhelp_entry high_score::winHelpArgs[21]
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{
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{
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winhelp_entry{0x70, 0x3E9},
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winhelp_entry{0x191, 0x3EB},
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winhelp_entry{0x1F5, 0x3EB},
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winhelp_entry{0x259, 0x3EB},
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winhelp_entry{0x192, 0x3EB},
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winhelp_entry{0x193, 0x3EB},
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winhelp_entry{0x194, 0x3EB},
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winhelp_entry{0x195, 0x3EB},
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winhelp_entry{0x1F6, 0x3EB},
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winhelp_entry{0x1F7, 0x3EB},
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winhelp_entry{0x1F8, 0x3EB},
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winhelp_entry{0x1F9, 0x3EB},
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winhelp_entry{0x2BD, 0x3EB},
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winhelp_entry{0x2BE, 0x3EB},
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winhelp_entry{0x2BF, 0x3EB},
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winhelp_entry{0x2C0, 0x3EB},
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winhelp_entry{0x2C1, 0x3EB},
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winhelp_entry{0x2C2, 0x3EB},
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winhelp_entry{0x2C3, 0x3EB},
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winhelp_entry{0x2C4, 0x3EB},
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winhelp_entry{0, 0},
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};
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int high_score::read(high_score_struct* table, int* ptrToSmth)
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{
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char Buffer[20];
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int scoreSum = 0;
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clear_table(table);
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char* buf1 = memory::allocate(300u);
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if (!buf1)
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return 1;
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char* buf2 = memory::allocate(300u);
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int position = 0;
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high_score_struct* tablePtr = table;
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const CHAR* optPath = pinball::get_rc_string(166, 0);
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do
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{
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_itoa_s(position, Buffer, 10);
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lstrcatA(Buffer, ".Name");
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options::get_string(optPath, Buffer, buf1, pinball::WindowName, 32);
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buf1[32] = 0;
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lstrcpyA(tablePtr->Name, buf1);
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_itoa_s(position, Buffer, 10);
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lstrcatA(Buffer, ".Score");
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options::get_string(optPath, Buffer, buf1, pinball::WindowName, 300);
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tablePtr->Score = atol(buf1);
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for (int i = lstrlenA(tablePtr->Name); --i >= 0; scoreSum += tablePtr->Name[i])
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{
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}
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scoreSum += tablePtr->Score;
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++position;
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++tablePtr;
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}
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while (position < 5);
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scramble_number_string(scoreSum, buf1);
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options::get_string(optPath, "Verification", buf2, pinball::WindowName, 300);
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if (lstrcmpA(buf1, buf2))
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clear_table(table);
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memory::free(buf1);
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memory::free(buf2);
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return 0;
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return 0;
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}
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}
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int high_score::write(CHAR* table, int* ptrToSmth)
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int high_score::write(high_score_struct* table, int* ptrToSmth)
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{
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{
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|
char Buffer[20];
|
||||||
|
|
||||||
|
high_score_struct* tablePtr = table;
|
||||||
|
int scoreSum = 0;
|
||||||
|
CHAR* buf = memory::allocate(300u);
|
||||||
|
if (!buf)
|
||||||
|
return 1;
|
||||||
|
int position = 0;
|
||||||
|
const CHAR* optPath = pinball::get_rc_string(166, 0);
|
||||||
|
do
|
||||||
|
{
|
||||||
|
_itoa_s(position, Buffer, 10);
|
||||||
|
lstrcatA(Buffer, ".Name");
|
||||||
|
options::set_string(optPath, Buffer, tablePtr->Name);
|
||||||
|
_itoa_s(position, Buffer, 10);
|
||||||
|
lstrcatA(Buffer, ".Score");
|
||||||
|
_ltoa_s(tablePtr->Score, buf, 300, 10);
|
||||||
|
options::set_string(optPath, Buffer, buf);
|
||||||
|
for (int i = lstrlenA(tablePtr->Name); --i >= 0; scoreSum += tablePtr->Name[i])
|
||||||
|
{
|
||||||
|
}
|
||||||
|
scoreSum += tablePtr->Score;
|
||||||
|
++position;
|
||||||
|
++tablePtr;
|
||||||
|
}
|
||||||
|
while (position < 5);
|
||||||
|
scramble_number_string(scoreSum, buf);
|
||||||
|
options::set_string(optPath, "Verification", buf);
|
||||||
|
memory::free(buf);
|
||||||
return 0;
|
return 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
void high_score::show_high_score_dialog(CHAR* table)
|
void high_score::clear_table(high_score_struct* table)
|
||||||
{
|
{
|
||||||
|
for (int index = 5; index; --index)
|
||||||
|
{
|
||||||
|
table->Score = -999;
|
||||||
|
table->Name[0] = 0;
|
||||||
|
++table;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
int high_score::get_score_position(high_score_struct* table, int score)
|
||||||
|
{
|
||||||
|
if (score <= 0)
|
||||||
|
return -1;
|
||||||
|
|
||||||
|
for (int position = 0; position < 5; position++)
|
||||||
|
{
|
||||||
|
if (table[position].Score < score)
|
||||||
|
return position;
|
||||||
|
}
|
||||||
|
return -1;
|
||||||
|
}
|
||||||
|
|
||||||
|
int high_score::place_new_score_into(high_score_struct* table, int score, LPSTR scoreStr, int position)
|
||||||
|
{
|
||||||
|
if (position >= 0)
|
||||||
|
{
|
||||||
|
if (position <= 4)
|
||||||
|
{
|
||||||
|
high_score_struct* tablePtr = table + 4;
|
||||||
|
int index = 5 - position;
|
||||||
|
do
|
||||||
|
{
|
||||||
|
--index;
|
||||||
|
memcpy(tablePtr, &tablePtr[-1], sizeof(high_score_struct));
|
||||||
|
--tablePtr;
|
||||||
|
}
|
||||||
|
while (index);
|
||||||
|
}
|
||||||
|
high_score_struct* posTable = &table[position];
|
||||||
|
posTable->Score = score;
|
||||||
|
if (lstrlenA(scoreStr) >= 31)
|
||||||
|
scoreStr[31] = 0;
|
||||||
|
lstrcpyA(posTable->Name, scoreStr);
|
||||||
|
posTable->Name[31] = 0;
|
||||||
|
}
|
||||||
|
return position;
|
||||||
|
}
|
||||||
|
|
||||||
|
void high_score::scramble_number_string(int Value, char* Buffer)
|
||||||
|
{
|
||||||
|
_ltoa_s(Value, Buffer, 300, 10);
|
||||||
|
}
|
||||||
|
|
||||||
|
void high_score::show_high_score_dialog(high_score_struct* table)
|
||||||
|
{
|
||||||
|
dlg_enter_name = 0;
|
||||||
|
dlg_score = 0;
|
||||||
|
dlg_hst = table;
|
||||||
|
DialogBoxParamA(winmain::hinst, "dlg_highscores", winmain::hwnd_frame, HighScore, 0);
|
||||||
|
}
|
||||||
|
|
||||||
|
void high_score::show_and_set_high_score_dialog(high_score_struct* table, int score, int pos, LPCSTR defaultName)
|
||||||
|
{
|
||||||
|
position = pos;
|
||||||
|
dlg_score = score;
|
||||||
|
dlg_hst = table;
|
||||||
|
dlg_enter_name = 1;
|
||||||
|
default_name = defaultName;
|
||||||
|
while (DialogBoxParamA(winmain::hinst, "dlg_highscores", winmain::hwnd_frame, HighScore, 0))
|
||||||
|
{
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
INT_PTR __stdcall high_score::HighScore(HWND hWnd, UINT msg, WPARAM wParam, LPARAM lParam)
|
||||||
|
{
|
||||||
|
HWND parent;
|
||||||
|
int nIDDlgItem;
|
||||||
|
CHAR String1[256];
|
||||||
|
CHAR name[32];
|
||||||
|
|
||||||
|
switch (msg)
|
||||||
|
{
|
||||||
|
case WM_CLOSE:
|
||||||
|
SendMessageA(hWnd, WM_COMMAND, WM_DESTROY, 0);
|
||||||
|
break;
|
||||||
|
case WM_HELP:
|
||||||
|
WinHelpA(*(HWND*)(lParam + 12), "pinball.hlp", HELP_WM_HELP, (ULONG_PTR)winHelpArgs);
|
||||||
|
break;
|
||||||
|
case WM_CONTEXTMENU:
|
||||||
|
WinHelpA((HWND)wParam, "pinball.hlp", HELP_CONTEXTMENU, (ULONG_PTR)winHelpArgs);
|
||||||
|
break;
|
||||||
|
case WM_INITDIALOG:
|
||||||
|
show_high_scores(hWnd, dlg_hst);
|
||||||
|
for (nIDDlgItem = DLG_HIGHSCORES_EditName1; nIDDlgItem < 611; ++nIDDlgItem)
|
||||||
|
{
|
||||||
|
ShowWindow(GetDlgItem(hWnd, nIDDlgItem), 0);
|
||||||
|
}
|
||||||
|
if (dlg_enter_name == 1)
|
||||||
|
{
|
||||||
|
if (position == -1)
|
||||||
|
{
|
||||||
|
dlg_enter_name = 0;
|
||||||
|
return 1;
|
||||||
|
}
|
||||||
|
HWND nameTextBox = GetDlgItem(hWnd, position + DLG_HIGHSCORES_EditName1);
|
||||||
|
ShowWindow(nameTextBox, 5);
|
||||||
|
EnableWindow(nameTextBox, 1);
|
||||||
|
SetFocus(nameTextBox);
|
||||||
|
if (default_name)
|
||||||
|
{
|
||||||
|
SetWindowTextA(nameTextBox, default_name);
|
||||||
|
SendMessageA(nameTextBox, EM_SETSEL, 0, -1);
|
||||||
|
}
|
||||||
|
SendMessageA(nameTextBox, EM_SETLIMITTEXT, 31u, 0);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
SetFocus(hWnd);
|
||||||
|
}
|
||||||
|
parent = GetParent(hWnd);
|
||||||
|
if (parent)
|
||||||
|
fullscrn::center_in(parent, hWnd);
|
||||||
|
return 0;
|
||||||
|
case WM_COMMAND:
|
||||||
|
switch (wParam)
|
||||||
|
{
|
||||||
|
case DLG_HIGHSCORES_Ok:
|
||||||
|
if (dlg_enter_name != 1)
|
||||||
|
{
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
GetDlgItemTextA(hWnd, position + DLG_HIGHSCORES_EditName1, name, 32);
|
||||||
|
name[31] = 0;
|
||||||
|
place_new_score_into(dlg_hst, dlg_score, name, position);
|
||||||
|
break;
|
||||||
|
case DLG_HIGHSCORES_Cancel:
|
||||||
|
break;
|
||||||
|
case DLG_HIGHSCORES_Clear:
|
||||||
|
lstrcpyA(String1, pinball::get_rc_string(41, 0));
|
||||||
|
if (MessageBoxA(hWnd, pinball::get_rc_string(40, 0), String1, MB_DEFBUTTON2 | MB_OKCANCEL) == 1)
|
||||||
|
{
|
||||||
|
clear_table(dlg_hst);
|
||||||
|
if (dlg_enter_name)
|
||||||
|
EndDialog(hWnd, 1);
|
||||||
|
else
|
||||||
|
EndDialog(hWnd, 0);
|
||||||
|
}
|
||||||
|
return 0;
|
||||||
|
default:
|
||||||
|
return 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
dlg_enter_name = 0;
|
||||||
|
EndDialog(hWnd, 0);
|
||||||
|
return 1;
|
||||||
|
}
|
||||||
|
return 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
void high_score::show_high_scores(HWND hDlg, high_score_struct* table)
|
||||||
|
{
|
||||||
|
high_score_struct* tablePtr = table;
|
||||||
|
int nextPosition = 0;
|
||||||
|
for (int i = 0; i < 5; ++i)
|
||||||
|
{
|
||||||
|
if (dlg_enter_name == 1 && position == i)
|
||||||
|
{
|
||||||
|
hsdlg_show_score(hDlg, " ", dlg_score, i);
|
||||||
|
nextPosition = 1;
|
||||||
|
}
|
||||||
|
hsdlg_show_score(hDlg, tablePtr->Name, tablePtr->Score, i + nextPosition);
|
||||||
|
++tablePtr;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void high_score::hsdlg_show_score(HWND hDlg, LPCSTR name, int score, int position)
|
||||||
|
{
|
||||||
|
CHAR scoreStr[36];
|
||||||
|
if (position < 5)
|
||||||
|
{
|
||||||
|
score::string_format(score, scoreStr);
|
||||||
|
if (scoreStr[0])
|
||||||
|
{
|
||||||
|
SetWindowTextA(GetDlgItem(hDlg, position + DLG_HIGHSCORES_StaticName1), name);
|
||||||
|
SetWindowTextA(GetDlgItem(hDlg, position + DLG_HIGHSCORES_Score1), scoreStr);
|
||||||
|
}
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
@ -1,8 +1,38 @@
|
|||||||
#pragma once
|
#pragma once
|
||||||
|
|
||||||
|
struct high_score_struct
|
||||||
|
{
|
||||||
|
char Name[32];
|
||||||
|
int Score;
|
||||||
|
};
|
||||||
|
|
||||||
|
struct winhelp_entry
|
||||||
|
{
|
||||||
|
int ControlId;
|
||||||
|
int ContextId;
|
||||||
|
};
|
||||||
|
|
||||||
|
|
||||||
class high_score
|
class high_score
|
||||||
{
|
{
|
||||||
public:
|
public:
|
||||||
static int read(CHAR* table, int* ptrToSmth);
|
static int read(high_score_struct* table, int* ptrToSmth);
|
||||||
static int write(CHAR* table, int* ptrToSmth);
|
static int write(high_score_struct* table, int* ptrToSmth);
|
||||||
static void show_high_score_dialog(CHAR* table);
|
static void clear_table(high_score_struct* table);
|
||||||
|
static int get_score_position(high_score_struct* table, int score);
|
||||||
|
static int place_new_score_into(high_score_struct* table, int score, LPSTR scoreStr, int position);
|
||||||
|
static void scramble_number_string(int Value, char* Buffer);
|
||||||
|
|
||||||
|
static void show_high_score_dialog(high_score_struct* table);
|
||||||
|
static void show_and_set_high_score_dialog(high_score_struct* table, int score, int pos, LPCSTR defaultName);
|
||||||
|
static INT_PTR __stdcall HighScore(HWND hWnd, UINT msg, WPARAM wParam, LPARAM lParam);
|
||||||
|
static void show_high_scores(HWND hDlg, high_score_struct* table);
|
||||||
|
static void hsdlg_show_score(HWND hDlg, LPCSTR name, int score, int position);
|
||||||
|
private :
|
||||||
|
static int dlg_enter_name;
|
||||||
|
static int dlg_score;
|
||||||
|
static int position;
|
||||||
|
static LPCSTR default_name;
|
||||||
|
static high_score_struct* dlg_hst;
|
||||||
|
static winhelp_entry winHelpArgs[21];
|
||||||
};
|
};
|
||||||
|
@ -19,7 +19,7 @@ datFileStruct* pb::record_table = nullptr;
|
|||||||
int pb::time_ticks = 0, pb::demo_mode = 0, pb::cheat_mode = 0, pb::game_mode = 2, pb::mode_countdown_, pb::
|
int pb::time_ticks = 0, pb::demo_mode = 0, pb::cheat_mode = 0, pb::game_mode = 2, pb::mode_countdown_, pb::
|
||||||
ball_speed_limit, pb::state;
|
ball_speed_limit, pb::state;
|
||||||
float pb::time_now, pb::time_next;
|
float pb::time_now, pb::time_next;
|
||||||
char pb::highscore_table[32];
|
high_score_struct pb::highscore_table[5];
|
||||||
|
|
||||||
int pb::init()
|
int pb::init()
|
||||||
{
|
{
|
||||||
|
@ -1,4 +1,5 @@
|
|||||||
#pragma once
|
#pragma once
|
||||||
|
#include "high_score.h"
|
||||||
#include "partman.h"
|
#include "partman.h"
|
||||||
#include "TPinballTable.h"
|
#include "TPinballTable.h"
|
||||||
|
|
||||||
@ -35,6 +36,6 @@ public:
|
|||||||
private :
|
private :
|
||||||
static int demo_mode, mode_countdown_;
|
static int demo_mode, mode_countdown_;
|
||||||
static float time_now, time_next;
|
static float time_now, time_next;
|
||||||
static char highscore_table[32];
|
static high_score_struct highscore_table[5];
|
||||||
static int state;
|
static int state;
|
||||||
};
|
};
|
||||||
|
@ -4,7 +4,9 @@
|
|||||||
//
|
//
|
||||||
#define IDS_STRING101 0
|
#define IDS_STRING101 0
|
||||||
#define IDS_STRING102 1
|
#define IDS_STRING102 1
|
||||||
|
#define DLG_HIGHSCORES_Ok 1
|
||||||
#define IDS_STRING103 2
|
#define IDS_STRING103 2
|
||||||
|
#define DLG_HIGHSCORES_Cancel 2
|
||||||
#define IDS_STRING104 3
|
#define IDS_STRING104 3
|
||||||
#define IDS_STRING105 4
|
#define IDS_STRING105 4
|
||||||
#define IDS_STRING106 5
|
#define IDS_STRING106 5
|
||||||
@ -119,6 +121,7 @@
|
|||||||
#define IDS_STRING211 110
|
#define IDS_STRING211 110
|
||||||
#define IDS_STRING212 111
|
#define IDS_STRING212 111
|
||||||
#define IDS_STRING213 112
|
#define IDS_STRING213 112
|
||||||
|
#define DLG_HIGHSCORES_Clear 112
|
||||||
#define IDS_STRING214 113
|
#define IDS_STRING214 113
|
||||||
#define IDS_STRING215 114
|
#define IDS_STRING215 114
|
||||||
#define IDS_STRING216 115
|
#define IDS_STRING216 115
|
||||||
@ -199,22 +202,36 @@
|
|||||||
#define Menu1_Music 202
|
#define Menu1_Music 202
|
||||||
#define Menu1_Help_Topics 301
|
#define Menu1_Help_Topics 301
|
||||||
#define Menu1_Launch_Ball 401
|
#define Menu1_Launch_Ball 401
|
||||||
|
#define DLG_HIGHSCORES_StaticName1 401
|
||||||
#define Menu1_Pause_Resume_Game 402
|
#define Menu1_Pause_Resume_Game 402
|
||||||
|
#define DLG_HIGHSCORES_StaticName2 402
|
||||||
#define Menu1_Full_Screen 403
|
#define Menu1_Full_Screen 403
|
||||||
|
#define DLG_HIGHSCORES_StaticName3 403
|
||||||
#define Menu1_Demo 404
|
#define Menu1_Demo 404
|
||||||
|
#define DLG_HIGHSCORES_StaticName4 404
|
||||||
#define Menu1_Select_Table 405
|
#define Menu1_Select_Table 405
|
||||||
|
#define DLG_HIGHSCORES_StaticName5 405
|
||||||
#define Menu1_Player_Controls 406
|
#define Menu1_Player_Controls 406
|
||||||
#define Menu1_1Player 408
|
#define Menu1_1Player 408
|
||||||
#define Menu1_2Players 409
|
#define Menu1_2Players 409
|
||||||
#define Menu1_3Players 410
|
#define Menu1_3Players 410
|
||||||
#define Menu1_4Players 411
|
#define Menu1_4Players 411
|
||||||
#define ID_GAME_D 40003
|
#define DLG_HIGHSCORES_Score1 501
|
||||||
|
#define DLG_HIGHSCORES_Score2 502
|
||||||
|
#define DLG_HIGHSCORES_Score3 503
|
||||||
|
#define DLG_HIGHSCORES_Score4 504
|
||||||
|
#define DLG_HIGHSCORES_Score5 505
|
||||||
|
#define DLG_HIGHSCORES_EditName1 601
|
||||||
|
#define DLG_HIGHSCORES_EditName2 602
|
||||||
|
#define DLG_HIGHSCORES_EditName3 603
|
||||||
|
#define DLG_HIGHSCORES_EditName4 604
|
||||||
|
#define DLG_HIGHSCORES_EditName5 605
|
||||||
|
|
||||||
// Next default values for new objects
|
// Next default values for new objects
|
||||||
//
|
//
|
||||||
#ifdef APSTUDIO_INVOKED
|
#ifdef APSTUDIO_INVOKED
|
||||||
#ifndef APSTUDIO_READONLY_SYMBOLS
|
#ifndef APSTUDIO_READONLY_SYMBOLS
|
||||||
#define _APS_NEXT_RESOURCE_VALUE 201
|
#define _APS_NEXT_RESOURCE_VALUE 203
|
||||||
#define _APS_NEXT_COMMAND_VALUE 40004
|
#define _APS_NEXT_COMMAND_VALUE 40004
|
||||||
#define _APS_NEXT_CONTROL_VALUE 1001
|
#define _APS_NEXT_CONTROL_VALUE 1001
|
||||||
#define _APS_NEXT_SYMED_VALUE 101
|
#define _APS_NEXT_SYMED_VALUE 101
|
||||||
|
@ -3,6 +3,7 @@
|
|||||||
#include "loader.h"
|
#include "loader.h"
|
||||||
#include "memory.h"
|
#include "memory.h"
|
||||||
#include "partman.h"
|
#include "partman.h"
|
||||||
|
#include "TDrain.h"
|
||||||
#include "winmain.h"
|
#include "winmain.h"
|
||||||
|
|
||||||
score_msg_font_type* score::msg_fontp;
|
score_msg_font_type* score::msg_fontp;
|
||||||
@ -17,7 +18,7 @@ scoreStruct* score::create(LPCSTR fieldName, gdrv_bitmap8* renderBgBmp)
|
|||||||
scoreStruct* score = (scoreStruct*)memory::allocate(sizeof(scoreStruct));
|
scoreStruct* score = (scoreStruct*)memory::allocate(sizeof(scoreStruct));
|
||||||
if (!score)
|
if (!score)
|
||||||
return nullptr;
|
return nullptr;
|
||||||
score->Unknown1 = -9999;
|
score->Score = -9999;
|
||||||
score->BackgroundBmp = renderBgBmp;
|
score->BackgroundBmp = renderBgBmp;
|
||||||
__int16* shortArr = (__int16*)partman::field_labeled(loader::loader_table, fieldName, datFieldTypes::ShortArray);
|
__int16* shortArr = (__int16*)partman::field_labeled(loader::loader_table, fieldName, datFieldTypes::ShortArray);
|
||||||
if (!shortArr)
|
if (!shortArr)
|
||||||
@ -26,20 +27,17 @@ scoreStruct* score::create(LPCSTR fieldName, gdrv_bitmap8* renderBgBmp)
|
|||||||
return nullptr;
|
return nullptr;
|
||||||
}
|
}
|
||||||
int groupIndex = *shortArr++;
|
int groupIndex = *shortArr++;
|
||||||
score->Short1 = *shortArr++;
|
score->OffsetX = *shortArr++;
|
||||||
score->Short2 = *shortArr++;
|
score->OffsetY = *shortArr++;
|
||||||
score->Short3 = *shortArr++;
|
score->Width = *shortArr++;
|
||||||
score->Short4 = *shortArr;
|
score->Height = *shortArr;
|
||||||
char** bmpPtr = &score->Bitmap8Bit1;
|
|
||||||
int index = 10;
|
for (int index = 0; index < 10; index++)
|
||||||
do
|
|
||||||
{
|
{
|
||||||
*bmpPtr = partman::field(loader::loader_table, groupIndex, datFieldTypes::Bitmap8bit);
|
score->CharBmp[index] = reinterpret_cast<gdrv_bitmap8*>(partman::field(
|
||||||
++bmpPtr;
|
loader::loader_table, groupIndex, datFieldTypes::Bitmap8bit));
|
||||||
++groupIndex;
|
++groupIndex;
|
||||||
--index;
|
|
||||||
}
|
}
|
||||||
while (index);
|
|
||||||
return score;
|
return score;
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -150,3 +148,141 @@ void score::unload_msg_font()
|
|||||||
msg_fontp = nullptr;
|
msg_fontp = nullptr;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
void score::erase(scoreStruct* score, int blitFlag)
|
||||||
|
{
|
||||||
|
if (score)
|
||||||
|
{
|
||||||
|
if (score->BackgroundBmp)
|
||||||
|
gdrv::copy_bitmap(
|
||||||
|
&render::vscreen,
|
||||||
|
score->Width,
|
||||||
|
score->Height,
|
||||||
|
score->OffsetX,
|
||||||
|
score->OffsetY,
|
||||||
|
score->BackgroundBmp,
|
||||||
|
score->OffsetX,
|
||||||
|
score->OffsetY);
|
||||||
|
else
|
||||||
|
gdrv::fill_bitmap(&render::vscreen, score->Width, score->Height, score->OffsetX, score->OffsetY, 0);
|
||||||
|
if (blitFlag)
|
||||||
|
gdrv::blit(
|
||||||
|
&render::vscreen,
|
||||||
|
score->OffsetX,
|
||||||
|
score->OffsetY,
|
||||||
|
score->OffsetX + render::vscreen.XPosition,
|
||||||
|
score->OffsetY + render::vscreen.YPosition,
|
||||||
|
score->Width,
|
||||||
|
score->Height);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void score::set(scoreStruct* score, int value)
|
||||||
|
{
|
||||||
|
if (score)
|
||||||
|
{
|
||||||
|
score->Score = value;
|
||||||
|
score->DirtyFlag = true;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
void score::update(scoreStruct* score)
|
||||||
|
{
|
||||||
|
char scoreBuf[12];
|
||||||
|
if (score && score->DirtyFlag && score->Score <= 1000000000)
|
||||||
|
{
|
||||||
|
score->DirtyFlag = false;
|
||||||
|
int x = score->Width + score->OffsetX;
|
||||||
|
int y = score->OffsetY;
|
||||||
|
erase(score, 0);
|
||||||
|
if (score->Score >= 0)
|
||||||
|
{
|
||||||
|
_ltoa_s(score->Score, scoreBuf, 10);
|
||||||
|
int len = strlen(scoreBuf);
|
||||||
|
for (int index = len - 1; index >= 0; index--)
|
||||||
|
{
|
||||||
|
unsigned char curChar = scoreBuf[index];
|
||||||
|
curChar -= '0';
|
||||||
|
gdrv_bitmap8* bmp = score->CharBmp[curChar];
|
||||||
|
x -= bmp->Width;
|
||||||
|
int height = bmp->Height;
|
||||||
|
int width = bmp->Width;
|
||||||
|
if (render::background_bitmap)
|
||||||
|
gdrv::copy_bitmap_w_transparency(&render::vscreen, width, height, x, y, bmp, 0, 0);
|
||||||
|
else
|
||||||
|
gdrv::copy_bitmap(&render::vscreen, width, height, x, y, bmp, 0, 0);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
gdrv::blit(
|
||||||
|
&render::vscreen,
|
||||||
|
score->OffsetX,
|
||||||
|
score->OffsetY,
|
||||||
|
score->OffsetX + render::vscreen.XPosition,
|
||||||
|
score->OffsetY + render::vscreen.YPosition,
|
||||||
|
score->Width,
|
||||||
|
score->Height);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void score::string_format(int score, char* str)
|
||||||
|
{
|
||||||
|
CHAR separator[12];
|
||||||
|
|
||||||
|
if (score == -999)
|
||||||
|
{
|
||||||
|
*str = 0;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
lstrcpyA(separator, ",");
|
||||||
|
|
||||||
|
HKEY phkResult;
|
||||||
|
DWORD dwDisposition;
|
||||||
|
if (!RegCreateKeyExA(
|
||||||
|
HKEY_CURRENT_USER,
|
||||||
|
"Control Panel\\International",
|
||||||
|
0,
|
||||||
|
nullptr,
|
||||||
|
0,
|
||||||
|
KEY_ALL_ACCESS,
|
||||||
|
nullptr,
|
||||||
|
&phkResult,
|
||||||
|
&dwDisposition))
|
||||||
|
{
|
||||||
|
DWORD cbData = 10;
|
||||||
|
RegQueryValueExA(phkResult, "sThousand", nullptr, nullptr, (LPBYTE)separator, &cbData);
|
||||||
|
RegCloseKey(phkResult);
|
||||||
|
}
|
||||||
|
int scoreMillions = score % 1000000000 / 1000000;
|
||||||
|
if (score / 1000000000 <= 0)
|
||||||
|
{
|
||||||
|
if (static_cast<int>(scoreMillions) <= 0)
|
||||||
|
{
|
||||||
|
if (score % 1000000 / 1000 <= 0)
|
||||||
|
sprintf_s(str, 36, "%ld", score);
|
||||||
|
else
|
||||||
|
sprintf_s(str, 36, "%ld%s%03ld", score % 1000000 / 1000, separator, score % 1000);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
sprintf_s(str, 36, "%ld%s%03ld%s%03ld", scoreMillions, separator, score % 1000000 / 1000, separator,
|
||||||
|
score % 1000);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
sprintf_s(
|
||||||
|
str,
|
||||||
|
36,
|
||||||
|
"%ld%s%03ld%s%03ld%s%03ld",
|
||||||
|
score / 1000000000,
|
||||||
|
separator,
|
||||||
|
scoreMillions,
|
||||||
|
separator,
|
||||||
|
score % 1000000 / 1000,
|
||||||
|
separator,
|
||||||
|
score % 1000);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
@ -3,23 +3,14 @@
|
|||||||
|
|
||||||
struct scoreStruct
|
struct scoreStruct
|
||||||
{
|
{
|
||||||
int Unknown1;
|
int Score;
|
||||||
int Unknown2;
|
bool DirtyFlag;
|
||||||
gdrv_bitmap8* BackgroundBmp;
|
gdrv_bitmap8* BackgroundBmp;
|
||||||
int Short1;
|
int OffsetX;
|
||||||
int Short2;
|
int OffsetY;
|
||||||
int Short3;
|
int Width;
|
||||||
int Short4;
|
int Height;
|
||||||
char* Bitmap8Bit1;
|
gdrv_bitmap8* CharBmp[10];
|
||||||
char* Bitmap8Bit2;
|
|
||||||
char* Bitmap8Bit3;
|
|
||||||
char* Bitmap8Bit4;
|
|
||||||
char* Bitmap8Bit5;
|
|
||||||
char* Bitmap8Bit6;
|
|
||||||
char* Bitmap8Bit7;
|
|
||||||
char* Bitmap8Bit8;
|
|
||||||
char* Bitmap8Bit9;
|
|
||||||
char* Bitmap8Bit10;
|
|
||||||
};
|
};
|
||||||
|
|
||||||
struct score_msg_font_type
|
struct score_msg_font_type
|
||||||
@ -47,4 +38,8 @@ public:
|
|||||||
static scoreStruct* dup(scoreStruct* score, int scoreIndex);
|
static scoreStruct* dup(scoreStruct* score, int scoreIndex);
|
||||||
static void load_msg_font(LPCSTR lpName);
|
static void load_msg_font(LPCSTR lpName);
|
||||||
static void unload_msg_font();
|
static void unload_msg_font();
|
||||||
|
static void erase(scoreStruct* score, int blitFlag);
|
||||||
|
static void set(scoreStruct* score, int value);
|
||||||
|
static void update(scoreStruct* score);
|
||||||
|
static void string_format(int score, char* str);
|
||||||
};
|
};
|
||||||
|
Loading…
Reference in New Issue
Block a user