Some renames, cleanup partman, loader.

This commit is contained in:
oz 2021-01-28 18:01:26 +03:00
parent 74306179a7
commit 262b098610
40 changed files with 435 additions and 502 deletions

View File

@ -16,7 +16,7 @@ TBall::TBall(TPinballTable* table) : TPinballComponent(table, -1, false)
TimeNow = 0.0;
RayMaxDistance = 0.0;
UnknownBaseFlag2 = 1;
ActiveFlag = 1;
CollisionComp = nullptr;
EdgeCollisionCount = 0;
TimeDelta = 0.0;
@ -115,7 +115,7 @@ int TBall::Message(int code, float value)
Position.X = 0.0;
CollisionComp = nullptr;
Position.Y = 0.0;
UnknownBaseFlag2 = 0;
ActiveFlag = 0;
CollisionFlag = 0;
FieldFlag = 1;
Acceleration.Y = 0.0;

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@ -20,7 +20,7 @@ TBlocker::TBlocker(TPinballTable* table, int groupIndex) : TCollisionComponent(t
Threshold = 1000000000.0f;
Timer = 0;
MessageField = 0;
UnknownBaseFlag2 = 0;
ActiveFlag = 0;
render::sprite_set_bitmap(RenderSprite, nullptr);
}
@ -38,13 +38,13 @@ int TBlocker::Message(int code, float value)
Timer = 0;
}
MessageField = 0;
UnknownBaseFlag2 = 0;
ActiveFlag = 0;
render::sprite_set_bitmap(RenderSprite, nullptr);
if (code == 51)
loader::play_sound(SoundIndex3);
return 0;
case 52:
UnknownBaseFlag2 = 1;
ActiveFlag = 1;
loader::play_sound(SoundIndex4);
render::sprite_set_bitmap(RenderSprite, static_cast<gdrv_bitmap8*>(ListBitmap->Get(0)));
break;

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@ -5,8 +5,8 @@
#include "TCollisionComponent.h"
#include "TTableLayer.h"
TCircle::TCircle(TCollisionComponent* collComp, char* someFlagPtr, unsigned visualFlag, vector_type* center,
float radius): TEdgeSegment(collComp, someFlagPtr, visualFlag)
TCircle::TCircle(TCollisionComponent* collComp, char* activeFlag, unsigned collisionGroup, vector_type* center,
float radius): TEdgeSegment(collComp, activeFlag, collisionGroup)
{
Circle.RadiusSq = radius * radius;
Circle.Center = *center;

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@ -8,7 +8,7 @@ class TCircle :
public:
circle_type Circle;
TCircle(TCollisionComponent* collComp, char* someFlagPtr, unsigned int visualFlag, vector_type* center,
TCircle(TCollisionComponent* collComp, char* activeFlag, unsigned int collisionGroup, vector_type* center,
float radius);
float FindCollisionDistance(ray_type* ray) override;
void EdgeCollision(TBall* ball, float coef) override;

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@ -13,9 +13,9 @@ TCollisionComponent::TCollisionComponent(TPinballTable* table, int groupIndex, b
visualStruct visual{};
EdgeList = new objlist_class(4, 4);
UnknownBaseFlag2 = 1;
ActiveFlag = 1;
if (GroupName != nullptr)
UnknownBaseFlag1 = 1;
UnusedBaseFlag = 1;
if (groupIndex <= 0)
{
loader::default_vsi(&visual);
@ -27,7 +27,7 @@ TCollisionComponent::TCollisionComponent(TPinballTable* table, int groupIndex, b
{
float offset = table->CollisionCompOffset;
float* floatArr = loader::query_float_attribute(groupIndex, 0, 600);
TEdgeSegment::install_wall(floatArr, this, &UnknownBaseFlag2, visual.Flag, offset, 0);
TEdgeSegment::install_wall(floatArr, this, &ActiveFlag, visual.CollisionGroup, offset, 0);
}
}

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@ -19,8 +19,8 @@ TDemo::TDemo(TPinballTable* table, int groupIndex)
FlipLeftTimer = 0;
FlipRightTimer = 0;
MessageField = 0;
UnknownBaseFlag1 = 0;
UnknownBaseFlag2 = 0;
UnusedBaseFlag = 0;
ActiveFlag = 0;
FlipRightFlag = 0;
FlipLeftFlag = 0;
table->Demo = this;
@ -41,19 +41,19 @@ TDemo::TDemo(TPinballTable* table, int groupIndex)
}
loader::query_visual(groupIndex, 0, &visual);
auto v5 = loader::query_float_attribute(groupIndex, 0, 1400);
Edge1 = TEdgeSegment::install_wall(v5, this, &UnknownBaseFlag2, visual.Flag, 0.0, 1400);
Edge1 = TEdgeSegment::install_wall(v5, this, &ActiveFlag, visual.CollisionGroup, 0.0, 1400);
auto v6 = loader::query_float_attribute(groupIndex, 0, 1401);
TEdgeSegment::install_wall(v6, this, &UnknownBaseFlag2, visual.Flag, 0.0, 1401);
TEdgeSegment::install_wall(v6, this, &ActiveFlag, visual.CollisionGroup, 0.0, 1401);
auto v7 = loader::query_float_attribute(groupIndex, 0, 1402);
Edge2 = TEdgeSegment::install_wall(v7, this, &UnknownBaseFlag2, visual.Flag, 0.0, 1402);
Edge2 = TEdgeSegment::install_wall(v7, this, &ActiveFlag, visual.CollisionGroup, 0.0, 1402);
auto v8 = loader::query_float_attribute(groupIndex, 0, 1403);
TEdgeSegment::install_wall(v8, this, &UnknownBaseFlag2, visual.Flag, 0.0, 1403);
TEdgeSegment::install_wall(v8, this, &ActiveFlag, visual.CollisionGroup, 0.0, 1403);
auto v9 = loader::query_float_attribute(groupIndex, 0, 1404);
Edge3 = TEdgeSegment::install_wall(v9, this, &UnknownBaseFlag2, visual.Flag, table->CollisionCompOffset, 1404);
Edge3 = TEdgeSegment::install_wall(v9, this, &ActiveFlag, visual.CollisionGroup, table->CollisionCompOffset, 1404);
}
int TDemo::Message(int code, float value)
@ -69,7 +69,7 @@ int TDemo::Message(int code, float value)
if (RestartGameTimer)
timer::kill(RestartGameTimer);
RestartGameTimer = 0;
if (UnknownBaseFlag2 != 0)
if (ActiveFlag != 0)
RestartGameTimer = timer::set(5.0, this, NewGameRestartTimer);
break;
case 1024:

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@ -67,7 +67,7 @@ int TEdgeManager::TestGridBox(int x, int y, float* distPtr, TEdgeSegment** edgeD
for (auto index = edgeBox->EdgeList->Count() - 1; index >= 0; --index)
{
auto edge = static_cast<TEdgeSegment*>(edgeBox->EdgeList->Get(index));
if (!edge->ProcessedFlag && *edge->PinbCompFlag2Ptr && (edge->VisualFlag & ray->FieldFlag))
if (!edge->ProcessedFlag && *edge->ActiveFlag && (edge->CollisionGroup & ray->FieldFlag))
{
if (!ball->already_hit(edge))
{

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@ -6,11 +6,11 @@
#include "TCollisionComponent.h"
#include "TLine.h"
TEdgeSegment::TEdgeSegment(TCollisionComponent* collComp, char* someFlag, unsigned visualFlag)
TEdgeSegment::TEdgeSegment(TCollisionComponent* collComp, char* activeFlag, unsigned collisionGroup)
{
CollisionComponent = collComp;
PinbCompFlag2Ptr = someFlag;
VisualFlag = visualFlag;
ActiveFlag = activeFlag;
CollisionGroup = collisionGroup;
ProcessedFlag = 0;
}
@ -18,9 +18,8 @@ void TEdgeSegment::port_draw()
{
}
TEdgeSegment* TEdgeSegment::install_wall(float* floatArr, TCollisionComponent* collComp, char* flagPtr,
unsigned int visual_flag,
float offset, int wallValue)
TEdgeSegment* TEdgeSegment::install_wall(float* floatArr, TCollisionComponent* collComp, char* activeFlagPtr,
unsigned int collisionGroup, float offset, int wallValue)
{
vector_type center{}, start{}, end{}, prevCenter{}, vec1{}, vec2{}, dstVec{};
TEdgeSegment* edge = nullptr;
@ -33,7 +32,7 @@ TEdgeSegment* TEdgeSegment::install_wall(float* floatArr, TCollisionComponent* c
center.X = floatArr[1];
center.Y = floatArr[2];
auto radius = offset + floatArr[3];
auto circle = new TCircle(collComp, flagPtr, visual_flag, &center, radius);
auto circle = new TCircle(collComp, activeFlagPtr, collisionGroup, &center, radius);
edge = circle;
if (circle)
@ -51,7 +50,7 @@ TEdgeSegment* TEdgeSegment::install_wall(float* floatArr, TCollisionComponent* c
start.Y = floatArr[2];
end.X = floatArr[3];
end.Y = floatArr[4];
auto line = new TLine(collComp, flagPtr, visual_flag, &start, &end);
auto line = new TLine(collComp, activeFlagPtr, collisionGroup, &start, &end);
edge = line;
if (line)
@ -99,7 +98,7 @@ TEdgeSegment* TEdgeSegment::install_wall(float* floatArr, TCollisionComponent* c
dstVec.Z < 0.0 && offset < 0.0)
{
float radius = offset * 1.001f;
auto circle = new TCircle(collComp, flagPtr, visual_flag, &center, radius);
auto circle = new TCircle(collComp, activeFlagPtr, collisionGroup, &center, radius);
if (circle)
{
@ -114,7 +113,7 @@ TEdgeSegment* TEdgeSegment::install_wall(float* floatArr, TCollisionComponent* c
start.Y = floatArrPtr[1];
end.X = floatArrPtr[2];
end.Y = floatArrPtr[3];
auto line = new TLine(collComp, flagPtr, visual_flag, &start, &end);
auto line = new TLine(collComp, activeFlagPtr, collisionGroup, &start, &end);
edge = line;
if (line)

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@ -14,12 +14,12 @@ class TEdgeSegment
{
public:
TCollisionComponent* CollisionComponent;
char* PinbCompFlag2Ptr;
char* ActiveFlag;
char ProcessedFlag;
void* WallValue;
int VisualFlag;
unsigned int CollisionGroup;
TEdgeSegment(TCollisionComponent* collComp, char* someFlag, unsigned int visualFlag);
TEdgeSegment(TCollisionComponent* collComp, char* activeFlag, unsigned int collisionGroup);
virtual ~TEdgeSegment() = default;
virtual void EdgeCollision(TBall* ball, float coef) = 0;
@ -27,6 +27,6 @@ public:
virtual void place_in_grid() = 0;
virtual float FindCollisionDistance(ray_type* ray) = 0;
static TEdgeSegment* install_wall(float* floatArr, TCollisionComponent* collComp, char* flagPtr,
unsigned int visual_flag, float offset, int wallValue);
static TEdgeSegment* install_wall(float* floatArr, TCollisionComponent* collComp, char* activeFlagPtr,
unsigned int collisionGroup, float offset, int wallValue);
};

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@ -23,14 +23,14 @@ TFlagSpinner::TFlagSpinner(TPinballTable* table, int groupIndex) : TCollisionCom
end.Y = visual.FloatArr[1];
start.X = visual.FloatArr[2];
start.Y = visual.FloatArr[3];
auto line = new TLine(this, &UnknownBaseFlag2, visual.Flag, &start, &end);
auto line = new TLine(this, &ActiveFlag, visual.CollisionGroup, &start, &end);
if (line)
{
line->place_in_grid();
EdgeList->Add(line);
}
line = new TLine(this, &UnknownBaseFlag2, visual.Flag, &end, &start);
line = new TLine(this, &ActiveFlag, visual.CollisionGroup, &end, &start);
PrevCollider = line;
if (line)
{

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@ -32,8 +32,8 @@ TFlipper::TFlipper(TPinballTable* table, int groupIndex) : TCollisionComponent(t
auto origin = reinterpret_cast<vector_type*>(loader::query_float_attribute(groupIndex, 0, 800));
auto flipperEdge = new TFlipperEdge(
this,
&UnknownBaseFlag2,
visual.Flag,
&ActiveFlag,
visual.CollisionGroup,
table,
origin,
vecT1,

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@ -11,9 +11,9 @@ vector_type TFlipperEdge::A1, TFlipperEdge::A2, TFlipperEdge::B1, TFlipperEdge::
line_type TFlipperEdge::lineA, TFlipperEdge::lineB;
circle_type TFlipperEdge::circlebase, TFlipperEdge::circleT1;
TFlipperEdge::TFlipperEdge(TCollisionComponent* collComp, char* someFlag, unsigned int visualFlag, TPinballTable* table,
TFlipperEdge::TFlipperEdge(TCollisionComponent* collComp, char* activeFlag, unsigned int collisionGroup, TPinballTable* table,
vector_type* origin, vector_type* vecT1, vector_type* vecT2, float bmpCoef1, float bmpCoef2,
float collMult, float elasticity, float smoothness): TEdgeSegment(collComp, someFlag, visualFlag)
float collMult, float elasticity, float smoothness): TEdgeSegment(collComp, activeFlag, collisionGroup)
{
vector_type crossProd{}, vecDir1{}, vecDir2{};

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@ -7,7 +7,7 @@ class TPinballTable;
class TFlipperEdge : public TEdgeSegment
{
public:
TFlipperEdge(TCollisionComponent* collComp, char* someFlag, unsigned int visualFlag, TPinballTable* table,
TFlipperEdge(TCollisionComponent* collComp, char* activeFlag, unsigned int collisionGroup, TPinballTable* table,
vector_type* origin, vector_type* vecT1, vector_type* vecT2, float bmpCoef1, float bmpCoef2, float collMult,
float elasticity, float smoothness);
void port_draw() override;

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@ -14,7 +14,7 @@ TGate::TGate(TPinballTable* table, int groupIndex) : TCollisionComponent(table,
loader::query_visual(groupIndex, 0, &visual);
SoundIndex4 = visual.SoundIndex4;
SoundIndex3 = visual.SoundIndex3;
UnknownBaseFlag2 = 1;
ActiveFlag = 1;
render::sprite_set_bitmap(RenderSprite, static_cast<gdrv_bitmap8*>(ListBitmap->Get(0)));
control::handler(1024, this);
}
@ -25,13 +25,13 @@ int TGate::Message(int code, float value)
{
if (code == 53)
{
UnknownBaseFlag2 = 0;
ActiveFlag = 0;
render::sprite_set_bitmap(RenderSprite, nullptr);
loader::play_sound(SoundIndex3);
}
else if (code == 54 || code == 1024)
{
UnknownBaseFlag2 = 1;
ActiveFlag = 1;
render::sprite_set_bitmap(RenderSprite, static_cast<gdrv_bitmap8*>(ListBitmap->Get(0)));
if (code == 54)
loader::play_sound(SoundIndex4);

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@ -38,7 +38,7 @@ THole::THole(TPinballTable* table, int groupIndex) : TCollisionComponent(table,
if (Circle.RadiusSq == 0.0)
Circle.RadiusSq = 0.001f;
auto tCircle = new TCircle(this, &UnknownBaseFlag2, visual.Flag, reinterpret_cast<vector_type*>(visual.FloatArr),
auto tCircle = new TCircle(this, &ActiveFlag, visual.CollisionGroup, reinterpret_cast<vector_type*>(visual.FloatArr),
Circle.RadiusSq);
if (tCircle)
{
@ -55,9 +55,9 @@ THole::THole(TPinballTable* table, int groupIndex) : TCollisionComponent(table,
circle.Center.Y = Circle.Center.Y;
circle.Center.Z = Circle.Center.Z;
Field.Flag2Ptr = &UnknownBaseFlag2;
Field.Flag2Ptr = &ActiveFlag;
Field.CollisionComp = this;
Field.Mask = visual.Flag;
Field.Mask = visual.CollisionGroup;
TTableLayer::edges_insert_circle(&circle, nullptr, &Field);
}

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@ -19,7 +19,7 @@ TKickout::TKickout(TPinballTable* table, int groupIndex, bool someFlag): TCollis
NotSomeFlag = !someFlag;
if (!someFlag)
UnknownBaseFlag2 = 0;
ActiveFlag = 0;
TimerTime1 = 1.5;
TimerTime2 = 0.05f;
MessageField = 0;
@ -35,7 +35,7 @@ TKickout::TKickout(TPinballTable* table, int groupIndex, bool someFlag): TCollis
Circle.RadiusSq = *loader::query_float_attribute(groupIndex, 0, 306) * visual.FloatArr[2];
if (Circle.RadiusSq == 0.0)
Circle.RadiusSq = 0.001f;
auto tCircle = new TCircle(this, &UnknownBaseFlag2, visual.Flag,
auto tCircle = new TCircle(this, &ActiveFlag, visual.CollisionGroup,
reinterpret_cast<vector_type*>(visual.FloatArr), Circle.RadiusSq);
if (tCircle)
{
@ -54,9 +54,9 @@ TKickout::TKickout(TPinballTable* table, int groupIndex, bool someFlag): TCollis
circle.Center.X = Circle.Center.X;
circle.Center.Y = Circle.Center.Y;
circle.Center.Z = Circle.Center.Z;
Field.Flag2Ptr = &UnknownBaseFlag2;
Field.Flag2Ptr = &ActiveFlag;
Field.CollisionComp = this;
Field.Mask = visual.Flag;
Field.Mask = visual.CollisionGroup;
TTableLayer::edges_insert_circle(&circle, nullptr, &Field);
}
@ -74,7 +74,7 @@ int TKickout::Message(int code, float value)
break;
case 1011:
if (NotSomeFlag)
UnknownBaseFlag2 = 0;
ActiveFlag = 0;
break;
case 1024:
if (KickFlag1)
@ -84,7 +84,7 @@ int TKickout::Message(int code, float value)
TimerExpired(0, this);
}
if (NotSomeFlag)
UnknownBaseFlag2 = 0;
ActiveFlag = 0;
break;
default:
break;
@ -156,7 +156,7 @@ void TKickout::TimerExpired(int timerId, void* caller)
kick->Ball->Position.Z = kick->OriginalBallZ;
TBall::throw_ball(kick->Ball, &kick->BallAcceleration, kick->ThrowAngleMult, kick->ThrowSpeedMult1,
kick->ThrowSpeedMult2);
kick->UnknownBaseFlag2 = 0;
kick->ActiveFlag = 0;
kick->Ball = nullptr;
loader::play_sound(kick->HardHitSoundId);
}
@ -167,6 +167,6 @@ void TKickout::ResetTimerExpired(int timerId, void* caller)
{
auto kick = static_cast<TKickout*>(caller);
if (!kick->NotSomeFlag)
kick->UnknownBaseFlag2 = 1;
kick->ActiveFlag = 1;
kick->Timer = 0;
}

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@ -87,7 +87,7 @@ int TLight::Message(int code, float value)
FlasherActive = 1;
FlasherFlag2 = 0;
FlasherFlag1 = 0;
Unknown13 = 0;
TurnOffAfterFlashingFg = 0;
flasher_start(&Flasher, BmpIndex1);
}
break;
@ -104,7 +104,7 @@ int TLight::Message(int code, float value)
flasher_start(&Flasher, BmpIndex1);
FlasherActive = 1;
FlasherFlag2 = 0;
Unknown13 = 0;
TurnOffAfterFlashingFg = 0;
FlasherFlag1 = 0;
schedule_timeout(value);
break;
@ -191,7 +191,7 @@ int TLight::Message(int code, float value)
render::sprite_set_bitmap(RenderSprite, Flasher.BmpArr[BmpIndex1]);
break;
case 15:
Unknown13 = 0;
TurnOffAfterFlashingFg = 0;
if (Timer2)
timer::kill(Timer2);
Timer2 = 0;
@ -203,7 +203,7 @@ int TLight::Message(int code, float value)
timer::kill(Timer2);
Timer2 = 0;
Message(7, value);
Unknown13 = 1;
TurnOffAfterFlashingFg = 1;
break;
case 17:
Message(static_cast<int>(floor(value)) != 0, 0.0);
@ -252,7 +252,7 @@ void TLight::Reset()
FlasherFlag1 = 0;
FlasherFlag2 = 0;
FlasherActive = 0;
Unknown13 = 0;
TurnOffAfterFlashingFg = 0;
render::sprite_set_bitmap(RenderSprite, nullptr);
Flasher.Sprite = RenderSprite;
Flasher.BmpArr[0] = nullptr;
@ -284,9 +284,9 @@ void TLight::TimerExpired(int timerId, void* caller)
light->FlasherFlag2 = 0;
light->FlasherActive = 0;
light->Timer1 = 0;
if (light->Unknown13 != 0)
if (light->TurnOffAfterFlashingFg != 0)
{
light->Unknown13 = 0;
light->TurnOffAfterFlashingFg = 0;
light->Message(20, 0.0);
}
if (light->Control)

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@ -45,7 +45,7 @@ public:
int FlasherActive;
int FlasherFlag1;
int FlasherFlag2;
int Unknown13;
int TurnOffAfterFlashingFg;
int BmpIndex2;
float FlasherDelay[2];
int Timer1;

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@ -24,7 +24,7 @@ int TLightRollover::Message(int code, float value)
{
if (code == 1024)
{
UnknownBaseFlag2 = 1;
ActiveFlag = 1;
RolloverFlag = 0;
if (Timer)
timer::kill(Timer);
@ -47,7 +47,7 @@ void TLightRollover::Collision(TBall* ball, vector_type* nextPosition, vector_ty
if (RolloverFlag)
{
timer::set(0.1f, this, TimerExpired);
UnknownBaseFlag2 = 0;
ActiveFlag = 0;
RolloverFlag = RolloverFlag == 0;
if (Timer == 0)
Timer = timer::set(FloatArr, this, delay_expired);

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@ -4,8 +4,8 @@
#include "TTableLayer.h"
TLine::TLine(TCollisionComponent* collCmp, char* flagPtr, unsigned int visualFlag, float x0, float y0, float x1,
float y1): TEdgeSegment(collCmp, flagPtr, visualFlag)
TLine::TLine(TCollisionComponent* collCmp, char* activeFlag, unsigned int collisionGroup, float x0, float y0, float x1,
float y1): TEdgeSegment(collCmp, activeFlag, collisionGroup)
{
X0 = x0;
Y0 = y0;
@ -14,8 +14,8 @@ TLine::TLine(TCollisionComponent* collCmp, char* flagPtr, unsigned int visualFla
maths::line_init(&Line, x0, y0, x1, y1);
}
TLine::TLine(TCollisionComponent* collCmp, char* flagPtr, unsigned int visualFlag, struct vector_type* start,
struct vector_type* end) : TEdgeSegment(collCmp, flagPtr, visualFlag)
TLine::TLine(TCollisionComponent* collCmp, char* activeFlag, unsigned int collisionGroup, struct vector_type* start,
struct vector_type* end) : TEdgeSegment(collCmp, activeFlag, collisionGroup)
{
X0 = start->X;
Y0 = start->Y;

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@ -8,8 +8,8 @@ class TLine :
public:
line_type Line;
float X0, Y0, X1, Y1;
TLine(TCollisionComponent* collCmp, char* flagPtr, unsigned int visualFlag, float x0, float y0, float x1, float y1);
TLine(TCollisionComponent* collCmp, char* flagPtr, unsigned int visualFlag, vector_type* start, vector_type* end);
TLine(TCollisionComponent* collCmp, char* activeFlag, unsigned int collisionGroup, float x0, float y0, float x1, float y1);
TLine(TCollisionComponent* collCmp, char* activeFlag, unsigned int collisionGroup, vector_type* start, vector_type* end);
void Offset(float offset);
float FindCollisionDistance(ray_type* ray) override;
void EdgeCollision(TBall* ball, float coef) override;

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@ -22,7 +22,7 @@ TOneway::TOneway(TPinballTable* table, int groupIndex) : TCollisionComponent(tab
linePt1.X = visual.FloatArr[2];
linePt1.Y = visual.FloatArr[3];
auto line = new TLine(this, &UnknownBaseFlag2, visual.Flag, &linePt2, &linePt1);
auto line = new TLine(this, &ActiveFlag, visual.CollisionGroup, &linePt2, &linePt1);
if (line)
{
line->Offset(table->CollisionCompOffset);
@ -30,7 +30,7 @@ TOneway::TOneway(TPinballTable* table, int groupIndex) : TCollisionComponent(tab
EdgeList->Add(line);
}
line = new TLine(this, &UnknownBaseFlag2, visual.Flag, &linePt1, &linePt2);
line = new TLine(this, &ActiveFlag, visual.CollisionGroup, &linePt1, &linePt2);
Line = line;
if (line)
{

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@ -11,8 +11,8 @@ TPinballComponent::TPinballComponent(TPinballTable* table, int groupIndex, bool
visualStruct visual{};
MessageField = 0;
UnknownBaseFlag1 = 0;
UnknownBaseFlag2 = 0;
UnusedBaseFlag = 0;
ActiveFlag = 0;
PinballTable = table;
RenderSprite = nullptr;
ListBitmap = nullptr;

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@ -26,8 +26,8 @@ public:
void* operator new(size_t Size);
void operator delete(void* p);
__int8 UnknownBaseFlag1;
__int8 UnknownBaseFlag2;
__int8 UnusedBaseFlag;
__int8 ActiveFlag;
int MessageField;
char* GroupName;
int Unknown4;

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@ -54,7 +54,7 @@ TPinballTable::TPinballTable(): TPinballComponent(nullptr, -1, false)
ScoreBallcount = nullptr;
ScorePlayerNumber1 = nullptr;
BallInSink = 0;
UnknownBaseFlag2 = 1;
ActiveFlag = 1;
TiltLockFlag = 0;
EndGameTimeoutTimer = 0;
LightShowTimer = 0;
@ -66,7 +66,7 @@ TPinballTable::TPinballTable(): TPinballComponent(nullptr, -1, false)
auto ballObj = new TBall(this);
BallList->Add(ballObj);
if (ballObj)
ballObj->UnknownBaseFlag2 = 0;
ballObj->ActiveFlag = 0;
new TTableLayer(this);
LightGroup = new TLightGroup(this, 0);
@ -381,7 +381,7 @@ int TPinballTable::Message(int code, float value)
LightGroup->Message(34, 0.0);
LightGroup->Message(20, 0.0);
Plunger->Message(1016, 0.0);
if (Demo->UnknownBaseFlag2)
if (Demo->ActiveFlag)
rc_text = pinball::get_rc_string(30, 0);
else
rc_text = pinball::get_rc_string(26, 0);
@ -478,7 +478,7 @@ int TPinballTable::Message(int code, float value)
if (PlayerCount <= 1)
{
char* textboxText;
if (Demo->UnknownBaseFlag2)
if (Demo->ActiveFlag)
textboxText = pinball::get_rc_string(30, 0);
else
textboxText = pinball::get_rc_string(26, 0);
@ -522,25 +522,25 @@ int TPinballTable::Message(int code, float value)
switch (nextPlayer)
{
case 0:
if (Demo->UnknownBaseFlag2)
if (Demo->ActiveFlag)
textboxText = pinball::get_rc_string(30, 0);
else
textboxText = pinball::get_rc_string(26, 0);
break;
case 1:
if (Demo->UnknownBaseFlag2)
if (Demo->ActiveFlag)
textboxText = pinball::get_rc_string(31, 0);
else
textboxText = pinball::get_rc_string(27, 0);
break;
case 2:
if (Demo->UnknownBaseFlag2)
if (Demo->ActiveFlag)
textboxText = pinball::get_rc_string(32, 0);
else
textboxText = pinball::get_rc_string(28, 0);
break;
case 3:
if (Demo->UnknownBaseFlag2)
if (Demo->ActiveFlag)
textboxText = pinball::get_rc_string(33, 0);
else
textboxText = pinball::get_rc_string(29, 0);

View File

@ -83,7 +83,7 @@ int TPlunger::Message(int code, float value)
ball->Message(1024, 0.0);
ball->Position.X = PinballTable->PlungerPositionX;
ball->Position.Y = PinballTable->PlungerPositionY;
ball->UnknownBaseFlag2 = 1;
ball->ActiveFlag = 1;
PinballTable->BallInSink = 0;
pb::tilt_no_more();
control::handler(code, this);

View File

@ -20,7 +20,7 @@ int TPopupTarget::Message(int code, float value)
switch (code)
{
case 49:
this->UnknownBaseFlag2 = 0;
this->ActiveFlag = 0;
render::sprite_set_bitmap(this->RenderSprite, nullptr);
break;
case 50:
@ -90,7 +90,7 @@ void TPopupTarget::TimerExpired(int timerId, void* caller)
{
auto target = static_cast<TPopupTarget*>(caller);
target->Timer = 0;
target->UnknownBaseFlag2 = 1;
target->ActiveFlag = 1;
render::sprite_set_bitmap(target->RenderSprite, static_cast<gdrv_bitmap8*>(target->ListBitmap->Get(0)));
if (timerId)
{

View File

@ -18,9 +18,9 @@ TRamp::TRamp(TPinballTable* table, int groupIndex) : TCollisionComponent(table,
vector_type end{}, start{}, *end2, *start2, *start3, *end3;
MessageField = 0;
UnknownBaseFlag1 = 1;
UnusedBaseFlag = 1;
loader::query_visual(groupIndex, 0, &visual);
VisualFlag = visual.Flag;
CollisionGroup = visual.CollisionGroup;
auto floatArr1 = loader::query_float_attribute(groupIndex, 0, 701);
if (floatArr1)
@ -42,7 +42,7 @@ TRamp::TRamp(TPinballTable* table, int groupIndex) : TCollisionComponent(table,
end.Y = floatArr4[3];
start.X = floatArr4[4];
start.Y = floatArr4[5];
Line1 = new TLine(this, &UnknownBaseFlag2, 1 << static_cast<int>(floor(floatArr4[0])), &start, &end);
Line1 = new TLine(this, &ActiveFlag, 1 << static_cast<int>(floor(floatArr4[0])), &start, &end);
EdgeList->Add(Line1);
if (Line1)
{
@ -60,7 +60,7 @@ TRamp::TRamp(TPinballTable* table, int groupIndex) : TCollisionComponent(table,
reinterpret_cast<wall_point_type*>(floatArr5WallPoint + 3),
&end2,
&start2);
Line2 = new TLine(this, &UnknownBaseFlag2, VisualFlag, start2, end2);
Line2 = new TLine(this, &ActiveFlag, CollisionGroup, start2, end2);
EdgeList->Add(Line2);
if (Line2)
{
@ -78,7 +78,7 @@ TRamp::TRamp(TPinballTable* table, int groupIndex) : TCollisionComponent(table,
reinterpret_cast<wall_point_type*>(floatArr6WallPoint + 3),
&end3,
&start3);
Line3 = new TLine(this, &UnknownBaseFlag2, VisualFlag, start3, end3);
Line3 = new TLine(this, &ActiveFlag, CollisionGroup, start3, end3);
EdgeList->Add(Line3);
if (Line3)
{
@ -107,25 +107,25 @@ TRamp::TRamp(TPinballTable* table, int groupIndex) : TCollisionComponent(table,
for (auto pt = 0; pt < 3; pt++)
{
auto point1 = pointOrder[pt], point2 = pointOrder[pt + 1];
auto lineFlag = 0;
auto collisionGroup = 0;
if (point1 != end2 || point2 != start2)
{
if (point1 != end3 || point2 != start3)
{
lineFlag = visual.Flag;
collisionGroup = visual.CollisionGroup;
}
else if (wall2Pt1_2)
{
lineFlag = Wall2PointFirst;
collisionGroup = Wall2PointFirst;
}
}
else if (wallPt1_2)
{
lineFlag = Wall1PointFirst;
collisionGroup = Wall1PointFirst;
}
if (lineFlag)
if (collisionGroup)
{
auto line = new TLine(this, &UnknownBaseFlag2, lineFlag, point1, point2);
auto line = new TLine(this, &ActiveFlag, collisionGroup, point1, point2);
EdgeList->Add(line);
if (line)
{
@ -141,9 +141,9 @@ TRamp::TRamp(TPinballTable* table, int groupIndex) : TCollisionComponent(table,
PinballTable->GravityDirVectMult;
}
Field.Flag2Ptr = &UnknownBaseFlag2;
Field.Flag2Ptr = &ActiveFlag;
Field.CollisionComp = this;
Field.Mask = visual.Flag;
Field.Mask = visual.CollisionGroup;
auto x1 = xMax;
auto y1 = yMax;
@ -181,7 +181,7 @@ void TRamp::Collision(TBall* ball, vector_type* nextPosition, vector_type* direc
ball->RampFieldForce.Y = plane->FieldForce.Y;
ball->Position.Z = ball->Position.X * ball->CollisionOffset.X + ball->Position.Y * ball->CollisionOffset.Y +
ball->Offset + ball->CollisionOffset.Z;
ball->FieldFlag = VisualFlag;
ball->FieldFlag = CollisionGroup;
return;
}

View File

@ -19,7 +19,7 @@ public:
int Scores[4];
field_effect_type Field;
int VisualFlag;
int CollisionGroup;
int RampFlag1;
int RampPlaneCount;
float BallFieldMult;

View File

@ -31,7 +31,7 @@ int TRollover::Message(int code, float value)
{
if (code == 1024)
{
this->UnknownBaseFlag2 = 1;
this->ActiveFlag = 1;
this->RolloverFlag = 0;
if (this->ListBitmap)
render::sprite_set_bitmap(this->RenderSprite, static_cast<gdrv_bitmap8*>(this->ListBitmap->Get(0)));
@ -52,7 +52,7 @@ void TRollover::Collision(TBall* ball, vector_type* nextPosition, vector_type* d
if (RolloverFlag)
{
timer::set(0.1f, this, TimerExpired);
UnknownBaseFlag2 = 0;
ActiveFlag = 0;
}
else
{
@ -87,13 +87,13 @@ void TRollover::build_walls(int groupIndex)
loader::query_visual(groupIndex, 0, &visual);
float* arr1 = loader::query_float_attribute(groupIndex, 0, 600);
TEdgeSegment::install_wall(arr1, this, &UnknownBaseFlag2, visual.Flag, 0.0, 600);
TEdgeSegment::install_wall(arr1, this, &ActiveFlag, visual.CollisionGroup, 0.0, 600);
float* arr2 = loader::query_float_attribute(groupIndex, 0, 603);
TEdgeSegment::install_wall(arr2, this, &RolloverFlag, visual.Flag, 0.0, 603);
TEdgeSegment::install_wall(arr2, this, &RolloverFlag, visual.CollisionGroup, 0.0, 603);
}
void TRollover::TimerExpired(int timerId, void* caller)
{
auto roll = static_cast<TRollover*>(caller);
roll->UnknownBaseFlag2 = 1;
roll->ActiveFlag = 1;
}

View File

@ -85,7 +85,7 @@ void TSink::Collision(TBall* ball, vector_type* nextPosition, vector_type* direc
}
else
{
ball->UnknownBaseFlag2 = 0;
ball->ActiveFlag = 0;
render::sprite_set_bitmap(ball->RenderSprite, nullptr);
loader::play_sound(SoundIndex4);
control::handler(63, this);
@ -97,7 +97,7 @@ void TSink::TimerExpired(int timerId, void* caller)
auto sink = static_cast<TSink*>(caller);
auto ball = static_cast<TBall*>(sink->PinballTable->BallList->Get(0));
ball->CollisionComp = nullptr;
ball->UnknownBaseFlag2 = 1;
ball->ActiveFlag = 1;
ball->Position.X = sink->BallPosition.X;
ball->Position.Y = sink->BallPosition.Y;
TBall::throw_ball(ball, &sink->BallAcceleration, sink->ThrowAngleMult, sink->ThrowSpeedMult1,

View File

@ -26,13 +26,13 @@ int TSoloTarget::Message(int code, float value)
{
case 49:
case 50:
UnknownBaseFlag2 = code == 50;
ActiveFlag = code == 50;
break;
case 1024:
if (Timer)
timer::kill(Timer);
Timer = 0;
UnknownBaseFlag2 = 1;
ActiveFlag = 1;
break;
default:
return 0;
@ -40,7 +40,7 @@ int TSoloTarget::Message(int code, float value)
if (ListBitmap)
{
auto index = 1 - UnknownBaseFlag2;
auto index = 1 - ActiveFlag;
auto bmp = static_cast<gdrv_bitmap8*>(ListBitmap->Get(index));
auto zMap = static_cast<zmap_header_type*>(ListZMap->Get(index));
render::sprite_set(

View File

@ -77,8 +77,8 @@ TTableLayer::TTableLayer(TPinballTable* table): TCollisionComponent(table, -1, f
for (auto visFloatArrCount = visual.FloatArrCount; visFloatArrCount > 0; visFloatArrCount--)
{
auto line = new TLine(this,
&UnknownBaseFlag2,
visual.Flag,
&ActiveFlag,
visual.CollisionGroup,
visArrPtr[2],
visArrPtr[3],
visArrPtr[0],
@ -93,7 +93,7 @@ TTableLayer::TTableLayer(TPinballTable* table): TCollisionComponent(table, -1, f
}
Field.Mask = -1;
Field.Flag2Ptr = &UnknownBaseFlag2;
Field.Flag2Ptr = &ActiveFlag;
Field.CollisionComp = this;
edges_insert_square(Unknown2F, Unknown1F, Unknown4F, Unknown3F, nullptr,
&Field);

View File

@ -1917,7 +1917,7 @@ void control::GravityWellKickoutControl(int code, TPinballComponent* caller)
sprintf_s(Buffer, pinball::get_rc_string(81, 0), addedScore);
control_info_text_box_tag.Component->Display(Buffer, 2.0);
control_lite62_tag.Component->Message(20, 0.0);
caller->UnknownBaseFlag2 = 0;
caller->ActiveFlag = 0;
auto duration = control_soundwave7_tag.Component->Play();
caller->Message(55, duration);
break;
@ -1935,11 +1935,11 @@ void control::GravityWellKickoutControl(int code, TPinballComponent* caller)
}
control_info_text_box_tag.Component->Display(Buffer, 2.0);
control_lite62_tag.Component->Message(4, 0.0);
control_kickout1_tag.Component->UnknownBaseFlag2 = 1;
control_kickout1_tag.Component->ActiveFlag = 1;
break;
}
case 1024:
control_kickout1_tag.Component->UnknownBaseFlag2 = 0;
control_kickout1_tag.Component->ActiveFlag = 0;
break;
}
}

View File

@ -7,23 +7,8 @@
#include "zdrv.h"
/*_loader_errors dd 0, offset aBadHandle, 1, offset aNoTypeField, 2, offset aNoAttributesFi
dd 0Bh, offset aNoFloatAttribu, 3, offset aWrongTypeMater; "Unknown" ...
dd 4, offset aWrongTypeKicke, 5, offset aWrongTypeAnObj, 6
dd offset aWrongTypeAStat, 7, offset aStatesReDefine, 9, offset aUnrecognizedAt
dd 0Ah, offset aUnrecognizedFl, 0Dh, offset aFloatAttribute
dd 0Ch, offset aStateIndexOutO, 0Fh, offset aLoaderMaterial_0
dd 0Eh, offset aLoaderKickerRe, 10h, offset aLoaderStateIdR
dd 8, offset aWallsDoesnTMat, 11h, offset aLoaderQueryVis_0
dd 12h, offset aLoaderQueryVis, 15h, offset aLoaderMaterial
dd 14h, offset aLoaderKicker, 16h, offset aLoaderQueryAtt
dd 17h, offset aLoaderQueryIat, 13h, offset aLoaderQueryNam
dd 18h, offset aLoaderStateId, 19h, offset aLoaderGetSound
dd 1Ah, offset aSoundReference, 0FFFFFFFFh, offset aUnknown*/
errorMsg loader::loader_errors[] = {
errorMsg loader::loader_errors[] =
{
errorMsg{0, "Bad Handle"},
errorMsg{1, "No Type Field"},
errorMsg{2, "No Attributes Field"},
@ -82,63 +67,48 @@ int loader::error(int errorCode, int captionCode)
return -1;
}
void loader::default_vsi(visualStruct* visual)
void loader::default_vsi(visualStruct* visual)
{
visual->Flag = 0;
visual->CollisionGroup = 0;
visual->Kicker.Threshold = 8.9999999e10f;
visual->Kicker.HardHitSoundId = 0;
visual->Smoothness = 0.94999999f;
visual->Elasticity = 0.60000002f;
visual->FloatArrCount = 0;
visual->SoftHitSoundId = 0;
visual->Bitmap = 0;
visual->ZMap = 0;
visual->Bitmap = nullptr;
visual->ZMap = nullptr;
visual->SoundIndex3 = 0;
visual->SoundIndex4 = 0;
}
void loader::loadfrom(datFileStruct* datFile)
{
int groupIndex = 0;
loader_table = datFile;
sound_record_table = loader_table;
int soundIndex = sound_count;
if (datFile->NumberOfGroups > 0)
for (auto groupIndex = 0; groupIndex < datFile->NumberOfGroups; ++groupIndex)
{
do
auto value = reinterpret_cast<__int16*>(partman::field(datFile, groupIndex, datFieldTypes::ShortValue));
if (value && *value == 202)
{
__int16* value = (__int16*)partman::field(datFile, groupIndex, datFieldTypes::ShortValue);
if (value && *value == 202)
if (sound_count < 65)
{
soundIndex = sound_count;
if (sound_count < 65)
{
sound_list[soundIndex].WavePtr = nullptr;
sound_list[soundIndex].GroupIndex = groupIndex;
sound_count = ++soundIndex;
}
sound_list[sound_count].WavePtr = nullptr;
sound_list[sound_count].GroupIndex = groupIndex;
sound_count++;
}
++groupIndex;
}
while (groupIndex < datFile->NumberOfGroups);
}
loader_sound_count = soundIndex;
loader_sound_count = sound_count;
}
void loader::unload()
{
int index = 1;
if (sound_count > 1)
{
soundListStruct* soundListPtr = &sound_list[1];
do
{
Sound::FreeSound(soundListPtr->WavePtr);
++index;
++soundListPtr;
}
while (index < sound_count);
}
int index;
for (index = 1; index < sound_count; ++index)
Sound::FreeSound(sound_list[index].WavePtr);
if (sound_list[index].PtrToSmth)
memory::free(sound_list[index].PtrToSmth);
sound_count = 1;
@ -146,45 +116,45 @@ void loader::unload()
int loader::get_sound_id(int groupIndex)
{
int result;
__int16 soundIndex = 1;
if (sound_count <= 1)
{
error(25, 26);
result = -1;
return -1;
}
else
while (sound_list[soundIndex].GroupIndex != groupIndex)
{
while (sound_list[soundIndex].GroupIndex != groupIndex)
++soundIndex;
if (soundIndex >= sound_count)
{
++soundIndex;
if (soundIndex >= sound_count)
{
error(25, 26);
return -1;
}
error(25, 26);
return -1;
}
if (!sound_list[soundIndex].Loaded && !sound_list[soundIndex].WavePtr)
{
int soundGroupId = sound_list[soundIndex].GroupIndex;
sound_list[soundIndex].Duration = 0.0;
if (soundGroupId > 0 && !pinball::quickFlag)
{
__int16* value = (__int16*)partman::field(loader_table, soundGroupId, datFieldTypes::ShortValue);
if (value && *value == 202)
{
const CHAR* fileName = partman::field(loader_table, soundGroupId, datFieldTypes::String);
HFILE hFile = _lopen(fileName, 0);
sound_list[soundIndex].Duration = (float)((double)_llseek(hFile, 0, 2) * 0.0000909090909090909);
_lclose(hFile);
sound_list[soundIndex].WavePtr = Sound::LoadWaveFile(fileName);
}
}
}
++sound_list[soundIndex].Loaded;
result = soundIndex;
}
return result;
if (!sound_list[soundIndex].Loaded && !sound_list[soundIndex].WavePtr)
{
int soundGroupId = sound_list[soundIndex].GroupIndex;
sound_list[soundIndex].Duration = 0.0;
if (soundGroupId > 0 && !pinball::quickFlag)
{
auto value = reinterpret_cast<__int16*>(partman::field(loader_table, soundGroupId,
datFieldTypes::ShortValue));
if (value && *value == 202)
{
auto fileName = partman::field(loader_table, soundGroupId, datFieldTypes::String);
HFILE hFile = _lopen(fileName, 0);
sound_list[soundIndex].Duration = static_cast<float>(static_cast<double>(_llseek(hFile, 0, SEEK_END)) *
0.0000909090909090909);
_lclose(hFile);
sound_list[soundIndex].WavePtr = Sound::LoadWaveFile(fileName);
}
}
}
++sound_list[soundIndex].Loaded;
return soundIndex;
}
@ -198,7 +168,7 @@ short loader::query_visual_states(int groupIndex)
short result;
if (groupIndex < 0)
return error(0, 17);
__int16* shortArr = (__int16*)partman::field(loader_table, groupIndex, datFieldTypes::ShortArray);
auto shortArr = reinterpret_cast<__int16*>(partman::field(loader_table, groupIndex, datFieldTypes::ShortArray));
if (shortArr && *shortArr == 100)
result = shortArr[1];
else
@ -208,114 +178,100 @@ short loader::query_visual_states(int groupIndex)
char* loader::query_name(int groupIndex)
{
if (groupIndex >= 0)
return partman::field(loader_table, groupIndex, datFieldTypes::GroupName);
error(0, 19);
return nullptr;
if (groupIndex < 0)
{
error(0, 19);
return nullptr;
}
return partman::field(loader_table, groupIndex, datFieldTypes::GroupName);
}
__int16* loader::query_iattribute(int groupIndex, int firstValue, int* arraySize)
{
__int16* result;
__int16 skipIndex = 0;
if (groupIndex >= 0)
{
while (true)
{
__int16* shortArr = (__int16*)partman::field_nth(loader_table, groupIndex, datFieldTypes::ShortArray, skipIndex);
if (!shortArr)
break;
if (*shortArr == firstValue)
{
*arraySize = partman::field_size(loader_table, groupIndex, datFieldTypes::ShortArray) / 2 - 1;
return shortArr + 1;
}
++skipIndex;
}
error(2, 23);
*arraySize = 0;
result = nullptr;
}
else
if (groupIndex < 0)
{
error(0, 22);
result = nullptr;
return nullptr;
}
return result;
for (auto skipIndex = 0;; ++skipIndex)
{
auto shortArr = reinterpret_cast<__int16*>(partman::field_nth(loader_table, groupIndex,
datFieldTypes::ShortArray, skipIndex));
if (!shortArr)
break;
if (*shortArr == firstValue)
{
*arraySize = partman::field_size(loader_table, groupIndex, datFieldTypes::ShortArray) / 2 - 1;
return shortArr + 1;
}
}
error(2, 23);
*arraySize = 0;
return nullptr;
}
float* loader::query_float_attribute(int groupIndex, int groupIndexOffset, int firstValue)
{
float* result;
__int16 skipIndex = 0;
if (groupIndex >= 0)
{
int groupIndexSum = state_id(groupIndex, groupIndexOffset);
if (groupIndexSum >= 0)
{
while (true)
{
float* floatArr = (float*)partman::field_nth(loader_table, groupIndexSum, datFieldTypes::FloatArray, skipIndex);
if (!floatArr)
break;
if (static_cast<__int16>(static_cast<__int64>(floor(*floatArr))) == firstValue)
return floatArr + 1;
++skipIndex;
}
error(13, 22);
result = nullptr;
}
else
{
error(16, 22);
result = nullptr;
}
}
else
if (groupIndex < 0)
{
error(0, 22);
result = nullptr;
return nullptr;
}
return result;
int stateId = state_id(groupIndex, groupIndexOffset);
if (stateId < 0)
{
error(16, 22);
return nullptr;
}
for (auto skipIndex = 0;; ++skipIndex)
{
auto floatArr = reinterpret_cast<float*>(partman::field_nth(loader_table, stateId, datFieldTypes::FloatArray,
skipIndex));
if (!floatArr)
break;
if (static_cast<__int16>(floor(*floatArr)) == firstValue)
return floatArr + 1;
}
error(13, 22);
return nullptr;
}
int loader::material(int groupIndex, visualStruct* visual)
{
if (groupIndex < 0)
return error(0, 21);
__int16* shortArr = (__int16*)partman::field(loader_table, groupIndex, datFieldTypes::ShortValue);
auto shortArr = reinterpret_cast<__int16*>(partman::field(loader_table, groupIndex, datFieldTypes::ShortValue));
if (!shortArr)
return error(1, 21);
if (*shortArr != 300)
return error(3, 21);
float* floatArr = (float*)partman::field(loader_table, groupIndex, datFieldTypes::FloatArray);
auto floatArr = reinterpret_cast<float*>(partman::field(loader_table, groupIndex, datFieldTypes::FloatArray));
if (!floatArr)
return error(11, 21);
int index = 0;
int floatArrLength = partman::field_size(loader_table, groupIndex, datFieldTypes::FloatArray) >> 2;
if (floatArrLength > 0)
int floatArrLength = partman::field_size(loader_table, groupIndex, datFieldTypes::FloatArray) / 4;
for (auto index = 0; index < floatArrLength; index += 2)
{
do
switch (static_cast<int>(floor(floatArr[index])))
{
float* nextFloatVal = floatArr + 1;
switch (static_cast<int>(floor(*floatArr)))
{
case 301:
visual->Smoothness = *nextFloatVal;
break;
case 302:
visual->Elasticity = *nextFloatVal;
break;
case 304:
visual->SoftHitSoundId = get_sound_id((int)floor(*nextFloatVal));
break;
default:
return error(9, 21);
}
floatArr = nextFloatVal + 1;
index += 2;
case 301:
visual->Smoothness = floatArr[index + 1];
break;
case 302:
visual->Elasticity = floatArr[index + 1];
break;
case 304:
visual->SoftHitSoundId = get_sound_id(static_cast<int>(floor(floatArr[index + 1])));
break;
default:
return error(9, 21);
}
while (index < floatArrLength);
}
return 0;
}
@ -331,12 +287,10 @@ float loader::play_sound(int soundIndex)
int loader::state_id(int groupIndex, int groupIndexOffset)
{
int result;
int groupIndex2 = groupIndex;
__int16 visualState = query_visual_states(groupIndex);
auto visualState = query_visual_states(groupIndex);
if (visualState <= 0)
return error(12, 24);
__int16* shortArr = (__int16*)partman::field(loader_table, groupIndex, datFieldTypes::ShortValue);
auto shortArr = reinterpret_cast<__int16*>(partman::field(loader_table, groupIndex, datFieldTypes::ShortValue));
if (!shortArr)
return error(1, 24);
if (*shortArr != 200)
@ -344,36 +298,34 @@ int loader::state_id(int groupIndex, int groupIndexOffset)
if (groupIndexOffset > visualState)
return error(12, 24);
if (!groupIndexOffset)
return groupIndex2;
return groupIndex;
groupIndex2 = groupIndexOffset + groupIndex;
shortArr = (__int16*)partman::field(loader_table, groupIndexOffset + groupIndex, datFieldTypes::ShortValue);
groupIndex += groupIndexOffset;
shortArr = reinterpret_cast<__int16*>(partman::field(loader_table, groupIndex, datFieldTypes::ShortValue));
if (!shortArr)
return error(1, 24);
if (*shortArr != 201)
result = error(6, 24);
else
result = groupIndex2;
return result;
return error(6, 24);
return groupIndex;
}
int loader::kicker(int groupIndex, visualKickerStruct* kicker)
{
if (groupIndex < 0)
return error(0, 20);
__int16* shortArr = (__int16*)partman::field(loader_table, groupIndex, datFieldTypes::ShortValue);
auto shortArr = reinterpret_cast<__int16*>(partman::field(loader_table, groupIndex, datFieldTypes::ShortValue));
if (!shortArr)
return error(1, 20);
if (*shortArr != 400)
return error(4, 20);
float* floatArr = (float*)partman::field(loader_table, groupIndex, datFieldTypes::FloatArray);
auto floatArr = reinterpret_cast<float*>(partman::field(loader_table, groupIndex, datFieldTypes::FloatArray));
if (!floatArr)
return error(11, 20);
int floatArrLength = partman::field_size(loader_table, groupIndex, datFieldTypes::FloatArray) >> 2;
int index = 0;
int floatArrLength = partman::field_size(loader_table, groupIndex, datFieldTypes::FloatArray) / 4;
if (floatArrLength <= 0)
return 0;
while (index < floatArrLength)
for (auto index = 0; index < floatArrLength;)
{
int floorVal = static_cast<int>(floor(*floatArr++));
switch (floorVal)
@ -411,158 +363,135 @@ int loader::kicker(int groupIndex, visualKickerStruct* kicker)
}
int loader::query_visual(int groupIndex, int groupIndexOffset, visualStruct* visual)
int loader::query_visual(int groupIndex, int groupIndexOffset, visualStruct* visual)
{
visualStruct* visual2;
int groupIndexSum;
int groupIndexSum2;
zmap_header_type* bitmap16;
__int16* shortArr;
unsigned int shortArrSize;
int index;
int shortVal;
__int16* nextShortVal;
int nextIndex;
int shortValSub100;
int shortValSub300;
int shortValSub304;
int shortValSub602;
int shortValSub1100;
int shortValSub1101;
float* floatArr;
float* nextFloatVal;
__int64 floatVal;
float* floatArrPtr;
int groupIndexSum3;
int shortArrLength;
visual2 = visual;
default_vsi(visual);
if (groupIndex < 0)
return error(0, 18);
groupIndexSum = state_id(groupIndex, groupIndexOffset);
groupIndexSum2 = groupIndexSum;
groupIndexSum3 = groupIndexSum;
if (groupIndexSum < 0)
auto stateId = state_id(groupIndex, groupIndexOffset);
if (stateId < 0)
return error(16, 18);
visual->Bitmap = (gdrv_bitmap8*)partman::field(loader_table, groupIndexSum, datFieldTypes::Bitmap8bit);
bitmap16 = (zmap_header_type*)partman::field(loader_table, groupIndexSum2, datFieldTypes::Bitmap16bit);
visual->ZMap = bitmap16;
if (bitmap16)
visual->Bitmap = reinterpret_cast<gdrv_bitmap8*>(partman::field(loader_table, stateId, datFieldTypes::Bitmap8bit));
visual->ZMap = reinterpret_cast<zmap_header_type*>(partman::field(loader_table, stateId, datFieldTypes::Bitmap16bit)
);
if (visual->ZMap)
{
bitmap16->ZPtr1 = bitmap16->ZBuffer;
visual->ZMap->ZPtr1 = visual->ZMap->ZBuffer;
visual->ZMap->ZPtr2 = visual->ZMap->ZPtr1;
}
shortArr = (__int16*)partman::field(loader_table, groupIndexSum2, datFieldTypes::ShortArray);
auto shortArr = reinterpret_cast<__int16*>(partman::field(loader_table, stateId, datFieldTypes::ShortArray));
if (shortArr)
{
shortArrSize = partman::field_size(loader_table, groupIndexSum2, datFieldTypes::ShortArray);
index = 0;
shortArrLength = shortArrSize >> 1;
if ((__int16)(shortArrSize >> 1) > 0)
unsigned int shortArrSize = partman::field_size(loader_table, stateId, datFieldTypes::ShortArray);
for (auto index = 0u; index < shortArrSize / 2;)
{
while (1)
shortVal = *shortArr;
nextShortVal = shortArr + 1;
if (shortVal <= 406)
{
shortVal = *shortArr;
nextShortVal = shortArr + 1;
nextIndex = index + 1;
if (shortVal <= 406)
if (shortVal == 406)
{
if (shortVal == 406)
visual->Kicker.HardHitSoundId = get_sound_id(*nextShortVal);
}
else
{
shortValSub100 = shortVal - 100;
if (shortValSub100)
{
visual2->Kicker.HardHitSoundId = get_sound_id(*nextShortVal);
}
else
{
shortValSub100 = shortVal - 100;
if (shortValSub100)
shortValSub300 = shortValSub100 - 200;
if (shortValSub300)
{
shortValSub300 = shortValSub100 - 200;
if (shortValSub300)
shortValSub304 = shortValSub300 - 4;
if (shortValSub304)
{
shortValSub304 = shortValSub300 - 4;
if (shortValSub304)
{
if (shortValSub304 != 96)
return error(9, 18);
if (kicker(*nextShortVal, &visual2->Kicker))
return error(14, 18);
}
else
{
visual2->SoftHitSoundId = get_sound_id(*nextShortVal);
}
if (shortValSub304 != 96)
return error(9, 18);
if (kicker(*nextShortVal, &visual->Kicker))
return error(14, 18);
}
else if (material(*nextShortVal, visual2))
else
{
return error(15, 18);
visual->SoftHitSoundId = get_sound_id(*nextShortVal);
}
}
else if (groupIndexOffset)
else if (material(*nextShortVal, visual))
{
return error(7, 18);
return error(15, 18);
}
}
goto LABEL_31;
else if (groupIndexOffset)
{
return error(7, 18);
}
}
shortValSub602 = shortVal - 602;
if (!shortValSub602)
{
visual2->Flag |= 1 << *nextShortVal;
goto LABEL_31;
}
shortValSub1100 = shortValSub602 - 498;
if (!shortValSub1100)
break;
shortValSub1101 = shortValSub1100 - 1;
if (!shortValSub1101)
{
visual2->SoundIndex3 = get_sound_id(*nextShortVal);
LABEL_31:
shortArr = nextShortVal + 1;
index = nextIndex + 1;
goto LABEL_32;
}
if (shortValSub1101 != 399)
return error(9, 18);
shortArr = nextShortVal + 8;
index = nextIndex + 8;
LABEL_32:
if (index >= shortArrLength)
goto LABEL_33;
goto LABEL_31;
}
shortValSub602 = shortVal - 602;
if (!shortValSub602)
{
visual->CollisionGroup |= 1 << *nextShortVal;
goto LABEL_31;
}
shortValSub1100 = shortValSub602 - 498;
if (!shortValSub1100)
{
visual->SoundIndex4 = get_sound_id(*nextShortVal);
goto LABEL_31;
}
shortValSub1101 = shortValSub1100 - 1;
if (!shortValSub1101)
{
visual->SoundIndex3 = get_sound_id(*nextShortVal);
LABEL_31:
shortArr = nextShortVal + 1;
index = index + 2;
goto LABEL_32;
}
if (shortValSub1101 != 399)
return error(9, 18);
shortArr = nextShortVal + 8;
index = index + 9;
LABEL_32:
{
}
visual2->SoundIndex4 = get_sound_id(*nextShortVal);
goto LABEL_31;
}
}
LABEL_33:
if (!visual2->Flag)
visual2->Flag = 1;
floatArr = (float*)partman::field(loader_table, groupIndexSum3, datFieldTypes::FloatArray);
if (!visual->CollisionGroup)
visual->CollisionGroup = 1;
auto floatArr = reinterpret_cast<float*>(partman::field(loader_table, stateId, datFieldTypes::FloatArray));
if (!floatArr)
return 0;
nextFloatVal = floatArr + 1;
if (*floatArr != 600.0)
return 0;
visual2->FloatArrCount = (partman::field_size(loader_table, groupIndexSum3, datFieldTypes::FloatArray) >> 2)/ 2- 2;
floatVal = (__int64)(floor(*nextFloatVal) - 1.0);
floatArrPtr = nextFloatVal + 1;
if ((int)floatVal)
visual->FloatArrCount = (partman::field_size(loader_table, stateId, datFieldTypes::FloatArray) / 4) / 2 - 2;
auto floatVal = static_cast<int>(floor(floatArr[1]) - 1.0);
switch (floatVal)
{
if ((int)floatVal == 1)
{
visual2->FloatArrCount = 2;
}
else if ((int)floatVal != visual2->FloatArrCount)
{
case 0:
visual->FloatArrCount = 1;
break;
case 1:
visual->FloatArrCount = 2;
break;
default:
if (floatVal != visual->FloatArrCount)
return error(8, 18);
}
break;
}
else
{
visual2->FloatArrCount = 1;
}
visual2->FloatArr = floatArrPtr;
visual->FloatArr = floatArr + 2;
return 0;
}

View File

@ -41,7 +41,7 @@ struct __declspec(align(4)) visualStruct
float* FloatArr;
int SoftHitSoundId;
visualKickerStruct Kicker;
int Flag;
int CollisionGroup;
int SoundIndex4;
int SoundIndex3;
gdrv_bitmap8* Bitmap;

View File

@ -74,7 +74,7 @@ void nudge::_nudge(float xDiff, float yDiff)
for (auto index = 0; index < ballList->Count(); index++)
{
auto ball = static_cast<TBall*>(ballList->Get(index));
if (ball->UnknownBaseFlag2 && !ball->CollisionComp)
if (ball->ActiveFlag && !ball->CollisionComp)
{
ball->Acceleration.X = ball->Acceleration.X * ball->Speed;
ball->Acceleration.Y = ball->Acceleration.Y * ball->Speed;

View File

@ -3,7 +3,8 @@
#include "gdrv.h"
#include "memory.h"
short partman::_field_size[] = {
short partman::_field_size[] =
{
2, -1, 2, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 0
};
@ -11,34 +12,31 @@ short partman::_field_size[] = {
datFileStruct* partman::load_records(LPCSTR lpFileName)
{
_OFSTRUCT ReOpenBuff{};
datFileHeader Buffer{};
datFileHeader header{};
dat8BitBmpHeader bmpHeader{};
datFileStruct* datFile;
int groupIndex, groupDataSize;
datGroupData** groupDataBuf;
const HFILE fileHandle = OpenFile(lpFileName, &ReOpenBuff, 0);
if (fileHandle == -1)
return nullptr;
_lread(fileHandle, &Buffer, 183u);
if (lstrcmpA("PARTOUT(4.0)RESOURCE", Buffer.FileSignature))
_lread(fileHandle, &header, 183u);
if (lstrcmpA("PARTOUT(4.0)RESOURCE", header.FileSignature))
{
_lclose(fileHandle);
return nullptr;
}
datFile = (datFileStruct*)memory::allocate(sizeof(datFileStruct));
auto datFile = (datFileStruct*)memory::allocate(sizeof(datFileStruct));
if (!datFile)
{
_lclose(fileHandle);
return nullptr;
}
if (lstrlenA(Buffer.Description) <= 0)
if (lstrlenA(header.Description) <= 0)
{
datFile->Description = nullptr;
}
else
{
int lenOfStr = lstrlenA(Buffer.Description);
int lenOfStr = lstrlenA(header.Description);
auto descriptionBuf = static_cast<char*>(memory::allocate(lenOfStr + 1));
datFile->Description = descriptionBuf;
if (!descriptionBuf)
@ -47,12 +45,12 @@ datFileStruct* partman::load_records(LPCSTR lpFileName)
memory::free(datFile);
return nullptr;
}
lstrcpyA(descriptionBuf, Buffer.Description);
lstrcpyA(descriptionBuf, header.Description);
}
if (Buffer.Unknown)
if (header.Unknown)
{
auto unknownBuf = static_cast<char*>(memory::allocate(Buffer.Unknown));
auto unknownBuf = static_cast<char*>(memory::allocate(header.Unknown));
if (!unknownBuf)
{
_lclose(fileHandle);
@ -61,11 +59,11 @@ datFileStruct* partman::load_records(LPCSTR lpFileName)
memory::free(datFile);
return nullptr;
}
_lread(fileHandle, static_cast<void*>(unknownBuf), Buffer.Unknown);
_lread(fileHandle, static_cast<void*>(unknownBuf), header.Unknown);
memory::free(unknownBuf);
}
groupDataBuf = (datGroupData**)memory::allocate(sizeof(void*) * Buffer.NumberOfGroups);
auto groupDataBuf = (datGroupData**)memory::allocate(sizeof(void*) * header.NumberOfGroups);
datFile->GroupData = groupDataBuf;
if (!groupDataBuf)
{
@ -75,75 +73,70 @@ datFileStruct* partman::load_records(LPCSTR lpFileName)
return nullptr;
}
groupIndex = 0;
if (Buffer.NumberOfGroups)
bool abort = false;
for (auto groupIndex = 0; !abort && groupIndex < header.NumberOfGroups; ++groupIndex)
{
do
{
char entryCount = _lread_char(fileHandle);
if (entryCount <= 0)
groupDataSize = 0;
else
groupDataSize = entryCount - 1;
datFile->GroupData[groupIndex] = (datGroupData*)memory::allocate(
sizeof(datEntryData) * groupDataSize + sizeof(datGroupData));
datGroupData* groupData = datFile->GroupData[groupIndex];
if (!groupData)
break;
int entryIndex = 0;
groupData->EntryCount = entryCount;
if (entryCount > 0)
{
datEntryData* entryData = groupData->Entries;
do
{
auto entryType = static_cast<datFieldTypes>(_lread_char(fileHandle));
entryData->EntryType = entryType;
int fieldSize = _field_size[static_cast<int>(entryType)];
if (fieldSize < 0)
{
fieldSize = _lread_long(fileHandle);
}
if (entryType == datFieldTypes::Bitmap8bit)
{
_hread(fileHandle, &bmpHeader, 14);
auto bmp = (gdrv_bitmap8*)memory::allocate(sizeof(gdrv_bitmap8));
entryData->Buffer = (char*)bmp;
if (!bmp)
goto LABEL_41;
if (bmpHeader.Unknown2 & 2
? gdrv::create_bitmap(bmp, bmpHeader.Width, bmpHeader.Height)
: gdrv::create_raw_bitmap(bmp, bmpHeader.Width, bmpHeader.Height,
bmpHeader.Unknown2 & 1))
goto LABEL_41;
_hread(fileHandle, bmp->BmpBufPtr1, bmpHeader.Size);
bmp->XPosition = bmpHeader.XPosition;
bmp->YPosition = bmpHeader.YPosition;
}
else
{
char* entryBuffer = static_cast<char*>(memory::allocate(fieldSize));
entryData->Buffer = entryBuffer;
if (!entryBuffer)
goto LABEL_41;
_hread(fileHandle, entryBuffer, fieldSize);
}
auto entryCount = _lread_char(fileHandle);
auto groupDataSize = entryCount <= 0 ? 0 : entryCount - 1;
auto groupData = reinterpret_cast<datGroupData*>(memory::allocate(
sizeof(datEntryData) * groupDataSize + sizeof(datGroupData)));
datFile->GroupData[groupIndex] = groupData;
if (!groupData)
break;
++entryIndex;
entryData->FieldSize = fieldSize;
datFile->NumberOfGroups = groupIndex + 1;
++entryData;
}
while (entryIndex < entryCount);
groupData->EntryCount = entryCount;
datEntryData* entryData = groupData->Entries;
for (auto entryIndex = 0; entryIndex < entryCount; ++entryIndex)
{
auto entryType = static_cast<datFieldTypes>(_lread_char(fileHandle));
entryData->EntryType = entryType;
int fieldSize = _field_size[static_cast<int>(entryType)];
if (fieldSize < 0)
{
fieldSize = _lread_long(fileHandle);
}
++groupIndex;
if (entryType == datFieldTypes::Bitmap8bit)
{
_hread(fileHandle, &bmpHeader, sizeof(dat8BitBmpHeader));
auto bmp = reinterpret_cast<gdrv_bitmap8*>(memory::allocate(sizeof(gdrv_bitmap8)));
entryData->Buffer = reinterpret_cast<char*>(bmp);
if (!bmp)
{
abort = true;
break;
}
if (bmpHeader.IsFlagSet(bmp8Flags::DibBitmap)
? gdrv::create_bitmap(bmp, bmpHeader.Width, bmpHeader.Height)
: gdrv::create_raw_bitmap(bmp, bmpHeader.Width, bmpHeader.Height,
bmpHeader.IsFlagSet(bmp8Flags::RawBmpUnaligned)))
{
abort = true;
break;
}
_hread(fileHandle, bmp->BmpBufPtr1, bmpHeader.Size);
bmp->XPosition = bmpHeader.XPosition;
bmp->YPosition = bmpHeader.YPosition;
}
else
{
char* entryBuffer = static_cast<char*>(memory::allocate(fieldSize));
entryData->Buffer = entryBuffer;
if (!entryBuffer)
{
abort = true;
break;
}
_hread(fileHandle, entryBuffer, fieldSize);
}
entryData->FieldSize = fieldSize;
datFile->NumberOfGroups = groupIndex + 1;
++entryData;
}
while (groupIndex < Buffer.NumberOfGroups);
}
LABEL_41:
_lclose(fileHandle);
if (datFile->NumberOfGroups == Buffer.NumberOfGroups)
if (datFile->NumberOfGroups == header.NumberOfGroups)
return datFile;
unload_records(datFile);
return nullptr;

View File

@ -25,6 +25,13 @@ enum class datFieldTypes : __int16
// 16 bpp bitmap(Heightmap ? )
};
enum class bmp8Flags : unsigned char
{
RawBmpUnaligned = 1 << 0,
DibBitmap = 1 << 1,
};
#pragma pack(push)
#pragma pack(1)
struct datFileHeader
@ -70,7 +77,12 @@ struct dat8BitBmpHeader
__int16 XPosition;
__int16 YPosition;
int Size;
char Unknown2;
bmp8Flags Flags;
bool IsFlagSet(bmp8Flags flag)
{
return static_cast<char>(Flags) & static_cast<char>(flag);
}
};
#pragma pack(pop)

View File

@ -146,7 +146,7 @@ void pb::mode_change(int mode)
if (MainTable)
{
if (MainTable->Demo)
MainTable->Demo->UnknownBaseFlag2 = 1;
MainTable->Demo->ActiveFlag = 1;
}
}
else
@ -157,7 +157,7 @@ void pb::mode_change(int mode)
if (MainTable)
{
if (MainTable->Demo)
MainTable->Demo->UnknownBaseFlag2 = 0;
MainTable->Demo->ActiveFlag = 0;
}
}
break;
@ -260,7 +260,7 @@ void pb::timed_frame(float timeNow, float timeDelta, bool drawBalls)
for (int i = 0; i < MainTable->BallList->Count(); i++)
{
auto ball = static_cast<TBall*>(MainTable->BallList->Get(i));
if (ball->UnknownBaseFlag2 != 0)
if (ball->ActiveFlag != 0)
{
auto collComp = ball->CollisionComp;
if (collComp)
@ -270,7 +270,7 @@ void pb::timed_frame(float timeNow, float timeDelta, bool drawBalls)
}
else
{
if (MainTable->UnknownBaseFlag2)
if (MainTable->ActiveFlag)
{
vec2.X = 0.0;
vec2.Y = 0.0;
@ -303,7 +303,7 @@ void pb::timed_frame(float timeNow, float timeDelta, bool drawBalls)
for (int i = 0; i < MainTable->BallList->Count(); i++)
{
auto ball = static_cast<TBall*>(MainTable->BallList->Get(i));
if (ball->UnknownBaseFlag2)
if (ball->ActiveFlag)
ball->Repaint();
}
}
@ -449,7 +449,7 @@ void pb::keydown(int key)
for (auto index = 0; ;)
{
ball = static_cast<TBall*>(MainTable->BallList->Get(index));
if (!ball->UnknownBaseFlag2)
if (!ball->ActiveFlag)
break;
++index;
if (index >= MainTable->BallList->Count())
@ -460,7 +460,7 @@ void pb::keydown(int key)
}
}
ball->Position.X = 1.0;
ball->UnknownBaseFlag2 = 1;
ball->ActiveFlag = 1;
ball->Position.Z = ball->Offset;
ball->Position.Y = 1.0;
ball->Acceleration.Z = 0.0;
@ -601,7 +601,7 @@ float pb::collide(float timeNow, float timeDelta, TBall* ball)
ray_type ray{};
vector_type positionMod{};
if (ball->UnknownBaseFlag2 && !ball->CollisionComp)
if (ball->ActiveFlag && !ball->CollisionComp)
{
if (ball_speed_limit < ball->Speed)
ball->Speed = ball_speed_limit;