mirror of
https://github.com/k4zmu2a/SpaceCadetPinball.git
synced 2023-12-30 21:52:56 +00:00
TPinballComponent: replaced calloc operator new with member initialization.
This commit is contained in:
parent
93de90b680
commit
261457a959
@ -17,21 +17,20 @@ public :
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static void throw_ball(TBall* ball, struct vector_type* acceleration, float angleMult, float speedMult1,
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static void throw_ball(TBall* ball, struct vector_type* acceleration, float angleMult, float speedMult1,
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float speedMult2);
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float speedMult2);
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vector_type Position;
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vector_type Position{};
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vector_type Acceleration;
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vector_type Acceleration{};
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float Speed;
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float Speed;
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float RayMaxDistance;
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float RayMaxDistance;
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float TimeDelta;
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float TimeDelta;
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float TimeNow;
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float TimeNow;
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vector_type InvAcceleration;
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vector_type InvAcceleration{};
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vector_type RampFieldForce;
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vector_type RampFieldForce{};
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TCollisionComponent* CollisionComp;
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TCollisionComponent* CollisionComp;
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int FieldFlag;
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int FieldFlag;
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TEdgeSegment* Collisions[5];
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TEdgeSegment* Collisions[5]{};
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int EdgeCollisionCount;
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int EdgeCollisionCount;
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vector_type CollisionOffset;
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vector_type CollisionOffset{};
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int CollisionFlag;
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int CollisionFlag;
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float Offset;
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float Offset;
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int Unknown29;
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float VisualZArray[50]{};
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float VisualZArray[50];
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};
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};
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@ -28,6 +28,6 @@ public:
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float OriginalThreshold;
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float OriginalThreshold;
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int SoundIndex4;
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int SoundIndex4;
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int SoundIndex3;
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int SoundIndex3;
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int Scores[4];
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int Scores[4]{};
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TBumper_player_backup PlayerData[4];
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TBumper_player_backup PlayerData[4]{};
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};
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};
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@ -6,7 +6,7 @@ class TCircle :
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public TEdgeSegment
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public TEdgeSegment
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{
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{
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public:
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public:
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circle_type Circle;
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circle_type Circle{};
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TCircle(TCollisionComponent* collComp, char* activeFlag, unsigned int collisionGroup, vector_type* center,
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TCircle(TCollisionComponent* collComp, char* activeFlag, unsigned int collisionGroup, vector_type* center,
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float radius);
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float radius);
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@ -35,5 +35,5 @@ public:
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float X;
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float X;
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float Y;
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float Y;
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TEdgeBox* BoxArray;
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TEdgeBox* BoxArray;
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TEdgeSegment* EdgeArray[1000];
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TEdgeSegment* EdgeArray[1000]{};
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};
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};
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@ -16,7 +16,7 @@ public:
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TCollisionComponent* CollisionComponent;
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TCollisionComponent* CollisionComponent;
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char* ActiveFlag;
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char* ActiveFlag;
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char ProcessedFlag;
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char ProcessedFlag;
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void* WallValue;
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void* WallValue{};
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unsigned int CollisionGroup;
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unsigned int CollisionGroup;
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TEdgeSegment(TCollisionComponent* collComp, char* activeFlag, unsigned int collisionGroup);
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TEdgeSegment(TCollisionComponent* collComp, char* activeFlag, unsigned int collisionGroup);
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@ -15,14 +15,14 @@ public:
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static void SpinTimer(int timerId, void* caller);
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static void SpinTimer(int timerId, void* caller);
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float Speed;
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float Speed{};
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float MaxSpeed;
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float MaxSpeed;
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float MinSpeed;
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float MinSpeed;
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float SpeedDecrement;
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float SpeedDecrement;
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int SpinDirection;
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int SpinDirection{};
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int BmpIndex;
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int BmpIndex{};
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int Timer;
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int Timer;
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TEdgeSegment* PrevCollider;
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TEdgeSegment* PrevCollider;
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int Scores[2];
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int Scores[2]{};
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};
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};
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@ -19,8 +19,8 @@ public:
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int BmpIndex;
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int BmpIndex;
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TFlipperEdge* FlipperEdge;
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TFlipperEdge* FlipperEdge;
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int Timer;
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int Timer;
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float BmpCoef1;
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float BmpCoef1{};
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float BmpCoef2;
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float BmpCoef2{};
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float TimerTime;
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float TimerTime{};
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float InputTime;
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float InputTime;
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};
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};
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@ -23,7 +23,7 @@ public:
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int FlipperFlag;
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int FlipperFlag;
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float Elasticity;
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float Elasticity;
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float Smoothness;
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float Smoothness;
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vector_type RotOrigin;
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vector_type RotOrigin{};
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float CirclebaseRadius;
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float CirclebaseRadius;
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float CircleT1Radius;
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float CircleT1Radius;
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float CirclebaseRadiusSq;
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float CirclebaseRadiusSq;
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@ -31,28 +31,28 @@ public:
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float CirclebaseRadiusMSq;
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float CirclebaseRadiusMSq;
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float CircleT1RadiusMSq;
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float CircleT1RadiusMSq;
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float AngleMax;
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float AngleMax;
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float Angle2;
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float Angle2{};
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float Angle1;
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float Angle1;
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int CollisionFlag1;
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int CollisionFlag1;
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int CollisionFlag2;
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int CollisionFlag2{};
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vector_type CollisionLinePerp;
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vector_type CollisionLinePerp{};
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vector_type A1Src;
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vector_type A1Src{};
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vector_type A2Src;
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vector_type A2Src{};
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vector_type B1Src;
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vector_type B1Src{};
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vector_type B2Src;
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vector_type B2Src{};
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float CollisionMult;
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float CollisionMult;
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vector_type T1Src;
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vector_type T1Src{};
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vector_type T2Src;
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vector_type T2Src{};
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float DistanceDivSq;
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float DistanceDivSq;
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float CollisionTimeAdvance;
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float CollisionTimeAdvance;
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vector_type CollisionDirection;
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vector_type CollisionDirection{};
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int EdgeCollisionFlag;
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int EdgeCollisionFlag;
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float InputTime;
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float InputTime;
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float AngleStopTime;
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float AngleStopTime;
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float AngleMult;
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float AngleMult;
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float BmpCoef1;
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float BmpCoef1;
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float BmpCoef2;
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float BmpCoef2;
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vector_type NextBallPosition;
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vector_type NextBallPosition{};
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static float flipper_sin_angle, flipper_cos_angle;
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static float flipper_sin_angle, flipper_cos_angle;
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static vector_type A1, A2, B1, B2, T1;
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static vector_type A1, A2, B1, B2, T1;
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@ -16,7 +16,7 @@ public:
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static void TimerExpired(int timerId, void* caller);
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static void TimerExpired(int timerId, void* caller);
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int BallCapturedFlag;
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int BallCapturedFlag;
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int BallCapturedSecondStage;
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int BallCapturedSecondStage{};
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int Timer;
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int Timer;
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float Unknown3;
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float Unknown3;
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float Unknown4;
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float Unknown4;
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@ -24,6 +24,6 @@ public:
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float ZSetValue;
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float ZSetValue;
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int FieldFlag;
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int FieldFlag;
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float GravityPull;
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float GravityPull;
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circle_type Circle;
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circle_type Circle{};
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field_effect_type Field;
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field_effect_type Field{};
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};
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};
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@ -13,8 +13,8 @@ TKickback::TKickback(TPinballTable* table, int groupIndex): TCollisionComponent(
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{
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{
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MessageField = 0;
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MessageField = 0;
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Timer = 0;
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Timer = 0;
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ActiveFlag = 0;
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KickActiveFlag = 0;
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TimerTime = 0.69999999f;
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TimerTime = 0.7f;
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TimerTime2 = 0.1f;
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TimerTime2 = 0.1f;
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Threshold = 1000000000.0f;
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Threshold = 1000000000.0f;
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}
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}
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@ -27,7 +27,7 @@ int TKickback::Message(int code, float value)
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if (ListBitmap)
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if (ListBitmap)
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render::sprite_set_bitmap(RenderSprite, nullptr);
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render::sprite_set_bitmap(RenderSprite, nullptr);
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Timer = 0;
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Timer = 0;
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ActiveFlag = 0;
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KickActiveFlag = 0;
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Threshold = 1000000000.0;
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Threshold = 1000000000.0;
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}
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}
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return 0;
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return 0;
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@ -43,14 +43,14 @@ void TKickback::Collision(TBall* ball, vector_type* nextPosition, vector_type* d
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}
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}
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else
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else
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{
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{
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if (!ActiveFlag)
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if (!KickActiveFlag)
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{
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{
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Threshold = 1000000000.0;
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Threshold = 1000000000.0;
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ActiveFlag = 1;
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KickActiveFlag = 1;
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Timer = timer::set(TimerTime, this, TimerExpired);
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Timer = timer::set(TimerTime, this, TimerExpired);
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}
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}
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if (DefaultCollision(ball, nextPosition, direction))
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if (DefaultCollision(ball, nextPosition, direction))
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ActiveFlag = 0;
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KickActiveFlag = 0;
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}
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}
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}
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}
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@ -58,7 +58,7 @@ void TKickback::TimerExpired(int timerId, void* caller)
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{
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{
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auto kick = static_cast<TKickback*>(caller);
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auto kick = static_cast<TKickback*>(caller);
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if (kick->ActiveFlag)
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if (kick->KickActiveFlag)
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{
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{
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kick->Threshold = 0.0;
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kick->Threshold = 0.0;
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kick->Timer = timer::set(kick->TimerTime2, kick, TimerExpired);
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kick->Timer = timer::set(kick->TimerTime2, kick, TimerExpired);
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@ -15,5 +15,5 @@ public:
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float TimerTime;
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float TimerTime;
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float TimerTime2;
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float TimerTime2;
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int Timer;
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int Timer;
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int ActiveFlag;
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int KickActiveFlag;
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};
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};
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@ -24,14 +24,14 @@ public:
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float TimerTime1;
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float TimerTime1;
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float TimerTime2;
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float TimerTime2;
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float CollisionBallSetZ;
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float CollisionBallSetZ;
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TBall* Ball;
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TBall* Ball{};
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float FieldMult;
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float FieldMult;
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circle_type Circle;
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circle_type Circle{};
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float OriginalBallZ;
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float OriginalBallZ{};
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vector_type BallAcceleration;
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vector_type BallAcceleration{};
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float ThrowAngleMult;
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float ThrowAngleMult;
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float ThrowSpeedMult1;
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float ThrowSpeedMult1;
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float ThrowSpeedMult2;
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float ThrowSpeedMult2;
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field_effect_type Field;
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field_effect_type Field{};
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int Scores[5];
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int Scores[5]{};
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};
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};
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@ -40,17 +40,16 @@ public:
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static void flasher_start(struct flasher_type* flash, int bmpIndex);
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static void flasher_start(struct flasher_type* flash, int bmpIndex);
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static void flasher_callback(int timerId, void* caller);
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static void flasher_callback(int timerId, void* caller);
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flasher_type Flasher;
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flasher_type Flasher{};
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int BmpIndex1;
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int BmpIndex1{};
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int FlasherActive;
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int FlasherActive;
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int FlasherFlag1;
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int FlasherFlag1{};
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int FlasherFlag2;
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int FlasherFlag2{};
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int TurnOffAfterFlashingFg;
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int TurnOffAfterFlashingFg{};
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int BmpIndex2;
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int BmpIndex2{};
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float FlasherDelay[2];
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float FlasherDelay[2]{};
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int Timer1;
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int Timer1;
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int Timer2;
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int Timer2;
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int Unknown19;
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float Unknown20F{};
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float Unknown20F;
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TLight_player_backup PlayerData[4]{};
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TLight_player_backup PlayerData[4];
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};
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};
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@ -13,7 +13,7 @@ public:
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static void BargraphTimerExpired(int timerId, void* caller);
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static void BargraphTimerExpired(int timerId, void* caller);
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float* TimerTimeArray;
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float* TimerTimeArray;
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int TimerBargraph;
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int TimerBargraph{};
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int TimeIndex;
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int TimeIndex{};
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int PlayerTimerIndexBackup[4];
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int PlayerTimerIndexBackup[4]{};
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};
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};
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@ -28,10 +28,6 @@ TLightGroup::TLightGroup(TPinballTable* table, int groupIndex) : TPinballCompone
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}
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}
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}
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}
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TLightGroup::~TLightGroup()
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{
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}
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int TLightGroup::Message(int code, float value)
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int TLightGroup::Message(int code, float value)
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{
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{
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auto count = static_cast<int>(List.size());
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auto count = static_cast<int>(List.size());
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@ -18,7 +18,7 @@ class TLightGroup :
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{
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{
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public:
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public:
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TLightGroup(TPinballTable* table, int groupIndex);
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TLightGroup(TPinballTable* table, int groupIndex);
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~TLightGroup() override;
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~TLightGroup() override = default;
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int Message(int code, float value) override;
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int Message(int code, float value) override;
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virtual void Reset();
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virtual void Reset();
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void reschedule_animation(float time);
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void reschedule_animation(float time);
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@ -30,11 +30,11 @@ public:
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static void NotifyTimerExpired(int timerId, void* caller);
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static void NotifyTimerExpired(int timerId, void* caller);
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std::vector<TLight*> List;
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std::vector<TLight*> List;
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float Timer1Time;
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float Timer1Time{};
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float Timer1TimeDefault;
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float Timer1TimeDefault;
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int MessageField2;
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int MessageField2{};
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int AnimationFlag;
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int AnimationFlag{};
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int NotifyTimer;
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int NotifyTimer;
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int Timer;
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int Timer;
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TLightGroup_player_backup PlayerData[4];
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TLightGroup_player_backup PlayerData[4]{};
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};
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};
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@ -6,7 +6,7 @@ class TLine :
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public TEdgeSegment
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public TEdgeSegment
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{
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{
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public:
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public:
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line_type Line;
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line_type Line{};
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float X0, Y0, X1, Y1;
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float X0, Y0, X1, Y1;
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TLine(TCollisionComponent* collCmp, char* activeFlag, unsigned int collisionGroup, float x0, float y0, float x1, float y1);
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TLine(TCollisionComponent* collCmp, char* activeFlag, unsigned int collisionGroup, float x0, float y0, float x1, float y1);
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TLine(TCollisionComponent* collCmp, char* activeFlag, unsigned int collisionGroup, vector_type* start, vector_type* end);
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TLine(TCollisionComponent* collCmp, char* activeFlag, unsigned int collisionGroup, vector_type* start, vector_type* end);
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@ -14,5 +14,5 @@ public:
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int get_scoring(int index) override;
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int get_scoring(int index) override;
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TLine* Line;
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TLine* Line;
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int Scores[6];
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int Scores[6]{};
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};
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};
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@ -111,13 +111,3 @@ int TPinballComponent::get_scoring(int index)
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{
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{
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return 0;
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return 0;
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}
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}
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void* TPinballComponent::operator new(size_t Size)
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{
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return calloc(1u, Size);
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}
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void TPinballComponent::operator delete(void* p)
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{
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free(p); /*Original does not have this*/
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}
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@ -24,9 +24,6 @@ public:
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virtual void put_scoring(int index, int score);
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virtual void put_scoring(int index, int score);
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virtual int get_scoring(int index);
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virtual int get_scoring(int index);
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void* operator new(size_t Size);
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void operator delete(void* p);
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char UnusedBaseFlag;
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char UnusedBaseFlag;
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char ActiveFlag;
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char ActiveFlag;
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int MessageField;
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int MessageField;
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@ -45,54 +45,54 @@ public:
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scoreStruct* CurScoreStruct;
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scoreStruct* CurScoreStruct;
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scoreStruct* ScoreBallcount;
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scoreStruct* ScoreBallcount;
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scoreStruct* ScorePlayerNumber1;
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scoreStruct* ScorePlayerNumber1;
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int CheatsUsed;
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int CheatsUsed{};
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int SoundIndex1;
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int SoundIndex1{};
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int SoundIndex2;
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int SoundIndex2{};
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int SoundIndex3;
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int SoundIndex3{};
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int BallInSink;
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int BallInSink;
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int CurScore;
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int CurScore{};
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int CurScoreE9;
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int CurScoreE9{};
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int LightShowTimer;
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int LightShowTimer;
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int EndGameTimeoutTimer;
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int EndGameTimeoutTimer;
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int TiltTimeoutTimer;
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int TiltTimeoutTimer;
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score_struct_super PlayerScores[4];
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score_struct_super PlayerScores[4]{};
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int PlayerCount;
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int PlayerCount;
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int CurrentPlayer;
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int CurrentPlayer;
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TPlunger* Plunger;
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TPlunger* Plunger;
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TDrain* Drain;
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TDrain* Drain;
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TDemo* Demo;
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TDemo* Demo{};
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int XOffset;
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int XOffset{};
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int YOffset;
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int YOffset{};
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int Width;
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int Width{};
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int Height;
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int Height{};
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std::vector<TPinballComponent*> ComponentList;
|
std::vector<TPinballComponent*> ComponentList;
|
||||||
std::vector<TBall*> BallList;
|
std::vector<TBall*> BallList;
|
||||||
TLightGroup* LightGroup;
|
TLightGroup* LightGroup;
|
||||||
float GravityDirVectMult;
|
float GravityDirVectMult{};
|
||||||
float GravityAngleX;
|
float GravityAngleX{};
|
||||||
float GravityAnglY;
|
float GravityAnglY{};
|
||||||
float CollisionCompOffset;
|
float CollisionCompOffset{};
|
||||||
float PlungerPositionX;
|
float PlungerPositionX{};
|
||||||
float PlungerPositionY;
|
float PlungerPositionY{};
|
||||||
int ScoreMultiplier;
|
int ScoreMultiplier{};
|
||||||
int ScoreAdded;
|
int ScoreAdded{};
|
||||||
int ScoreSpecial1;
|
int ScoreSpecial1{};
|
||||||
int ScoreSpecial2;
|
int ScoreSpecial2{};
|
||||||
int ScoreSpecial2Flag;
|
int ScoreSpecial2Flag{};
|
||||||
int ScoreSpecial3;
|
int ScoreSpecial3{};
|
||||||
int ScoreSpecial3Flag;
|
int ScoreSpecial3Flag{};
|
||||||
int UnknownP71;
|
int UnknownP71{};
|
||||||
int BallCount;
|
int BallCount{};
|
||||||
int MaxBallCount;
|
int MaxBallCount;
|
||||||
int ExtraBalls;
|
int ExtraBalls{};
|
||||||
int UnknownP75;
|
int UnknownP75{};
|
||||||
int BallLockedCounter;
|
int BallLockedCounter{};
|
||||||
int MultiballFlag;
|
int MultiballFlag;
|
||||||
int UnknownP78;
|
int UnknownP78{};
|
||||||
int ReplayActiveFlag;
|
int ReplayActiveFlag{};
|
||||||
int ReplayTimer;
|
int ReplayTimer;
|
||||||
int UnknownP81;
|
int UnknownP81{};
|
||||||
int UnknownP82;
|
int UnknownP82{};
|
||||||
int TiltLockFlag;
|
int TiltLockFlag;
|
||||||
|
|
||||||
private:
|
private:
|
||||||
|
@ -16,6 +16,6 @@ public:
|
|||||||
|
|
||||||
int Timer;
|
int Timer;
|
||||||
float TimerTime;
|
float TimerTime;
|
||||||
int Scores[3];
|
int Scores[3]{};
|
||||||
int PlayerMessagefieldBackup[4];
|
int PlayerMessagefieldBackup[4]{};
|
||||||
};
|
};
|
||||||
|
@ -17,8 +17,8 @@ public:
|
|||||||
int FieldEffect(TBall* ball, vector_type* vecDst) override;
|
int FieldEffect(TBall* ball, vector_type* vecDst) override;
|
||||||
void port_draw() override;
|
void port_draw() override;
|
||||||
|
|
||||||
int Scores[4];
|
int Scores[4]{};
|
||||||
field_effect_type Field;
|
field_effect_type Field{};
|
||||||
int CollisionGroup;
|
int CollisionGroup;
|
||||||
int RampFlag1;
|
int RampFlag1;
|
||||||
int RampPlaneCount;
|
int RampPlaneCount;
|
||||||
|
@ -19,7 +19,6 @@ TRollover::TRollover(TPinballTable* table, int groupIndex, bool createWall) : TC
|
|||||||
|
|
||||||
TRollover::TRollover(TPinballTable* table, int groupIndex) : TCollisionComponent(table, groupIndex, false)
|
TRollover::TRollover(TPinballTable* table, int groupIndex) : TCollisionComponent(table, groupIndex, false)
|
||||||
{
|
{
|
||||||
RolloverFlag = 0;
|
|
||||||
if (ListBitmap)
|
if (ListBitmap)
|
||||||
render::sprite_set_bitmap(RenderSprite, ListBitmap->at(0));
|
render::sprite_set_bitmap(RenderSprite, ListBitmap->at(0));
|
||||||
build_walls(groupIndex);
|
build_walls(groupIndex);
|
||||||
|
@ -18,6 +18,6 @@ public:
|
|||||||
|
|
||||||
static void TimerExpired(int timerId, void* caller);
|
static void TimerExpired(int timerId, void* caller);
|
||||||
|
|
||||||
char RolloverFlag;
|
char RolloverFlag{};
|
||||||
int Scores[2];
|
int Scores[2]{};
|
||||||
};
|
};
|
||||||
|
@ -17,13 +17,13 @@ public:
|
|||||||
|
|
||||||
int Timer;
|
int Timer;
|
||||||
float TimerTime;
|
float TimerTime;
|
||||||
vector_type BallPosition;
|
vector_type BallPosition{};
|
||||||
vector_type BallAcceleration;
|
vector_type BallAcceleration{};
|
||||||
float ThrowAngleMult;
|
float ThrowAngleMult;
|
||||||
float ThrowSpeedMult1;
|
float ThrowSpeedMult1;
|
||||||
float ThrowSpeedMult2;
|
float ThrowSpeedMult2;
|
||||||
int SoundIndex4;
|
int SoundIndex4;
|
||||||
int SoundIndex3;
|
int SoundIndex3;
|
||||||
int Scores[3];
|
int Scores[3]{};
|
||||||
int PlayerMessagefieldBackup[4];
|
int PlayerMessagefieldBackup[4]{};
|
||||||
};
|
};
|
||||||
|
@ -14,9 +14,8 @@ public:
|
|||||||
|
|
||||||
static void TimerExpired(int timerId, void* caller);
|
static void TimerExpired(int timerId, void* caller);
|
||||||
|
|
||||||
int Unknown0;
|
|
||||||
int Timer;
|
int Timer;
|
||||||
float TimerTime;
|
float TimerTime;
|
||||||
int SoundIndex4;
|
int SoundIndex4;
|
||||||
int Scores[1];
|
int Scores[1]{};
|
||||||
};
|
};
|
||||||
|
@ -27,9 +27,8 @@ public:
|
|||||||
float Unknown4F;
|
float Unknown4F;
|
||||||
float GraityDirX;
|
float GraityDirX;
|
||||||
float GraityDirY;
|
float GraityDirY;
|
||||||
int Unknown7;
|
|
||||||
float GraityMult;
|
float GraityMult;
|
||||||
field_effect_type Field;
|
field_effect_type Field{};
|
||||||
|
|
||||||
static TEdgeManager* edge_manager;
|
static TEdgeManager* edge_manager;
|
||||||
};
|
};
|
||||||
|
@ -12,7 +12,6 @@ TWall::TWall(TPinballTable* table, int groupIndex) : TCollisionComponent(table,
|
|||||||
render::sprite_set_bitmap(RenderSprite, nullptr);
|
render::sprite_set_bitmap(RenderSprite, nullptr);
|
||||||
if (ListBitmap)
|
if (ListBitmap)
|
||||||
BmpPtr = ListBitmap->at(0);
|
BmpPtr = ListBitmap->at(0);
|
||||||
Timer = 0;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
int TWall::Message(int code, float value)
|
int TWall::Message(int code, float value)
|
||||||
|
@ -17,7 +17,7 @@ public:
|
|||||||
|
|
||||||
static void TimerExpired(int timerId, void* caller);
|
static void TimerExpired(int timerId, void* caller);
|
||||||
|
|
||||||
int Timer;
|
int Timer{};
|
||||||
gdrv_bitmap8* BmpPtr;
|
gdrv_bitmap8* BmpPtr{};
|
||||||
int Scores[1];
|
int Scores[1]{};
|
||||||
};
|
};
|
||||||
|
Loading…
Reference in New Issue
Block a user