Message code enum part 5: control codes.

This commit is contained in:
Muzychenko Andrey 2022-09-07 16:01:38 +03:00
parent dfe1665ba1
commit 22603aa126
29 changed files with 489 additions and 476 deletions

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@ -66,5 +66,5 @@ void TBlocker::TimerExpired(int timerId, void* caller)
{
auto blocker = static_cast<TBlocker*>(caller);
blocker->Timer = 0;
control::handler(60, blocker);
control::handler(MessageCode::ControlTimerExpired, blocker);
}

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@ -41,7 +41,7 @@ int TBumper::Message(MessageCode code, float value)
loader::play_sound(SoundIndex3, this, "TBumper2");
BmpIndex = nextBmp;
Fire();
control::handler(11, this);
control::handler(MessageCode::TBumperSetBmpIndex, this);
}
break;
}
@ -103,7 +103,7 @@ void TBumper::Collision(TBall* ball, vector2* nextPosition, vector2* direction,
if (DefaultCollision(ball, nextPosition, direction))
{
Fire();
control::handler(63, this);
control::handler(MessageCode::ControlCollision, this);
}
}

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@ -60,5 +60,5 @@ void TComponentGroup::NotifyTimerExpired(int timerId, void* caller)
{
auto compGroup = static_cast<TComponentGroup*>(caller);
compGroup->Timer = 0;
control::handler(61, compGroup);
control::handler(MessageCode::ControlNotifyTimerExpired, compGroup);
}

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@ -38,11 +38,11 @@ void TDrain::Collision(TBall* ball, vector2* nextPosition, vector2* direction, f
PinballTable->BallInDrainFlag = 1;
Timer = timer::set(TimerTime, this, TimerCallback);
}
control::handler(63, this);
control::handler(MessageCode::ControlCollision, this);
}
void TDrain::TimerCallback(int timerId, void* caller)
{
auto drain = static_cast<TDrain*>(caller);
control::handler(60, drain);
control::handler(MessageCode::ControlTimerExpired, drain);
}

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@ -104,11 +104,11 @@ void TFlagSpinner::NextFrame()
if (!PinballTable->TiltLockFlag)
{
control::handler(63, this);
control::handler(MessageCode::ControlCollision, this);
if (SoftHitSoundId)
loader::play_sound(SoftHitSoundId, this, "TFlagSpinner");
if (!BmpIndex)
control::handler(62, this);
control::handler(MessageCode::ControlSpinnerLoopReset, this);
}
auto bmp = ListBitmap->at(BmpIndex);

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@ -70,7 +70,7 @@ int TFlipper::Message(MessageCode code, float value)
case MessageCode::GameOver:
if (code == MessageCode::TFlipperExtend)
{
control::handler(1, this);
control::handler(MessageCode::TFlipperExtend, this);
loader::play_sound(HardHitSoundId, this, "TFlipper1");
}
else if (code == MessageCode::TFlipperRetract)

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@ -15,7 +15,7 @@ TGate::TGate(TPinballTable* table, int groupIndex) : TCollisionComponent(table,
SoundIndex3 = visual.SoundIndex3;
ActiveFlag = 1;
render::sprite_set_bitmap(RenderSprite, ListBitmap->at(0));
control::handler(1024, this);
control::handler(MessageCode::Reset, this);
}
int TGate::Message(MessageCode code, float value)
@ -37,6 +37,6 @@ int TGate::Message(MessageCode code, float value)
default: break;
}
control::handler(~code, this);
control::handler(code, this);
return 0;
}

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@ -88,7 +88,7 @@ void THole::Collision(TBall* ball, vector2* nextPosition, vector2* direction, fl
if (!PinballTable->TiltLockFlag)
{
loader::play_sound(HardHitSoundId, ball, "THole1");
control::handler(57, this);
control::handler(MessageCode::ControlBallCaptured, this);
}
}
}
@ -116,7 +116,7 @@ int THole::FieldEffect(TBall* ball, vector2* vecDst)
ball->Direction.X = 0.0;
ball->Speed = 0.0;
loader::play_sound(SoftHitSoundId, ball, "THole2");
control::handler(58, this);
control::handler(MessageCode::ControlBallReleased, this);
}
}
result = 0;

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@ -89,6 +89,6 @@ void TKickback::TimerExpired(int timerId, void* caller)
bmp->YPosition - kick->PinballTable->YOffset);
}
kick->Timer = 0;
control::handler(60, kick);
control::handler(MessageCode::ControlTimerExpired, kick);
}
}

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@ -112,7 +112,7 @@ void TKickout::Collision(TBall* ball, vector2* nextPosition, vector2* direction,
else
{
loader::play_sound(SoftHitSoundId, ball, "TKickout1");
control::handler(63, this);
control::handler(MessageCode::ControlCollision, this);
}
}
}

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@ -301,7 +301,7 @@ void TLight::TimerExpired(int timerId, void* caller)
light->Message(MessageCode::TLightResetAndTurnOff, 0.0);
}
if (light->Control)
control::handler(60, light);
control::handler(MessageCode::ControlTimerExpired, light);
}

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@ -120,11 +120,11 @@ void TLightBargraph::BargraphTimerExpired(int timerId, void* caller)
if (bar->TimeIndex)
{
bar->Message(MessageCode::TLightGroupToggleSplitIndex, static_cast<float>(bar->TimeIndex - 1));
control::handler(60, bar);
control::handler(MessageCode::ControlTimerExpired, bar);
}
else
{
bar->Message(MessageCode::TLightResetAndTurnOff, 0.0);
control::handler(47, bar);
control::handler(MessageCode::TLightGroupCountdownEnded, bar);
}
}

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@ -351,7 +351,7 @@ int TLightGroup::Message(MessageCode code, float value)
}
case MessageCode::TLightGroupToggleSplitIndex:
{
control::handler(~code, this);
control::handler(code, this);
auto index = static_cast<int>(floor(value));
if (index >= 0 && index < count)
{
@ -460,5 +460,5 @@ void TLightGroup::NotifyTimerExpired(int timerId, void* caller)
{
auto group = static_cast<TLightGroup*>(caller);
group->NotifyTimer = 0;
control::handler(61, group);
control::handler(MessageCode::ControlNotifyTimerExpired, group);
}

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@ -54,7 +54,7 @@ void TLightRollover::Collision(TBall* ball, vector2* nextPosition, vector2* dire
else
{
loader::play_sound(SoftHitSoundId, this, "TLightRollover");
control::handler(63, this);
control::handler(MessageCode::ControlCollision, this);
RolloverFlag = RolloverFlag == 0;
if (ListBitmap)
render::sprite_set_bitmap(RenderSprite, ListBitmap->at(0));

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@ -52,7 +52,7 @@ void TOneway::Collision(TBall* ball, vector2* nextPosition, vector2* direction,
{
if (HardHitSoundId)
loader::play_sound(HardHitSoundId, ball, "TOneway1");
control::handler(63, this);
control::handler(MessageCode::ControlCollision, this);
}
}
else if (PinballTable->TiltLockFlag)

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@ -65,10 +65,7 @@ enum class MessageCode
TLightGroupFlashWhenOn = 44,
TLightGroupToggleSplitIndex = 45,
TLightGroupStartFlasher = 46,
TBlockerDisable = 51,
TBlockerEnable = 52,
TBlockerRestartTimeout = 59,
TLightGroupCountdownEnded = 47,
TBumperSetBmpIndex = 11,
TBumperIncBmpIndex = 12,
@ -76,14 +73,18 @@ enum class MessageCode
TComponentGroupResetNotifyTimer = 48,
TPopupTargetDisable = 49,
TPopupTargetEnable = 50,
TBlockerDisable = 51,
TBlockerEnable = 52,
TBlockerRestartTimeout = 59,
TGateDisable = 53,
TGateEnable = 54,
TKickoutRestartTimer = 55,
TPopupTargetDisable = 49,
TPopupTargetEnable = 50,
TSinkUnknown7 = 7,
TSinkResetTimer = 56,
@ -92,6 +93,17 @@ enum class MessageCode
TTimerResetTimer = 59,
ControlBallCaptured = 57,
ControlBallReleased = 58,
ControlTimerExpired = 60,
ControlNotifyTimerExpired = 61,
ControlSpinnerLoopReset = 62,
ControlCollision = 63,
ControlEnableMultiplier = 64,
ControlDisableMultiplier = 65,
ControlMissionComplete = 66,
ControlMissionStarted = 67,
// Public codes 1000+, apply to all components
LeftFlipperInputPressed = 1000,
LeftFlipperInputReleased = 1001,

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@ -301,7 +301,7 @@ void TPinballTable::tilt(float time)
}
LightGroup->Message(MessageCode::TLightTurnOffTimed, 0);
TiltLockFlag = 1;
control::table_control_handler(1011);
control::table_control_handler(MessageCode::SetTiltLock);
}
}
@ -589,7 +589,7 @@ int TPinballTable::Message(MessageCode code, float value)
default: break;
}
control::table_control_handler(~code);
control::table_control_handler(code);
return 0;
}
@ -662,7 +662,7 @@ void TPinballTable::EndGame_timeout(int timerId, void* caller)
}
if (table->Demo)
table->Demo->Message(MessageCode::GameOver, 0.0);
control::handler(67, pb::MissTextBox);
control::handler(MessageCode::ControlMissionStarted, pb::MissTextBox);
pb::InfoTextBox->Display(pb::get_rc_string(Msg::STRING125), -1.0);
}

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@ -168,7 +168,7 @@ int TPlunger::Message(MessageCode code, float value)
break;
}
control::handler(~code, this);
control::handler(code, this);
return 0;
}

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@ -70,7 +70,7 @@ void TPopupTarget::Collision(TBall* ball, vector2* nextPosition, vector2* direct
if (HardHitSoundId)
loader::play_sound(HardHitSoundId, this, "TPopupTarget1");
Message(MessageCode::TPopupTargetDisable, 0.0);
control::handler(63, this);
control::handler(MessageCode::ControlCollision, this);
}
}

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@ -154,7 +154,7 @@ void TRamp::Collision(TBall* ball, vector2* nextPosition, vector2* direction, fl
if (!PinballTable->TiltLockFlag)
{
loader::play_sound(SoftHitSoundId, ball, "TRamp");
control::handler(63, this);
control::handler(MessageCode::ControlCollision, this);
}
}
else

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@ -55,7 +55,7 @@ void TRollover::Collision(TBall* ball, vector2* nextPosition, vector2* direction
else
{
loader::play_sound(SoftHitSoundId, ball, "TRollover");
control::handler(63, this);
control::handler(MessageCode::ControlCollision, this);
}
RolloverFlag = RolloverFlag == 0;
if (ListBitmap)

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@ -65,7 +65,7 @@ void TSink::Collision(TBall* ball, vector2* nextPosition, vector2* direction, fl
{
ball->Disable();
loader::play_sound(SoundIndex4, ball, "TSink1");
control::handler(63, this);
control::handler(MessageCode::ControlCollision, this);
}
}

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@ -60,7 +60,7 @@ void TSoloTarget::Collision(TBall* ball, vector2* nextPosition, vector2* directi
{
Message(MessageCode::TSoloTargetDisable, 0.0);
Timer = timer::set(TimerTime, this, TimerExpired);
control::handler(63, this);
control::handler(MessageCode::ControlCollision, this);
}
}

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@ -67,7 +67,7 @@ void TTextBox::TimerExpired(int timerId, void* caller)
delete message;
tb->CurrentMessage = nextMessage;
tb->Draw();
control::handler(60, tb);
control::handler(MessageCode::ControlTimerExpired, tb);
}
}

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@ -37,5 +37,5 @@ void TTimer::TimerExpired(int timerId, void* caller)
{
auto timer = static_cast<TTimer*>(caller);
timer->Timer = 0;
control::handler(60, timer);
control::handler(MessageCode::ControlTimerExpired, timer);
}

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@ -20,6 +20,6 @@ void TTripwire::Collision(TBall* ball, vector2* nextPosition, vector2* direction
if (!PinballTable->TiltLockFlag)
{
loader::play_sound(SoftHitSoundId, ball, "TTripwire");
control::handler(63, this);
control::handler(MessageCode::ControlCollision, this);
}
}

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@ -33,7 +33,7 @@ void TWall::Collision(TBall* ball, vector2* nextPosition, vector2* direction, fl
render::sprite_set_bitmap(RenderSprite, BmpPtr);
Timer = timer::set(0.1f, this, TimerExpired);
}
control::handler(63, this);
control::handler(MessageCode::ControlCollision, this);
}
}

File diff suppressed because it is too large Load Diff

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@ -1,5 +1,6 @@
#pragma once
enum class MessageCode;
class TSink;
class TLight;
class TSound;
@ -48,7 +49,7 @@ struct component_tag : component_tag_base
struct component_control
{
void (* ControlFunc)(int, TPinballComponent*);
void (* ControlFunc)(MessageCode, TPinballComponent*);
unsigned int ScoreCount;
const int* Scores;
};
@ -76,7 +77,7 @@ public:
static void make_links(TPinballTable* table);
static void ClearLinks();
static TPinballComponent* make_component_link(component_tag_base& tag);
static void handler(int code, TPinballComponent* cmp);
static void handler(MessageCode code, TPinballComponent* cmp);
static void pbctrl_bdoor_controller(char key);
static void table_add_extra_ball(float count);
static void table_set_bonus_hold();
@ -92,100 +93,100 @@ public:
static int AddRankProgress(int rank);
static void AdvanceWormHoleDestination(int flag);
static void FlipperRebounderControl1(int code, TPinballComponent* caller);
static void FlipperRebounderControl2(int code, TPinballComponent* caller);
static void RebounderControl(int code, TPinballComponent* caller);
static void BumperControl(int code, TPinballComponent* caller);
static void LeftKickerControl(int code, TPinballComponent* caller);
static void RightKickerControl(int code, TPinballComponent* caller);
static void LeftKickerGateControl(int code, TPinballComponent* caller);
static void RightKickerGateControl(int code, TPinballComponent* caller);
static void DeploymentChuteToEscapeChuteOneWayControl(int code, TPinballComponent* caller);
static void DeploymentChuteToTableOneWayControl(int code, TPinballComponent* caller);
static void DrainBallBlockerControl(int code, TPinballComponent* caller);
static void LaunchRampControl(int code, TPinballComponent* caller);
static void LaunchRampHoleControl(int code, TPinballComponent* caller);
static void SpaceWarpRolloverControl(int code, TPinballComponent* caller);
static void ReentryLanesRolloverControl(int code, TPinballComponent* caller);
static void BumperGroupControl(int code, TPinballComponent* caller);
static void LaunchLanesRolloverControl(int code, TPinballComponent* caller);
static void OutLaneRolloverControl(int code, TPinballComponent* caller);
static void ExtraBallLightControl(int code, TPinballComponent* caller);
static void ReturnLaneRolloverControl(int code, TPinballComponent* caller);
static void BonusLaneRolloverControl(int code, TPinballComponent* caller);
static void FuelRollover1Control(int code, TPinballComponent* caller);
static void FuelRollover2Control(int code, TPinballComponent* caller);
static void FuelRollover3Control(int code, TPinballComponent* caller);
static void FuelRollover4Control(int code, TPinballComponent* caller);
static void FuelRollover5Control(int code, TPinballComponent* caller);
static void FuelRollover6Control(int code, TPinballComponent* caller);
static void HyperspaceLightGroupControl(int code, TPinballComponent* caller);
static void WormHoleControl(int code, TPinballComponent* caller);
static void LeftFlipperControl(int code, TPinballComponent* caller);
static void RightFlipperControl(int code, TPinballComponent* caller);
static void JackpotLightControl(int code, TPinballComponent* caller);
static void BonusLightControl(int code, TPinballComponent* caller);
static void BoosterTargetControl(int code, TPinballComponent* caller);
static void MedalLightGroupControl(int code, TPinballComponent* caller);
static void MultiplierLightGroupControl(int code, TPinballComponent* caller);
static void FuelSpotTargetControl(int code, TPinballComponent* caller);
static void MissionSpotTargetControl(int code, TPinballComponent* caller);
static void LeftHazardSpotTargetControl(int code, TPinballComponent* caller);
static void RightHazardSpotTargetControl(int code, TPinballComponent* caller);
static void WormHoleDestinationControl(int code, TPinballComponent* caller);
static void BlackHoleKickoutControl(int code, TPinballComponent* caller);
static void FlagControl(int code, TPinballComponent* caller);
static void GravityWellKickoutControl(int code, TPinballComponent* caller);
static void SkillShotGate1Control(int code, TPinballComponent* caller);
static void SkillShotGate2Control(int code, TPinballComponent* caller);
static void SkillShotGate3Control(int code, TPinballComponent* caller);
static void SkillShotGate4Control(int code, TPinballComponent* caller);
static void SkillShotGate5Control(int code, TPinballComponent* caller);
static void SkillShotGate6Control(int code, TPinballComponent* caller);
static void ShootAgainLightControl(int code, TPinballComponent* caller);
static void EscapeChuteSinkControl(int code, TPinballComponent* caller);
static void MissionControl(int code, TPinballComponent* caller);
static void HyperspaceKickOutControl(int code, TPinballComponent* caller);
static void PlungerControl(int code, TPinballComponent* caller);
static void MedalTargetControl(int code, TPinballComponent* caller);
static void MultiplierTargetControl(int code, TPinballComponent* caller);
static void BallDrainControl(int code, TPinballComponent* caller);
static void FlipperRebounderControl1(MessageCode code, TPinballComponent* caller);
static void FlipperRebounderControl2(MessageCode code, TPinballComponent* caller);
static void RebounderControl(MessageCode code, TPinballComponent* caller);
static void BumperControl(MessageCode code, TPinballComponent* caller);
static void LeftKickerControl(MessageCode code, TPinballComponent* caller);
static void RightKickerControl(MessageCode code, TPinballComponent* caller);
static void LeftKickerGateControl(MessageCode code, TPinballComponent* caller);
static void RightKickerGateControl(MessageCode code, TPinballComponent* caller);
static void DeploymentChuteToEscapeChuteOneWayControl(MessageCode code, TPinballComponent* caller);
static void DeploymentChuteToTableOneWayControl(MessageCode code, TPinballComponent* caller);
static void DrainBallBlockerControl(MessageCode code, TPinballComponent* caller);
static void LaunchRampControl(MessageCode code, TPinballComponent* caller);
static void LaunchRampHoleControl(MessageCode code, TPinballComponent* caller);
static void SpaceWarpRolloverControl(MessageCode code, TPinballComponent* caller);
static void ReentryLanesRolloverControl(MessageCode code, TPinballComponent* caller);
static void BumperGroupControl(MessageCode code, TPinballComponent* caller);
static void LaunchLanesRolloverControl(MessageCode code, TPinballComponent* caller);
static void OutLaneRolloverControl(MessageCode code, TPinballComponent* caller);
static void ExtraBallLightControl(MessageCode code, TPinballComponent* caller);
static void ReturnLaneRolloverControl(MessageCode code, TPinballComponent* caller);
static void BonusLaneRolloverControl(MessageCode code, TPinballComponent* caller);
static void FuelRollover1Control(MessageCode code, TPinballComponent* caller);
static void FuelRollover2Control(MessageCode code, TPinballComponent* caller);
static void FuelRollover3Control(MessageCode code, TPinballComponent* caller);
static void FuelRollover4Control(MessageCode code, TPinballComponent* caller);
static void FuelRollover5Control(MessageCode code, TPinballComponent* caller);
static void FuelRollover6Control(MessageCode code, TPinballComponent* caller);
static void HyperspaceLightGroupControl(MessageCode code, TPinballComponent* caller);
static void WormHoleControl(MessageCode code, TPinballComponent* caller);
static void LeftFlipperControl(MessageCode code, TPinballComponent* caller);
static void RightFlipperControl(MessageCode code, TPinballComponent* caller);
static void JackpotLightControl(MessageCode code, TPinballComponent* caller);
static void BonusLightControl(MessageCode code, TPinballComponent* caller);
static void BoosterTargetControl(MessageCode code, TPinballComponent* caller);
static void MedalLightGroupControl(MessageCode code, TPinballComponent* caller);
static void MultiplierLightGroupControl(MessageCode code, TPinballComponent* caller);
static void FuelSpotTargetControl(MessageCode code, TPinballComponent* caller);
static void MissionSpotTargetControl(MessageCode code, TPinballComponent* caller);
static void LeftHazardSpotTargetControl(MessageCode code, TPinballComponent* caller);
static void RightHazardSpotTargetControl(MessageCode code, TPinballComponent* caller);
static void WormHoleDestinationControl(MessageCode code, TPinballComponent* caller);
static void BlackHoleKickoutControl(MessageCode code, TPinballComponent* caller);
static void FlagControl(MessageCode code, TPinballComponent* caller);
static void GravityWellKickoutControl(MessageCode code, TPinballComponent* caller);
static void SkillShotGate1Control(MessageCode code, TPinballComponent* caller);
static void SkillShotGate2Control(MessageCode code, TPinballComponent* caller);
static void SkillShotGate3Control(MessageCode code, TPinballComponent* caller);
static void SkillShotGate4Control(MessageCode code, TPinballComponent* caller);
static void SkillShotGate5Control(MessageCode code, TPinballComponent* caller);
static void SkillShotGate6Control(MessageCode code, TPinballComponent* caller);
static void ShootAgainLightControl(MessageCode code, TPinballComponent* caller);
static void EscapeChuteSinkControl(MessageCode code, TPinballComponent* caller);
static void MissionControl(MessageCode code, TPinballComponent* caller);
static void HyperspaceKickOutControl(MessageCode code, TPinballComponent* caller);
static void PlungerControl(MessageCode code, TPinballComponent* caller);
static void MedalTargetControl(MessageCode code, TPinballComponent* caller);
static void MultiplierTargetControl(MessageCode code, TPinballComponent* caller);
static void BallDrainControl(MessageCode code, TPinballComponent* caller);
static void table_control_handler(int code);
static void table_control_handler(MessageCode code);
static void AlienMenaceController(int code, TPinballComponent* caller);
static void AlienMenacePartTwoController(int code, TPinballComponent* caller);
static void BlackHoleThreatController(int code, TPinballComponent* caller);
static void BugHuntController(int code, TPinballComponent* caller);
static void CosmicPlagueController(int code, TPinballComponent* caller);
static void CosmicPlaguePartTwoController(int code, TPinballComponent* caller);
static void DoomsdayMachineController(int code, TPinballComponent* caller);
static void GameoverController(int code, TPinballComponent* caller);
static void LaunchTrainingController(int code, TPinballComponent* caller);
static void MaelstromController(int code, TPinballComponent* caller);
static void MaelstromPartEightController(int code, TPinballComponent* caller);
static void MaelstromPartFiveController(int code, TPinballComponent* caller);
static void MaelstromPartFourController(int code, TPinballComponent* caller);
static void MaelstromPartSevenController(int code, TPinballComponent* caller);
static void MaelstromPartSixController(int code, TPinballComponent* caller);
static void MaelstromPartThreeController(int code, TPinballComponent* caller);
static void MaelstromPartTwoController(int code, TPinballComponent* caller);
static void PracticeMissionController(int code, TPinballComponent* caller);
static void ReconnaissanceController(int code, TPinballComponent* caller);
static void ReentryTrainingController(int code, TPinballComponent* caller);
static void RescueMissionController(int code, TPinballComponent* caller);
static void SatelliteController(int code, TPinballComponent* caller);
static void ScienceMissionController(int code, TPinballComponent* caller);
static void SecretMissionGreenController(int code, TPinballComponent* caller);
static void SecretMissionRedController(int code, TPinballComponent* caller);
static void SecretMissionYellowController(int code, TPinballComponent* caller);
static void SelectMissionController(int code, TPinballComponent* caller);
static void SpaceRadiationController(int code, TPinballComponent* caller);
static void StrayCometController(int code, TPinballComponent* caller);
static void TimeWarpController(int code, TPinballComponent* caller);
static void TimeWarpPartTwoController(int code, TPinballComponent* caller);
static void UnselectMissionController(int code, TPinballComponent* caller);
static void WaitingDeploymentController(int code, TPinballComponent* caller);
static void AlienMenaceController(MessageCode code, TPinballComponent* caller);
static void AlienMenacePartTwoController(MessageCode code, TPinballComponent* caller);
static void BlackHoleThreatController(MessageCode code, TPinballComponent* caller);
static void BugHuntController(MessageCode code, TPinballComponent* caller);
static void CosmicPlagueController(MessageCode code, TPinballComponent* caller);
static void CosmicPlaguePartTwoController(MessageCode code, TPinballComponent* caller);
static void DoomsdayMachineController(MessageCode code, TPinballComponent* caller);
static void GameoverController(MessageCode code, TPinballComponent* caller);
static void LaunchTrainingController(MessageCode code, TPinballComponent* caller);
static void MaelstromController(MessageCode code, TPinballComponent* caller);
static void MaelstromPartEightController(MessageCode code, TPinballComponent* caller);
static void MaelstromPartFiveController(MessageCode code, TPinballComponent* caller);
static void MaelstromPartFourController(MessageCode code, TPinballComponent* caller);
static void MaelstromPartSevenController(MessageCode code, TPinballComponent* caller);
static void MaelstromPartSixController(MessageCode code, TPinballComponent* caller);
static void MaelstromPartThreeController(MessageCode code, TPinballComponent* caller);
static void MaelstromPartTwoController(MessageCode code, TPinballComponent* caller);
static void PracticeMissionController(MessageCode code, TPinballComponent* caller);
static void ReconnaissanceController(MessageCode code, TPinballComponent* caller);
static void ReentryTrainingController(MessageCode code, TPinballComponent* caller);
static void RescueMissionController(MessageCode code, TPinballComponent* caller);
static void SatelliteController(MessageCode code, TPinballComponent* caller);
static void ScienceMissionController(MessageCode code, TPinballComponent* caller);
static void SecretMissionGreenController(MessageCode code, TPinballComponent* caller);
static void SecretMissionRedController(MessageCode code, TPinballComponent* caller);
static void SecretMissionYellowController(MessageCode code, TPinballComponent* caller);
static void SelectMissionController(MessageCode code, TPinballComponent* caller);
static void SpaceRadiationController(MessageCode code, TPinballComponent* caller);
static void StrayCometController(MessageCode code, TPinballComponent* caller);
static void TimeWarpController(MessageCode code, TPinballComponent* caller);
static void TimeWarpPartTwoController(MessageCode code, TPinballComponent* caller);
static void UnselectMissionController(MessageCode code, TPinballComponent* caller);
static void WaitingDeploymentController(MessageCode code, TPinballComponent* caller);
private:
static int extraball_light_flag;
};