mirror of
https://github.com/k4zmu2a/SpaceCadetPinball.git
synced 2023-12-30 21:52:56 +00:00
Options refactor part 3: added key bindings for menu shortcuts.
Issue #168.
This commit is contained in:
parent
8df996f452
commit
215599684c
@ -63,6 +63,55 @@ optionsStruct options::Options
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{InputTypes::Mouse,SDL_BUTTON_X2 + 1},
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{InputTypes::GameController, SDL_CONTROLLER_BUTTON_DPAD_UP}
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},
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{
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"New Game",
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Msg::Menu1_New_Game,
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{InputTypes::Keyboard, SDLK_F2},
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{InputTypes::None,-1},
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{InputTypes::None, -1}
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},
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{
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"Toggle Pause",
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Msg::Menu1_Pause_Resume_Game,
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{InputTypes::Keyboard, SDLK_F3},
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{InputTypes::None,-1},
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{InputTypes::GameController, SDL_CONTROLLER_BUTTON_START}
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},
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{
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"Toggle FullScreen",
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Msg::Menu1_Full_Screen,
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{InputTypes::Keyboard, SDLK_F4},
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{InputTypes::None,-1},
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{InputTypes::None, -1}
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},
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{
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"Toggle Sounds",
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Msg::Menu1_Sounds,
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{InputTypes::Keyboard, SDLK_F5},
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{InputTypes::None,-1},
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{InputTypes::None, -1}
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},
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{
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"Toggle Music",
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Msg::Menu1_Music,
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{InputTypes::Keyboard, SDLK_F6},
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{InputTypes::None,-1},
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{InputTypes::None, -1}
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},
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{
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"Show Control Dialog",
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Msg::Menu1_Player_Controls,
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{InputTypes::Keyboard, SDLK_F8},
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{InputTypes::None,-1},
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{InputTypes::None, -1}
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},
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{
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"Toggle Menu Display",
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Msg::Menu1_ToggleShowMenu,
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{InputTypes::Keyboard, SDLK_F9},
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{InputTypes::None,-1},
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{InputTypes::None, -1}
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},
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},
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{"Sounds", true},
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{"Music", false},
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@ -276,14 +325,6 @@ void options::InputDown(GameInput input)
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{
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if (ControlWaitingForInput)
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{
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// Skip function keys, just in case.
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if (input.Type == InputTypes::Keyboard && input.Value >= SDLK_F1 && input.Value <= SDLK_F12)
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return;
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// Start is reserved for pause
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if (input.Type == InputTypes::GameController && input.Value == SDL_CONTROLLER_BUTTON_START)
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return;
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*ControlWaitingForInput = input;
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ControlWaitingForInput = nullptr;
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}
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@ -311,13 +352,14 @@ void options::RenderControlDialog()
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ImGui::PushStyleVar(ImGuiStyleVar_WindowMinSize, ImVec2{550, 550});
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if (ImGui::Begin(pb::get_rc_string(Msg::KEYMAPPER_Caption), &ShowDialog))
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{
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ImGui::TextUnformatted(pb::get_rc_string(Msg::KEYMAPPER_Groupbox2));
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ImGui::Separator();
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if (ImGui::TreeNode(pb::get_rc_string(Msg::KEYMAPPER_Groupbox2)))
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{
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ImGui::TextWrapped("%s", pb::get_rc_string(Msg::KEYMAPPER_Help1));
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ImGui::TextWrapped("%s", pb::get_rc_string(Msg::KEYMAPPER_Help2));
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ImGui::Spacing();
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ImGui::TreePop();
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}
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ImGui::Spacing();
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ImGui::TextUnformatted(pb::get_rc_string(Msg::KEYMAPPER_Groupbox1));
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ImGui::PushStyleVar(ImGuiStyleVar_CellPadding, ImVec2{5, 10});
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@ -355,7 +397,7 @@ void options::RenderControlDialog()
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}
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else
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{
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auto inputDescription = input.GetInputDescription();
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auto inputDescription = input.GetFullInputDescription();
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if (ImGui::Button((inputDescription + "##" + std::to_string(rowHash++)).c_str(),
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ImVec2(-1, 0)))
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{
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@ -447,7 +489,30 @@ void options::MyUserData_WriteAll(ImGuiContext* ctx, ImGuiSettingsHandler* handl
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buf->append("\n");
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}
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std::string GameInput::GetInputDescription() const
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std::string GameInput::GetFullInputDescription() const
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{
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std::string prefix;
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switch (Type)
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{
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case InputTypes::Keyboard:
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prefix = "Keyboard\n";
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break;
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case InputTypes::Mouse:
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prefix = "Mouse\n";
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break;
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case InputTypes::GameController:
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prefix = "Controller\n";
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break;
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case InputTypes::None:
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default:
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prefix = "Unused";
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break;
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}
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return prefix + GetShortInputDescription();
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}
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std::string GameInput::GetShortInputDescription() const
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{
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static LPCSTR mouseButtons[]
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{
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@ -488,26 +553,23 @@ std::string GameInput::GetInputDescription() const
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switch (Type)
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{
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case InputTypes::Keyboard:
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keyName = "Keyboard\n";
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keyName += SDL_GetKeyName(Value);
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keyName = SDL_GetKeyName(Value);
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break;
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case InputTypes::Mouse:
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keyName = "Mouse\n";
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if (Value >= SDL_BUTTON_LEFT && Value <= SDL_BUTTON_X2)
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keyName += mouseButtons[Value];
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keyName = mouseButtons[Value];
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else
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keyName += std::to_string(Value);
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keyName = std::to_string(Value);
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break;
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case InputTypes::GameController:
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keyName = "Controller\n";
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if (Value >= SDL_CONTROLLER_BUTTON_A && Value <= SDL_CONTROLLER_BUTTON_TOUCHPAD)
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keyName += controllerButtons[Value];
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keyName = controllerButtons[Value];
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else
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keyName += std::to_string(Value);
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keyName = std::to_string(Value);
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break;
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case InputTypes::None:
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default:
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keyName = "Unused";
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break;
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}
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return keyName;
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@ -545,3 +607,17 @@ OptionBase::~OptionBase()
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if (position != vec.end())
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vec.erase(position);
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}
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std::string ControlOption::GetShortcutDescription() const
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{
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std::string result;
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for (const auto& input : Inputs)
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{
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if (input.Type != InputTypes::None)
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{
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result = input.GetShortInputDescription();
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break;
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}
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}
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return result;
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}
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@ -51,7 +51,9 @@ struct GameInput
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return Type == other.Type && Value == other.Value;
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}
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std::string GetInputDescription() const;
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std::string GetFullInputDescription() const;
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std::string GetShortInputDescription() const;
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};
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enum class GameBindings
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@ -63,6 +65,13 @@ enum class GameBindings
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LeftTableBump,
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RightTableBump,
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BottomTableBump,
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NewGame,
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TogglePause,
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ToggleFullScreen,
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ToggleSounds,
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ToggleMusic,
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ShowControlDialog,
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ToggleMenuDisplay,
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Max
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};
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@ -234,6 +243,8 @@ struct ControlOption : OptionBase
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{
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std::copy(std::begin(Defaults), std::end(Defaults), std::begin(Inputs));
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}
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std::string GetShortcutDescription() const;
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};
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struct optionsStruct
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@ -455,13 +455,18 @@ void pb::InputUp(GameInput input)
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void pb::InputDown(GameInput input)
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{
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options::InputDown(input);
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const auto bindings = options::MapGameInput(input);
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for (const auto binding : bindings)
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{
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winmain::HandleGameBinding(binding);
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}
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if (game_mode != GameModes::InGame || winmain::single_step || demo_mode)
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return;
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if (input.Type == InputTypes::Keyboard)
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control::pbctrl_bdoor_controller(static_cast<char>(input.Value));
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const auto bindings = options::MapGameInput(input);
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for (const auto binding : bindings)
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{
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switch (binding)
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@ -6289,4 +6289,10 @@ const TextArray translations::Translations =
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{ Lang::TraditionalChinese, "使用最大解析度 (1024 x 768)" },
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},
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},
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{
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Msg::Menu1_ToggleShowMenu,
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{
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{ Lang::English, "Show Menu"},
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}
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}
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};
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@ -218,6 +218,7 @@ enum class Msg : int
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Menu1_Select_Players,
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Menu1_Table_Resolution,
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Menu1_Help,
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Menu1_ToggleShowMenu,
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Menu1_UseMaxResolution_640x480,
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Menu1_UseMaxResolution_800x600,
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@ -469,19 +469,13 @@ void winmain::RenderUi()
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if (ImGui::BeginMenu(pb::get_rc_string(Msg::Menu1_Game)))
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{
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if (ImGui::MenuItem(pb::get_rc_string(Msg::Menu1_New_Game), "F2"))
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{
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new_game();
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}
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ImGuiMenuItemWShortcut(GameBindings::NewGame);
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if (ImGui::MenuItem(pb::get_rc_string(Msg::Menu1_Launch_Ball), nullptr, false, LaunchBallEnabled))
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{
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end_pause();
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pb::launch_ball();
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}
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if (ImGui::MenuItem(pb::get_rc_string(Msg::Menu1_Pause_Resume_Game), "F3"))
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{
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pause();
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}
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ImGuiMenuItemWShortcut(GameBindings::TogglePause);
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ImGui::Separator();
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if (ImGui::MenuItem(pb::get_rc_string(Msg::Menu1_High_Scores), nullptr, false, HighScoresEnabled))
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@ -504,14 +498,8 @@ void winmain::RenderUi()
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if (ImGui::BeginMenu(pb::get_rc_string(Msg::Menu1_Options)))
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{
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if (ImGui::MenuItem("Show Menu", "F9", Options.ShowMenu))
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{
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options::toggle(Menu1::Show_Menu);
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}
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if (ImGui::MenuItem(pb::get_rc_string(Msg::Menu1_Full_Screen), "F4", Options.FullScreen))
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{
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options::toggle(Menu1::Full_Screen);
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}
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ImGuiMenuItemWShortcut(GameBindings::ToggleMenuDisplay, Options.ShowMenu);
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ImGuiMenuItemWShortcut(GameBindings::ToggleFullScreen, Options.FullScreen);
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if (ImGui::BeginMenu(pb::get_rc_string(Msg::Menu1_Select_Players)))
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{
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if (ImGui::MenuItem(pb::get_rc_string(Msg::Menu1_1Player), nullptr, Options.Players == 1))
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@ -536,11 +524,7 @@ void winmain::RenderUi()
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}
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ImGui::EndMenu();
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}
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if (ImGui::MenuItem(pb::get_rc_string(Msg::Menu1_Player_Controls), "F8"))
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{
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pause(false);
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options::ShowControlDialog();
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}
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ImGuiMenuItemWShortcut(GameBindings::ShowControlDialog);
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if (ImGui::BeginMenu("Language"))
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{
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auto currentLanguage = translations::GetCurrentLanguage();
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@ -561,10 +545,7 @@ void winmain::RenderUi()
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if (ImGui::BeginMenu("Audio"))
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{
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if (ImGui::MenuItem("Sound", "F5", Options.Sounds))
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{
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options::toggle(Menu1::Sounds);
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}
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ImGuiMenuItemWShortcut(GameBindings::ToggleSounds, Options.Sounds);
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if (ImGui::MenuItem("Stereo Sound Effects", nullptr, Options.SoundStereo))
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{
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options::toggle(Menu1::SoundStereo);
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@ -584,10 +565,7 @@ void winmain::RenderUi()
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}
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ImGui::Separator();
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if (ImGui::MenuItem(pb::get_rc_string(Msg::Menu1_Music), "F6", Options.Music))
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{
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options::toggle(Menu1::Music);
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}
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ImGuiMenuItemWShortcut(GameBindings::ToggleMusic, Options.Music);
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ImGui::TextUnformatted("Music Volume");
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if (ImGui::SliderInt("##Music Volume", &Options.MusicVolume.V, options::MinVolume, options::MaxVolume,
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"%d",
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@ -852,28 +830,6 @@ int winmain::event_handler(const SDL_Event* event)
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options::toggle(Menu1::Full_Screen);
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SDL_MinimizeWindow(MainWindow);
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break;
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case SDLK_F2:
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new_game();
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break;
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case SDLK_F3:
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pause();
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break;
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case SDLK_F4:
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options::toggle(Menu1::Full_Screen);
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break;
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case SDLK_F5:
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options::toggle(Menu1::Sounds);
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break;
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case SDLK_F6:
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options::toggle(Menu1::Music);
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break;
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case SDLK_F8:
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pause(false);
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options::ShowControlDialog();
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break;
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case SDLK_F9:
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options::toggle(Menu1::Show_Menu);
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break;
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default:
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break;
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}
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@ -1014,9 +970,6 @@ int winmain::event_handler(const SDL_Event* event)
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pb::InputDown({InputTypes::GameController, event->cbutton.button});
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switch (event->cbutton.button)
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{
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case SDL_CONTROLLER_BUTTON_START:
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pause();
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break;
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case SDL_CONTROLLER_BUTTON_BACK:
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if (single_step)
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{
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@ -1145,6 +1098,37 @@ void winmain::UpdateFrameRate()
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TargetFrameTime = DurationMs(1000.0 / ups);
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}
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void winmain::HandleGameBinding(GameBindings binding)
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{
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switch (binding)
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{
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case GameBindings::TogglePause:
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pause();
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break;
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case GameBindings::NewGame:
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new_game();
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break;
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case GameBindings::ToggleFullScreen:
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options::toggle(Menu1::Full_Screen);
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break;
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case GameBindings::ToggleSounds:
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options::toggle(Menu1::Sounds);
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break;
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case GameBindings::ToggleMusic:
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options::toggle(Menu1::Music);
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break;
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case GameBindings::ShowControlDialog:
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pause(false);
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options::ShowControlDialog();
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break;
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case GameBindings::ToggleMenuDisplay:
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options::toggle(Menu1::Show_Menu);
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break;
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default:
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break;
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}
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}
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void winmain::RenderFrameTimeDialog()
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{
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ImGui::PushStyleVar(ImGuiStyleVar_WindowMinSize, ImVec2{300, 70});
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@ -1208,3 +1192,12 @@ void winmain::HybridSleep(DurationMs sleepTarget)
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// spin lock
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for (auto start = Clock::now(); DurationMs(Clock::now() - start) < sleepTarget;);
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}
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void winmain::ImGuiMenuItemWShortcut(GameBindings binding, bool selected)
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{
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const auto& keyDef = Options.Key[~binding];
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if (ImGui::MenuItem(pb::get_rc_string(keyDef.Description), keyDef.GetShortcutDescription().c_str(), selected))
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{
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HandleGameBinding(binding);
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}
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}
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@ -1,6 +1,8 @@
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#pragma once
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#include "gdrv.h"
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enum class GameBindings;
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struct SdlTickClock
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{
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using duration = std::chrono::milliseconds;
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@ -85,6 +87,7 @@ public:
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static void pause(bool toggle = true);
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static void Restart();
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static void UpdateFrameRate();
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static void HandleGameBinding(GameBindings binding);
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private:
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static int return_value, DispFrameRate;
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static int mouse_down, last_mouse_x, last_mouse_y;
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@ -108,4 +111,5 @@ private:
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static void RenderFrameTimeDialog();
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static void HybridSleep(DurationMs seconds);
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static void MainLoop();
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static void ImGuiMenuItemWShortcut(GameBindings binding, bool selected = false);
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};
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