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https://github.com/k4zmu2a/SpaceCadetPinball.git
synced 2023-12-30 21:52:56 +00:00
Enabled ImGui navigation with keyboard and game controller.
Ref issue #92.
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@ -379,7 +379,9 @@ static void ImGui_ImplSDL2_UpdateGamepads()
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return;
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return;
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// Get gamepad
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// Get gamepad
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SDL_GameController* game_controller = SDL_GameControllerOpen(0);
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SDL_GameController* game_controller = nullptr;
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if (SDL_NumJoysticks() > 0 && SDL_IsGameController(0))
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game_controller = SDL_GameControllerOpen(0);
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if (!game_controller)
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if (!game_controller)
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{
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{
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io.BackendFlags &= ~ImGuiBackendFlags_HasGamepad;
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io.BackendFlags &= ~ImGuiBackendFlags_HasGamepad;
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@ -144,6 +144,7 @@ int winmain::WinMain(LPCSTR lpCmdLine)
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ImIO = &io;
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ImIO = &io;
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// ImGui_ImplSDL2_Init is private, we are not actually using ImGui OpenGl backend
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// ImGui_ImplSDL2_Init is private, we are not actually using ImGui OpenGl backend
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ImGui_ImplSDL2_InitForOpenGL(window, nullptr);
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ImGui_ImplSDL2_InitForOpenGL(window, nullptr);
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io.ConfigFlags |= ImGuiConfigFlags_NavEnableKeyboard | ImGuiConfigFlags_NavEnableGamepad;
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auto prefPath = SDL_GetPrefPath(nullptr, "SpaceCadetPinball");
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auto prefPath = SDL_GetPrefPath(nullptr, "SpaceCadetPinball");
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auto iniPath = std::string(prefPath) + "imgui_pb.ini";
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auto iniPath = std::string(prefPath) + "imgui_pb.ini";
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@ -334,7 +335,7 @@ void winmain::RenderUi()
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if (ImGui::Begin("main", nullptr,
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if (ImGui::Begin("main", nullptr,
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ImGuiWindowFlags_NoDecoration | ImGuiWindowFlags_NoBackground |
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ImGuiWindowFlags_NoDecoration | ImGuiWindowFlags_NoBackground |
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ImGuiWindowFlags_AlwaysAutoResize |
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ImGuiWindowFlags_AlwaysAutoResize |
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ImGuiWindowFlags_NoMove))
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ImGuiWindowFlags_NoMove | ImGuiWindowFlags_NoFocusOnAppearing))
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{
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{
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ImGui::PushID(1);
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ImGui::PushID(1);
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ImGui::PushStyleColor(ImGuiCol_Button, ImVec4{});
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ImGui::PushStyleColor(ImGuiCol_Button, ImVec4{});
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@ -347,6 +348,10 @@ void winmain::RenderUi()
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}
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}
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ImGui::End();
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ImGui::End();
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ImGui::PopStyleVar();
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ImGui::PopStyleVar();
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// This window can not loose nav focus for some reason, clear it manually.
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if (ImGui::IsNavInputDown(ImGuiNavInput_Cancel))
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ImGui::FocusWindow(NULL);
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}
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}
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// No demo window in release to save space
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// No demo window in release to save space
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@ -611,12 +616,14 @@ int winmain::event_handler(const SDL_Event* event)
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default: ;
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default: ;
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}
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}
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}
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}
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if (ImIO->WantCaptureKeyboard)
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if (ImIO->WantCaptureKeyboard && !options::WaitingForInput())
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{
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{
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switch (event->type)
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switch (event->type)
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{
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{
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case SDL_KEYDOWN:
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case SDL_KEYDOWN:
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case SDL_KEYUP:
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case SDL_KEYUP:
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case SDL_CONTROLLERBUTTONDOWN:
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case SDL_CONTROLLERBUTTONUP:
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return 1;
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return 1;
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default: ;
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default: ;
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}
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}
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