mirror of
https://github.com/k4zmu2a/SpaceCadetPinball.git
synced 2023-12-30 21:52:56 +00:00
pb, cheats ready.
Collison v1, mouse fixed.
This commit is contained in:
parent
d267fd5c98
commit
1ea247e185
Binary file not shown.
@ -14,13 +14,13 @@ TBall::TBall(TPinballTable* table) : TPinballComponent(table, -1, false)
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{
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visualStruct visual{};
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Unknown9F = 0.0;
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Unknown7F = 0.0;
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TimeNow = 0.0;
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RayMaxDistance = 0.0;
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UnknownBaseFlag2 = 1;
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Unknown16 = 0;
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CollisionComp = nullptr;
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EdgeCollisionCount = 0;
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Unknown8F = 0.0;
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Unknown17 = 1;
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TimeDelta = 0.0;
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Unknown17F = 1;
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CollisionFlag = 0;
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Speed = 0.0;
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Acceleration.Y = 0.0;
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@ -113,16 +113,16 @@ int TBall::Message(int code, float value)
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{
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render::ball_set(RenderSprite, nullptr, 0.0, 0, 0);
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Position.X = 0.0;
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Unknown16 = 0;
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CollisionComp = nullptr;
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Position.Y = 0.0;
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UnknownBaseFlag2 = 0;
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CollisionFlag = 0;
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Unknown17 = 1;
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Unknown17F = 1;
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Acceleration.Y = 0.0;
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Position.Z = Offset;
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Acceleration.X = 0.0;
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Speed = 0.0;
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Unknown7F = 0.0;
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RayMaxDistance = 0.0;
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}
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return 0;
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}
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@ -2,6 +2,7 @@
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#include "maths.h"
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#include "TPinballComponent.h"
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class TCollisionComponent;
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class TEdgeSegment;
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class TBall : public TPinballComponent
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@ -16,15 +17,15 @@ public :
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vector_type Position;
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vector_type Acceleration;
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float Speed;
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float Unknown7F;
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float Unknown8F;
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float Unknown9F;
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float RayMaxDistance;
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float TimeDelta;
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float TimeNow;
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vector_type InvAcceleration;
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int Unknown13;
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int Unknown14;
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int Unknown15;
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int Unknown16;
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int Unknown17;
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TCollisionComponent* CollisionComp;
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float Unknown17F;
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TEdgeSegment* Collisions[5];
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int EdgeCollisionCount;
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vector_type CollisionOffset;
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@ -46,7 +46,7 @@ TCollisionComponent::~TCollisionComponent()
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EdgeList->Delete(edge);
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delete edge;
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}
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delete this->EdgeList;
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delete EdgeList;
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}
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@ -57,3 +57,64 @@ void TCollisionComponent::port_draw()
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static_cast<TEdgeSegment*>(EdgeList->Get(index))->port_draw();
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}
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}
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int TCollisionComponent::DefaultCollision(TBall* ball, vector_type* ballPosition, vector_type* vec2)
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{
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if (PinballTable->TiltLockFlag)
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{
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maths::basic_collision(ball, ballPosition, vec2, UnknownC4F, UnknownC5F, 1000000000.0, 0.0);
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return 0;
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}
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auto projSpeed = maths::basic_collision(ball, ballPosition, vec2, UnknownC4F, UnknownC5F,
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UnknownC7F,
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UnknownC6F);
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if (projSpeed <= UnknownC7F)
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{
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if (projSpeed > 0.2)
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{
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if (SoundIndex2)
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loader::play_sound(SoundIndex2);
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}
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return 0;
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}
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if (SoundIndex1)
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loader::play_sound(SoundIndex1);
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return 1;
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}
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void TCollisionComponent::Collision(TBall* ball, struct vector_type* ballPosition, struct vector_type* vec2,
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float someVal, TEdgeSegment* edge)
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{
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int soundIndex;
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if (PinballTable->TiltLockFlag)
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{
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maths::basic_collision(ball, ballPosition, vec2, UnknownC4F, UnknownC5F, 1000000000.0, 0.0);
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return;
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}
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double projSpeed = maths::basic_collision(
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ball,
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ballPosition,
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vec2,
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UnknownC4F,
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UnknownC5F,
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UnknownC7F,
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UnknownC6F);
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if (projSpeed <= UnknownC7F)
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{
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if (projSpeed <= 0.2)
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return;
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soundIndex = SoundIndex2;
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}
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else
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{
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soundIndex = SoundIndex1;
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}
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if (soundIndex)
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loader::play_sound(soundIndex);
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}
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int TCollisionComponent::FieldEffect(TBall* ball, vector_type* vecDst)
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{
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return 0;
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}
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@ -2,6 +2,9 @@
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#include "objlist_class.h"
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#include "TPinballComponent.h"
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class TEdgeSegment;
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class TBall;
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class TCollisionComponent : public TPinballComponent
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{
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public:
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@ -18,4 +21,8 @@ public:
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TCollisionComponent(TPinballTable* table, int groupIndex, bool createWall);
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~TCollisionComponent();
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void port_draw() override;
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virtual void Collision(TBall* ball, struct vector_type* ballPosition, struct vector_type* vec2, float someVal,
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TEdgeSegment* edge);
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virtual int FieldEffect(TBall* ball, struct vector_type* vecDst);
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int DefaultCollision(TBall* ball, struct vector_type* ballPosition, struct vector_type* vec2);
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};
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@ -1,6 +1,16 @@
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#include "pch.h"
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#include "TEdgeManager.h"
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int TEdgeManager::FieldEffects(TBall* ball, vector_type* vecDst)
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{
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return 0;
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}
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void TEdgeManager::edges_insert_square(float a1, float a2, float a3, float a4, TEdgeSegment* a5, field_effect_type* a6)
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{
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}
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float TEdgeManager::FindCollisionDistance(ray_type* ray, TBall* ball, TEdgeSegment** edge)
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{
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return 1000000000.0;
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}
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@ -16,5 +16,8 @@ public:
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{
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}
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int FieldEffects(TBall* ball, struct vector_type* vecDst);
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static void edges_insert_square(float a1, float a2, float a3, float a4, TEdgeSegment* a5, field_effect_type* a6);
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float FindCollisionDistance(ray_type* ray, TBall* ball, TEdgeSegment** edge);
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};
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@ -403,7 +403,7 @@ int TPinballTable::Message(int code, float value)
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}
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else
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{
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UnknownP6 = 0;
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CheatsUsed = 0;
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Message(1024, 0.0);
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auto ball = static_cast<TBall*>(BallList->Get(0));
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ball->Position.Y = 0.0;
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@ -45,7 +45,7 @@ public:
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scoreStruct* CurScoreStruct;
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scoreStruct* ScoreBallcount;
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scoreStruct* ScorePlayerNumber1;
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int UnknownP6;
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int CheatsUsed;
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int SoundIndex1;
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int SoundIndex2;
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int SoundIndex3;
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@ -2,7 +2,11 @@
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#include "control.h"
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#include "objlist_class.h"
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#include "pb.h"
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#include "TPinballTable.h"
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#include "TSound.h"
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int control::pbctrl_state;
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int control_bump_scores1[] = {500, 1000, 1500, 2000};
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int control_roll_scores1[] = {2000};
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@ -502,7 +506,7 @@ component_tag* control::simple_components[142]
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&control_soundwave7_tag
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};
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int control::table_control_flag;
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int control::table_unlimited_balls;
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void control::make_links(TPinballTable* table)
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@ -570,6 +574,227 @@ void control::handler(int code, TPinballComponent* cmp)
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MissionControl(code, cmp);
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}
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void control::pbctrl_bdoor_controller(int key)
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{
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int v1; // eax
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int v2; // eax
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bool v3; // zf
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if (!control_lite198_tag.Component->MessageField)
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{
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if (key <= 'M')
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{
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if (key == 'M')
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{
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v2 = pbctrl_state;
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if (pbctrl_state == 4 || pbctrl_state == 61 || pbctrl_state == 81 || pbctrl_state == 101)
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goto LABEL_87;
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v3 = pbctrl_state == 121;
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}
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else
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{
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if (key <= 'D')
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{
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if (key != 'D')
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{
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if (key == ' ')
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{
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if (pbctrl_state == 26)
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{
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pbctrl_state = 27;
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return;
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}
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goto LABEL_77;
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}
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if (key != '1')
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{
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if (key != 'A')
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{
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if (key != 'B')
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{
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if (key == 'C')
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{
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if (!pbctrl_state)
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{
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pbctrl_state = 1;
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return;
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}
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if (pbctrl_state == 11)
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{
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pbctrl_state = 12;
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return;
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}
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}
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goto LABEL_77;
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}
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v1 = pbctrl_state != 0 ? 0 : 81;
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goto LABEL_88;
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}
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v2 = pbctrl_state;
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if (pbctrl_state == 5 || pbctrl_state == 62 || pbctrl_state == 82 || pbctrl_state == 102)
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goto LABEL_87;
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v3 = pbctrl_state == 122;
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goto LABEL_86;
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}
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v1 = pbctrl_state != 0 ? 0 : 61;
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LABEL_88:
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pbctrl_state = v1;
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return;
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}
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if (pbctrl_state != 22 && pbctrl_state != 23)
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goto LABEL_77;
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LABEL_58:
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++pbctrl_state;
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return;
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}
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if (key != 'E')
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{
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switch (key)
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{
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case 'G':
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v1 = pbctrl_state != 0 ? 0 : 101;
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break;
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case 'H':
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v1 = pbctrl_state != 0 ? 0 : 21;
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break;
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case 'I':
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v2 = pbctrl_state;
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if (pbctrl_state == 1 || pbctrl_state == 10)
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goto LABEL_87;
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v3 = pbctrl_state == 21;
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goto LABEL_86;
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default:
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goto LABEL_77;
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}
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goto LABEL_88;
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}
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v2 = pbctrl_state;
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if (pbctrl_state == 3 || pbctrl_state == 24 || pbctrl_state == 28)
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goto LABEL_87;
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v3 = pbctrl_state == 44;
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}
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goto LABEL_86;
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}
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if (key <= 'S')
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{
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if (key == 'S')
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{
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v2 = pbctrl_state;
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if (pbctrl_state == 12 || pbctrl_state == 29)
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goto LABEL_87;
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v3 = pbctrl_state == 45;
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}
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else
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{
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if (key != 'N')
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{
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if (key != 'O')
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{
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if (key != 'Q')
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{
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if (key == 'R')
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{
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if (!pbctrl_state)
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{
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pbctrl_state = 121;
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return;
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}
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if (pbctrl_state == 7)
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{
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pbctrl_state = 8;
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return;
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}
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}
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goto LABEL_77;
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}
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v1 = pbctrl_state != 0 ? 0 : 41;
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goto LABEL_88;
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}
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if (pbctrl_state != 8 && pbctrl_state != 42)
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goto LABEL_77;
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goto LABEL_58;
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}
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v2 = pbctrl_state;
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if (pbctrl_state == 2 || pbctrl_state == 9)
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goto LABEL_87;
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v3 = pbctrl_state == 25;
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}
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LABEL_86:
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if (v3)
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{
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LABEL_87:
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v1 = v2 + 1;
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goto LABEL_88;
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}
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LABEL_77:
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pbctrl_state = 0;
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return;
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}
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switch (key)
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{
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case 'T':
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v2 = pbctrl_state;
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if (pbctrl_state != 30)
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{
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if (pbctrl_state == 27 || pbctrl_state == 6)
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goto LABEL_87;
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v3 = pbctrl_state == 43;
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goto LABEL_86;
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}
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pb::cheat_mode = 1;
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break;
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case 'U':
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if (pbctrl_state == 41)
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{
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pbctrl_state = 42;
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return;
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}
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goto LABEL_77;
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case 'X':
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if (pbctrl_state == 63)
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{
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table_add_extra_ball(2.0);
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goto LABEL_76;
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}
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if (pbctrl_state != 83)
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{
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if (pbctrl_state == 103)
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{
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GravityWellKickoutControl(64, nullptr);
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}
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else
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{
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if (pbctrl_state != 123)
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goto LABEL_77;
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cheat_bump_rank();
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}
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LABEL_76:
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TableG->CheatsUsed = 1;
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goto LABEL_77;
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}
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table_unlimited_balls = 1;
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break;
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default:
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goto LABEL_77;
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}
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TableG->CheatsUsed = 1;
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goto LABEL_77;
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}
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}
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void control::table_add_extra_ball(float count)
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{
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++TableG->ExtraBalls;
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static_cast<TSound*>(control_soundwave28_tag.Component)->Play();
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auto msg = pinball::get_rc_string(9, 0);
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static_cast<TTextBox*>(control_info_text_box_tag.Component)->Display(msg, count);
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}
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int control::cheat_bump_rank()
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{
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return 0;
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}
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void control::FlipperRebounderControl1(int code, TPinballComponent* caller)
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{
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}
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@ -806,7 +1031,7 @@ void control::table_control_handler(int code)
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{
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if (code == 1011)
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{
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table_control_flag = 0;
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table_unlimited_balls = 0;
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control_lite77_tag.Component->Message(7, 0.0);
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}
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}
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|
@ -30,11 +30,14 @@ public:
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static TPinballTable* TableG;
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static component_info score_components[88];
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static component_tag* simple_components[142];
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static int table_control_flag;
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static int table_unlimited_balls;
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static void make_links(TPinballTable* table);
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static TPinballComponent* make_component_link(component_tag* tag);
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static void handler(int code, TPinballComponent* cmp);
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static void pbctrl_bdoor_controller(int key);
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static void table_add_extra_ball(float count);
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static int cheat_bump_rank();
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static void FlipperRebounderControl1(int code, TPinballComponent* caller);
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static void FlipperRebounderControl2(int code, TPinballComponent* caller);
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@ -96,4 +99,7 @@ public:
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static void BallDrainControl(int code, TPinballComponent* caller);
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static void table_control_handler(int code);
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private:
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static int pbctrl_state;
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};
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|
@ -320,7 +320,7 @@ void fullscrn::fillRect(int right, int bottom)
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}
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}
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int fullscrn::convert_mouse_pos(unsigned int mouseXY)
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unsigned fullscrn::convert_mouse_pos(unsigned int mouseXY)
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{
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unsigned __int16 x = mouseXY & 0xffFF - render::vscreen.XPosition;
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unsigned __int16 y = (mouseXY >> 16) - render::vscreen.YPosition;
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|
@ -25,7 +25,7 @@ public:
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static void center_in(HWND parent, HWND child);
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static int displaychange();
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static void activate(int flag);
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static int convert_mouse_pos(unsigned int mouseXY);
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static unsigned convert_mouse_pos(unsigned int mouseXY);
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static void getminmaxinfo(MINMAXINFO* maxMin);
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static void paint();
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static bool set_menu_mode(int menuEnabled);
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|
@ -1,6 +1,8 @@
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#include "pch.h"
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#include "maths.h"
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#include "TBall.h"
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void maths::enclosing_box(rectangle_type* rect1, rectangle_type* rect2, rectangle_type* dstRect)
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{
|
||||
@ -203,23 +205,19 @@ void maths::line_init(line_type* line, float x0, float y0, float x1, float y1)
|
||||
|
||||
float maths::ray_intersect_line(ray_type* ray, line_type* line)
|
||||
{
|
||||
// Similar to https://rootllama.wordpress.com/2014/06/20/ray-line-segment-intersection-test-in-2d/
|
||||
float perpDot;
|
||||
float result;
|
||||
float v4;
|
||||
bool v5;
|
||||
bool v6;
|
||||
float v7;
|
||||
|
||||
perpDot = line->PerpendicularL.Y * ray->Direction.Y + ray->Direction.X * line->PerpendicularL.X;
|
||||
float perpDot = line->PerpendicularL.Y * ray->Direction.Y + ray->Direction.X * line->PerpendicularL.X;
|
||||
if (perpDot < 0.0)
|
||||
{
|
||||
result = -((ray->Origin.X * line->PerpendicularL.X + ray->Origin.Y * line->PerpendicularL.Y + line->PreComp1)
|
||||
float result = -((ray->Origin.X * line->PerpendicularL.X + ray->Origin.Y * line->PerpendicularL.Y + line->
|
||||
PreComp1)
|
||||
/ perpDot);
|
||||
if (result >= -ray->MinDistance && result <= ray->MaxDistance)
|
||||
{
|
||||
line->CompTmp1 = result * ray->Direction.X + ray->Origin.X;
|
||||
v4 = result * ray->Direction.Y + ray->Origin.Y;
|
||||
float v4 = result * ray->Direction.Y + ray->Origin.Y;
|
||||
line->Unknown10 = v4;
|
||||
if (0.0 == line->Direction.X)
|
||||
{
|
||||
@ -234,7 +232,7 @@ float maths::ray_intersect_line(ray_type* ray, line_type* line)
|
||||
}
|
||||
else if (line->OriginX <= line->CompTmp1)
|
||||
{
|
||||
v7 = line->CompTmp1;
|
||||
float v7 = line->CompTmp1;
|
||||
v5 = v7 < line->OriginY;
|
||||
v6 = v7 == line->OriginY;
|
||||
if (v5 || v6)
|
||||
@ -269,3 +267,35 @@ void maths::vector_add(vector_type* vec1Dst, vector_type* vec2)
|
||||
vec1Dst->X += vec2->X;
|
||||
vec1Dst->Y += vec2->Y;
|
||||
}
|
||||
|
||||
float maths::basic_collision(TBall* ball, vector_type* ballPosition, vector_type* vec2, float a4, float a5, float a6,
|
||||
float a7)
|
||||
{
|
||||
ball->Position.X = ballPosition->X;
|
||||
ball->Position.Y = ballPosition->Y;
|
||||
float proj = -(vec2->Y * ball->Acceleration.Y + vec2->X * ball->Acceleration.X);
|
||||
if (proj < 0)
|
||||
{
|
||||
proj = -proj;
|
||||
}
|
||||
else
|
||||
{
|
||||
float dx1 = proj * vec2->X;
|
||||
float dy1 = proj * vec2->Y;
|
||||
float v17 = dx1 + ball->Acceleration.X;
|
||||
float v18 = dy1 + ball->Acceleration.Y;
|
||||
ball->Acceleration.X = v17 * a5 + dx1 * a4;
|
||||
ball->Acceleration.Y = v18 * a5 + dy1 * a4;
|
||||
normalize_2d(&ball->Acceleration);
|
||||
}
|
||||
float projSpeed = proj * ball->Speed;
|
||||
float newSpeed = ball->Speed - (1.0f - a4) * projSpeed;
|
||||
ball->Speed = newSpeed;
|
||||
if (projSpeed >= a6)
|
||||
{
|
||||
ball->Acceleration.X = newSpeed * ball->Acceleration.X + vec2->X * a7;
|
||||
ball->Acceleration.Y = newSpeed * ball->Acceleration.Y + vec2->Y * a7;
|
||||
ball->Speed = normalize_2d(&ball->Acceleration);
|
||||
}
|
||||
return projSpeed;
|
||||
}
|
||||
|
@ -1,5 +1,7 @@
|
||||
#pragma once
|
||||
|
||||
class TBall;
|
||||
|
||||
struct vector_type
|
||||
{
|
||||
float X;
|
||||
@ -28,6 +30,9 @@ struct __declspec(align(4)) ray_type
|
||||
vector_type Direction;
|
||||
float MaxDistance;
|
||||
float MinDistance;
|
||||
float TimeNow;
|
||||
float TimeDelta;
|
||||
float Unknown2;
|
||||
};
|
||||
|
||||
struct __declspec(align(4)) line_type
|
||||
@ -56,4 +61,5 @@ public:
|
||||
static void cross(vector_type* vec1, vector_type* vec2, vector_type* dstVec);
|
||||
static float magnitude(vector_type* vec);
|
||||
static void vector_add(vector_type* vec1Dst, vector_type* vec2);
|
||||
static float basic_collision(TBall* ball, struct vector_type* ballPosition, struct vector_type* vec2, float a4, float a5, float a6, float a7);
|
||||
};
|
||||
|
@ -74,7 +74,7 @@ void nudge::_nudge(float xDiff, float yDiff)
|
||||
for (auto index = 0; index < ballList->Count(); index++)
|
||||
{
|
||||
auto ball = static_cast<TBall*>(ballList->Get(index));
|
||||
if (ball->UnknownBaseFlag2 && !ball->Unknown16)
|
||||
if (ball->UnknownBaseFlag2 && !ball->CollisionComp)
|
||||
{
|
||||
ball->Acceleration.X = ball->Acceleration.X * ball->Speed;
|
||||
ball->Acceleration.Y = ball->Acceleration.Y * ball->Speed;
|
||||
|
@ -37,9 +37,9 @@ winhelp_entry options::keymap_help[18]
|
||||
|
||||
short options::vk_list[28]
|
||||
{
|
||||
0x8041,
|
||||
-32703,
|
||||
0x5A,
|
||||
0x8030,
|
||||
-32720,
|
||||
0x39,
|
||||
0x402E,
|
||||
0x402F,
|
||||
|
@ -1,6 +1,8 @@
|
||||
#include "pch.h"
|
||||
#include "pb.h"
|
||||
|
||||
|
||||
#include "control.h"
|
||||
#include "high_score.h"
|
||||
#include "memory.h"
|
||||
#include "pinball.h"
|
||||
@ -17,6 +19,7 @@
|
||||
#include "TDemo.h"
|
||||
#include "TLightGroup.h"
|
||||
#include "TPlunger.h"
|
||||
#include "TTableLayer.h"
|
||||
|
||||
TPinballTable* pb::MainTable = nullptr;
|
||||
datFileStruct* pb::record_table = nullptr;
|
||||
@ -218,7 +221,7 @@ int pb::frame(int time)
|
||||
if (!mode_countdown(time))
|
||||
{
|
||||
time_next = time_now + timeMul;
|
||||
//pb::timed_frame(time_now, timeMul, 1);
|
||||
timed_frame(time_now, timeMul, true);
|
||||
time_now = time_next;
|
||||
time_ticks += time;
|
||||
if (nudge::nudged_left || nudge::nudged_right || nudge::nudged_up)
|
||||
@ -248,6 +251,62 @@ int pb::frame(int time)
|
||||
return 1;
|
||||
}
|
||||
|
||||
void pb::timed_frame(float timeNow, float timeDelta, bool drawBalls)
|
||||
{
|
||||
vector_type vec1{}, vec2{};
|
||||
|
||||
for (int i = 0; i < MainTable->BallList->Count(); i++)
|
||||
{
|
||||
auto ball = static_cast<TBall*>(MainTable->BallList->Get(i));
|
||||
if (ball->UnknownBaseFlag2 != 0)
|
||||
{
|
||||
auto collComp = ball->CollisionComp;
|
||||
if (collComp)
|
||||
{
|
||||
ball->TimeDelta = timeDelta;
|
||||
collComp->FieldEffect(ball, &vec1);
|
||||
}
|
||||
else
|
||||
{
|
||||
if (MainTable->UnknownBaseFlag2)
|
||||
{
|
||||
vec2.X = 0.0;
|
||||
vec2.Y = 0.0;
|
||||
vec2.Z = 0.0;
|
||||
TTableLayer::edge_manager->FieldEffects(ball, &vec2);
|
||||
vec2.X = vec2.X * timeDelta;
|
||||
vec2.Y = vec2.Y * timeDelta;
|
||||
ball->Acceleration.X = ball->Speed * ball->Acceleration.X;
|
||||
ball->Acceleration.Y = ball->Speed * ball->Acceleration.Y;
|
||||
maths::vector_add(&ball->Acceleration, &vec2);
|
||||
ball->Speed = maths::normalize_2d(&ball->Acceleration);
|
||||
ball->InvAcceleration.X = ball->Acceleration.X == 0.0 ? 1000000000.0f : 1.0f / ball->Acceleration.X;
|
||||
ball->InvAcceleration.Y = ball->Acceleration.Y == 0.0 ? 1000000000.0f : 1.0f / ball->Acceleration.Y;
|
||||
}
|
||||
|
||||
auto timeDelta2 = timeDelta;
|
||||
auto timeNow2 = timeNow;
|
||||
for (auto index = 10; timeDelta2 > 0.000001 && index; --index)
|
||||
{
|
||||
auto time = collide(timeNow2, timeDelta2, ball);
|
||||
timeDelta2 -= time;
|
||||
timeNow2 += time;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (drawBalls)
|
||||
{
|
||||
for (int i = 0; i < MainTable->BallList->Count(); i++)
|
||||
{
|
||||
auto ball = static_cast<TBall*>(MainTable->BallList->Get(i));
|
||||
if (ball->UnknownBaseFlag2)
|
||||
ball->Repaint();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void pb::window_size(int* width, int* height)
|
||||
{
|
||||
*width = 600;
|
||||
@ -337,7 +396,7 @@ void pb::keydown(int key)
|
||||
mode_countdown(-1);
|
||||
return;
|
||||
}
|
||||
ctrl_bdoor_controller(key);
|
||||
control::pbctrl_bdoor_controller(key);
|
||||
if (key == options::Options.LeftFlipperKey)
|
||||
{
|
||||
MainTable->Message(1000, time_now);
|
||||
@ -417,7 +476,7 @@ void pb::keydown(int key)
|
||||
MessageBoxA(winmain::hwnd_frame, buffer, "Mem:", 0x2000u);
|
||||
break;
|
||||
case 'R':
|
||||
cheat_bump_rank();
|
||||
control::cheat_bump_rank();
|
||||
break;
|
||||
case VK_F11:
|
||||
gdrv::get_focus();
|
||||
@ -429,10 +488,6 @@ void pb::keydown(int key)
|
||||
}
|
||||
}
|
||||
|
||||
void pb::ctrl_bdoor_controller(int key)
|
||||
{
|
||||
}
|
||||
|
||||
int pb::mode_countdown(int time)
|
||||
{
|
||||
if (!game_mode || game_mode <= 0)
|
||||
@ -456,19 +511,57 @@ int pb::mode_countdown(int time)
|
||||
return 0;
|
||||
}
|
||||
|
||||
int pb::cheat_bump_rank()
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
|
||||
void pb::launch_ball()
|
||||
{
|
||||
MainTable->Plunger->Message(1017, 0.0f);
|
||||
}
|
||||
|
||||
int pb::end_game()
|
||||
void pb::end_game()
|
||||
{
|
||||
return 0;
|
||||
int scores[4];
|
||||
int scoreIndex[4];
|
||||
char String1[200];
|
||||
|
||||
mode_change(2);
|
||||
int playerCount = MainTable->PlayerCount;
|
||||
|
||||
score_struct_super* scorePtr = MainTable->PlayerScores;
|
||||
for (auto index = 0; index < playerCount; ++index)
|
||||
{
|
||||
scores[index] = scorePtr->ScoreStruct->Score;
|
||||
scoreIndex[index] = index;
|
||||
++scorePtr;
|
||||
}
|
||||
|
||||
for (auto i = 0; i < playerCount; ++i)
|
||||
{
|
||||
for (auto j = i; j < playerCount; ++j)
|
||||
{
|
||||
if (scores[j] > scores[i])
|
||||
{
|
||||
int score = scores[j];
|
||||
scores[j] = scores[i];
|
||||
scores[i] = score;
|
||||
|
||||
int index = scoreIndex[j];
|
||||
scoreIndex[j] = scoreIndex[i];
|
||||
scoreIndex[i] = index;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (!demo_mode && !MainTable->CheatsUsed)
|
||||
{
|
||||
for (auto i = 0; i < playerCount; ++i)
|
||||
{
|
||||
int position = high_score::get_score_position(highscore_table, scores[i]);
|
||||
if (position >= 0)
|
||||
{
|
||||
lstrcpyA(String1, pinball::get_rc_string(scoreIndex[i] + 26, 0));
|
||||
high_score::show_and_set_high_score_dialog(highscore_table, scores[i], position, String1);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void pb::high_scores()
|
||||
@ -500,3 +593,51 @@ bool pb::chk_highscore()
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
float pb::collide(float timeNow, float timeDelta, TBall* ball)
|
||||
{
|
||||
ray_type ray{};
|
||||
vector_type positionMod{};
|
||||
|
||||
if (ball->UnknownBaseFlag2 && !ball->CollisionComp)
|
||||
{
|
||||
if (ball_speed_limit < ball->Speed)
|
||||
ball->Speed = ball_speed_limit;
|
||||
|
||||
auto maxDistance = timeDelta * ball->Speed;
|
||||
ball->TimeDelta = timeDelta;
|
||||
ball->RayMaxDistance = maxDistance;
|
||||
ball->TimeNow = timeNow;
|
||||
|
||||
ray.Origin.X = ball->Position.X;
|
||||
ray.Origin.Y = ball->Position.Y;
|
||||
ray.Origin.Z = ball->Position.Z;
|
||||
ray.Direction.X = ball->Acceleration.X;
|
||||
ray.Direction.Y = ball->Acceleration.Y;
|
||||
ray.Direction.Z = ball->Acceleration.Z;
|
||||
ray.MaxDistance = maxDistance;
|
||||
ray.Unknown2 = ball->Unknown17F;
|
||||
ray.TimeNow = timeNow;
|
||||
ray.TimeDelta = timeDelta;
|
||||
ray.MinDistance = 0.0020000001f;
|
||||
|
||||
TEdgeSegment* edge = nullptr;
|
||||
auto distance = TTableLayer::edge_manager->FindCollisionDistance(&ray, ball, &edge);
|
||||
if (distance >= 1000000000.0)
|
||||
{
|
||||
maxDistance = timeDelta * ball->Speed;
|
||||
ball->RayMaxDistance = maxDistance;
|
||||
positionMod.X = maxDistance * ball->Acceleration.X;
|
||||
positionMod.Y = maxDistance * ball->Acceleration.Y;
|
||||
positionMod.Z = 0.0;
|
||||
maths::vector_add(&ball->Position, &positionMod);
|
||||
}
|
||||
else
|
||||
{
|
||||
edge->EdgeCollision(ball, distance);
|
||||
if (ball->Speed > 0.000000001)
|
||||
return fabs(distance / ball->Speed);
|
||||
}
|
||||
}
|
||||
return timeDelta;
|
||||
}
|
||||
|
@ -3,6 +3,8 @@
|
||||
#include "partman.h"
|
||||
#include "TPinballTable.h"
|
||||
|
||||
class TBall;
|
||||
|
||||
class pb
|
||||
{
|
||||
public:
|
||||
@ -22,19 +24,19 @@ public:
|
||||
static void replay_level(int demoMode);
|
||||
static void ballset(int x, int y);
|
||||
static int frame(int time);
|
||||
static void timed_frame(float timeNow, float timeDelta, bool drawBalls);
|
||||
static void window_size(int* width, int* height);
|
||||
static void pause_continue();
|
||||
static void loose_focus();
|
||||
static void keyup(int key);
|
||||
static void keydown(int key);
|
||||
static void ctrl_bdoor_controller(int key);
|
||||
static int mode_countdown(int time);
|
||||
static int cheat_bump_rank();
|
||||
static void launch_ball();
|
||||
static int end_game();
|
||||
static void end_game();
|
||||
static void high_scores();
|
||||
static void tilt_no_more();
|
||||
static bool chk_highscore();
|
||||
static float collide(float timeNow, float timeDelta, TBall* ball);
|
||||
private :
|
||||
static int demo_mode, mode_countdown_;
|
||||
static float time_now, time_next;
|
||||
|
@ -410,8 +410,6 @@ LRESULT CALLBACK winmain::message_handler(HWND hWnd, UINT Msg, WPARAM wParam, LP
|
||||
return 0;
|
||||
}
|
||||
|
||||
if (Msg <= WM_MENUSELECT)
|
||||
{
|
||||
switch (Msg)
|
||||
{
|
||||
case WM_MENUSELECT:
|
||||
@ -615,9 +613,9 @@ LRESULT CALLBACK winmain::message_handler(HWND hWnd, UINT Msg, WPARAM wParam, LP
|
||||
{
|
||||
mouse_down = 1;
|
||||
mouse_hsave = SetCursor(nullptr);
|
||||
auto lParam2 = fullscrn::convert_mouse_pos(lParam);
|
||||
last_mouse_x = static_cast<unsigned __int16>(lParam2);
|
||||
last_mouse_y = static_cast<unsigned int>(lParam2) >> 16;
|
||||
auto mouseXY = fullscrn::convert_mouse_pos(lParam);
|
||||
last_mouse_x = mouseXY & 0xffFFu;
|
||||
last_mouse_y = mouseXY >> 16;
|
||||
SetCapture(hWnd);
|
||||
}
|
||||
return DefWindowProcA(hWnd, Msg, wParam, lParam);
|
||||
@ -654,7 +652,6 @@ LRESULT CALLBACK winmain::message_handler(HWND hWnd, UINT Msg, WPARAM wParam, LP
|
||||
default:
|
||||
return DefWindowProcA(hWnd, Msg, wParam, lParam);
|
||||
}
|
||||
}
|
||||
|
||||
pb::mode_countdown(-1);
|
||||
return DefWindowProcA(hWnd, Msg, wParam, lParam);
|
||||
|
Loading…
Reference in New Issue
Block a user