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https://github.com/k4zmu2a/SpaceCadetPinball.git
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Fixed sound pops introduced by WaveMix upsampler.
This does not fix WINE issues, but at least you don’t have to up sample manually.
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@ -2377,6 +2377,12 @@ HPSTR WaveMix::SamplesPerSecAlign(HPSTR lpInData, DWORD nInSamplesPerSec, DWORD
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}
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}
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}
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}
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// Dump raw PCM for analysis.
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/*FILE* file;
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fopen_s(&file,"wav1_dump.raw", "w");
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fwrite(dataBufBup, 1, sampleSize * dwNumSamples2, file);
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fclose(file);*/
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GlobalUnlock(GlobalHandle(lpInDataBup));
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GlobalUnlock(GlobalHandle(lpInDataBup));
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GlobalFree(GlobalHandle(lpInDataBup));
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GlobalFree(GlobalHandle(lpInDataBup));
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return dataBufBup;
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return dataBufBup;
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@ -2427,7 +2433,7 @@ void WaveMix::RepSample(HPSTR lpOutData, HPSTR lpInData, unsigned nRep, int nByt
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{
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{
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auto sample = *src;
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auto sample = *src;
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auto dst2 = &dst[nChannels];
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auto dst2 = &dst[nChannels];
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auto delta = (src[nChannels] - src[0]) / nRep;
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auto delta = (src[nChannels] - src[0]) / static_cast<int>(nRep);
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*dst = *src;
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*dst = *src;
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dst++;
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dst++;
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for (auto repeatIndex = nRep - 1; repeatIndex; repeatIndex--)
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for (auto repeatIndex = nRep - 1; repeatIndex; repeatIndex--)
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@ -2447,7 +2453,7 @@ void WaveMix::RepSample(HPSTR lpOutData, HPSTR lpInData, unsigned nRep, int nByt
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{
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{
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auto sample = *src;
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auto sample = *src;
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auto dst2 = &dst[nChannels];
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auto dst2 = &dst[nChannels];
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auto delta = (src[nChannels] - src[0]) / nRep; /*Was dst[nChannels] - */
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auto delta = (src[nChannels] - src[0]) / static_cast<int>(nRep); /*Was dst[nChannels] - */
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*dst = *src;
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*dst = *src;
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++dst;
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++dst;
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for (auto repeatIndex2 = nRep - 1; repeatIndex2; --repeatIndex2)
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for (auto repeatIndex2 = nRep - 1; repeatIndex2; --repeatIndex2)
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